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  3. I still receive missions like the old Matchmaking system? With no opposition..
  4. Alright, I am going to chime in on this one. First off, I completely understand your concern about cheaters in the game, and I respect that you’re looking for a way to address the issue as anyone else would. However, after looking at what you said I don’t think banning players based on kill counts is the right approach. Having played this game for over a decade myself (2010-2025), I can tell you that reaching 10,000 kills is simply a result of time and experience in the game, not necessarily a sign of cheating. It’s like having a lot of hours logged in a game—it reflects dedication, not foul play, would you really ban someone for having 500 hours instead of 100? Regarding the idea of temporary bans based on kill/death ratios, I see where you're coming from, but it might not work as well as you may think, hun. When you see a kill count of over 15 to 20 kills a match it might seem suspicious, but in fast-paced modes like Team Deathmatch, it’s actually fairly common, especially with certain missions or unbalanced teams. I’ve personally racked up 20 and 30 kills in matches where it was simply the flow of the game. Banning players just for high kill counts could lead to false bans, drama, and more tickets that lay on top of the already over-flown office of reports, on top of punishing legitimate players who aren’t cheating. Additionally, implementing such a system would require a lot of resources to monitor and enforce. Tracking players’ kill counts and ratios in real-time would take significant staff time and technical infrastructure—resources that could be better spent on improving anti-cheat technology or supporting the community in other ways. In my opinion, it would be inefficient and potentially ineffective at addressing the core issue of cheating in that regard of kill counts. What concerns me the most is the risk of false bans. If high kill counts alone became grounds for a temporary ban, many loyal players could be unfairly punished, such as myself. This would not only lead to frustration within the community but could also drive players away from the game, which is the last thing we want given the history of APB, especially with long time players like myself who want to teach the younger generation of APB players. We have to find a way to catch cheaters without harming innocent players in the process. Finally, I believe the best way forward is to focus on improving anti-cheat systems and reporting mechanisms as Little Orbit is planning on creating their own Anti-Cheat. Cheaters can be detected through more sophisticated software and methods, rather than relying on kill counts or performance metrics. This would allow us to address the issue directly without resorting to broad, inaccurate bans. Now, I am not trying to bash your idea, but its a very very VERY rough concept that has been brought up before in recent years, and while I appreciate your passion for making the game better, and I hope this gives you a bit of insight into why I think the current proposal you made might not be the most effective solution out there but it shows that players care more than just myself. Love your idea none-the-less. Of course, with a joke to that, if they somehow ban everyone for kills and deaths, and I mean everyone then you have a 100% of removing all cheaters and non-cheaters.
  5. Banning players based on kills and death ratio means you can false ban legal players. Some are very good (a lot better than me) and I hate the cheaters as well) and some are lucky. These veterans who's still around been supported this game for more than 10 years. Could be that some of them are very good?
  6. The servers are now back online and World-Server Matchmaking is once again enabled. Correct!
  7. @Officer_Foxtail - It is great to see you back at making those videos - well done! It was a fun chase that we had together with FH (despite the server unfortunately lagging). Keep up the good work.
  8. Hallo, what would be the value next to a Volcano to trade with a Condor?
  9. With your method here false bans with be quite an option.
  10. Think they answer quite fast if you might give it a try at their Discord server, Little Orbit.
  11. Who's talking about my expectations except of you actually? I stated my opinion that it could very awesome. Nothing more, nothing less. Saddle up.
  12. Means the "new setup" with matchmaking and escalation is getting back? I know it removed temporary and apologize if this is quite obvious I just didn't get it
  13. Hi, i've been playing fight club today at 2:00 am when a cheater joined the lobby and started ruining the game for everyone. Frustrated, i started thinking on how to easily erradicate all of them. So, hear me out, i've got two ideas and would like to start a discussion on how to improve them and, possibly, ask apb's devs to apply. 1. Ban all players with a set k/dr(kill/death ratio) e.g. +10 k/dr. Reasoning: This is a quite easy step to apply, since it is likely the server has exacly the number of deaths and kills of all players. This will wipe out all "test" accounts created by cheaters to test their cheats, also will erradicate most blatant cheaters ingame (The number 10 is unreal, i'd go with a +7 k/dr); 2. Timeouts/small temporary bans based on k/dr within (number) games Reasoning: This is also a quite easy step to apply. Sometimes you get lucky and score an amazing 20kills with only 3-4 deaths, but you won't likely be able to consistently hit that score in all games (unless, ofc, yk....). By temporary banning players who reach an incredible k/dr within a set number of games e.g: a player hits 7 k/dr in 4 games in a row it is likely this person is cheating, but it is not blatant cheating like the 1. So we're giving the cheater a warning. Btw, i'll edit this to add your ideas as they come and as i have time to. Have fun!
  14. matt, i think the update wiped guns from my account. the support ticket page is broken. my ama question is can u help me lol. this account is old as dirt.
  15. after the update, all my legendries are gone. not a single one. any one else experience this? the support page is broken. rip.
  16. Matchmaking rollback? I'm doing 1v1 all the time and also attack missions (without opp)
  17. Last week
  18. I haven't made a video in a long time, so I decided to make one. Enjoy!
  19. They couldn't even make cross-instance matchmaking work, you expect cross-world to ever exist? Lol, lmao even.
  20. Same problem here. Have to kill the process in task manager every time I exit.
  21. Well After a couple of days, I thought I'd bump this by saying that re-installing the game has done nothing to fix it.
  22. Hello everyone, Our standard weekly maintenance will be held this Thursday (03/20) starting at 9 AM UTC. The game should be back up and running in 4 to 6 hours. Patchnotes Todays patch would have originally marked the end of the 2025 Valentines Day and Back in the Streets Events, however, due to the stability issues seen over the last two weeks we have decided to extends both Events by an additional week. Misc Changes: Improved matchmaking stability for World Server matchmaking. Valentines Day Weapons now track towards the Valentines Day Event roles as well as their regular Weapon roles. Added blocking volumes in Waterfront Block 8, 38 and 39 to prevent players from getting out of bounds. Added "Primary Weapon" and "Secondary Weapon" keybinding options. Fixed some typos in the Rare Daily activity given out by Lucas/Lynette. Thank you for your patience during this period.
  23. Still think the cross-world matchmaking could be very awesome
  24. This tool is useful for checking if servers are accessible: https://will.io/apb/ And so far it seems they are.
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