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Todesklinge

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Everything posted by Todesklinge

  1. There is a bug in the game. Clotting Agent 3 gives to much bonuses. Kevlar 3 have no bonuses. I have most death in the Team (for example on Baylan Shipping). So Kevlar 3 have no effect or its bonus is to weak! Why i lose most fights, die most times and are the slowest, with Kevlar 3? Clotting Agent 3 gives highest health bonus, have no downside, why? I report this green character modification bug.
  2. Another abuse is, the Teamleader have Carsufer. Stay an your vehicle and move forward down = you overdrive the Teamleader and the leader removes you from the side. Also thw Teamleader forces you to make a team kill to remove you out of the team. Where i can host screenshits to post it to the forum?
  3. The Database is outdated! If i compare both guns: Empire and Rabid, they are 1:1 equal, in damage etc. Same for Frenzy and Sword, same damage etc.
  4. Thats why i say "Remove Med Spray". The Med Spray will kill the balance total. Or Orbit add Poison Weapons to the game to break the Med Spray... but this is running in to a wrong way. I am thinking we dont need APB with a elemental System (ressistance/damage etc.) what some other games have. But a few new ammo types can help to become more options for the weapons (by adjusting some possibilitys). There are so much Re-Skin weapons, we dont need! This is just very confusing for all players. For example: I have purchased the VAS Empire (LMG from Armas) + VAS Sword (Assault Rifle) and now the "Juggernaut Pack". In the Pack there is a "Frenzy" Assault Rifle (reskin of VAS Sword Assault Rifle) and the TIC LMG (Reskin of VAS 2 Empire). Both weapons i allready own... but there was no informations about this This is frustrating if weapons or mechanics are to equal to each other and there is to less informations about it. Same for Kevlar and Clotting Agent. New Players maybe thinking "wow Kevlar gives me more health (protection)." But in real, the Clotting Agent gived you much more bonuses without a penality. So your combat possibility is much more increased, compared to Kevlar or Flak Jacket. Merged. A good player with a bad weapons is well balanced against a bad player with a good weapons. But if the good player use the good weapons and the bad player the bad weapons (because of missing informations), the situation is unbalanced and unfair. So there is a high chance the new player can left the game (maybe forever). The "New APB" need more new players to refresh the community in the game. But if good players are dominate the new one (we have actually this problem), new players dont stay in the game and this issue repeats. This is why the shop need a rework and my idea from the suggestion forum, about "Armas Weapon Upgrade System". This gives every player the safety to upgrade every (character/account bound) weapon in to another for just 50% of the new price. If a weapon cost 2500 G1C for account bound, you can upgrade this to every other weapon you like. For just 1250 G1C (with 2500 as example). The system gives more safety to all players, because you can not do a bad purchase in the shop, and its important the player spend money for the game! But if you like to support the game and you have purchased a bad weapon (there is no refund mechanic) you become more frustraded about this and you will avoid the make a new purchase again. I hope you can understand what i mean. Game balance of weapons comes and go, but you whould like to have MORE from your purchased stuff from the Armas Store. Also safety! More information about the real mechanics for the weapons and a free testing area for all items in the Armas Shop. + a Guide to "how to use the weapon/stuff". So new players can better understand what weapons are more friendly foe beginners etc. This all gives more safteys... now we need to fix some of the unfriendly community to make APB greate again. A Mentor System for beginners. You teach a new player how to play and both getting rewards at the end of the Mentor System. Its a Win-Win Situation for every side.
  5. The Teamleader is killing me, blocking the mission and i can not to anything about this. Dethreating and unfair gameplay. Why the game mechanics automaticly remove the Teamlider from the side? This is killen the game and the community! https://www.img1.de/?del=20210125175304180d66.jpg-2f6e1 I can not post a screenshot to the forum. The player is allready reported.
  6. Thank you Matt for your anweser! I give you a small support with 30 € today Keep heating the fire with my money!
  7. Buffing is a bad solution, because if you Buff A you need to rebuff B-Z. And then 1-9 and A1-Z9 again and again.... Example: Clotting Agent is broken OP. 99% of all players use it, also it is more easy to nerf Clotting Agent then to buff all other Mods (so you need to rework all weapons and game mechanics). Less is somethimes more.
  8. Green Mod + Med Spray is to much unbalanced. Also make the Med Spray as a own green mod.
  9. Remove Med Spray. Ads a new green mod that gives you the ability with a cooldown.
  10. 2x Shaw-PGL 79 (dual firemode) for me with Kevlar 300 (+3000% HP)!
  11. Remove regular bronze/silver/gold. Add a ELO System to the game with a new tin/bronze/silver/gold/diamond system for a better matchmaking. It makes no sense if dimanond ranked players (gold+) get matchmaked with rust/bronze ranked players (also beginners). But the missing playerbase makes this not easy.
  12. My favorite weapons: all with 3 open slots - ISSR-A or FAR(t) Spearhead (Assault Rifle) - Obeya SLR 762 Spartan or STAC 10 Scope (Rifles) - ALIG 762 or VAS SW2 Empire (LMG) - DOW Thumper or Colby CSG (Shotgun) - PDW 57 Stiletto and another SMG (SMG) - NHVR 243 SD or another (Sniper) These are very nice and beginner friendly weapons. The ISSR-A is the most versatile, its my opinion because it have an good high damage, mobility, low ammo cost and nice hard damage and very very good accuracy. Check it out ^^
  13. Actually there is no reward for gold players (i am gold too). Also there is no motivation to play better. An Idea is to give an multi for Joker Tickets at the End of missions. X10 = gold X5 = silver X1 = bronze Maybe remove the bronze/silver/gold tread-system. Player skill (for balancing) should based on the real win/kill/death/support and accuracy ratio and NOT by just an Tread level! We need a general Clan-system with Clanwar and Clan based and limited stuff to unlock and play. Clan building with construction options is a good deal and morovation. So every clan can free design its clan Headquarter. In clanwar you need to defend your clan and/or attack the enemys Headquarter. With free art of decoration, the clanwar matches becomes more differents. The new engine is requiered to get better access to the codes/game mechanics.
  14. Account storage = problem fixed Every character on the account can use every weapon (you own/purchased).
  15. You need to wait until the new engines is live, so there are more players to find a better opponent for you. Actually there are to many players and that means there are mostly veterans left, they are killing the game balance. The game have olded unbalanced game mechanics, they need to get fixed first.
  16. Grenades are very unbalanced! We have the EOL Grenade Launcher series, but the regular grenades are allready much better and dont need an primary weapon slot! This is a very bad solution for balancing! This is the reason why no one uses grenade launchers or explosive weapons, because grenades dont cost an expensive primary weapon slot and regular grenades have much better performing (abusing grenade timer).
  17. Percs are usless before the nerf, now they are total useless! You need to nerf CONCUSSION Grenade too, it is the most used Anti-Vehicle Weapon/Grenade in the game and make every anti vehicle weapon useless! NHVR -> 800 Dmg x2 = 1600 dmg = Kevlar 3 have no effect because NHVR do overdamage. You need to rebalance this! Kevlar becomes more and more penalitys with each update. Clotting Agent is allready OVERPOWERED and the new weapon balance patch makes Clotting Agent more and more important to use. Or all other mods becomes more usless. STOP THIS WRONG BALANCING!
  18. If APB runs with Unreal Engine 5 and allow MODs from the community to increase the game content and its features.
  19. The real problem is, most of weapons are to much equal with each other. Example: N-Tec5 Star N-Tec7 ISSRa They are all Assault Rifles and just accuracy and damage is the difference. N-Tec7 and the ISSRa are more Rifles without to be rifles. They have just a slower firerate, like rifles, but with fullouto. But there are rifles they are more like assault rifles, like the Oscar and Carbine. Shotguns, SMG... i dont know why this weapons exist? Who need this... because its to much important how close the mission area is. Also you need to switch or camping to much. Same for sniper rifles and explosives. Assault rifles or rifles are to much versatile.
  20. Because if your mission say you need to use a specific vehicle? Enemy team drop a ammo box and can spam grenades without to lose a primary weapon slot. Same thing for the Car Spawner blue modification. There is no need to use the ammo pack in the vehicle, because you can drop ammo boxes to have unlimited ammo. There are so much unbalanced systems. Bandolier gives extra storred ammo... its useless because you can drop a ammo box everywhere at every time. APBs bad game mechanics is killing itself = no fun to play = smaller population. You dont need anti vehicle weapons (because concurssion grenade is more powerfull). You dont need shotgun, smg or sniper, because assault rifle can do the same on every range. Green modifications dont exist, yoz have only Clotting Agent. Blue Mods only the falling mod or car surver. Thats all. Most of game mechanics are indirectly removed/replaced by other mechanics.
  21. I am Traine Elite Veteran, i am the best of the bests and from that, the best one! I am so good in this game, there exist no word in the language of all humans to represent my extrem high skill level. --- Maybe you can take a look for anti vehicle weapons and why no one use it... because concurssion grenade is to good and makes every AV Weapon useless. So every player should have only 1 grenade and with Flak Jacket it is increased by +2 = max 3 grenades.
  22. Checklist for the stream: - nerf Clotting Agent - remove Concurssion Grenade - remove Med Spray - Rework all Modifications
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