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Todesklinge

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Everything posted by Todesklinge

  1. All characters are locked to the district. Also i get automaticly disconnected from the Server after choose a Character and do next (to get District List). The support cant help me.
  2. It is better to ignore the TTK by adding multiple Hitboxes + Armor. Better aiming and accuracy should be more important than spray and prey. Another thing. The better a Player is, the weaker weapon he can use to compensate this.
  3. I can not enter the Game because i got automatic disconnected with the error: "Your character is locked to a district, try again in a 15 minutes". Have tryed this over a few days and the issue is there :( Cant finish the Christmass event if i cant play the game.
  4. Before starting "Nerf/Buffing of weapons" you need to balance the community. A good player with a bad weapons is balanced like a bad player with a good weapon. How do you Nerf-Buff this... this dont works (thats why most games do mistakes here). In my opinion the best solution is to reduce and remove the unlimited ammo... also remove ammo ressuply stuff and limit the ammount of ammo for weapons. Strong weapons should have lesser ammo and with this a limitation of use + a reduced accuracy. Weaker weapons have more ammo more accuracy and better in general use. So you need to build a good balanced way of high risk or lesser risk. When the matchmaker do 2 veterans against 2 beginners in the mission, no weapon balance have a chance. For an example: Veteran players have lesser or no grenades and other downsides!
  5. The goal is to be equal different to GTA. And that includes PvE and PvP in one. It is heavy recommendet to use Unreal Engine 5.1 for this!
  6. Thats sounds good with the Battlepass Pack of the year! About 90% of the regular Battlepass in other games with a limited time, are filled with scrap that no one need or like! This scrap only exist to reach level 100... also to strech the content. If the Battlepiss can not expire, you can add more quality stuff to it, that makes much more sense. The best of it, you can play the game if you like. To make progress in the Battlepass you can use the same system from Bayland Shipping (the tasks system). But you need to expand this! Actually you need to complete the task... this is boring and a very bad system! I hate the grenade kill tasks... also thats an huge downside to do Tasks you dont like! The new Task system is much better and possible for everyone (beginners or veterany). In the new Task there are all Tasks running at the same time! Example: Kills: 4/10 Grenade kills: 0/2 Secondary Skills: 4/5 Roadkill: 0/2 Assists: 9/10 Stun Enemy: 0/3 Etc. Also all Tasks are running at the same time. If you complete one of them (also +1 more assist). You have completed the tasks and all task progress is reset to 0! So you can do whatever you like, without to have the frustrading of none progress! You can easy edit the numbers. But this is the best way to make progress in the Battlepass in every gameplay of APB! This is not limited to a specifig level or game mode. You can add the option to buy battlepass levels with Joker Tickets! Wow, you can make more money with that... if the players cant wait All systems works well together. At the end of the battlepass you can add a permanent sloted Weapon or a special skin/sound or whatever... or just joker Ticketd maybe... or JTs on every 10 levels. I can help you if you need! When do you add new game modes, maybe a RACING district. You cann add a racing Task to the multiple task system. Example: "Do racing place 5 (of 10 players) or better to complete the tasks." 0/2 "Do racing place 3 or better." 0/1 With the new Task-System what i have suggested, you can add faster and easier gameplay content to the game and integrade this in to the upcoming Battlepass System. Players have stuff todo, your company makes profit and all are happy. More profit = more content.
  7. I hate Battlepasses, because they are limited in time. If you play multiple games (everyone do), you can not finish. Also make the game Pass UNLIMITED in time and more expensive! Everyone is pleased to this! Make the Pass revealed in seasons. So you are motivated to play APB sometimes and not every day. If you NEED to play a game every day, because of the BP progress, this is bad! Fill the BP with Skins for Weapons, Weapon Sounds, Car Engine Sounds, Stickers etc. Add a Clanwar System and PvE Stuff for alternative gameplay to increase the population = more possible players = more income = more playerw in general by itself. Remove the green mods and add a system that works like green mods, but with skills (passive or active), also more alternative posibilitys. Actually its boring if Clotting Agent is the one and only green mod. More difference in options (skills) can give more indirect gameplay to play and build with it. Remove the Crime and Enforcer system and makes this individual as "Mercenary". So both sides can better be filled with players.
  8. New Players left the game, because they got slayed by Veterans! The bots help to fill the game with enemys they can be defeated and not with undefeatable players, like hackers or veterans. I am mid skilled player and its horrible to play against other player they can make a huge ammount of kills without to die or many time. I am using Kevlar 3 and this dont helps, also there are so much problems in the game. -> There is no difference between a hacker or a veteran player, if they do the same K/D Ratio. <-
  9. The only way the reacue APB is to add BOTs to the game that filling the districts + action districts. So every time you can play the game and all districts... many times the action districts are empty of players This is very very important to protect the beginners! It makes no sense if pro/veteran player do slay beginners because of missing matchmaker... they have no chance against and quite the game!!! Another thing is the balance of all green mods and other mods too! Same for weapons... i am thinking it is better to make many general weapons and all other are just skins (like color skins, also easy to change). So we can easy buy or Grind for weapon skins without to run in to a trouble of unbalanced or weak weapons! Same for all vehicles, we dont need copies of them just as a new one! So everyone need a general vehicle to add the skin on it, the marketplace and the general reward system works better. An example: I am a huge fan of the Waragi (Big Pioneer), so i am allready own both full kits the Armas. But in future you can only purchase the skin and not the vehicle too! This keeps the grinding alive and makes sense to play the game to level contacts etc.
  10. Over 5 years and nothing have changed... thats the real lmao.
  11. Tell other people, the, are bad is the only answer you can get, because you have no true answer about the balancing problem in the game! Clotting Agent is overpowered and broken, so everyone use it. Also automaticly all other green modifications are bad, because the player behind is bad... your logic is not existing. You are one of the problems of the game by killing the community with wrong and false informations to the gameplay by attacking personal and not with logic of balancing.
  12. Thats not a solution to say "dont use Kevlar". Its unbalanced and need a HP increase. Thats why 99% of Players use Clotting Agent, because its overpowered and have no downsides.
  13. Have played today on Bayland Shipping and the most results in about 3 hours of gameplay are the same. I die to much, i CAN NOT kill the enemy (not Kevlar users, i am the only one in the match of about 40 players). Most of my aiming shots are missing the enemy most of the time, so i am thinking the Kevlar 3 have a negative effect on aiming accuracy to all weapons in the game. So i am asking me, if Kevlar 3 gives me a +30% Health Bonus, why i die all the time earlier? The logic behind, if you are wearing an armor that gives you (not) protection, why wearing the armor? Is this a bug? Where there are no more game balancing updates, thats are just simple edit of numbers. It is very frustrating if i can not make any kill to make progress in the challanges, of missing game balancing.
  14. With the low population, there is a high chance to fight against pro gamers, because of missing matchmaker.
  15. @MattScott Whats about Events on live server during the waiting time to keep the remaining player base up? Do dou planing to make a "wipe" for APB Re-Reloading? Why not use Unreal Engine 5 and implement most of the existing parts in to a better version. Working on older engines remains older issues. Most of gameplay is basic gameplay and can be better modified in the new engine. I hope we get more new Stuff. It becomes more and more boring to play the game (i love it) but with the old gameplay and game balancing is a problem too. There are so much pro gamers or cheaters i cant defeat them. Using Kevlar 3 but the mod dont give me more time to stay in combat, because the reduced movement speed is a down side in all situations. Also over the engine, there are game balancing issues they can be fixed easier in UE5. Whats about of make investment (also ARMAS purchases) in to the game. I dont know if its worth (because i dont now if we can keep all purchased stuff oe not). Do we will keep payed content or... wipe? I am meaning, your company need more fresh money. But we have allready spend many cash on the older company before. So we have shop-items from ages before. I hope you can understand what i am talking about.
  16. Problem with Kevlar 3 is: - to less HP Bonus (most weapons do over damage). - reduced movement speed = enemys can easier hit you and you need more time to mission objects. - you can easier get killed by vehicles. - you cant run away from grenades. - you can not reach some map locations (of missing run speed = jump range). - etc. Clotting Agent 3 have only bonuses and no penalitys, thats why 99,9999% of all players using CA3. Little Orbit dont rebalance modifications. Just increase: Kevlar 1: +10% -> +20% Kevlar 2: +20% -> +35% Kevlar 3: +30% -> +45% After this just testing and/or rebalance with small steps to the right place. Same for all modifications. But now we have unbalanced mechanics
  17. Take a look to GTA5, there are tons of PvE content and it works very well. APB and GTA 5 are equal, not in its size.
  18. There are more PvE Players in the world, with PvE Content, APB can grow in population again. This is important to support and development the game further. A modern Engine gives more options to add new content to the game + performance in networking and graphic. If you take a look in to the Unreal Engine 4 Marketplace, there are much ready to use, content to rebuild APB in big parts. Thats what i am talking about to make a rework of ABP in UE4/5 and not to try 1.3 -> 2.0 of UE3.
  19. .ac45 Pistol and Clotting Agent 3 should be temporaly disabled until the balancing fiy is live.
  20. APB need PvE content to keep survining. After this, make a rework with Unreal Engine 4/5 and all is fine. Using Unreal Engine 3 is a deadlock. There are so much unfair player in the game, they do kill weaker players. Beginners left the game and this repeats. With PvE non PvP focused players can play APB = $$$ to support the rework. Doing a rework on UE4 is not hard. It is much more easier instead of uprgrade an old engine.
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