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  1. Problem with Kevlar 3 is: - to less HP Bonus (most weapons do over damage). - reduced movement speed = enemys can easier hit you and you need more time to mission objects. - you can easier get killed by vehicles. - you cant run away from grenades. - you can not reach some map locations (of missing run speed = jump range). - etc. Clotting Agent 3 have only bonuses and no penalitys, thats why 99,9999% of all players using CA3. Little Orbit dont rebalance modifications. Just increase: Kevlar 1: +10% -> +20% Kevlar 2: +20% -> +35% Kevlar 3: +30% -> +45% After this just testing and/or rebalance with small steps to the right place. Same for all modifications. But now we have unbalanced mechanics
  2. Take a look to GTA5, there are tons of PvE content and it works very well. APB and GTA 5 are equal, not in its size.
  3. There are more PvE Players in the world, with PvE Content, APB can grow in population again. This is important to support and development the game further. A modern Engine gives more options to add new content to the game + performance in networking and graphic. If you take a look in to the Unreal Engine 4 Marketplace, there are much ready to use, content to rebuild APB in big parts. Thats what i am talking about to make a rework of ABP in UE4/5 and not to try 1.3 -> 2.0 of UE3.
  4. .ac45 Pistol and Clotting Agent 3 should be temporaly disabled until the balancing fiy is live.
  5. APB need PvE content to keep survining. After this, make a rework with Unreal Engine 4/5 and all is fine. Using Unreal Engine 3 is a deadlock. There are so much unfair player in the game, they do kill weaker players. Beginners left the game and this repeats. With PvE non PvP focused players can play APB = $$$ to support the rework. Doing a rework on UE4 is not hard. It is much more easier instead of uprgrade an old engine.
  6. You are my greatest fan! For 5€ you get my 10. best comments! Here are an example: 1. Buff Kevlar
  7. No money, no new contend! Most people dont know, development of a game cost money. Start your calculator. 0 $ in = 0 contend out? Or pay to win mechanics to compensate the missing monithly income. Thats an missunderstanding of the community by an wrong point of view.
  8. Monithly cost will reduced the ammount of cheaters by creating unlimited new accounts for free. Free to play games are the most expensive games for us players (you pay with muuuuuch time for very slow progress). Or F2P Games need to build in pay to win game mechanics.
  9. 5$ Subscription (premium) each month (when new Engine is here). + softer (reduced) ARMAS prices (as compensation for the 5$ each month). I am thinking 5$ each month is a fair deal and gives the dev team more financial safetys, without to make p2w items. So there is no more reason to add Joker-Boxes and/or other p2w stuff in the future.
  10. Or your Teamleader runs in to your car, to force a team kill by you, to remove you from mission... A unfair system to remove members out of the team!
  11. How to move back to social section? Suggestion Forum is actually a Wasteland where no one take care about. Please move this topic out of the dead suggestion area!
  12. I got the out of memory after about 1 Hour with my 3090. Maybe lesser ram results in faster crashes?
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