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purpleHorizons

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  1. Can you stop using these descriptive terms and give exact values? We've had years of these terms already. Since 15th Octobe 2025, we've had the Oblivion go: Walk modifier (movement in MM mode): 0,25 → 1,1 → 1.0? (today's patch) Sprint modifier: 1,5 → 1,8 → ? (today's patch) Marksmanship Modifier: 0,25 → ? (today's patch) Oh, and the funniest part from the original Oblivion behavior thread: Namely: So, is it intended or unintended behavior? Guess the game designer cannot decide on that I still cannot understand the logic which prevents every gun in this game to have a Walk Modifier ≤ 1 It would be a breath of fresh air to the game and increase the skill ceiling by a small margin.
  2. Take heed of Kasperky's analysis & uninstall the game In-house kernel-level anti-cheat which isn't functional (purposefully) is ridiculous to put a blind eye to.
  3. It's just the game designer having no vision on how the game should be played. He likely roles a dice and tries to see which gun to nerf next. Either that, or a vocal minority of lesser-skilled players (or perhaps some of his personal friends getting owned by someone using the gun) "forcing" him into this. The same thing happened to the Oblivion in October 2025 That's sad if true... how do you know?
  4. • Not a single image using imgsli to showcase the changes to the map, the new clothing items or the new rank icons. • Not a single description of what the mods do. • Introducing a separate grenade type to compensate for fundamental gameplay mechanic issues (low TTK + large bullet spread) and map design, which will introduce performance overhead due to the particle effects • Hide EMPs to new characters to level 3 role. • Introducing the 3-slotted OPGL for permanent use, while keeping weapons such as the 1-slotted CSG & other weapons which aren't in the JT store out of sight for the players ("we'll never introduce osmaw/opgl to JT store" btw) For a patch that was +2 years in the making, of which half a year is spent on server outages (still on-going), this is dreadful. What exactly makes this patch appealing to anyone coming back to this? The game still has the atrocious car entrance delay (still hasn't been changed, fundamentally flawed implementation), it has a non-functioning kernel-level AC and the gameplay mechanics are still the same trash for +10 years now? Missions are a unbalanced mess, Waterfront (remember the "We'll have another balancing pass" mention?) is still an afterthought in terms of balancing The UI is still made of 2 separate frameworks (Kismet & Scaleform), without a change in direction in sight. What makes this funnier is that, from the last 3 AMAs, UI changes were labeled as "not high on priority list", yet the "Vault" was created. Clown show.
  5. https://www.gamersfirst.com/apb/news/2026/3/27/apb-legends 5224 days aka 14 years & 3 months have been needed to touch upon this part of the map. Hey, the map designer at least figured out how to not spam Baylan crates, bus stops & wooden planks to places on the map where it looks out of place.
  6. You're grossly overestimating the care that the management of this game has for anything and the capabilities of LLMs. Matt has been "vibe coding" the game already for over a year
  7. You're playing a game which has a population of <100 players. Most of which are veterans in this game. Adapt or leave, those are the only options. The game is in the same situation as arena FPS games.. Even worse, since the latter actually rewards skill and you can choose your opponent a bit easier, unlike current APB live... I genuinely don't understand how anyone can still play this game... or the worse part, purchase anything from the Armas store.
  8. I'm probably one of the rare specimen who couldn't wait for it's release to the game It originally made me excited to log in to APB after months. Purchased it for all of my female characters using JTs I doubt anything in Legends or the current state of the game (horrible AC, car entrance delay, weapon balancing decisions) can pull me into the game again. Can attest to this. This game runs +120FPS on a i7-3770k with no sweat. That's something on his end, for sure. The "no recoil" claims are also hillarious, considering this game has almost no recoil on majority of the primary weapons nowadays.
  9. The most ironic thing is that the past 3 AMA's. we've been told that new UI's won't be added to the game at all and other things have taken priority. They still haven't decided on whether to use Kismet or Scaleform, let alone implement a non-borked frame rate limiter :)
  10. After 5188 days (14 years, 2 months & 12 days), we finally got the missing kiosks in the Breakwater Building..... memes write themselves Meanwhile, the game is still a Kismet & Scaleform UI mess Can we get a pinging system now?
  11. Time to do some quoting from Matt (which is locked down behind Discord) and a older one: The scam that is cross-world and cross-district continues :) Hey, at least we are supposedly going to get the missing Kiosks... whenever that happens... Matt "It's low on our priority" Scott strikes again :)
  12. • The vault is a nice feature, but 14 years late to the game.... why invest time in such a feature now? It's relevance & urgency was extremely low according to the last AMA's you've done. In fact, why invest time in a archaic GUI framework which was supposed to be changed out entirely ages ago? We still have the Kismet & Scaleform mess going on, which is detrimental to performance. For a game that's supposedly on life support till a UE5 build of the game gets out (which will be a mess in terms of achievable performance compared to current live), you're doing even more technical debt instead of actually providing proper QoL changes to this dying ship. • I'm also baffled how you've decided to implement a new kiosk within the mall in Social, while not adding the other missing kiosks there as well.... • Why are 0-slotted primary weapons still a thing in this game? Remove them entirely and give players every primary gun in this game in a 1-slotted variant or better yet, give out a single 3-slotted primary weapon instead. • When are we getting a visual shader overhaul to revert the game back to RTW levels of visual fidelity? The game looks abhorrent. • When are we getting a internal frame rate limiter within the UI of the game? • Where's the Legends patch? Can you finally keep the game up without the servers crashing? • Where are the district layout overhauls? Waterfront is still the same mess it was in 2012. Adding random crates, bus stop signs which don't fit the district's design & random ladders don't fix the issue with the district. The last changes to Waterfront were done on New Horizons release date (6th August, 2024) • Where are the weapon balancing overhauls? The game is still a dice simulator. The last balancing attempt was made on the 22nd October 2025.... where the Oblivion has been massacred due to the cries of players without mechanical skills. • When are we getting a server tickrate overhaul? • What's the point of your custom kernel-level anti-cheat solution when blatants still exist in a <200 population game? It's a unnecessary performance overhead & unnecessary privacy intrusion.
  13. Maybe because the previous management (RP, from Revoemag to Tiggs era) has not listened to a single complaint that his game has had for 13 years now? You can look at Youtube videos of this game in 2013 and now, it's the exact same game. No community hosted events, no visual change, no map changes, no severe gameplay changes to better the balancing, no proper competitive & casual crowd separation... There is 0 incentive to grind in this game whatsoever. It's wasted time. Completely false. All 3 eras of this game (RP, Tiggs & LO) have been plagued with no feedback taken from veteran community players. But, I cannot convince you otherwise as you're clearly unable to comprehend that someone can be better than you Such is life in games without a separate queue for the competitive & casual crowd.
  14. Sounds to me as if you're having a severe network latency & system latency disadvantage and aren't able to keep up with better players Yes, the tick rate is abhorrent and archaic by today's standards, but that's not the issue you have. Wow, a PvP game has players which want to play the game at a competitive level! Such a shameful act! This write-up of yours reinforces my idea of them not separating casual & competitive crowd early on to be a fatal mistake from the RTW & later RP team even further. None of those things you've mentioned are the main or side culprit of the "bad reputation" this game gained.
  15. The good old DDOS arguement I'll repost MattScott's rants from Discord in regards to the network setup that LO is using: Isn't it hillarious how the rampant networking issues started when they've swapped to their own hardware? What's more baffling to me is that someone still gives money to G1/LO, while the game is in such a terrible state both from a management, game design & technological perspective.
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