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  1. Hi LO, i been trying to hold back with requests and suggestions so far seeing that the forum is flooded with them, but at this point i'd like to toss this one out again. In my account spread over several characters i think i have an estimate of near 1k mails with weapons attached that i got from JMB lootboxes. I am not able to delete these mails, nor am i interessted in retrieving said weapons because i usually own them account bound anyways (no need to clutter up my locker any further). I usually end up buying at least 20 JMBs per month (if not an account bound weapon as well) - simply as a contribution to the game, if i get the legendary it's nice but not really important. Anyhow, this is the reason why i stacked up quite the amount of lease-timed weapons which i would at times like to pass to friends, or the occassionally "p2w"-complaining newcomer. I know for a fact that friends of mine are in a similar situation, and so i would like to ask if you could modify the system in a way that will allow me to forward the mail itself + attachment to another player. Why? 1. The weapon has been paid for anyways. 2. It will give (new) players a chance to play with a certain Armas gun for an extended period of time without finacial commitment on their behalf, and could thus be a ruse to get them into buying the weapon permanently lateron. 3. It could be one of those nicer gestures the community clearly needs and is absolutely capable of providing if enabled, thereby decreasing at least in part the toxicity of the game 4. It will serve those that claim p2w as a way of learning better. I doubt doing this will permit off-world transactions, simply because a lot of people will be passing out guns making any off-world transaction rather pointless - after all why pay money if some person in game can give you the same weapon for free?
  2. Can you please allow the option to select Account bound for any and all of the ARMAS items? I don't understand why you would only allow it on certain of the items... Bump the price up for Account bound weapons, etc like you do for the select few that do give you that option. Pretty please with a cherry on top?
  3. Could you also make an account bound version of it please? I hate having to wait until February to buy it for new characters every year, and it's a great base for costumes. @MattScott
  4. After so many years of being on APB I still find myself asking "Why am I only getting about a 3rd of the purchases I have of my main account when I make a new character". While some guns, skins and gear could be sold individually, My gripe is with bundles and packs. The most expensive packs are bumbles with vehicles and clothing but the lack of ability to upgrade from Character bound to Account wide feels... somewhat of a rip off and deceptive to someone who is new. I know it's been suggested before but at the prices for some packs/bundles being so high. By default, items are character bound but then there are some items Growl kits with separate Account wide and Character bound versions on Armas which only causes confusion as to what everything else would be. Prices may be arguable but Armas can be confusing and may seem deceptive and poor value for money still even after all the work done so far. I suspect some of what I said has already been considered for the Armas revamp later, but I just had to get this off my mind because having more than 1 Enf on different servers and paying again for what I've already paid for feels a ridiculous when I can't upgrade to account wide on some vehicle and clothing kits and mixed bundles.
  5. IMHO, it's a way to create flexibility when purchasing weapons in Armas Marketplace. MY idea. The Pack should be Account Bound ONLY, divided into 2 bundles and contain the Following: Pack 01: Primary Weapons: - Assault Rifle: NTEC-5 DVAH - Light Machine Gun: SHAW 556 R&D 3 - Semi Auto: Obeya CR762 NFCP3 - Shotgun: JG-1140 - Sniper Rifle: NHVR-762 Dvah - Sub Machine Gun: OCA-EW 626 NFCP3 Secondary Weapon: - Colby .45 AP All Prices Combined Separately: 22893 (All ACCOUNT BOUND prices) Just take this combined price and give a 30% discount on it. Just an idea.
  6. I've been having trouble trying to purchase character lifetime weapons of any type. The guns that have this little purple guy flag on them and say that I have purchased them on a character. A few are correct but the majority are not. I want to purchase character bound but it restricts me and says I own the weapon char bound already (which I do not) meaning I have to buy it account wide at a higher price. For example I don't own the RSA Hunter, Osprey, ACES Rifle, Fang, Rocket, and many other categories of guns that it says I own character bound. Not sure if this is a bug or not, or if anyone else has ran into this. I used to use the 3 day trials quite frequently before that system was taken out. Maybe it's has something to do with that and thinks I own the guns char bound? Thank you
  7. I've got stuff I want to buy but its not got an account bound option yet So~
  8. Thats why i say "Remove Med Spray". The Med Spray will kill the balance total. Or Orbit add Poison Weapons to the game to break the Med Spray... but this is running in to a wrong way. I am thinking we dont need APB with a elemental System (ressistance/damage etc.) what some other games have. But a few new ammo types can help to become more options for the weapons (by adjusting some possibilitys). There are so much Re-Skin weapons, we dont need! This is just very confusing for all players. For example: I have purchased the VAS Empire (LMG from Armas) + VAS Sword (Assault Rifle) and now the "Juggernaut Pack". In the Pack there is a "Frenzy" Assault Rifle (reskin of VAS Sword Assault Rifle) and the TIC LMG (Reskin of VAS 2 Empire). Both weapons i allready own... but there was no informations about this This is frustrating if weapons or mechanics are to equal to each other and there is to less informations about it. Same for Kevlar and Clotting Agent. New Players maybe thinking "wow Kevlar gives me more health (protection)." But in real, the Clotting Agent gived you much more bonuses without a penality. So your combat possibility is much more increased, compared to Kevlar or Flak Jacket. Merged. A good player with a bad weapons is well balanced against a bad player with a good weapons. But if the good player use the good weapons and the bad player the bad weapons (because of missing informations), the situation is unbalanced and unfair. So there is a high chance the new player can left the game (maybe forever). The "New APB" need more new players to refresh the community in the game. But if good players are dominate the new one (we have actually this problem), new players dont stay in the game and this issue repeats. This is why the shop need a rework and my idea from the suggestion forum, about "Armas Weapon Upgrade System". This gives every player the safety to upgrade every (character/account bound) weapon in to another for just 50% of the new price. If a weapon cost 2500 G1C for account bound, you can upgrade this to every other weapon you like. For just 1250 G1C (with 2500 as example). The system gives more safety to all players, because you can not do a bad purchase in the shop, and its important the player spend money for the game! But if you like to support the game and you have purchased a bad weapon (there is no refund mechanic) you become more frustraded about this and you will avoid the make a new purchase again. I hope you can understand what i mean. Game balance of weapons comes and go, but you whould like to have MORE from your purchased stuff from the Armas Store. Also safety! More information about the real mechanics for the weapons and a free testing area for all items in the Armas Shop. + a Guide to "how to use the weapon/stuff". So new players can better understand what weapons are more friendly foe beginners etc. This all gives more safteys... now we need to fix some of the unfriendly community to make APB greate again. A Mentor System for beginners. You teach a new player how to play and both getting rewards at the end of the Mentor System. Its a Win-Win Situation for every side.
  9. Way back in the day when GamersFirst acquired APB and made it into APB Reloaded, myself and many others who were/are passionate about this game due to its unique gameplay experience, worked on a lot of feedback (some going above and beyond in terms of effort). Unfortunately almost all of that feedback was ignored and we realized G1 had seemingly no real interest in improving the game, only trying to wring as much $$$ out of it as possible. I'm hoping Little Orbit is different. Sure, LO has to make $$, I get that, but I hope they are committed to breathing life into APB in order to make it last. It will be beneficial to both the players and subsequently themselves in the long run. Here are is a list, mostly off the top of my head, of things that if fixed/changed, should greatly improve the overall quality of the game: <<< Additions >>> Ability to see secondary weapons / grenades on score screen, possibly without revealing mods Ability to put a resupply box (consumable) in the trunk of a vehicle and resupply from the trunk area (similar to the vehicle mod Mobile Supply Unit) Better friends list akin to modern games (friend request, account-wide adding, etc...) Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking (sort of how WoW's phasing system works) High res setting for primitives Loose ping restrictions -- Boot players out of the district if their ping exceeds 350 for x minutes maybe Make "non-meta" vehicles viable --> Give vehicles bonuses to certain mods (Han Veo = radar range, Ceresco = % bonus to the cargo expander, etc...) Mission-length replay (very similar to the replay systems of PUBG and Fortnite) Permissions system: Allow us to set permissions on our creations be they clothing or otherwise so other people can modify what they buy or obtain from other players Return our precious bullet tracer effect (with optional toggle inside the options menu!) Weapon/equipment loadouts with save slots (this might make some weapon switching unfairly quick? idk!) <<< Quality of Life >>> Ability to join a queue for full districts Account-wide storage (Sending legendaries or mods to other characters on the same account is tedious as hell) Account-wide currency ($$ & JT) Add a delay/invulnerability when switching to a stage that involves takeouts Allow players to attach multiple items to an in-game mail Better weapon sorting (Would love things to be alphabetical right now, but I'm sure the whole interface could use a revamp) Change how yellow mods work: Either make them unlimited (no cap) or when you hit the cap, stop receiving extras (mail spam) Consistency, consistency, consistency! One of my biggest gripes with the game since my first day back in 2011. Sometimes I have to aim behind people to 'hit' them, other times I can shoot where their actual player model is. Also this sort of ties in with inaccurate cross-hairs and client-side blood splats / hit-markers Dampen the sounds of people outside of your current mission slightly + have an option to 'mute' out of mission players (voip only) Different color 'tie' score screen (Green is currently shown for a win and a tie) Eliminate client-side hit markets / blood splatters and other things that can mislead players Ensure weapon reticles and such reflect a true accuracy Fix certain fence walls being unable to be shot through Fix certain map geometry to prevent seeing/shooting through Fix LOD on map geometry (certain walls, etc... disappear at strange ranges) Fix objectives (vehicles) in vehicle delivery missions from exploding in certain areas when you enter their vicinity -- Cant remember the mission name(s) but I run into this often in Financial around Fix progress on a point carrying over to another mission (Example: A break-in door objective that had progress on it but was never completed will have the same progress for whomever has their objective at the same door later on) Fix that one vehicle spawn in Waterfront that spawns vehicles facing the wall Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP. Fix vehicle spawn areas so that, no matter the size, two vehicles can always spawn side by side Gas Can 4 has had a loose vertex forever which results in it 'exploding' during animation/use Item jump/drop 'trick' -- This was fixed for heavy items years ago but not for medium items. In lieu of this 'feature' give a player carrying a medium / heavy item x% more HP (only while holding said item). Make out-of-mission vehicles have 0 collision aka 'ghost' for people inside the mission but ONLY WITHIN x RADIUS OF AN OBJECTIVE Make sprinting 'always on' by default (auto sprint) -- There is little to no reason to ever not sprint in APB Minimize 'cheap' hold areas and other supreme choke zones by adding more ways to reach certain areas (There was an excellent thread with pictures on the APB forums years and years ago about this) More control over our settings in-game to remove the need for tools like Advanced APB launcher, shader edits, etc... More meaningful gun statistics (in-game) instead of the obscure bars we have now News / updates 'panel' on the login / character select screen to keep non-forum goers in the loop Only allow ammo/weapon switching at proper locations (ammo vendors / contacts / deployed ammo). Right now players are able to change weapons and such at mail boxes and car spawners which feels silly Remove the 'rocket protection' -- When you aim over a car, even if you have clearance, your rockets will shoot off to the side to 'save' you (this also affects grenades) Remove the various district specific compat files from the official game. There is no need and it causes problems. Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind! Revamp the tattoo system as it is easy to delete layers unintentionally, the layers are sorted backwards, etc... <<< Revisit >>> Contact vehicle unlocks -- Why would a new player use anything other than their starter car (1 slot with mobile spawner) when it takes a long time to grind up a 1 slot car? Differences between both factions (restricted spawners, vehicle types) Equip times on certain weapons (I'm looking at you Silver Nano) Gun preset mods -- Most preset guns you buy have awful mods for the modern era of APB (HB3 SHAW / HB3 Alig / Any shotguns with reflex sight / etc...) Kevlar Marketplace 20% tax Out-of-bounds system -- This needs some tweaks (several rooftops can still be exploited by crouching) as well as perhaps some slack for people goofing around outside of missions P5 / N5 -- Getting these in a mission usually causes the person doing good to lose the objective and can be very annoying. Ram raiding (does anyone do this for $$ anymore?) Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers. Threat system (Though I'm not sure anything can be done to make things better given the # of people per district) TTK -- Some weapons, especially in CQC situations, can kill people before they can react and this seems a bit silly (Yukon is probably the worst offender) Tutorial district (or something similar) Two equipment slots are still locked Vehicle carry limit (Namely for the Vaquero and Mikro as they cant carry a heavy item without a special blue mod. This was done for ram raiding years ago, seem archaic now)
  10. FC is there for a reason tho, also most guns are reskins you don't have to buy them all. If you buy JT they're pretty cheap tho. People used to grind and buy firebombs and even crowns, i don't see my 10k JT for a permanent 3 slotted gun (you can buy them account bound on armas a lot cheaper)
  11. Currently there exists only one secondary weapon in-game. But yeah the starting grind is horrible unless you have account bound 3 slot weapons. Imo they should have rank locked districts. Even if someone would create a new char to stomp noobs they would still be bound by rank restrictions on char and weapon mods...
  12. As said previously, wrong forum section. As for your question, all purchases for account bound can be used in other servers. All purchases that are character bound will be locked to that character in that specific server. Account bound can be used in other servers because it's linked to your account, so any character created in any server will get the items.
  13. From my perspective, THE ONLY THING, I mean THE ONLY THING that has a good true pricing is Revelations pack pass (4 weapons+car+5 kits account bound) for 3999G1C !
  14. I really do liek the smole size of the shotgun but Ive already bought the Key to the World pack so I already so I dont wanan have to spend 30+ dollars just to get clothing I already have account bound and the same kit I already have account bound.. I think Ive already bought the same damn pack on 3 other characters for the same reason but trying to ask GamersFirst to help you out is ugh... Well weve already seen where that leads to lmao. I just noticed my computer auto corrected the term buyable cause I miss typed it, gg
  15. Why the fuck can't I find anywhere if this is character bound or account bound... And is this usable for both crim and enforcer? Arma's is not friendly at all when it comes to searching things...
  16. You could always delete the character and remake it, but that's about it. The gun is account bound, so it'll go back into the remade character. Although, I don't think you wanna do that. But if I get a Hazardous, I can just give you it
  17. Hazardous is not account bound. It is a legendary.
  18. Why wasn't Armas products made account wide form the beginning? I wish character bound content was made account wide but I doubt it would happen.
  19. Districts should be segregated by rank, not threat level - ex. R < 100, R < 195, R > 195, with of course a "free" district where you can challenge other players regardless of your rank. Rank to be calculated across all characters in your account by the way, not a single character (a player with a character over 200 making a new toon will be forced to play in R > 195 or Free). People will of course flock the Free channels to get more variety but that way newbies have a safe haven to learn the ropes against other newbies before gradually moving up. And permanent weapons could be the biggest money/time sink ever if they made it like RTW 3-slotters. APB$1M *and* 10,000 kills with a weapon class for a single weapon is enough of a daunting task to make people consider buying permanent account bounds, not to mention that if they want the same weapon on a different character they'd have to do it again every time.
  20. A while ago I gifted someone the Pestilence Overalls (character bound), I still have the cheap option for account bound
  21. The speed at which bullets move wasn't changed, so that's not really anything that needs fixing ^This Though the Fang now has a ttk of around 1.24 seconds, you also have a 47.5m damage dropoff (49m if new IR stats go live)vs a 40m damage dropoff. Try to think of it as different rather than worse when compared to the standard RFP. Full disclosure: I have the Fang account bound on 2 accounts and I too was rather upset at first, but once you get used to it the Fang is still a monster of a gun.
  22. no G1 was not generous. G1 made high prices on ARMAS to take as much money from players as possible. G1 made multiple guns of the exact same name and type of gun just so someone would have to buy the gun again to make it account bound. Because Little Orbit released the prizes in this manner many who did not have them before do have them now. Fine by me. do we have those hats and ear muffs in game already?
  23. Kinda wish there was more account bound clothing items
  24. I would rather see the discontinuation of JMBs instead of adding more. And also for ARMAS weapons to not rob you out of a kidney for an account bound weapon, thanks.
  25. Well I have to say this is the stupidest shit I've seen in a while. I constantly get my friends to try out APB and one of the nice things was that they could trial any gun in the game and find their play style and consider buying the gun permanently. You've taken away something so useful for not only allowing people to try their products before buying but also helping new players ease into the game. And I know that the P2W stigma is still strong but doing this makes it seem worse. Now not only are we getting Armas exclusives like the RFP IR 3 but now we can't trial said exclusives anymore? Secondly, this really erks me even further because I spend my money on a prema gun that say, for that time as it was just released it's working great. But two/three weeks down the road when everyone has the gun and it's being called op, it takes a nerf harder than IR 3 did. Now the nerfing is uncontrollable but releasing a weapon with intentions of changing it down the road isn't very cash money of you. Now I know it's their game, the gun may have been indeed broken in comparison to others. Perhaps more testing should be involved before it is to be released? Regardless. Nerf or not the ability to try these and any other gun like it, is super important to me and I'm sure several others. As a longtime player and having a considerable amount of premium account bound stuff. Even for me, Trials are useful if I want to buy something completely new without fear of loss. Joker store is nice and I'd recommend it to anyone who wants a premium gun without paying real money, the only issue is, Joker tickets aren't easy to come by in large quantities. Which you need to make these premium gun purchases for a considerable amount of time. All in all, if new content comes out and I'm still unable to trial it. I find myself having a harder time to buy it for fear of it being either just garbage or being good and getting a nerf down the road much like the Trouble Maker, both of which are wastes of money IMO.
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