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Sakebee

Community Manager
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  1. Hello everyone, We have our usual server maintenance this week on Wednesday 9/23/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. This post is cross-referenced in Game Updates for your convenience. Sakebee
  2. Hello everyone, We have our usual server maintenance this week on Wednesday 9/23/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. Sakebee
  3. Here is the list of known issues for the Unsung Story Alpha Client. To give feedback, please visit our Discord server. We are primarily interested in impressions about the flow, feel, and balance of the game, though if you find anything broken we would appreciate those reports in the #unsung-play-reports channel. Mission 1 – If your main character has been downed at the end of combat, the end cutscene model will also appear downed Mission 1 – During the opening cutscene, the Microbot and Automatank portraits will flash red before becoming blue again Mission 3 – Steam Vent volume doesn’t change with Volume Options Mission 4 – Ranged units are able to attack through buildings Mission 6 – Stair collision acts like steps rather than a ramp Mission 6 – There is a seam in the level geometry Mission 6 – Harmonic Fissure volume doesn’t change with Volume Options Mission 6 – Downed Automatank remains during cutscene Mission 6 – Background music is missing Mission 7 – Background music is missing Various text issues Lighting is not yet finished on some cutscenes The hair clips through the Guardian helmet There is a seam on the hood of the Archer Character placement circles can clip into the environment Highlighting a mission does not currently show its location on the map. There will be a lot more map functionality coming. You can sometimes get into a state where you can’t click on a NPC in the HUB Characters can get stuck if you progress through dialog too quickly Holding space to skip cutscenes does not always work The “Save Files” list is able to be dragged out of its bounding area Scrolling with your mouse wheel after assigning a job will case the background to zoom in and out Changing resolution does not always properly adjust the graphics/window of the game The drop down for resolution options doesn’t scroll which prevents the player for being able to view all resolutions Character animations reset during character customization, which causes them to abruptly move Missing countdown for knocked out units Missing indicator that you are losing or gaining gold Character facial stubble has visual static Various skills do not yet have animations Sirena will sometimes buff downed enemy units Using Tumble for a second time, after cancelling and moving, will prompt the player to move from the original location Creating a Physician initially will still load you in to the first mission as a Mercenary Characters do not die permanently yet Some abilities are not working yet Allies can currently be targeted with basic attacks Not all Abilities and Passives currently auto-equip when you unlock them
  4. From what I can tell, the character thread focuses more on full body pictures. I see no harm in something that focuses on the face and gives a place to recognize the people who put time and effort into creating awesome things and sharing them with the community. Personally, I would rather enable community interaction than quibble over categories, but if we observe that it causes confusion or clutter we can reevaluate down the road.
  5. Resupply Boxes were priced lower than intended
  6. Hello everyone, A new hotfix is going up onto the Live servers for PC. This hotfix will be happening today, 9/16/2020. It is scheduled to start at 10 PM UTC and will last up to 1 hour. OVERVIEW It has come to our attention that a few issues slipped into today's patch. We are issuing a hotfix to correct some of the more critical bugs so you guys can have a better experience while we work on the next update. CHANGES/FIXES Fixed a incorrect price in the Joker Store Fixed a crash related to sorting options in the Studios This post is cross-referenced in Game Updates for your convenience. Sakebee
  7. Hello everyone, A new hotfix is going up onto the Live servers for PC. This hotfix will be happening today, 9/16/2020. It is scheduled to start at 10 PM UTC and will last up to 1 hour. OVERVIEW It has come to our attention that a few issues slipped into today's patch. We are issuing a hotfix to correct some of the more critical bugs so you guys can have a better experience while we work on the next update. CHANGES/FIXES Fixed a incorrect price in the Joker Store Fixed a crash related to sorting options in the Studios Sakebee
  8. I had a bit of a discussion about this change earlier. For context, you guys can find my answers there if you are interested:
  9. Hey guys - I was just informed that we will be doing some background maintenance during this patch window in addition to the changes listed in the OP. The expected downtime will change from 4 hours to 6 hours accordingly. I have updated the OP to reflect these changes.
  10. As I alluded to above, this isn't an attempt to prevent negativity. Rather, this is an effort to channel how feedback is presented. We welcome all feedback, positive or negative (provided our forum rules and TOS are followed). There is no effort here to prevent anyone from explaining why we (or someone else on the forums) are wrong. Rather, by removing the ability for people to anonymously press a downvote button and leave it at that, we are attempting to encourage this kind of more robust engagement.
  11. Yes, you are able to preview clothing items in the Joker Store. Also, while you can't yet preview all items in a bundle at the same time, we do support going through and looking at bundle items individually.
  12. This is a change we have been looking at for a while. I did an audit and the downvote system didn't have any instances where it improved community interactions. They contribute very little and yet are used as a vehicle for some people to promote conflict without providing anything useful. If someone disagrees with a post, they can use their words and let the OP know why. Having an explanation if someone disagrees rather than an anonymous downvote makes for a much healthier environment for everyone involved.
  13. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 9/16/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW Our PC patch this week covers a number of important changes to the game. First, we are making clothing more accessible by fundamentally reimagining how bundles work and by bringing over 100 clothing items to the Joker Store. Second, we are beginning the process of balancing weapons in APB. Finally, third, we are making changes to Baylan missions based on community feedback. You can read all about these changes in the linked posts above! With regards to our weapon changes, is important to stress that these are the first step towards establishing a baseline "Meta" that we can build from in the future. Accordingly, this patch may not address weapons that are unused or underpowered at the moment. That doesn't mean they are forgotten. We aim to give every weapon some ability to compete, but to do so we will need your informed feedback. Please spend some time playing with the guns before letting us know how these changes work for you! PC CHANGES/FIXES Clothing Changes Bundles now apply discounts based on owned items. You can read all about this change here. Over 100 clothing items have been added to Ophelia in the Joker Store. Known Issue - Certain clothing items purchased from the Joker Ticket store can be refurbished but are not able to be traded. The items being untradeable is working as intended. The ability to refurbish them is broken and will be fixed in a subsequent patch. Known Issue - Attempting to purchase character bound clothing items with a full inventory will fail but will not produce an error message. This will be fixed in a subsequent patch. Weapon Balance We applied a first balance pass to bring weapon types in-line with each other. You can read all about specific changes and their reasoning here. Like the OBIR, the FFA was also balanced. Specifics didn't make it in to the above blog post, so we are providing them to you here: Bolt timer: false -> true (Nerf) Reserve ammo: 240 -> 144 (Nerf) Mission Balance One of the big takeaways from the community was that, while many of you preferred territory control, you also wanted Baylan missions to be shorter. We reduced the average Baylan mission length to about 10 minutes from 15 minutes by adjusting the amount of points required to win if one team is dominating. We also reduced the time it takes to do certain objectives in the game. We have reduced these objectives from 30 seconds to between 15 to 20 depending on the objective. We have adjusted most missions related to driving cars around. On average, these missions have been reduced from 10 minutes to 7 minutes. All VIP missions have been changed to 23 lives for the attacker and 8 lives for the VIP. Stages where attackers are defending objectives have had their time limits adjusted so that multiple objectives are taken into account. We have made various adjustments to missions that were missed in previous patches. This post is cross-referenced in Game Updates for your convenience. Sakebee
  14. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 9/16/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW Our PC patch this week covers a number of important changes to the game. First, we are making clothing more accessible by fundamentally reimagining how bundles work and by bringing over 100 clothing items to the Joker Store. Second, we are beginning the process of balancing weapons in APB. Finally, third, we are making changes to Baylan missions based on community feedback. You can read all about these changes in the linked posts above! With regards to our weapon changes, is important to stress that these are the first step towards establishing a baseline "Meta" that we can build from in the future. Accordingly, this patch may not address weapons that are unused or underpowered at the moment. That doesn't mean they are forgotten. We aim to give every weapon some ability to compete, but to do so we will need your informed feedback. Please spend some time playing with the guns before letting us know how these changes work for you! PC CHANGES/FIXES Clothing Changes Bundles now apply discounts based on owned items. You can read all about this change here. Over 100 clothing items have been added to Ophelia in the Joker Store. Known Issue - Certain clothing items purchased from the Joker Ticket store can be refurbished but are not able to be traded. The items being untradeable is working as intended. The ability to refurbish them is broken and will be fixed in a subsequent patch. Known Issue - Attempting to purchase character bound clothing items with a full inventory will fail but will not produce an error message. This will be fixed in a subsequent patch. Weapon Balance We applied a first balance pass to bring weapon types in-line with each other. You can read all about specific changes and their reasoning here. Like the OBIR, the FFA was also balanced. Specifics didn't make it in to the above blog post, so we are providing them to you here: Bolt timer: false -> true (Nerf) Reserve ammo: 240 -> 144 (Nerf) Mission Balance One of the big takeaways from the community was that, while many of you preferred territory control, you also wanted Baylan missions to be shorter. We reduced the average Baylan mission length to about 10 minutes from 15 minutes by adjusting the amount of points required to win if one team is dominating. We also reduced the time it takes to do certain objectives in the game. We have reduced these objectives from 30 seconds to between 15 to 20 depending on the objective. We have adjusted most missions related to driving cars around. On average, these missions have been reduced from 10 minutes to 7 minutes. All VIP missions have been changed to 23 lives for the attacker and 8 lives for the VIP. Stages where attackers are defending objectives have had their time limits adjusted so that multiple objectives are taken into account. We have made various adjustments to missions that were missed in previous patches. Sakebee
  15. Hey Donjae, I am sorry to hear you are having this issue. Have you contacted support already? Submitting a ticket is often the best way to resolve issues like these.
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