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04/02 MAINTENANCE ANNOUNCEMENT
Pedroxin replied to MageLO's topic in Social District (General Discussion)
ayo can you put the odin on the joker ticket store while u are at it? I have some jt that needs spendin - Today
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04/02 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
Hello everybody, we're going to postpone the maintenance to a later date and will keep you updated on the new schedule. -
Does anyone know what SG-21 shotgun is based upon?
vsb replied to Gold_Hoe's topic in Social District (General Discussion)
reflex sight does not affect shotgun accuracy -
I like the skin and colour tho :3
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Shredder is hit or miss with hitreg, at one point it was a consistent 3 hit ko and they hard nerfed it. I dunno after, but it was sketchy to use since. It was better "pre-buff" than it was "nerfed". Unless things changed and they buffed it again, it can still be decent, but it'll be hit or miss for me to use, because after they broke it with a buff, they hard nerfed it. It honestly never needed buffed to begin with and I was playing with it off and on, and it was better pre-buff than it had been once nerfed. It's consistency became bleh. Shotguns should never have "clustered spread" based on sights. It's horrible game design and unrealistic. APB's is better. The way APB's works, is that it picks a spot in reticule to "center" the spread based on. The smaller the reticle, the more centered the spread is on the reticle, but shotgun spread is still the same. It's just "shifted" on a larger reticle, so that may not be "centered". Adding RS for example, tightens the right's reticle, making the spread more likely to hit center mass even a little bit, rather than be shifted as much as your example. This means more pellots are likely to hit its mark, as it has a lower chance of being as far corner like that as bad, and is "tighter". For "common" shooters to work the way it does, the in-game character would literally need to be adjusting the spread via adjusting the choke constantly. (or they add a choke mod to permanently tighten the spread) The only thing like that in APB is the DOW with the choke mod
- Yesterday
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So when do we revive APB?
sweetLemonade replied to VanilleKeks's topic in Social District (General Discussion)
According to Matt's comments from the last AMA, advertising is planned after next content patch which is due in May–June this year. The content patch will include 2 new contacts, a (very likely) new PvE district, Epic Game Store launch, Cross-World Matchmaking and the new "GamersFirst Technology Platform" (A in-house client & server anti-cheat) along with a supposed Monthly Leaderboard (from the description of it, it'll be akin to Battle Passes in other games) Considering the state they plan to advertise the game in, the constant mention of a potential UE5 release (but explicitly mentioning that they won't repeat a "engine upgrade" scenario) in the AMA.... I don't have any hopes of this game gaining attraction again from new users, especially with the current gameplay mechanics. They've seemingly transitioned all their news updates to Discord, which is quite bizarre considering they host these forums and that's what forums are for... -
Hello everyone, Our standard weekly maintenance will be held this Wednesday (04/02) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience during this period.
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dxdvenom joined the community
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So when do we revive APB?
Yapopal replied to VanilleKeks's topic in Social District (General Discussion)
I once owned a Toyota Lite ace minibus with rear-wheel drive. He skidded on any surface. For example, he could slip on wet grass for no reason. This game reminds me of him. The developers are working hard, delving into the task. But it always turns out to be a minibus that is stalling. -
SkoomaV changed their profile photo
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SkoomaV joined the community
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Dumb title aside; from existing plans I have seen I would really like to know when you'll actually make an attempt to gather new players. I don't see any large "wow moments" happening without newer engine capabilities Many issues would be solved by a larger playerbase (fairer matches, less disproportionate amount of cheaters among others). With the full engine upgrade being the original key to start marketing and that now being scrapped, what's the plan? If I missed some info about this please show me (and no I won't join your discord, publish your news properly)
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I have no intention of using the report feature, if matt wanted a clean game he wouldn't have unbanned them all. Ya know he went on n on about how good and effective sard was, yet at the time of those ramblings we saw zero action in NA. Then all the sudden one day, it was No Good and trash canned. I see it as a very long lie, as if he is more on the hackers side than legits. He wants all fake golds in district, won't allow mission that don't include golds, whom I think have exploited or cheated one way or another to get such a high threat level. Oh they gonna say gold is ez to get, legit. So then matt wants all golds and skilled high performance players to fight regular players. I speculate that most use some sort of point multiplier to get the massive score it would take to get gold in two missions. Further more I believe the threat system is rigged for hax only, in that if you don't get gold within a few missions, you never will no matter how gud you are or get. So the account is basically stymied, or locked away from gold. Oh no I wouldn't snitch now for any reason. I'm not gonna rock the boat anymore. I mean even if you reported, say had vid evidence ect, the report would disappear or be deleted. Yea I think there is a 'Mole', I think its All Moles. Matt wants a community of VR-Chat types with hax running the game for only them and noone else. Well let em all hack each other, I don't gaf anymore, I just hope for matts sake they have money. I won't spend, help otw, report or give 1 iota of support or help to LO
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imV started following Would you want this in the game?
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You think? But the skin still needs a change.
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This could be very handy :3
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You probably have more luck winning the lottery ^_^
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Think I heard Matt talk about another solution, they updated the ticket system now. HOPEFULLY /report will be next one who gets fixed or combined to the new ticket system?!
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Shredder is downright OP. I never see people use it but holy moly is that overpowered. A tiny bit of trigger discipline and you will be combating things at SMG ranges easily and still come out on top. Best of all worlds: higher firerate like NFAS, reliability and damage of JokerGunworks, and range of Colby SMGs. Also people, PLEASE stop using sights on shotguns. It does not work like you think it does. As the Steam guide goes:
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69 mental shots for corny and cringe post
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I think it had 3 nerfs in total but im not 100% on that. The most obvious nerf (to anyone who used the original) is that it now has spread. Originally played more like a DOOM gun but because the producer at the time wanted it to be more inline with other shot guns, it now blooms. It also had a damage nerf at one point but that later got reverted; It might do less damage than it originally did but its still over 900. It may have also had its range nerfed but im not sure, it was always a 10m shotgun on the best of days. Sadly shifted away from this game so i only remember things prior to 2024 so any changes since then i don't know. It was best in its original iteration, thats for sure.
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Didn't they nerf the SG-21 or was it just nerfed when they "claim to" have unfked the spread damage on all shotguns? Because it was always "decent->good" before, but it wasn't heavily used until NFAS, COLBY, and JG saw nerfs, then people decided to pick it up, and i vaguely remember it may have been nerfed then. It was honestly my favorite shotgun. I used to use RS3, IR3, and 3PS3 (or EM3). I never bothered with the mags on it, and reverse quickswitching is a nice touch on it as well. (It used to do like 85-90% damage which could 1 shot a fragile user in a single shot), so any pistol shot, cover, then popout would net a relatively easy kill. Also, it's not a "ranged" shotgun like the Colby was... It's a sub 10m shotgun with some potential at 15m but not much further. If you're looking for range the (once broken now overnerfed) shredder may still work... kinda?
- Last week
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zSam_87 joined the community
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So Matt deletes sard, so no cheat points or any sort of way to combat cheaters or even report them. Oh the report is still there but it goes no where. So what is it. the old way of reporting via tickets and submitting video that wont be admissible to start with? So once again LO/Matt has Impeached the Honor of His Credibility.
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ETA on when the new MM system will be back up?
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Hello everyone! We wanted to let you know that we've officially moved our support system from Zoho Desk to Zendesk. This change was made to provide a smoother, more efficient support experience for all of you! If you've opened a ticket through Zoho and still need help, please reply directly to your/our last response in that email thread. This will ensure we can continue assisting you without any delays. From now on, all new support tickets should be submitted through our Zendesk platform. We're excited about this upgrade and appreciate your patience during this transition. Thank you for your continued support!
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Feba98 joined the community
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03/26 MAINTENANCE ANNOUNCEMENT
Pedroxin replied to MageLO's topic in Social District (General Discussion)
for the raptor ... wish u buffed the mag size to idk 30 maybe? current mag capacity seems a bit too limiting for a gun that does 145 dmg -
Who knows, maybe they will consider these in the future...