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BlatMan

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  1. It sounds like a waste of time, but it does help standardize how APB runs. But like Ketog pointed out, GFAC is the current problem, so the other work is kinda pointless. I noticed GFAC allows NinjaRipper. I wonder what other modified DX9 libraries it allows?
  2. Well I'll be dammed. That was done back in 2020. Also noticed they changed the CR762's max damage back to normal, but the minimum is still low, so it's still in the back of locker collecting dust.
  3. Even the N-TEC 5 has been molested, although I forget if Little Orbit owned APB at the time. - Bloom changed from linear to exponential. - Base damage reduced to make Heavy Barrel II less viable, from 6 shot kill to 7 shot kill. - Reloaded added the minimum damage drop off, reducing it's effective range. I'm not sure if this counts since most weapons were nerfed with this change. Did the scoped N-TEC 5 always have the accuracy penalty while walking? I didn't use it until after the VAS weapon series was released. Archive.org seems to have wrong data, since it's showing min damage range in December 2013.
  4. Is this the real round trip latency for the UDP packets APB sends, or just the ICMP ping command going to regions? You can't test for upload instability, which has plagued APB since the initial DDoS protection was introduced back in 2014 or 2015. The in-game network stats are currently useless. The latency scales based on the total player count in the server, often showing 0ms on an empty server. The packet loss counter is only for download. There's nothing for upload, which is APB's main hitreg problem.
  5. I thought true fullscreen was only removed from Windows 11. Does this mean Microsoft also applied this to Windows 10? I haven't been keeping up with their slop. I was only able to get low input latency on Windows 7. Fullscreen windowed mode had less latency than Windows 10 with Fullscreen. Linux with X11/Xorg is about the same as Win7 windowed, but that no longer runs due to the anti-cheat. You can still run APB in a virtual machine, so cheating is still allowed, but legit players can't get the lower input lag needed to complete. Maybe GPU passthrough and directly attaching the mouse to the virtual machine will work, but that's too much work just to see a loading screen every other mission.
  6. I'd record more often to show these events, at least so you don't look insane. N-TEC 5 is 0.70 ttk, SR15 is 0.76 ttk, 0.6975s with CJ3, or 0.7 realistically. Same TTK, and not 0.5s.
  7. I'm out of the loop. What's those 150 servers for? 1 per player?
  8. /ignore them and move on. You will not see their symbols, and they will not see you in chat. Win/Win. Don't waste support's time on it. They have a enough tickets to worry about.
  9. And then one day you find that other player who does the same thing. You both try flanking through the most obscure route, then smack right into each other. Then it's rage whispers, followed by a group invite. Then they're your new best APB friend.
  10. To be fair, the whole inventory system is stupid. Why do players need to redeem Armas purchases in-game? Other games don't have this problem.
  11. The district moving was the last problem that made me decide not to play anymore. Other games don't have as long of loading screens. Those other games don't crash when loading into a new district too many times. It's bad enough that their anti-cheat software was causing blue screen of death crashes, that it can't be trusted on my main operating system. The matchmaking goes by who is available. It tries to make it fair, but there's only so much it can do with the low player population. Besides, the skill system is meaningless in some ways. Most players are not equally skilled. Two silver ranked players are handled the same way for matchmaking, but their skill set may drastically differ.
  12. It will upset the whales, but I'd remove preset purchasable weapons. Make all purchasable weapons 3 open-slots. Convert all purchased preset weapons to 3 open-slot, except legendary weapons and event or special weapons, like the personalized tagger a few players got.
  13. I watch my ammo count. If it goes down it means the server processed the shot. If it doesn't change, it means the server didn't process the shot. I'm not going by hit registration, just the ammo count. I can't tell what caused the shot to not count. There's no way to monitor what happens to your upload data. I think the main issue is lack of action queuing, as in the server should hold the shot until it's ready to shoot, instead of dropping it if it arrives a little too early. As Frosi pointed out, it's probably the DDoS mitigations affecting hitreg, and it's most likely contributing to the ghost shot issue. I also wonder if the server tickrate itself is causing issues. I remember when we couldn't have the server run faster than 25tps, because it would cause odd physic behavior, like the ambulance doing a front flip when going in reverse.
  14. Ghost shots have always been a problem. The netcode is a mess. With semi-automatics, the weapon shoots client sided but not server sided. You can sometimes immediately shoot after the ghost shot. It will look like a full auto burst, but other players will only see 1 shot. This affects wind up timer weapons. Many times I've had the perfect OSMAW shot lined up, only to have the rocket not fire. With automatics, there's multiple things that can happen. - If you try tap firing faster than the rate of fire, you will appear to shoot faster client sided, but every other shot doesn't happen server sided. - If you double press then hold the fire button, sometimes your weapon will fire full auto client sided until it should be empty, but your ammo doesn't go down. - If you tap fire and stop pressing the fire button at just the right moment, your weapon will shoot server sided, but not client sided. There's also a server sided ghost shot that happens when you fire and switch weapons at the same time. If you fire an RFP-9 and immediately switch to your primary, it will look like your primary fired a burst shot to other players, but no projectile comes out. It fun to do with an OSMAW and Volcano.
  15. The 45 has been 0.8s TTK since it's release. The hell you smoking?
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