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  2. Hello, I would have sent you this in private, but as you put it publicly, sadly, I have to address it publicly as well for the sake of my SGM. I have done an investigation of "he told me that a open beta public test for the engine upgrade is coming soon" as I don't want my SGMs to spread any misinformation. After reading the chat logs, I have not found what you were claiming he/she said. I'm not accusing you of lying, that is not my intention here - you could have just read it too fast. As he/she said we do have a plan for public testing. As soon as we have more information as to when it will happen this will be posted on our forums and social media. Thank you, Lixil
  3. is there going to be other clothing split up in the future?
  4. I think on the topic you can understand what I offer. for those who do not know. proposal to introduce video tracking of death after death in APB. even better with the ability to record and send to support. what do you think about this?
  5. much faster, more precisely, WITHOUT ANY ERRORS. The macro is programmed with at least two buttons. at best on the left mouse button. with one button when you need it you activate the macro, the other shoots in normal mode if you need it. What devices are you talking about in certain situations? you read me badly. didn’t watch a video on the Internet? familiarize yourself before writing here. above I wrote about sophisticated weapons and timing. an example of OSCAR, OBEYA, JOKER CARBINE and other weapons with similar mechanics. and how they shoot from such weapons WITHOUT ANY ERRORS, DELAYS, or LOSS OF TIME. perfect. like with a machine gun. By the way, I remembered one case)) a gun !!! JOKER RFP 9. the player shot him like a submachine gun)) I said that I was writing a video on him, sending him to the support service and he would get a ban. I didn’t see him again. and all this thanks to the macro. is an ordinary person capable of this? I doubt very much. a macro is not only speed and accuracy, but also the exception of errors
  6. Today
  7. rSyk

    N-TEC 5 SD ?

    Title says it all. Why not ? Would be very easy to do and still not in-game. PS : I know that there is already the VAS 'Crown' similar to N-TEC SD, but L85 (real weapon VAS is based on) is ugly as f*ck.
  8. Any computer able to run APB with more than stable 144fps during gunfights ? (without potato graphics modifications i mean) Moreover, FPS instability would highly degrade your game experience, trust me. The best to do is to keep your FPS capped at a correct framerate depending on your PC specs, so your FPS rate won't do something like 150->90->120->70 which is a pain in the *ss when trying to aim.
  9. i don’t think that word means what you think it means
  10. I have moved this thread to the Forum Suggestions section of our forums. ~@mayii
  11. The only wrong thing you've said here is the part I highlighted in green. He never stated when, or how. It's a 'plan' to do so, not said any ETA.
  12. The revert for all shotguns did not go onto the main districts yet, the latest patch however pushed fixes for the OCA-SD and OCA Whisper variants using the old pre-nerf OCA stats.
  13. since this is the social section and in this forum exist "Announcements & Server news" section... couldn't you write the news about the servers status there? just to be more orderly.....
  14. <title> was looking for the post, but it seems removed or?
  15. reply : Overwatch Some are hard to reason with but some are not. Either way people are different and its impossible for all to agree because each has their own play style. I had pizza with bacon and pineapple
  16. Bloody Mary is very hard to play with, as the others UL3. You need a complete mag to kill because servers are temporarly far away and so hitboxes are a little bit displaced when enemy is moving (because of latency). Yesterday, i just couldn't hit an enemy with my Scout (some of them litteraly get through ennemies without hitmarks) on mission districts while i was perfectly hitting enemies on FC's (lowest latency due to less players on the instance : ~65ms for me while getting ~105ms on mission districts). And this happens even with my 1Gbps symetric optic fiber network. I'm a regular UL3 'Jersey Devil' player, and the only way i found to hit ennemies is to aim with sight and burst-fire on them when the distance between me and them is >5m. This weapon is restricted to very experienced players as it needs a perfect aim and burst fire control. A single fail in your shoot and you die. As Kevkof said, Bloody Mary needs 12 shots to kill, and is not broken. Servers are.
  17. This community is the most toxic in game history. To add new or rebalance old Stuff is most impossible to talk to arogant people. We have over years the broken Modification system. Green and orange character. = total broken Cars = but this is just ok Weapon modifications = ok but boring. Example: Heavy barell decrease the damage, no one need this ?! Weapons are based on the green/orange modifications. A slow player with much health (like kevlar) need other weapons like other modifications, thats why we have so much weapons in the game. But there is only ONE modification (clotting Agent) and all other are total underpowered. This makes the game monoton and boring. But a good game need dynamic game play!
  18. you dont see me in my house so i must not live here? *facepalm*
  19. Harq

    General Protection Fault

    05:58:59 - Log: BINK RT: FFullScreenMovieBink::StopCurrentAndPlayNext() called 05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Bink Render Cleanup Start 05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Bink Render Cleanup End 05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Final Cleanup Start 05:58:59 - APB_Audio: UcAudioManager::SetMasterVolumeInternal - volume 0.388595, m_bAudioIsMuted 0, m_bGameHasFocus 1 05:58:59 - Log: cAudioVoipManager::SetMasterVolume called - new: 0.388595, current: 0.000000 05:58:59 - APB_Audio: cAudioVoipManager - setting master volume to 0.388595 05:58:59 - Log: BINK RT: Enabling Game Rendering :FViewport::SetGameRenderingEnabled(TRUE) 05:58:59 - Log: BINK RT: StopCurrentAndPlayNext() Final Cleanup End 05:58:59 - Mem: Memory Event: Day 0.249294 VB 1943412736 Prev 1926352896 LgDev 0 Thresh 1900000000 Dev 0043412736 LgDelta 1 Lim 0010000000 Delta 0017059840 05:58:59 - APB_UI: UcUIDataStore_GameFlowManager::OnIntroMoviesClosed 05:58:59 - APB_UI: UcUIDataStore_GameFlowManager::OnIntroMoviesClosed g_pHostingClient->m_eDisconnectReason:0 05:58:59 - APB_UI: UcUILoadingScreenManager::CloseLoadingScreen() 05:58:59 - APB_UI: UcUIDataStore_GameFlowManager::StartLoginSequence 05:58:59 - Progress: FrontEnd State Change Request: 1 -> 2 05:59:00 - Log: Exception handler starts. 05:59:00 - Log: Main thread is suspended. 05:59:00 - Log: UE3 memory allocator is unlocked. 05:59:00 - Log: Memory freed for exception handler. 05:59:00 - Log: ErrorCode : 0x10DDA6B8 05:59:00 - Log: Create minidump. 05:59:00 - Log: Create internal minidump: F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892.dmp 05:59:00 - Log: Create an empty file for the internal minidump. 05:59:00 - Log: Generate internal minidump with MiniDumpWriteDump. 05:59:01 - Log: MiniDumpWriteDump for internal minidump succeeded! 05:59:01 - Log: Generate external dump file name. 05:59:01 - Log: Create external minidump: F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892_Catcher.dmp 05:59:01 - Log: Copy the exception info to shared memory 05:59:01 - Log: Wake up APB_Catcher. 05:59:01 - Log: Wait for APB_Catcher to finish. 05:59:01 - Log: APB_Catcher succeeded! 05:59:01 - Log: Creating external minidump succeeded! 05:59:01 - Log: Get callstack from the external dump. 05:59:01 - Log: Process mindump file: F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892_Catcher.dmp 05:59:01 - Log: kdprogram -z F:\VALVE_STEAM_APP_LIBRARY_PRO840EVO_250GB\STEAMAPPS\COMMON\APB RELOADED\Binaries\..\APBGame\Logs\2019.12.06-23.57.15-13892_Catcher.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q" 05:59:01 - Log: Executable not found! 05:59:01 - Log: RunAppProc failed! 05:59:01 - Log: ProcessMiniDump failed! 05:59:01 - Log: Search for callstack text. 05:59:01 - Log: Callstack text not found. 05:59:01 - Log: Get GPF description. 05:59:01 - Log: 05:59:01 - Log: Exception: Sending CrashReport callback event... 05:59:01 - Log: Client crash report 05:59:01 - Log: Map APBLoginLevel 05:59:01 - Log: PlayerController location 10.2 -16.2 -42.0 05:59:01 - Log: Exception: Calling HandleError()... 05:59:01 - Log: === Critical error: === General protection fault!
  20. use all the buyable guns to learn the ranges.... if you really wanna learn the ranges of the guns go to apbdb.com and look up the stats of your favorite weapons.
  21. New Collection On my other character ~ Search Tatt0o for the next designs
  22. Because Trainees in Silver against 4 Max Golds makes sense. How else they gonna learn like u did right? Stupid rationale.
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