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Originally posted 24. November 2013 – 11:32 AM Written and managed by @Esther // Proof-reader, editing, support by @freq Review/Flashback: 1. What is the Clan Progression thread about? The Clan Progression thread moved from a single suggestion and idea regarding clan functionality, improvement and progression thread of mine, to a community driven thread with a lot of great suggestions coming from forum members across the whole world. Together, we achieved a huge list with important suggestions to revive and bring back the importance and necessity of clans for All Points Bulletin: Reloaded. 2. What’ve we achieved the past couple of years? This specific thread received more than 190 likes, more than 230 votes (remains to have all of 5 stars filled out), more than 80.000 views and more than 570 replies. This isn’t everything though. The Clan Progression thread raised up to the most liked, voted and replied (without counting one pinned post) content in the Suggestions & Ideas – Section. Also, the thread achieved to be the third most liked content on the GamersFirst Forum overall. 3. What’s the plan regarding clans with Little Orbit? The most important step is to show Little Orbit that the clan progression has been left out for a decade after they removed the leaderboards for clans and players which kept the clans relevant during RTW. GamersFirst pretty much ignored this thread even though I tried several times to get in touch with a red name. However – we didn’t give up and kept being active. 4. Gratitude Statement: I’m going to take the possibility and try to explain my emotions and gratitude here. I want to thank everyone who supported me, the team behind the thread, the clan progression thread, and the efforts to keep the thread alive, fresh with ideas and relevant. I highly and greatly appreciate all the welfare and commitment to help me out over those couple of years. I just can say it a thousand of times again, thank you very much everyone and I hope – together we’ll get clans back on track. I am optimistic that together we’ll prove Little Orbit that something must happen with Clans. Contents: Clan Management + Usability Improvement to Clans Clan Progression Leaderboard (Leagues) Clan Warfare Event ("Hit Squad") Clan Wars Games Of Chance (Gambling) GamersFirst / Reloaded Production's plan for 2014 Closing Remarks Special Thanks 1. Clan Management + Usability Improvement to Clans: 2. Clan Progression: 3. Leaderboard (Leagues): 4. Clan Warfare Event ("Hit Squad"): 5. Clan Wars: 6. Games Of Chance (Gambling): 7. GamersFirst / Reloaded Production's plan for 2014 were: 8. Closing Remarks: 9. Special Thanks (added your ideas, suggestions, improvements and more): I do greatly appreciate every small talk, gif, picture, feedback, suggestion, criticism and a +1 like. I want to be clear here, that I've spent several hours (yes hours) on editing and formatting this thread to get it ready and published for this forum. I really - really hope the APB: R community will enjoy and appreciate it as much as a few did on the old forum. Thank you. "As stated in number "8. Closing Remarks", I would love to see a small little change/update but an important improvement to the whole free to play community which makes it possible to choose and use the Clan-Title without having to buy and own premium in the near future. Clan Tag should be usable as free to play player." Updates: 27. 06. 2018: Rewrote and overhauled the complete thread. 27. 06. 2018: Proof-read and supported by freq.
Hello everyone it’s been a while since i’ve been thinking on new items,weapons and modification that the developpers could add to the game so we can have more options of strategy into opposed missions. Imagine being possible to flashbang enemies or “slice them into pieces” (lol) Melee weapons would be an awesome thing, for sure a lot of persons already had the same thaugts like me, lets try to get this seen. List of items: - Katana - Knifes - Flash grenades - Molotov - Gas grenades Would you like to see those items in the game ? Suggest some other items
Way back in the day when GamersFirst acquired APB and made it into APB Reloaded, myself and many others who were/are passionate about this game due to its unique gameplay experience, worked on a lot of feedback (some going above and beyond in terms of effort). Unfortunately almost all of that feedback was ignored and we realized G1 had seemingly no real interest in improving the game, only trying to wring as much $$$ out of it as possible. I'm hoping Little Orbit is different. Sure, LO has to make $$, I get that, but I hope they are committed to breathing life into APB in order to make it last. It will be beneficial to both the players and subsequently themselves in the long run. Here are is a list, mostly off the top of my head, of things that if fixed/changed, should greatly improve the overall quality of the game: <<< Additions >>> Ability to see secondary weapons / grenades on score screen, possibly without revealing mods Ability to put a resupply box (consumable) in the trunk of a vehicle and resupply from the trunk area (similar to the vehicle mod Mobile Supply Unit) Better friends list akin to modern games (friend request, account-wide adding, etc...) Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking (sort of how WoW's phasing system works) High res setting for primitives Loose ping restrictions -- Boot players out of the district if their ping exceeds 350 for x minutes maybe Make "non-meta" vehicles viable --> Give vehicles bonuses to certain mods (Han Veo = radar range, Ceresco = % bonus to the cargo expander, etc...) Mission-length replay (very similar to the replay systems of PUBG and Fortnite) Permissions system: Allow us to set permissions on our creations be they clothing or otherwise so other people can modify what they buy or obtain from other players Return our precious bullet tracer effect (with optional toggle inside the options menu!) Weapon/equipment loadouts with save slots (this might make some weapon switching unfairly quick? idk!) <<< Quality of Life >>> Ability to join a queue for full districts Account-wide storage (Sending legendaries or mods to other characters on the same account is tedious as hell) Account-wide currency ($$ & JT) Add a delay/invulnerability when switching to a stage that involves takeouts Allow players to attach multiple items to an in-game mail Better weapon sorting (Would love things to be alphabetical right now, but I'm sure the whole interface could use a revamp) Change how yellow mods work: Either make them unlimited (no cap) or when you hit the cap, stop receiving extras (mail spam) Consistency, consistency, consistency! One of my biggest gripes with the game since my first day back in 2011. Sometimes I have to aim behind people to 'hit' them, other times I can shoot where their actual player model is. Also this sort of ties in with inaccurate cross-hairs and client-side blood splats / hit-markers Dampen the sounds of people outside of your current mission slightly + have an option to 'mute' out of mission players (voip only) Different color 'tie' score screen (Green is currently shown for a win and a tie) Eliminate client-side hit markets / blood splatters and other things that can mislead players Ensure weapon reticles and such reflect a true accuracy Fix certain fence walls being unable to be shot through Fix certain map geometry to prevent seeing/shooting through Fix LOD on map geometry (certain walls, etc... disappear at strange ranges) Fix objectives (vehicles) in vehicle delivery missions from exploding in certain areas when you enter their vicinity -- Cant remember the mission name(s) but I run into this often in Financial around Fix progress on a point carrying over to another mission (Example: A break-in door objective that had progress on it but was never completed will have the same progress for whomever has their objective at the same door later on) Fix that one vehicle spawn in Waterfront that spawns vehicles facing the wall Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP. Fix vehicle spawn areas so that, no matter the size, two vehicles can always spawn side by side Gas Can 4 has had a loose vertex forever which results in it 'exploding' during animation/use Item jump/drop 'trick' -- This was fixed for heavy items years ago but not for medium items. In lieu of this 'feature' give a player carrying a medium / heavy item x% more HP (only while holding said item). Make out-of-mission vehicles have 0 collision aka 'ghost' for people inside the mission but ONLY WITHIN x RADIUS OF AN OBJECTIVE Make sprinting 'always on' by default (auto sprint) -- There is little to no reason to ever not sprint in APB Minimize 'cheap' hold areas and other supreme choke zones by adding more ways to reach certain areas (There was an excellent thread with pictures on the APB forums years and years ago about this) More control over our settings in-game to remove the need for tools like Advanced APB launcher, shader edits, etc... More meaningful gun statistics (in-game) instead of the obscure bars we have now News / updates 'panel' on the login / character select screen to keep non-forum goers in the loop Only allow ammo/weapon switching at proper locations (ammo vendors / contacts / deployed ammo). Right now players are able to change weapons and such at mail boxes and car spawners which feels silly Remove the 'rocket protection' -- When you aim over a car, even if you have clearance, your rockets will shoot off to the side to 'save' you (this also affects grenades) Remove the various district specific compat files from the official game. There is no need and it causes problems. Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind! Revamp the tattoo system as it is easy to delete layers unintentionally, the layers are sorted backwards, etc... <<< Revisit >>> Contact vehicle unlocks -- Why would a new player use anything other than their starter car (1 slot with mobile spawner) when it takes a long time to grind up a 1 slot car? Differences between both factions (restricted spawners, vehicle types) Equip times on certain weapons (I'm looking at you Silver Nano) Gun preset mods -- Most preset guns you buy have awful mods for the modern era of APB (HB3 SHAW / HB3 Alig / Any shotguns with reflex sight / etc...) Kevlar Marketplace 20% tax Out-of-bounds system -- This needs some tweaks (several rooftops can still be exploited by crouching) as well as perhaps some slack for people goofing around outside of missions P5 / N5 -- Getting these in a mission usually causes the person doing good to lose the objective and can be very annoying. Ram raiding (does anyone do this for $$ anymore?) Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers. Threat system (Though I'm not sure anything can be done to make things better given the # of people per district) TTK -- Some weapons, especially in CQC situations, can kill people before they can react and this seems a bit silly (Yukon is probably the worst offender) Tutorial district (or something similar) Two equipment slots are still locked Vehicle carry limit (Namely for the Vaquero and Mikro as they cant carry a heavy item without a special blue mod. This was done for ram raiding years ago, seem archaic now)