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koenyboy500

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About koenyboy500

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  1. Sure you may be right. But I have a feeling nobody likes talking to you.
  2. I love how everyone is complaining about the changes but I personally LOVE that something is being changed. It gives a whole new arsenal I can rediscover and fight with. Sure, some people point out that this here and there won't impact a lot, but I am just glad love is being given and things are tried. For better or for worse, but something new. Big thumbsup from me.
  3. Dang. Compiled TONS of weapon changes over these patched from september and later. Gonna try them all out and see what magic I can work with. Especially hyped for the Heavy Barrel modification adjustment as this opens a door for many, many weapons imo.
  4. I agree completely. The Hard-damage from the ISSR-series, DMR-SD, SHAW and I probably forgot a few, should not be removed. I'm fine with nerfing, but "bringing it in line with the rest" is an absolute no-no.
  5. Just a new map itself will probably attract a lot of players. I definitely would pick up the pace again. This is one of those cases where asking "Why?" is much lesser in value than "Why not?" WHY NOT L.O.?
  6. Dang, wish I could join but I'm on EUW. Still, glad you're doing you part SPPD. Proud of ya. I'll be sure to continue giving my own 'art' to the streets, alone. And remember, there's no rules out there. And it's easier to always opt for the bigger gun. But me, I opted for a stronger back.
  7. Personally to me, it's not about having the bigger gun. It's about sending a message. (I'm Enforcer by the way just making that clear xD) And of course as stated before, everyone has their own playstyle. I just don't tend to give "Oh, one bullet more to kill" such a quick turndown. (Which is the case with only the 'Frenzy' so far but still). Numbers. Drawing board. Creativity. Feel. Experience. Overcome/Adjust.
  8. Totally fair. Eveyone should play how they feel like playing. (Unless it is cheating) My secret testresults yield a "Mobility Sling; Hunting Sight 3; Heavy Barrel 2" setup for my personal preference. With stipulation on burstfiring and going crazy on the trigger, not holding it down. A barrage of accurate AR rounds. I'm very abstract with my builds and numbercrunching and whatnot. But that makes it all the more fun.
  9. NUMBERS! Ladies and gentlemen, I love numbers. Guess what, 'Frenzy' with heavy barrel as well. And then I get pointed at and laughed moments before I win the gunfight. It's so awesome being a strategist.
  10. Personally I enjoy playiung the COBR-A like a STAR / JokerCarbine hybrid. I prefer playing with heavy barrel and mobility sling (and blue mod). It feels like a more jack-of-all-trades weapon than the STAR. Flexible with an emphasis on aiming but absolutely no pushover for hip-fire ^^
  11. NUMBERS! GLORIOUS NUMBERS! Time to experiment with what new lovely stuff I can cook up this time. Hidden and obscure strats are my favourite things! :3
  12. But wait, since the FBW can shoot "faster" now. Doesn't that mean that the Joker Carbine needs to be revamped too? Those two were almost identical apart from the statline. The FEEL of the weapon (a.k.a. optimal firerate and playstyle) was the same.
  13. In a theoretical sense the N-TEC 5 is the more 'skilled' assault rifle from the F2P's and should be rewarded for aiming whereas STAR 556 is just spray and pray. I feel like this would have been fine in the early days of APB:R. However, now that everyone has gotten MUCH better (same thing I see with TeamFortress 2) it has basically no downsides to use. Everyone has mastered the skill of aiming in APB:R nowadays, leaving very little room for weapons like STAR 556 which are aimed for newer players. I feel like the FAR weapons, which are downright STAR 556's but with a slower firerate and more accurate fireing (the slowerfirerate also helps with recoilcontrol in a sense) should be the baseline STAR 556 of today. And maybe rework the FAR into a much faster firing STAR 556 for more CQC enviroments. Slowerfirerate STAR 556's aren't needed since the LCR version already exists. This would shift the starter weapon into a much more comfortable, skill-rewarding position (just like the N-TEC 5) in the San Paro of today. Albeit raising the skillbar for the newer players slightly (but more difficult training yields the fastest improvements). Giving the N-TEC 5 a little more opposition from the other F2P Assault Rifle would be an interesting theory to look at.
  14. Did you just suggest that I need to dock 800 APB$ for spawning a HAN VEO of all things? I literally use that (honestly very basic and lackluster) car to have some DECENT performances without denting income during missions. (and carefree respawning for minor moments like cover for 2 seconds is nice.) Also, Sungnyemun Moirai (NOT the Mirage) is a very basic car with similar performances to Han Veo (imo, but there are differences) and it is my absolute FAVOURITE car but costs 50 to spawn ;_;
  15. Let me say it like this: If this was the official news and they were announcing that this was coming into the game, I wouldn't even be able to SLEEP at night so excited I would be! The diversity, the strategy, the numbers (and I oh so do love numbercrunching with weaponry in games)! It's beautiful. WANT!
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