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Triksterism

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  1. if (game == broken) { fix(); }
  2. Triksterism

    3840 x 2160 video resolution

    Shouldn't be an issue. I run at 2k just fine. You'd be lucky to get 30% GPU usage in APB, it's more cpu-heavy.
  3. The original batch files were from some big forum guy wayyyyyyyyyyyyy back in the day. These batch files were later edited by another guy I can't recall (it's been ~4-5 years). I found his post and further edited the commands to be more efficient. I've never claimed to be the original batch dude nor have I stated anywhere that I made them all myself. I just happened to have a solution to a problem the OP has.
  4. Disable Music (themes optional) ren "%~dp0APBGame\Content\Audio\DefaultMusicLibrary\*.mp3" *.back ren "%~dp0APBGame\Content\Audio\DefaultMusicLibrary\*.wav" *.back ren "%~dp0APBGame\Content\Audio\FilePackages\Music.pck" *.back REM cd /d "%~dp0APBGame\Content\Audio\MusicStudio\Instruments" REM for /f "tokens=* delims= " %%a in ('dir /b /ad /s') do rename "%%a\*.wav" "*.back" Remove "REM" in front of the last two lines to disable themes as well. Save as a .bat file INSIDE YOUR APB DIRECTORY. Restore Music/Themes @echo off ren "%~dp0APBGame\Content\Audio\DefaultMusicLibrary\*.back" *.mp3 ren "%~dp0APBGame\Content\Audio\FilePackages\*.back" *.pck cd /d "%~dp0APBGame\Content\Audio\MusicStudio\Instruments" for /f "tokens=* delims= " %%a in ('dir /b /ad /s') do rename "%%a\*.back" "*.wav" Save as a .bat file INSIDE YOUR APB DIRECTORY.
  5. cd /d "%~dp0APBGame\Content\Audio\MusicStudio\Instruments" for /f "tokens=* delims= " %%a in ('dir /b /ad /s') do rename "%%a\*.wav" "*.back"
  6. Triksterism

    Shredder shotgun... LOL ;P

    Never before in all of my 8 years of APB has a gun deterred me from playing until now. The Shredder is a menace unlike any other.
  7. Triksterism

    Character upgrade slot 4 & 5

    No. Just more room for extra character mods. Would never need to swap out again.
  8. Triksterism

    145 FPS Limit is not changeable!

    Download Nvidia Profile Inspector Look at my settings:
  9. The shredder is now a midrange AV rifle. That kills in 3 shots at 40 meters.
  10. No more 1 shotting fragile. RIP.
  11. Triksterism

    radical idea

    @Snubnose Boom Box! Running is exactly why I proposed what I did. 1 or more guys hanging out the windows with blow torches and one alig or w/e on top The explosion radius mod was around before remote det was, but yeah, I agree that they pair well but idk, I think that's fine. I think you misunderstood. I dont want to reduce the cooldown, I want to reduce the length of time you can 'use' it. 1 nade max might be a bit much. Definitely agree with the resupply time though (as I stated in my post). The biggest problem I feel is the resupply. That's why I proposed the boom box change. I feel like that'd be better than exposing yourself to nade it or w/e I agree with spotter needing to be noticeable by the people getting spotted.
  12. Triksterism

    radical idea

    @Nanometic -- I appreciate your input and I agree with what you've said, especially about not making the game more complicated (for newer players). The cargo penalty is a quick-fix for sure but I feel like it would really fuck up heavy carry missions. Who ISNT going to run a blue mod in their car? Hell, the starter car (that now comes with a car spawner mod) has 5 slots of storage (enough for 1 heavy item). With the quick fix capacity penalty, this would leave new players in a bit of a bind. Sure, you could just grab an NPC vehicle, providing there are any nearby but I feel like that isn't good to rely on.
  13. Triksterism

    radical idea

    I would rather have the 'new' mods changed rather than removed. Things weren't all sunshine and rainbows before their introduction either. Pioneers were still used heavily (im looking at you Armas Pio) and arguably harder to deal with. > CAR SPAWNER: Disable the ability to spawn if the vehicle is moving with the possibility to counteract this if you use muffler > CAR SURFER: Make this an activation blue mod (we'd need another keybind). Ride on top of vehicles for x seconds (10 sounds good) with a x minute cooldown (1-2 seems right) > REMOTE DETONATOR: Give it a longer cooldown and/or make it also increase brick's cooldown. > BLOW TORCH: Reduced the usage time by half. If used while car surfing or while hanging out of a window, reduce the effectiveness by 25-50% > LOW YIELDS: Increase their resupply time by 50-100%. Reduce their number to 2 but if you use flak jacket, they dont get their number reduced (2 instead of 1). > RADAR TOWER: Pretty balanced imo. Keep it as is > YELLOW MODS: Just make them permanent already > BOOM BOX: Make this useful by making it an AoE anti-radar tower / anti-car spawner deployable. Or make it a 'decoy' object (makes random gunfire noises). > MED SPRAY / MOBILE COVER / RESUPPLY BOX (both) / EPINEPHRINE INJECTOR / SATCHEL CHARGE: These all feel pretty balanced as-is. Maybe add a despawn timer to deployables > VEHICLES: Give different vehicles bonuses/penalties to certain mods. Some examples: Mikro gets a range bonus to radar tower but a penalty to car spawner Pioneer gets a bonus to fast fix but a reduced effectiveness penalty to steel plating Kurai gets a bonus to steel plating (mod penalty reduction perhaps) but a penalty to fireproofing @Nanometic @mynd @Abduct / Devote @indi @Tobii @Dopefish -- Thoughts?
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