Jump to content

purpleHorizons

Members
  • Content Count

    933
  • Joined

  • Last visited

Community Reputation

138 Excellent

Recent Profile Visitors

5171 profile views
  1. And you're wrong, I've logged on and tested it ever since and it does boost the OSMAW's walking & running speed. A slight bump of ~20–25 cm/s A missed opportunity IMO.
  2. This is simply a revival of a really great thread on the old forums. https://rentry.co/apbfinwfsug I dislike the layout of these forums, so I've used rentry instead.
  3. https://github.com/dege-diosg/dgVoodoo2 https://github.com/doitsujin/dxvk AMD GPUs are dreadful on D3D9 (what APB runs at) I want to either translate the D3D9 calls into Vulkan or D3D11 Will I get banned? Considering that RTSS was blocked for a while recently, I have my doubts... though I thought I'd ask here.
  4. No. It's still, relatively, the same game it was back in 2015. The only new, radical changes to the game are the trading system (2018), JT store revamp (2019) & missing kiosks added in the Breakwater Marina building (2026). This all occurred during the reign of Little Orbit. Other than that, it behaves 90% similar to how you remember it behaving in 2014-2015, with guns feeling more or less worse. You'll be experiencing a 10x player count reduction, as per https://steamdb.info/app/113400/charts/#12y
  5. Can you stop using these descriptive terms and give exact values? We've had years of these terms already. Since 15th Octobe 2025, we've had the Oblivion go: Walk modifier (movement in MM mode): 0,25 → 1,1 → 1.0? (today's patch) Sprint modifier: 1,5 → 1,8 → ? (today's patch) Marksmanship Modifier: 0,25 → ? (today's patch) Oh, and the funniest part from the original Oblivion behavior thread: Namely: So, is it intended or unintended behavior? Guess the game designer cannot decide on that I still cannot understand the logic which prevents every gun in this game to have a Walk Modifier ≤ 1 It would be a breath of fresh air to the game and increase the skill ceiling by a small margin.
  6. Take heed of Kasperky's analysis & uninstall the game In-house kernel-level anti-cheat which isn't functional (purposefully) is ridiculous to put a blind eye to.
  7. It's just the game designer having no vision on how the game should be played. He likely roles a dice and tries to see which gun to nerf next. Either that, or a vocal minority of lesser-skilled players (or perhaps some of his personal friends getting owned by someone using the gun) "forcing" him into this. The same thing happened to the Oblivion in October 2025 That's sad if true... how do you know?
  8. • Not a single image using imgsli to showcase the changes to the map, the new clothing items or the new rank icons. • Not a single description of what the mods do. • Introducing a separate grenade type to compensate for fundamental gameplay mechanic issues (low TTK + large bullet spread) and map design, which will introduce performance overhead due to the particle effects • Hide EMPs to new characters to level 3 role. • Introducing the 3-slotted OPGL for permanent use, while keeping weapons such as the 1-slotted CSG & other weapons which aren't in the JT store out of sight for the players ("we'll never introduce osmaw/opgl to JT store" btw) For a patch that was +2 years in the making, of which half a year is spent on server outages (still on-going), this is dreadful. What exactly makes this patch appealing to anyone coming back to this? The game still has: • The atrocious car entrance delay (still hasn't been changed, fundamentally flawed implementation), • A non-functioning kernel-level AC • gameplay mechanics, which are the same trash for 14 years now • missions, which are a unbalanced mess, • Waterfront (remember the "We'll have another balancing pass" mention?), which is still an afterthought in terms of balancing • a UI, made out of 2 separate frameworks (Kismet & Scaleform), without a change in direction in sight, of which one is a complete afterthought in terms of design philosophy and a detriment to performance (cause it's Flash-based nonsense) What makes this funnier is that, from the last 3 AMAs, UI changes were labeled as "not high on priority list", yet the "Vault" & Leaderboards were created. • No frame rate limiter • No separate competitive & casual queue Clown show.
  9. https://www.gamersfirst.com/apb/news/2026/3/27/apb-legends 5224 days aka 14 years & 3 months have been needed to touch upon this part of the map. Hey, the map designer at least figured out how to not spam Baylan crates, bus stops & wooden planks to places on the map where it looks out of place.
  10. You're grossly overestimating the care that the management of this game has for anything and the capabilities of LLMs. Matt has been "vibe coding" the game already for over a year
  11. You're playing a game which has a population of <100 players. Most of which are veterans in this game. Adapt or leave, those are the only options. The game is in the same situation as arena FPS games.. Even worse, since the latter actually rewards skill and you can choose your opponent a bit easier, unlike current APB live... I genuinely don't understand how anyone can still play this game... or the worse part, purchase anything from the Armas store.
  12. I'm probably one of the rare specimen who couldn't wait for it's release to the game It originally made me excited to log in to APB after months. Purchased it for all of my female characters using JTs I doubt anything in Legends or the current state of the game (horrible AC, car entrance delay, weapon balancing decisions) can pull me into the game again. Can attest to this. This game runs +120FPS on a i7-3770k with no sweat. That's something on his end, for sure. The "no recoil" claims are also hillarious, considering this game has almost no recoil on majority of the primary weapons nowadays.
  13. The most ironic thing is that the past 3 AMA's. we've been told that new UI's won't be added to the game at all and other things have taken priority. They still haven't decided on whether to use Kismet or Scaleform, let alone implement a non-borked frame rate limiter :)
  14. After 5188 days (14 years, 2 months & 12 days), we finally got the missing kiosks in the Breakwater Building..... memes write themselves Meanwhile, the game is still a Kismet & Scaleform UI mess Can we get a pinging system now?
×
×
  • Create New...