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Everything posted by Todesklinge

  1. But this makes Rockstar rich! Thats a very clever plan. Whats about in APB, there is to less Stuff to buy for cash. You need some account wide weapons from ARMAS and some cosmetics and you have all what you need. How much profit makes APB?
  2. That means the old APB becomes an upgrade to get old APB again? If the Engine upgrade is finished, the game is again outdated... or not?
  3. Thats right. Made APB in UE4 -> UE5 new is much easier to make than transfer the old scripts to old UE 3.0 -> 3.5. Textures can copy 1:1 to UE4, same for the static Buildings (like the City). There is no skill based system behind, APB is just a simple old shooter. Only the character and clothing customisation is not easy ro copy. Weapons, damage system and vehicle system is child play. Todd Sweeny allready sad, UE4 have a 100% easy upgrade function to UE5 (maybe with one click). But UE3 and UE4 are total different, thats why it is so hard to make an engine upgrade. For example: "Blade and Soul" is an very old MMORPG based on UE3, the Dev team made an upgrade to UE4 and after that to UE5... thats mean they can make a perfect rework as a complete new game. So you can keep your playerbase and becomes new = $$$. A win-win situation. And you can use the massive content in the game to make more etc.
  4. Do the Devs planing to make the Unreal Engine 5 possible in APB? This can make APB to a better game then GTA 6. But it is important to make an upgrade from UE 3,5 (now) to UE4. UE 4 to UE 5 is an easy upgrade. Will hope so for APB!
  5. Weapons have to carry clothing in the future. Against nude weapons! Add full nudity content to get more players. There are more then enough boring games with non sexual themes! Not every game should made for kids!
  6. Grenades of "The Hammer" dont explodes on contact, that are NOT percs!
  7. We need this Modifications for a better gameplay.
  8. Blueprints, full multi core + 64 bit client and advanced replication. Much better physic etc. Performance, stability and easy animations and UV system + very easy driving physica. Huge list of addons gor UE4 for "special" scripts etc. The list of features is gigantic. With Blueprints you can give all items in the game (Windows, Doors etc.) Variables to automaticly build big random missions, with about 2-40 tasks (for clanwar as example). Total random objects and missions. Improved citizen system etc. The Problem is, if we get the "New Engine Update", it is automaticly an old engine update, also we get a new old system! Its the same thing if you use a old Pentium 90, then you buy a Pentium 3 and then a Intel i9 next gen CPU. Why not purchase instant a new top line, remember by any step you need neq Ram, Motherboard CPU etc.
  9. Unreal Engine 4 have so much features what can easy used in APB mechanic. How much cost the license of APB? Unreal Engine 3 is so hard outdated, thats why more and more UE3 games shot down, like Blessed etc.
  10. Hi, why APB Reloaded 2.1 is using Unreal 3,5 and not Unreal Engine 4? Most of UE3 can moved to UE4. Also the new (old) Engine Upgrade is not good for the future. UE4 have much more potential and better GPU and Multi-CPU support. Building new maps (Districts) are on UE4 super easy. The new Engine Upgrade Screenshots looks like the old APB
  11. Kevlar 3 buff and concursion grenade nerf! More Thongs and microkini
  12. Its a bug and not a issue of handling. The fire rate is to high for the servers and need to reduced.
  13. But this weapon is not a single shot gun. Compares the Blood Mary to Oca Nano Cannoiseur, the Oca Nano is total OP and the Blood Mary total UP (underpowered). On direct contact (up to 1-3 meter) to the enemy i can not kill with full auto an enemy. Thats total broken and bugy. Why to add a weapon like the Blood Mary to the game that have NO kill potential???????? But other Pistoles are become total OP and easy to use, to multikill people. Like the RFP9 there you can kill 2 player total easy. But with Blood Mary you can NOT kill one player. Total unbalanced!
  14. This community is the most toxic in game history. To add new or rebalance old Stuff is most impossible to talk to arogant people. We have over years the broken Modification system. Green and orange character. = total broken Cars = but this is just ok Weapon modifications = ok but boring. Example: Heavy barell decrease the damage, no one need this ?! Weapons are based on the green/orange modifications. A slow player with much health (like kevlar) need other weapons like other modifications, thats why we have so much weapons in the game. But there is only ONE modification (clotting Agent) and all other are total underpowered. This makes the game monoton and boring. But a good game need dynamic game play!
  15. I can see only 95% of all players using Clotting Agent 2 or 3. But no one use other character Modifications. This need a fix!
  16. The bug exist again! I can not kill a player in close combat with the Blood Mary! Have tested this today in Abington Towers and it is impossible to kill one player with this gun, i lose every 1:1. Why is this gun so total broken bad also total useless, why? I have Kevlar 3 so i can surive a bit longer, but i need more than 24 shots to kill ONE pople and i dont do full auto! I am aiming on the enemy, but the Blood Mary do no damage. I am thinking the spread of the weapons dont works with the server. Please help and fix this bug!
  17. When we do get this important rework? Clotting Agent is so total broken OP, thata realy bad game balance!
  18. Assassin 3 gives +15% Damage, but cost you -30% of your health. This is a fair pro and con. And yoz get more speed. EXAMPLE: N-TEC 5 Dvah Health Damage: 185 (Base) 3 shot = 555 4 shot = 740 = kill assassin 3 5 shot = 925 6 Shot = 1110 = kill normal player N-TEC 5 Dvah Health Damage: 185 + 15% (Assassin 3) = 212,75 = 213 Damage 3 shot = 639 4 shot = 852 = kill assassin 3 5 shot = 1065 = kill normal player Normal Player health: 1000 Assassin 3 Player health : 700
  19. This forum is full of ignorants! Clotting Agent is OP and all other total weak...
  20. @MartinPL Both Sniper kills with 2 shots, this makes hard sniper not good. Or to good. Clotting Agent can recover very fast HP and HVR deal 500 Damage x 2 = 1000 but Clotting Agent can regen so fast, that Clotting Agent can keep 3 hits. Also same like Kevlar, but Clotting Agent have no penality. The Overdamage is the Problem, 2x 850 = 1700 damage, this makes no sense! Clotting Agent have full speed and fast regen speed, thats INSANE in Sniper Combat. But curiosity, Kevlar gives NO Bonuses against Snipers... also Kevlar have more penalitys (slower movement)! This have nothing to do with balance, if one Mod (Clotting Agent) OP in all situations and Kevlar are to weak and becomes downsides in sniper battles! Wow... 99% of all Players use Clotting Agent, because its OP and no other Mod can beat this. Kevlar should give you more HP but this dont works most of time, because many Weapons are deal overdamage. Also a Health Mod that dont works, nice!
  21. Disable shadow in the game gives you full view and you cant instant see your opponents. This needs to be fixed! I dont understand why the Community of APB is so "special" (negative) in most other games balancing is important and everyone like it, but here in APB no one like a balanced game, why not?
  22. I dont know why legal cheating/exploiting is enabled on APB, why you dont stop that? Set Brightness to level 5 makes the game total ugyl, but you have a better win chance. Why this exploit/cheat is dont removed out of the game? See the screenshots. --- ---
  23. Use your brain befor you are posting! 1000 Damage is more balanced than 850 Damage, like yet. With 1000 Damage you can use Kevlar to survive a hit, thats easy. But actually the 850 Damage make no sense. Kevlar have no effect and a double penality!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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