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Hexerin

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About Hexerin

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    Always bored.

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  1. Yup. The most fun experiences related to TTK that I've had in this game over the years are those times that me and an opponent are duking it out. Hopping in and out of cover, between different covers, moving around to try and circle to the other's flank or avoid letting the other do so. Meanwhile CA3 is slowly trickling in health from regen, increasing the total number of shots we each can take (especially if using high STK guns like OCA etc). I wasn't around in the RTW days, but I can imagine based on such experiences what it would've been like back then with a longer TTK. It's not a hard thing to imagine, and it creates a longing for it that still lives in a part of me to this day. There was such potential for this game...
  2. This one gets it. Go back to the days when one could sprint across the street in line of sight of the enemy, yet have a reasonable chance of actually surviving. Make tactics matter more than twitch reflexes.
  3. Remember back when people laughed others out of the room when they suggested a PvE mode in Overwatch? Then the event Uprising was added, and it was one of the most well received events the game had ever had. Ended up starting a line of PvE content in the game that were all wildly successful. Despite what toxic PvPers try to gaslight people into believing, PvE has a significantly larger consumer base. Additionally, PvE consumers (whether they realize it or not), would love the basic concepts of many PvP type games if there was a PvE version available. Case in point, Uprising. Adding well designed AI opponents as an option, in their own districts so as to prevent any problems with the traditional PvP districts, would see a sizeable resurgence of interest in this game. No, it absolutely would not completely revive it, you'd be an idiot to think it would. However, the game doesn't need revival, it just needs a solid consumer base to keep the lights on. That being said, the keywords there are "well designed AI", which is something Little Orbit couldn't manage by any stretch of imagination. So this is a pipe dream held by people who don't know when to just let go of this title, that has no future anymore (and hasn't for several years).
  4. Nah, change them to mods with appropriately adjusted effects and cooldowns.
  5. Reminder that tracers were also part of sniper rifle balancing, making it immediately obvious where the sniper is sniping from. Their removal is part of the reason sniper gameplay became so cancerous.
  6. Each role is a numerical entry, with a set of true/false flags for the reward unlocks. It would take at most a few minutes to fix this issue Mitne is having, if they bothered to care.
  7. The damage of HVR-762 and HVR-236 scales based on the accuracy at the time of the shot. This was one of the many extremely clunky mechanics added to the HVRs to counter QS'ing, instead of actually fixing the root of the problem. Since the HVRs have an extremely high movement modifier, they thus lose all damage when fired from the hip. Will never be fixed so long as LO is terrified of adding action animations back into the game. Despite the fact that this would fix several core gameplay issues the game has, such as your mentioned pop shot tech and also the item sprint jump tech mentioned by another poster.
  8. It changes literally nothing, so what does it matter? Game will still have the same content, played by the same intensely toxic community, and now with zero chance of any future new content.
  9. Wish I could've played back in RTW (before it all went to shit, of course). Everything I've heard about it over the years makes me think it would've been a blast for me.
  10. TIL that Cookie joined the game after G1/RG shifted the threat curve down. So many things suddenly make so much more sense.
  11. Yes, I'm aware of who Ritual is. I've been here since the beginning of CBT, I've been aware of (and/or associated with) basically everyone over the years. That doesn't change my curiosity. When scaling back to a skeleton crew for maintenance mode (which is where APB is now), one of the first things you get rid of is the community-facing employees and volunteers. They no longer serve an actual purpose, because the game is intentionally stagnated, so there's no longer any purpose to keeping a finger on the pulse of the community.
  12. I wonder if this bot is programmed to make responses.
  13. It costs basically nothing to keep a game online in maintenance mode. Meanwhile, the new players that keep joining will spend money on ARMAS, where everything is egregiously overpriced. It doesn't take a rocket scientist to see how what little skeleton crew is left at G1/LO will be continuing to turn a profit on this.
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