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MattScott

CEO
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About MattScott

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  1. MattScott

    citadel on mitigation?

    We have been off mitigation for nearly a month. Unfortunately we were hit by a significant DDoS yesterday.
  2. MattScott

    fix your anti cheat?

    This last patch also included a significant BattlEye update. We don’t advertise anti-cheat improvements.
  3. MattScott

    HAN Character Merge tonight

    This has been fixed now.
  4. MattScott

    So this is a thing now

    Thanks for the heads up. We're looking at that now. That shouldn't be happening.
  5. This is good feedback. We're going to monitor this closely and watch inflation.
  6. Hi guys, The system is working as intended. It'll take a couple days to "warm up" and lift the restrictions. There are a lot of complicated mechanisms that we put in place to safeguard fraud and abuse. Hopefully players will find the new system after the initial wait periods are lifted. Thanks, Matt
  7. Hi all, I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion. The stats are now a direct comparison between 1.19.7 and 1.19.6. https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html Thanks, Matt
  8. MattScott

    New Mid-September Update Blog

    Hi all, I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion. The stats are now a direct comparison between 1.19.7 and 1.19.6. https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html Thanks, Matt
  9. MattScott

    HAN Character Merge tonight

    Sorry about that. This popped up on my radar when it was mentioned after the merge, but it got lost in the shuffle. Devs are looking at the issue.
  10. We’ll do it again - if only so we can get better at running events.
  11. I was still flagged as a GM. We eventually sorted it out right at the end. Next time.
  12. Agreed. We didn't have a chance to push to live to change the settings for the Prototype zones. Looks like we need to mix things up a bit.
  13. Hi all, My apologies. There was a significant miscommunication inside my team today. Running the event on a Sunday when some of us weren't available created the problem. Selali misunderstood and accidentally directed players to OTW. That was not our intention. However, for those that did join OTW and help, we were able to find a couple last minute bugs. Thank you! I'm going to call mulligan, and we're going to try this again the way we had planned - except for one change. This time, I'm going to get on and play too. So please join me and some other devs on LIVE Jericho in Prototype A at 4pm PT on Monday the 17th. I recognize 4pm on a weekday isn't as ideal as doing this on the weekend. For anyone who can't participate due to the timing, I'm sorry. We're still trying to complete the final test and collect player feedback before the 19th. Since our Admin Tracker has been finicky, I would appreciate the help in getting the word out to other North American players. Thanks, Matt
  14. Hi all, There was a miscommunication on running this event. Sorry. New event post here: Locking this thread. Thanks, Matt
  15. MattScott

    New Mid-September Update Blog

    This really depends on how Unification is going. I don't want to hype new content. We have one piece of new content in the pipeline. But the main purpose is to facilitate Unreal 3.5. It's best if I leave that question for Beastie. He gave me those stats for the blog. does this mean texture / prop rework, or even some more map "rework" (more like adding stuff to make it look more alive)? There is a little of both. Mostly optimizations. But we also need to remove some of what got added to the console version maps to make them play better.
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