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Todesklinge

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Everything posted by Todesklinge

  1. Thank you Matt for your anweser! I give you a small support with 30 € today Keep heating the fire with my money!
  2. Buffing is a bad solution, because if you Buff A you need to rebuff B-Z. And then 1-9 and A1-Z9 again and again.... Example: Clotting Agent is broken OP. 99% of all players use it, also it is more easy to nerf Clotting Agent then to buff all other Mods (so you need to rework all weapons and game mechanics). Less is somethimes more.
  3. Green Mod + Med Spray is to much unbalanced. Also make the Med Spray as a own green mod.
  4. Remove Med Spray. Ads a new green mod that gives you the ability with a cooldown.
  5. 2x Shaw-PGL 79 (dual firemode) for me with Kevlar 300 (+3000% HP)!
  6. Remove regular bronze/silver/gold. Add a ELO System to the game with a new tin/bronze/silver/gold/diamond system for a better matchmaking. It makes no sense if dimanond ranked players (gold+) get matchmaked with rust/bronze ranked players (also beginners). But the missing playerbase makes this not easy.
  7. My favorite weapons: all with 3 open slots - ISSR-A or FAR(t) Spearhead (Assault Rifle) - Obeya SLR 762 Spartan or STAC 10 Scope (Rifles) - ALIG 762 or VAS SW2 Empire (LMG) - DOW Thumper or Colby CSG (Shotgun) - PDW 57 Stiletto and another SMG (SMG) - NHVR 243 SD or another (Sniper) These are very nice and beginner friendly weapons. The ISSR-A is the most versatile, its my opinion because it have an good high damage, mobility, low ammo cost and nice hard damage and very very good accuracy. Check it out ^^
  8. Actually there is no reward for gold players (i am gold too). Also there is no motivation to play better. An Idea is to give an multi for Joker Tickets at the End of missions. X10 = gold X5 = silver X1 = bronze Maybe remove the bronze/silver/gold tread-system. Player skill (for balancing) should based on the real win/kill/death/support and accuracy ratio and NOT by just an Tread level! We need a general Clan-system with Clanwar and Clan based and limited stuff to unlock and play. Clan building with construction options is a good deal and morovation. So every clan can free design its clan Headquarter. In clanwar you need to defend your clan and/or attack the enemys Headquarter. With free art of decoration, the clanwar matches becomes more differents. The new engine is requiered to get better access to the codes/game mechanics.
  9. Account storage = problem fixed Every character on the account can use every weapon (you own/purchased).
  10. You need to wait until the new engines is live, so there are more players to find a better opponent for you. Actually there are to many players and that means there are mostly veterans left, they are killing the game balance. The game have olded unbalanced game mechanics, they need to get fixed first.
  11. Grenades are very unbalanced! We have the EOL Grenade Launcher series, but the regular grenades are allready much better and dont need an primary weapon slot! This is a very bad solution for balancing! This is the reason why no one uses grenade launchers or explosive weapons, because grenades dont cost an expensive primary weapon slot and regular grenades have much better performing (abusing grenade timer).
  12. Percs are usless before the nerf, now they are total useless! You need to nerf CONCUSSION Grenade too, it is the most used Anti-Vehicle Weapon/Grenade in the game and make every anti vehicle weapon useless! NHVR -> 800 Dmg x2 = 1600 dmg = Kevlar 3 have no effect because NHVR do overdamage. You need to rebalance this! Kevlar becomes more and more penalitys with each update. Clotting Agent is allready OVERPOWERED and the new weapon balance patch makes Clotting Agent more and more important to use. Or all other mods becomes more usless. STOP THIS WRONG BALANCING!
  13. If APB runs with Unreal Engine 5 and allow MODs from the community to increase the game content and its features.
  14. The real problem is, most of weapons are to much equal with each other. Example: N-Tec5 Star N-Tec7 ISSRa They are all Assault Rifles and just accuracy and damage is the difference. N-Tec7 and the ISSRa are more Rifles without to be rifles. They have just a slower firerate, like rifles, but with fullouto. But there are rifles they are more like assault rifles, like the Oscar and Carbine. Shotguns, SMG... i dont know why this weapons exist? Who need this... because its to much important how close the mission area is. Also you need to switch or camping to much. Same for sniper rifles and explosives. Assault rifles or rifles are to much versatile.
  15. Because if your mission say you need to use a specific vehicle? Enemy team drop a ammo box and can spam grenades without to lose a primary weapon slot. Same thing for the Car Spawner blue modification. There is no need to use the ammo pack in the vehicle, because you can drop ammo boxes to have unlimited ammo. There are so much unbalanced systems. Bandolier gives extra storred ammo... its useless because you can drop a ammo box everywhere at every time. APBs bad game mechanics is killing itself = no fun to play = smaller population. You dont need anti vehicle weapons (because concurssion grenade is more powerfull). You dont need shotgun, smg or sniper, because assault rifle can do the same on every range. Green modifications dont exist, yoz have only Clotting Agent. Blue Mods only the falling mod or car surver. Thats all. Most of game mechanics are indirectly removed/replaced by other mechanics.
  16. I am Traine Elite Veteran, i am the best of the bests and from that, the best one! I am so good in this game, there exist no word in the language of all humans to represent my extrem high skill level. --- Maybe you can take a look for anti vehicle weapons and why no one use it... because concurssion grenade is to good and makes every AV Weapon useless. So every player should have only 1 grenade and with Flak Jacket it is increased by +2 = max 3 grenades.
  17. Checklist for the stream: - nerf Clotting Agent - remove Concurssion Grenade - remove Med Spray - Rework all Modifications
  18. No, i have ❤ for balancing not for abusing. This item should be removed out of the game: - Med Spray (its OP) - Concussion Grenade (replaces Anti Vehicle weapons) - Ammo boxes (makes Mods like Bandolier etc. useless)
  19. Maybe new ammo types for weapons. High explosive ammo, so Flak Jacket becomes more important. Armor piercing ammo to break Armor/Kevlar. Poison ammo to reduces health regen. Shock ammo to reduces movement and aiming (maybe). There are much possibilitys to make some mods more important to use. Useless weapons can get new ammo types to become more important to the general game balancing.
  20. Maybe Clotting Agent can be "balanced", because its just pushes the regular game mechanic, by increase the HP regeneration. But this is allready the best of the best. See at Flak Jacket, do we want realy a game full of high explosive spaming? Fragile is killing the mission system, because if you are very fast you can finish most of the tasks solo... and against this, Kevlar have no chance to reach the point to defend or wathever. Kevlar is my favorit because ich play in every game thr part of the Tank = more HP or Armor. But Kevlar works not so fine how it should. In the past time, most weapons have dealed over damage, so Kevlar 3 have no effect. The idea of the 1000 damage NHVR is based on, because we have 2 same sniper, one with more damage (NHVR) and one with lesser damage (HVR), but both can kill player with two shots. But here comes the problem, CA can regenerate so much HP in relative short time to survive two hits. Kevlar can only survive 2-3 hits from HVR, but just 2 hits from NHVR... and with Kevlars slower movement you are a much easier target for the sniper (like a slow duck you know?). Also give the big Sniper NHVR 1000 damage, but poor accuracy and ammo = high risk = high reward. Same for the rocket launcher. Kevlar can survive one missile (why? I mean we have Flak Jacket for this part) Whatever... i am happy to survive a missile but it is not real/ok for game balancing. Kevlar should have more ammo resistances. Flak Jacket more explosive and other resustances. Clotting Agent should have a bit lesser resistances to make other mods more of interesting.
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