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  2. neophobia

    Revert the CSG.

    just make all weapons realistic die after one hit unless it doesnt hit vital organs but start bleeding, writhing in pain on the ground introduce headshots
  3. WorldDominator

    Revert the CSG.

    They would still land enough bullets to take down a 30+ tagged enemy
  4. Lign

    Revert the CSG.

    JG is currently superior cqc in the game. Basically it's unkillable if you use corners and its firerate(0.73) can outplay oca in open place if you strafe around to mess the tracking of your opponent. CSG feels bad and not skill rewarded due to slow firerate(0.77). It just forces you to use corners and makes you feeling in dangerous if you have to play openly in some situations. I do believe that making equal ttk for both shotguns will fix it and I think 0.74-0.75 gonna be the best for them
  5. Today
  6. Weeb TheEpicGuyV2

    Revert the CSG.

    if I recall correctly, the pellet change was done to combat the at times poor connectivity/latency of the servers. it was something along those lines. someone confirm please
  7. Weeb TheEpicGuyV2

    anyone have FFA RnD 3 ?

    the gun is overrated. Just use a regular OBIR. Does the exact same job basically
  8. Yeedman

    Chipp's Wednesday Night Car Club

    Today we are meeting at Rimbaud, birth's place.
  9. dont know many people who would trade an FFA 3 slot for any of those.
  10. Alani

    Revert the CSG.

    Just make shotguns realistic. Allow them to hit targets up to 60 meters lmao
  11. BXNNXD

    Very Urgent Topic Please Fix This (GameBreaking) :D

    ive used the nfas and had it used against me in missions and fc still no problems with it as far as im aware this is the result of the idiotic new pellet system and not the nfas itself, why not ask orbit to fix the underlying mechanic instead of band aiding the symptoms
  12. pm me if you have one for trading server NA jericho my offers: ursus + condor + ogre or thunder + ogre or condor + yukon + duck + nano
  13. CookiePuss

    Revert the CSG.

    Tas20 Stock (IR3, Tagger) still works well. JG still wokrs well too. Both are pretty solid on defense. Not saying I wouldn't change anything, but shotguns imo became more niche, and that has been quite interesting.
  14. spigi

    Revert the CSG.

    You've got a point there. This is my favourite gun in this game but there is kinda no situation where this gun had an advantage over other weapons. Just camp the corner and pray for no microlag. If you miss one shot you're dead, or if you are not 100% accurate you are dead.
  15. Amberwind

    Very Urgent Topic Please Fix This (GameBreaking) :D

    i would highly suggest u try and hop on asylum for a bit and take the ir3 nfas for a spin maybe you will understand
  16. BXNNXD

    Revert the CSG.

    i agree with you that pump shotguns (aside from the strife) are in a bad spot, but unless it’s a whisper/kris (and good luck using the extra range with rng cannon smgs) the oca and pmg do so little damage at 50m you might as well be using ltl
  17. WorldDominator

    Revert the CSG.

    I'm really unhappy with the changes made to the shotguns especially the CSG. The new pellet system that aimed to be more forgiving is undermining the skill needed to land fullshots by shotgun experts which was intended to give less experienced players an "Edge" of landing a Fullshot even if they are not accurate enough to do so and even now this is not even how the CSG works now either. I believe that this change only happened because of how alot of inexperienced players cried about not being able to land shots on the enemy and blamed the weapon for it when it was perfectly fine for experienced ones. I believe the CSG was just in the right and perfect position, after years of struggling to fix it's "Ghost Shots", It's Damage was too high when it came out at 800 hitpoints, then it got nerfed to 650 and that was the worse CSG nerf that ever happened, then everything was fixed but the damage was set at 600 which was surprisingly fine since the gun still had its firerate and range and easily 2 shotted enemies, then buffed again to 650 hitpoints which I have no complaints about whatsoever. The main edge of the CSG was it's range, having 20 meters of effective range was it's strongest point and had its own gameplay advantages to create unique maneuvers, While the JG had much higher damage with lower range than the CSG, this offered a unique taste to each weapon, each having its own scenarios to shine. After this change, both weapons sit at the same Range of 10 meters which makes the JG a far more better pick than the CSG for a significantly increased damage and an Increased chance of landing more pellets because of its wide spread at such range, without the necessity of perfect accuracy. Even though the CSG-PR1 offers Improved Rifling 3 to increase the range to 17 meters, it's still not worth sacrificing because the extra range is nearly not felt due to the loss of more pellets as the range increases and because the increased reload speed of the CSG-RT1 variant, which is totally needed in close quarters encounters, and for overall i believe this change to shotguns was totally unnecessary to be honest for the reasons I stated above. Main Points: 1. Undermining the skill needed to use Shotguns and even though that was the intention, the gun is now far worse for both the inexperienced players and the experienced ones. 2. JG Shotgun now has an edge over the CSG due to the ability of being modified by increasing its range, fastening its reload speed, fastening its equip time, yet has the same base range (7.5m is basically the same as 10m), significantly more damage, superior firerate intervals. 3. OCA and PMG which are still superior to the CSG in its own range can still be used to snipe enemies up to 40 or 50 meters. 4. It's impossible to win a 1v1 duel using no corners against an experienced player who plays SMGs like OCA, PMG, and ofcourse the JG shotgun; which all can be further modified, in the range of 10 meters which the is the same extent of the CSG's max range and it should have been able to rival these weapons and that was not the case before the last nerf. All in all the CSG's place right now in the game is the garbage can, so do us all a favour and revert it already, it not should be that hard to do. Edit : forgot to mention how perfect the previous damage was against kevlar 3 enemies who have (1300 hp points). If you add up the previous 650 damage of 2 fullshots would make the exact 1300 damage needed to take down that specific enemy and that was rewarding.
  18. cheater

    Very Urgent Topic Please Fix This (GameBreaking) :D

    now that u are not cheating, go on and play any cqc gun against an nfas and report back with results with video evidence please thanks
  19. Tunner

    Melee Weapons?

    What do you mean? In all "gun" games Ive played (even where melee is a 0.00000001% thing), melee weapons have worked alright. I see no reason to not allow melee in normal districts.
  20. neophobia

    Very Urgent Topic Please Fix This (GameBreaking) :D

    it got a bit more range now though, oh no
  21. BXNNXD

    Very Urgent Topic Please Fix This (GameBreaking) :D

    nfas dominates ubercqc, just like it always has its fine wild
  22. Hello Little Orbit Team! My OTher Post got Removed from Forums today so im making new I was Today was playing FightClubs in your Server of CitadelEU and playing against NFAS on enemi team It would seem that Nekrova Fully Automatic Shotgun is very busted right now due to some recent buffs. please nerf Nekrova Fully Automatic Shotgun and make the game playable again thanks you
  23. TheOppositePolarBear

    Sudden Instance Shutdown

    have you tried hitting the server? some stuff fix by hitting them.
  24. Who said you can't just get a friend and farm 50 kills in 4 mins.
  25. Fenton

    how do i form a new group?

    Hi there HamrunRiot7, hopefully the following will clarify. If you join without a group, you will usually be assigned to a team as backup, or be given backup as needed depending on the current matchmaking system. As Gaiz said above, the default key for this is "U". You can also invite a player by using the chat command /groupinvite (player name), or using the interact option (default key ".") and selecting "Invite to group". If you are making a group (and you can in any district), then the first player to make the group invite is the leader (a bronze crown will be next to their name at the top left of your screen) and has several options in the group panel, shown below: Firstly, you can leave the group, or remove a troublesome player. A similar option will also be on the 'team' tab if you are in-mission and the team leader for the mission. As RCooper said; the group leader can set the group to be public or private. Public groups can be joined by any player of your faction. Private groups are invitation only. "Participate in team alliance" missions will allow matchmaking to put your group into bigger missions, allowing other players to join the mission.
  26. Szambi

    Jericho cross-faction parts

    1. Add challenger grille option for criminals. It's such a nice grille, c'mon! Just delete those police lights or swap them out with just normal light and voilà! 2. Add Fast Track roof and hood option for enforcers. It's a bit weird - you get those by buying Nightrider kit yet those don't fit the theme of the kit at all! Why shouldn't we have those available on enforcers? Or add more parts labeled as Fast Track in the future and release it somewhere; maybe as a contact reward or on ARMAS.
  27. CoDesigns

    Looking for clothes designer

    Just buy it from ARMAS lol
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