Jump to content

Poperon

Members
  • Content Count

    1643
  • Joined

  • Last visited

Community Reputation

129 Excellent

5 Followers

About Poperon

  • Rank
    Brazilian Enforcer

Recent Profile Visitors

1402 profile views
  1. This. And i also think N5/P5 should be shown in the map, but as a recognition to a player whos on a rampage. Its not so different from a Killing Spree announcement on CounterStrike or LoL.
  2. I hope that, after everything gets sorted out, we get the old login screen back. Matt said they would try to get it back, but i think that obviously there are a bunch of other top priorities over this silly one.
  3. It's been some time since my last thread here, lately ive been just roaming the forums in ninja mode, but today i realized something needs to be adressed. Well, APB will always be fun and catchy (for me), but truth is: it's an old grandpa on steroids by this time. But no matter how much steroids it uses, organs keep aging and start to fail. But that ain't the critical part, the main thing is: What about consoles? We currently have APB on PS4 and XB1 on steroids too (and with organs failing too), but what will happen when PS5 and XBSX finally go into business, and earlier consoles start to fade away? As Engine Upgrade progresses, and Dev Team discovers a bunch of newer rabbit holes, unfortunately by the time it gets launched, things will be outdated af. Will you then launch APB on PS5 and XBSX? I could imagine it being launched, but updated to a newer Unreal Engine 4, 4.5 or 5. But yet, that would take a lot more time for the port to be done, and i just see it becoming another loop of waiting. Hope this thread doesn't get deleted, because it's not a rant or anything, it's just an honest question/doubt from an old player. Been a player since 2011, and i really hope that this game truly gets the spotlights it deserves, but being a functional game (even if it's PUBG level of "functional"), instead of spotlights like "hey, look at that doomed game. someday it will even destroy humanity" or "APB is soviet russia midas touch". Kind regards to you all !!
  4. So, you're a bee who drinks sake. Noice Welcome to the front line sir! Take a weapon seat in this battlefield called APB Forums. Wish you the best!
  5. We know that Client wise it's getting better, but what about Server wise? Is it still necessary a huge NASA Datacenter to run it without setting everything on fire?
  6. I really hope Scaleform got sorted out That doo-doo was a painful "fix" to UI
  7. Good ol' days of glorious Soviet Union San Paruska, 'memba? Used to be quite fun
  8. The highlighted part in bold is basically the most important about that divides "pure stupidity griefing" and the "let's have a good round of laughing griefing". A run with a dump truck is always ideal. But i think griefing has been decreased to a no fun status. As far as i get the reasons behind it, it's no longer like before due to turds blocking other people's fun. For example, we can no longer pit manouver or straight hit someoneelse's car, while the owner is at the trunk probably reloading their weapons. I found that pretty funny to do, and people would think twice before parking their vehicles out in the streets, bearing in mind they could be hit out of nowhere by a dumptruck or people running around from opposition while in another mission. Even with the fact that there's a line about griefing on LO's Code of Conduct: So, even if you try to just have a little fun messing with someone's car while they're in a mission (get a bank truck for example, and move their vehicle somewhere else and so they'll get surprised their car is no longer there lulz), if the person finds it offensive enough, you're screwed. So mostly, for the safe of your account, the chances it's not worth trying are quite high?
  9. Car thief is quite easy to achieve. Now talk about that one where you need to be a passenger in someone else's car, and kill an entire team while sitting on the window. That one can be done if you get a cool opposition to help you out, but in many cases (mine was, at least...) you may have to work hard to get it.
  10. TheJellyGoo brought up this video on the thread about Phasing, and man... the feels. Just here to state that Griefing is plain cancerous and stupid at first, but look how much fun it was; even Summit was having a good laugh. Having someone blocking your path during missions could be outrageous, but that also would make us think about other methods or paths to complete a mission, and forge us into better tacticians. Having a "special dumptrucker" designed to screw you up was not fun at all, but i surely had blasts of fun/giggles after being hit randomly by a dumptruck that was roaming the city while in a mission. Exploding random cars into the walls, seeing someone behind a car (maybe out of mission, or not?) and "gently knocking" the trunk and getting them dead... Priceless. Griefing was stupid, but surely a good laughable part of APB. I miss those days where we were all "unregulated" by the antigrief policy, and driving around San Paro banging songs like Gimme That Punk, things we don't have and we probably will never have again. Retardation was a fun part of APB. It at least imho, was one of the cool parts of retardation. The real point of this thread: Nostalgia doesn't need any reasons. Bye!
  11. Do NEVER tell any bit of information about it, or how it behave or if the badoo-doop-dowe-do of the system needs to be fixed or changed or whatever. This piece of information must never be known by anybody in this toxic community. We have evil minions laying around the shadows of this community in hunger for this kind of information, to get back to attacking the game sadly. I highly hope it succeeds! Cheers!
  12. I'm watching from the shadows guys, you guys are blessed! Keep up the good work! MHO: I know there's still plenty of work to be done, but for now: 1. Lightning still sucks; 2. Textures look way sharp and "raw", guess AA is not yet fully implemented; 3. Well, while some parts do look more vivid, building textures still look way "boxy" and dated. When i look at them windows, 2010 punches me hard in the face. Yet, i'm happy to see improvements. Can't wait (i actually can) to get back into playing this game. Miss ya Cookie!
  13. Is it just me, or i think we should consider a more simplistic approach? In my opinion, we should just have 2 kinds of districts: 1) A Beginner district (tutorial/prep district), where only players ranged from R1 to R50 or R100 would be able to join, and this would serve as a preparatory district/tutorial district for players. Players higher than R100 (or any feasible number to be considered as a "ready" status for a player, meant that they already had enough time to "learn" about the game) would not be able to join. Here players would have the opportunity to learn about game mechanics, drive around, do their thing "in peace", in a slower pace. Even if rerolls (by rerolls here i mean players that already have other characters, creating a newer character) would not "stomp" players all that much, since their new characters are still "beginners". With this mechanic, the problem with dethreaters would cease, meaning that to join a "beginner district", a player would need to start all over again with a newer "fresh" character (meaning limited equipments), and just for a limited time period. 2) A General district (after tutorial/prep district), where all kinds of players could join. Here, players that achieved R50/R100/whatever chosen Rank/ would be ready to fight against everybody else. And here's the special thing about it: Even newly created characters may join this district. If they are rerolls or, if they know a little more about the game mechanics(returning players) and think they are already "suited" for this district and its challenges, he may join by his own will. This would not force "beginners" or "rerolls" to stay in the beginner district, and that would prevent the case of players suffering with a low pop/empty beginner district. In this scenario, i consider a growing gaming environment/population, where we always get newer players. The threat icons would still remain just as a cosmetic/visual thing, without being considered as a "skill" factor for anything, and wouldn't be removed... Rank would just be used as a value to be considered ONLY while joining one of both districts, and nothing else... If you guys want to develop some other complex algorithm to add inbetween this concept, you feel free to do it. (maybe use K/D for anything whatsoever...) But i'm basically saying what i see in many online games, where they just calculate simple parameters and join people altogether. (Battlefield, COD, PUBG, etc) The more complex a system is, the more the AI will toast its brains, and the mess we already have now will just endure, but in a "newly different way".
×
×
  • Create New...