Is it just me, or i think we should consider a more simplistic approach?
In my opinion, we should just have 2 kinds of districts:
1) A Beginner district (tutorial/prep district), where only players ranged from R1 to R50 or R100 would be able to join, and this would serve as a preparatory district/tutorial district for players. Players higher than R100 (or any feasible number to be considered as a "ready" status for a player, meant that they already had enough time to "learn" about the game) would not be able to join. Here players would have the opportunity to learn about game mechanics, drive around, do their thing "in peace", in a slower pace. Even if rerolls (by rerolls here i mean players that already have other characters, creating a newer character) would not "stomp" players all that much, since their new characters are still "beginners". With this mechanic, the problem with dethreaters would cease, meaning that to join a "beginner district", a player would need to start all over again with a newer "fresh" character (meaning limited equipments), and just for a limited time period.
2) A General district (after tutorial/prep district), where all kinds of players could join. Here, players that achieved R50/R100/whatever chosen Rank/ would be ready to fight against everybody else. And here's the special thing about it: Even newly created characters may join this district. If they are rerolls or, if they know a little more about the game mechanics(returning players) and think they are already "suited" for this district and its challenges, he may join by his own will. This would not force "beginners" or "rerolls" to stay in the beginner district, and that would prevent the case of players suffering with a low pop/empty beginner district. In this scenario, i consider a growing gaming environment/population, where we always get newer players.
The threat icons would still remain just as a cosmetic/visual thing, without being considered as a "skill" factor for anything, and wouldn't be removed...
Rank would just be used as a value to be considered ONLY while joining one of both districts, and nothing else...
If you guys want to develop some other complex algorithm to add inbetween this concept, you feel free to do it.
(maybe use K/D for anything whatsoever...)
But i'm basically saying what i see in many online games, where they just calculate simple parameters and join people altogether. (Battlefield, COD, PUBG, etc)
The more complex a system is, the more the AI will toast its brains, and the mess we already have now will just endure, but in a "newly different way".