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- Yesterday
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Sleepy_Cheetah joined the community
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also - buttons like U or HOME on keyboard - do not work also - only escape works
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hello dear LO - after loggin in - and selecting character - im joining gameplay select screen - and cant press any of buttons there with mouse - i stuck there - i can press escape and change settings, but i cant press any of buttons on that screen with mouse - even back to lobby do not work, tho buttons r highlighted when i put mouse over them. what kind of bug is that and what i need to do. i did repair and restarted pc. i edited files to have always run mode - thats it.
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sixsithlord changed their profile photo
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smmpanelindia joined the community
- Last week
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Shame on LO for letting all these Hackers rome around free. You are Harboring Criminals. NO AC NO BANS NO STAFF NO MATT Bunch of extremely evil people
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How is having an aimbot going to improve hitreg? If you're aiming at the player, you're aiming at the player.
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Thats what Im saying. Close west and do Florida. So its not just NA since NA could never sustain itself alone.
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The game hitreg itself is completely broken. Your not going to reduce hitreg problems unless you have an aimbot. This games hitreg is so broken that you can tell who is using a bot by how good their hitreg is. Constant good or perfect hitreg? Botting. Hitreg that never works as it should? Legit.
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10/30 PATCH ANNOUNCEMENT
Darkzero3802 replied to MageLO's topic in Social District (General Discussion)
Yea sorry but there not trying. The major game flaws and problems arent even being looked at and the mods dont even bother to try to do anything. -
Then they need to host servers in SA. NA servers cater to NA. If you want to cater to SA then ask LO to open up SA servers
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MrC4r1i3 changed their profile photo
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I have a question about the Zombicide, Undedox, and Necrocite decals. Could they be obtained in this Epidemic event 2024 or not, since I leveled up the last level of the Epidemic role and did not unlock them.
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The health interface is not informative
yourrandomnobody74 replied to Yapopal's topic in Social District (General Discussion)
I'm genuinely against addition of these health bars to shooter games, as it dumbs the game down tremendously. However, in APB, which doesn't claim to be a competitive shooter (look at Apex, they're "competitive" yet they added HUDs to much of the communities despise) I'd definitely make it a top priority QoL change (especially after they iron out the Kismet / Scaleform dilemma they currently have) -
11/05 UN-HALLOWEEN PATCH
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
You may be Right, I May be crazy, but it just may be a lunatic you're looking for' Funny them dirty cheaters spend all day bending my ear, so they must like it -
11/05 UN-HALLOWEEN PATCH
yourrandomnobody74 replied to MageLO's topic in Social District (General Discussion)
The changes seem very mild, again. It seems the game designer is fearful of any meta-shaking changes, which is exactly what the game needs right now as it's plagued by being monotone. A few comments I can add to this week's patch: There seems to be a clear interest in making legendaries more desirable, which I'm all up for. - This will change Showstopper's total damage from 376 to 398, making it more consistent. I like the fact that 3 STK shotguns, like the Showstopper, exist and this should be the case with the JG and CSG as well. (which would lend well into increasing overall TTK of guns) Changing all 2-STK weapons (HVR's, JG, CSG) to 3-STK is how you balance them to be competitive and not game breaking in a third-person shooter, along with buffing accuracy (while in ADS, for example, by changing Marksman Modifier to 0 on all guns) of all guns so you have a way to counter / shoot at people with good corner-peeking mechanics much easier. Of course, this requires extending the TTK of the game slightly, but it would make a massive positive impact on the game mechanics. (Note: keep in mind, you can make them 3-STK by making 2 shots be heavy and 3rd one be the finishing blow, look below on how) When it comes to shotguns (total character health damage is 1000, for reference): JG (Live) is 756dmg to health per shot => lowering by 35% should make it 491dmg, making it much more playable. CSG (Live) is 651dmg to health per shot => lowering it by 35% should make it ~423dmg, perfect for 3-STK experience (note: changing fire interval will mess with muscle memory, refrain from touching) Scout should go back to 550 damage, or even 500 damage. (this in turn should make you nerf OBIR damage too, but there's a clear, adamant protector of the gun in the circles around the game designer so that proposition is in vain) For reference (drop-off ranges from the other secondary guns aka the range at which the curve of health damage reduction starts) : Showstopper 10m, FR0G - 12m, PDW - 25m, N-FA9, OCSP, SNR850 (Snub), OCA Nano, FBW - 30m, .45 AP - 35m, RFP, Mountie - 40m R-2 Harbringer - 50m, ACT44 - 60m, RSA - 70m I understand the thought pattern behind change, definitely welcoming addition. A few ideas I have in mind, perhaps you'll like them: - I think you should consider bumping the FBW to at least 37.5m and change up the FR0G's range to 30m. This will make them compete to the .45 AP even more. - Since you've changed the modifiers on the S-AS PDW, in particular: Run_Modifier=1.05 & Sprint_Modifier=1.1, I can't help but think that this change is exactly what more pistols (& CQC guns) need. You should consider the same for the FBW, SNR850 (Snub) and OCA NANO to make them more viable and less prone to bullet spread (and please start equaling RunMod and SprintMod on guns which rely on non-ADS combat altogether, it's annoying to have the 1st shot randomly spread out and make you miss) The Showstopper has all modifiers set to 1 (akin to all shotguns), why not follow this pattern somewhat (by using 1, 1.05, 1.1) across some pistols? All of the guns I've mentioned for the modifier changes, apart from the FR0G, have a ~1s TTK, which is fine for the situation in which you'd increase the overall accuracy on them (lowering bullet spread with a lower Run & Sprint Modifier value) - Since you're touching up secondaries, don't forget on LTL secondaries. In particular, the TG-8: The TG-8's recovery delay (at 0.4 in Live) should DEFINITELY be a consideration for change. The bullet spread is too heavy and reset is slow. Halving the value (0.2) or even quartering it (to 0.1, which would be ideal) would make it SUBSTANTIALLY better. - While on the subject of LTL guns, please take a look at the preset mod selection for the CCG (replace Extended Magazine for TPS3 or something similar which doesn't impact it as heavily) and NL9. These two changes should be a trivial, but solid "buff" to LTL. Eagerly waiting for the CSG MK-2 (1-slotted CSG or perhaps 2-slotted version) to the Joker Store, along with a ACES Rifle & SMG with 2 free slots instead of 1 (& numerious other guns which aren't there yet) -
11/05 UN-HALLOWEEN PATCH
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Sure you may be right. But I have a feeling nobody likes talking to you. -
Hexerin started following 11/05 UN-HALLOWEEN PATCH
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I can pretty much guarantee they just copy/paste the actual Piercing mod. https://apbdb.com/items/FnMod_Weapon_Piercing
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11/05 UN-HALLOWEEN PATCH
Noob_Guardian replied to MageLO's topic in Social District (General Discussion)
Scouts are fine, they overnerfed HVR, and due to how ranges work, snipers are really niche if they dont have high damage or mobility. Shotguns are hard and almost impossible balance, they have always been either overpowered, or underpowered, with no inbetween. This applies to EVERY game out there, not just APB though. In APB, shotguns have been OP off and on depending on changes. There has never been a "shotguns are balanced" period, because when they're balanced, people would have rather used PMG or OCA. When shotguns were broken, EVERYONE switched to using one. Buffing underused pistols is still useful. .45 was always a bit op, never will change. RFP was broken at a point and used more than .45 at one point because of a rework. Half the midrange weapons out there are niche or fun stuff. I enjoy the oblivion sniper rifle, it's not meta, but its not UP either. -
11/05 UN-HALLOWEEN PATCH
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
None of these balancing changes they have made has any Merit. If the masses of hackers we're eliminated, Then some of these changes may have some good or bad merits to the game. Until something is done, which at this point means a new owner, who does not favor hackers, doesn't favor short term bans or any bans at all. Someone who when You cry for help against hackers doesn't turn around and stab you in the back and dig up 1000s more hackers to throw at you. Makes no difference what ac you put in or if it works if the CEO wont Ban. The CEO and Company have Impeached the Honor of their Credibility. Doesn't matter how many contacts, cars, guns they add. It will always be considered a Hacker's Game. -
11/05 UN-HALLOWEEN PATCH
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
I love how everyone is complaining about the changes but I personally LOVE that something is being changed. It gives a whole new arsenal I can rediscover and fight with. Sure, some people point out that this here and there won't impact a lot, but I am just glad love is being given and things are tried. For better or for worse, but something new. Big thumbsup from me. -
11/05 UN-HALLOWEEN PATCH
MACKxBOLAN replied to MageLO's topic in Social District (General Discussion)
Thank God!!! No More extra sound trolls, as if the joker wasn't loud enough. -
are you speaking in Old Entish because it takes you a very long time to respond.
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Depend what is the mission, close or long range , attacking or defending, what the others in the team using to get correct combo/ situations 1) most time Im using FBW 2) I prefer shotguns but if is not good in the situation I will switch 3) same.. depend the situation
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11/05 UN-HALLOWEEN PATCH
CookiePuss replied to MageLO's topic in Social District (General Discussion)
But theres no such mission, so Im not sure what your point is. Every stage has its own weapon. You might not be playing right if you are only playing one weapon no matter what. -
Consider a conditional mission in which you cannot change the set of weapons. Before starting a mission, you are given a choice: 1. Showstopper or Colby 45 2. Shotgun or OCA 3. NCR or Obeya. Most players will choose the second option in each of the points because it is more versatile. It is much more difficult for the owner of a shotgun or a sniper rifle to create an advantage during the entire mission. These weapons are too specific and require additional conditions to gain an advantage. But this advantage is small. It will not be difficult for owners of universal guns to destroy these ideal conditions.