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Noob_Guardian

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About Noob_Guardian

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    Crazy ol' Kook

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  1. Not quite... There's several ways to counter but it generally a headache for solo que. It also means trying to take "the entire area" not just "fortress", in fact thats the first time ive heard it called that. So i'll be interested to see how fortress is now. Explosives are #1. You can also get into the back buildings across the street and use a sniper, which works for certain angles near the road. The other option are the combination of 4 ladders, 2 at the side near the inner path, doesn't get you up but are great for if you tagged with a sniper or explosive and have a teamate ready for them to fall back into additional fir), and the 2 at the rear, normally guarded, and harder to break if the defense has it. Which is where: Taking the skatepark and crossing via broken bridge and on rafters comes in. Additionally: Vehicle onto the broken highway with a sniper also provides a good angle and spot to defend allowing teammates to push up. It's not impossible to break, but it's generally rather annoying, and I can see why they tweaked it a second time after the first attempt.
  2. Prob won't but if the intervals are close enough, it might end up picking up anyways if it's a free scroll.
  3. There's -alot- of ntec reskins. Probably the most reskinned weapon aside from the HVR and Scout variants. There's a number of -other- weapons that have reskins, like the PMG and OCA, but assault rifle wise, it's pretty much Frenzy, NTEC, STAR, FAR, ATAC (ST1C?) and maybe one or two more. Could use a few more, as we have a ton of semi autos. Snipers have a bit of variance, but only on the ARMAS/JT side. Same with the rest. That said adding new weapons has always been difficult for balance sake. If you remember how every one added was either obnoxiously overpowered, or completely useless. EU got canned, it was litterally impossible to do. Best we got is a new contact, and some minor benefits from that. I'll take it over nothing though, considering I hinged everything on the upgrade before update thing and that took -10?+- years to figure out
  4. The issue a lot of times, tend to be quick burst damage is better than low damage over longer. It's why you see so few NFA/PDWS but tons of .45s, add in obeya pistols simply being "standard" and formerly being a bit bonkers with sprint shooting and 5 stk and you see why. However, FBW isn't really op, more annoying if macrod but that's it. They even changed the SNUB to the FBW as the starting pistol if i'm correct, so there's really not an issue with it at this point aside from personal angst and other pistols having issues competing due to being either different, weaker, or less accurate. We also don't have a great selection of semi auto pistols... FBW, SNUB, .45, fr0g are the only ones that come to mind, with NANO being the real only contender to compete aside from RFP which has its moments and was nerfed several times for it's strength for sprint shooting, burst damage, and range. Fr0g and .45 suffer from the low TTK 5stk issue, but fr0g is balanced for its 10m range with it quite splendidly. It's not overpowered, and only competes in cqc with cqc weapons because that's its exact range, but loses to further engagements with them and rifles. .45 has more range and marginally more recoil which makes it harder to balance, they tried with a small mag, but gave it a decent reload speed, so not only is it great to finish off enemies, but spray and reload with cover is a thing. Fr0g is even better at finishing off in cqc but that's it's whole gig. Quite frankly I wouldn't know how to nerf .45 aside from a .8 ttk, a little more recoil (i wouldn't change it much), or slightly slower reload time. If there was a bigger selection of pistols, maybe there'd be more and better contenders, but each does have its own "niche", aside from the .45 which was nerfed in range to try to make it less overbearing.
  5. Star is great, it's functionally almost identical to FAR except for accuracy mods, reload, and .75ttk. Definitely underrated for how good it is. But, in top play, FAR performs better marginally, and NTEC is simply the best due to tapfire. I understand why the STAR wouldn't be the "best rifle" in the game which is fine. I think it's annoying that the NTEC feels like it outclasses everything within its range. I never understood why they didn't up it and the FAR's TTK slightly. Sure it wouldn't effect midrange burst/tapfire much, but CQC would be effected in a slightly more positive way "at least". I'm leveling roles up and change weapons often so I get to feel the weaknesses of every weapon, and boy does the NTEC (especially ursus) come off as the most annoying thing to face in most situations. Even when I got Rifleman to 16, I could easily pull 15+ kills per match with ntec/ursus constistently. Ended up using FAR or star unless "trying hard" more often than not because I got tired of using it. Oh, i'm aware, normally it's from my teamates. We had the absolute unpleasure of an annoyingly long match, added ontop a near 9 minute 3 item heavy objective hold. Ursus/NTEC was the top 2 fraggers, the one with 37 changed to AV at the end of the game and picked up another like 8-10 deaths. He was like 30/6 initially. Though yeah, i dunno why they never .75'd ages ago, it wouldn't do much except help more close range weapons be more able to compete "slightly".
  6. No really. It's the most balanced gun in the game, ever. That's why it's the most used, and any attempt to unseat it, is met with massive backlash. NTEC ursus was a mistake purely done for making money off a then nerfed weapon, NTEC never stopped being god tier, every attempt at balancing has fell flat on it's face. You'll only ever on occassion see kill numbers with most other weapons over 20 kills, but never 30, unless someone's cheating, or using N-TEC. Want to use any other weapon? Good luck, NTEC will likely dominate you unless you're using an OCA sub 10m and even then it's a 50/50 chance, or an hvr at 70m+ out. The fact that the massive elephant of imbalance remains untouched, simply goes to show how impossible it is to balance the thing, even after 3-4 iterations, it's never once been non-meta. https://imgur.com/vGwcDmq
  7. oh yeah... they kinda did LOL. I was still upset about that. They did that with the Ursus as well.
  8. Fr0g wasn't added when the .45 got nerfed. It was added shortly after the .45 though, maybe a month or two? It also was weaker before they finally added the 10hp increased damage.
  9. except that Fr0g is honestly pretty well balanced, sure it has better CQC, but the FBW outperforms at 15-30m. NFA outperforms sub 5, and PDW is ok-ish against it.
  10. Hint: Use your cars/civi cars if possible to prevent costs. Ensure you use a gas station when possible. (People don't generally break cars that don't have a spawner or mobile tower in it either hint hint) Well, considering segregation forced half the playerbase into gold, then handed them off into quad stacked cheater groups which made entire servers lose 50% of their population within 3 months, yeah that's going to happen. It was like that pre-seg, except districts had no threat, and there was a population to sustain it. I've carried R20-40silvers to gold, it's sadly really easy to get, and much harder to lose. I dunno how you flux between gold and silver kek.
  11. huh they must have buffed it by 10 damage. It used to be -exactly- 200. thank god.
  12. Fr0g was my favorite weapon, but honestly though, even though the 12m range the worst part is the exactly 200hp damage. I agree though, it really -doesn't- kick like a mule. Sure there's a bit of kick in comparison to the FBW and even the fr0g, but it's not "mule" worthy. I mean, fr0g is still less damage, it just has more shots. It's not much "stronger", it was a personal favorite of mine in comparison to .45, but honestly .45 secures kills easier imo, just because the damage is slightly higher than -exactly- 200 for the range (and the accuracy). To be fair, cheaters at this point have automated NTEC to be full auto and never miss, without a second thought simply using macros. They've removed all sniper and vertical recoil on weapons, and the majority of horizontal. The .45 is simply reliable and easy enough to use that even if someone is cheating, a vet can still possibly have a leg up in certain situations.
  13. The recoil isnt even a problem... Almost everyone is good enough to land all 5 shots, but if you take any primary damage, its less than 5 typically.
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