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Found 28 results

  1. tl;dr : The current ingame idle female animation is the male one. The correct animation is present in the current game, and is actively used in editors, the inspector, and on NPC's. This pose appeared in the E3 2009 reveal trailer for APB and was broken since day one. The current female idle animation ingame is the male's, despite characters specifically having female animations built for them. The real female animation is displayed in the editors and when you inspect a character. You can tell something's up when you repeatedly tap forward while walking - your shoulders go down, then back up when you stop, because idle and walk/run animations don't match. Holstering your guns in a missions district also shows this - your shoulders go down, where they expect to be, and then suddenly jump back up to align themselves with the male animation. Surprisingly though, it seems to be correctly used by most female contacts and pedestrians, as only player characters are affected. This animation was the one used on players in the E3 2009 reveal trailer. You can see it for yourself here, at the 1:46 mark : https://youtu.be/AMkBwHJaSkw?t=106 That tiny detail completely changes the stance and silhouette of characters - thus changing their general outlook from what appears in the editor. That animation differentiates male and female characters more visibly, and makes the world feel more polished and visually diverse. It really is a shame that it's been overlooked for so long. Surely if pedestrians/contacts and the inspector window correctly displays it, I can't imagine it would be hard to make it work as intended in the game world - hence why I'm bringing this issue to light. Here's some photo evidence of what I'm talking about : This is the "correct" animation, as seen in the editor, the inspector, on contacts & pedestrians (Though their arms rest lower). This is the current animation ingame. The legs are spread further, the shoulders & arms are bumped up, and the spine is bent rather than straight. The neck also looks shorter as a result. It's very obviously the male pose being applied on the female model. It completely changes the look and feel of female characters, instead giving them that current awkward, strangely buff appearance, while also misrepresenting what appears in the editor, since body proportions change with this aswell. It's a tiny detail, but it's a tiny detail that matters a lot if you make a game about customization and appearances. Finally, here's the tiny animation glitch proving that it wasn't intended to be like this. Standing still, with guns holstered, then walking forward clearly shows that the character's entire figure changes the second she moves. Again, this is because she's switching back and forth from the male animation (idle) to the female animation (walking/running). Holstering weapons shows the same mismatch for half a second. Shoulders go down, then back up again once the idle animation starts playing. This bug applies to every single female player character that exists in the game without exception. I'm also pretty sure that running & sprinting is the male's too, but I have no proof to support this.
  2. hello, there is a stupid exploit that many people are currently using it. the mission doesn't end, because they bugged for somehow the store mission here is a youtube video that i found on youtube:
  3. Hi, today i downloaded the game but i can't play it.I can log in and select my character but when i try to enter a district the game takes forever to load with the "connecting to district server..." message,then it shows " exiting current district..." and the "you have been disconnected from the World Server unexpectedly" error.
  4. So i spend 2 Days getting the pumpkings, and this happen. The game say '' The last pumpking is nowhere '' In both districts Financial and Waterfront but i dont get them all yet. Please help me file:///C:/Program Files (x86)/Steam/userdata/86436515/760/remote/113400/screenshots/20191024160909_1.jpg file:///C:/Program%20Files%20(x86)/Steam/userdata/86436515/760/remote/113400/screenshots/20191024161633_1.jpg file:///C:/Program%20Files%20(x86)/Steam/userdata/86436515/760/remote/113400/screenshots/20191024163815_1.jpg
  5. What the Title says Cant see Halloween archivements. And i want to know how much kills i need to finish it. Only see the Riot Archivements. https://ibb.co/wh8JLGP
  6. Hi, now the pumpinks counts on dynamic event district, but i still can't complete my role so i can't get my reward as well, how am i supposed to complete and get my rewards now? i'm 47/50 and in both districts there's no red pumpinks left to get
  7. My apb launcher does not want to open, I tried everything and did not solve, someone had and managed to solve this problem? Here's a little demo: https://youtu.be/vs7eEvxQEpE
  8. Since 2013 until about a year ago, the only game I played was APB. Every day. I love you APB. Anyway-- I recently started playing another PC game and so I now have a pair of T-16000M joysticks. I tried to play APB for the first time since the purchase of those joysticks and I find my camera spinning indefinitely. Even though Windows shows that there is no input from any button or axis, the camera spins. If I touch the the joystick or move the joystick, the camera responds by moving in the corresponding axis. example I really miss playing APB, I thought about coming back. Please fix this so I can return to the game I love. Thanks.
  9. Since quite a while I noticed that my character keeps moving when standing still. Sometimes its just a short moment and sometimes its quite long. During this "sliding" I have moving accuracy which is really bad when playing guns with bad movement accuracy like lmgs. Any ideas how to fix? https://streamable.com/2f3ei
  10. Londa

    Fight Club Pistol Kills

    Hello, in the fight club mission "get kills with secondary" Obeya fbw doesnt count kills, i had to use the obeya fbw 'sight zero' to count propely. Anyone noticed this too ?
  11. HerpDerpito

    Asylum

    Pls fix
  12. Hey i found this bug, I wanted to play with the tg8 and i saw the Yakuza skin don`t appears on this wepon. It only looks like the Prentiss Tiger skin
  13. dett2

    No known issues?

    Jump off a drifting car and it push you = desync , warping. easy reproduce. Mobile rader tower doesn't work frequently. (ofc car health is fine , even while driving beside enemy doesn't show up). sometimes get Invisible mission objects and teammates markers. Infinite loading , can't enter districts frequently. pick up comsumable gift weapon -> you can't change gun until you die. vandalism mission. If cops break them first , crims can't break them with guns. Only way is windows = Ram raid , camera = nade. don't ignore forum and please just know these problems.
  14. cyral

    ANTI CHEAT

    Needs to be REMOVED from the game RIGHT FREAKIN NOW...... My Character with the keyboard and mouse UNPLUGGED continues to move on his own and look skyward. he moves in a RIGHT CIRCLE pattern I NEVER had this problem until the update 2 days ago. With repeated LAUNCHER REPAIRS these actions are starting to stress me out.. the ANTI-CHEAT still keeps kicking me alot... But with PERSISTENT log in attempts I'm able to log in... Now do I have to go on the bandwagon just to get an LO appointed "individual" to even look at these problems and respond accordingly???? The Launcher is FUCKED...my character doesn't have keyboard or mouse commands and goes ballistic on his own...even EMPTYING clips of ammo BY HIS FREAKIN SELF.. WHAT GIVES????????? Merged. no worries...I just LOST a FREE Premium weekend on the update issue... I've already uninstalled and will install AFTER the bugs get worked out.. good luck getting the buggy shit 2 wor
  15. cyral

    Suicide Bug

    On Jericho we have a well known way for players to literally kill others without being N/P5 nor in missions... I call it the suicide bug.. When player 1 is driving a car player 2 rams his vehicle into either a tree or bldg the car explodes. Player 1 dies.. and it's recorded as a suicide... They do this 2 help their friends win missions, by mission blocking at it's best.
  16. Enemy nicknames are not displayed. This is the same problem that bothered everyone in previous events (epidemy, Slay Bells) @MattScott, Nicknames should always be displayed. Nicknames are displayed randomly: And sometimes, nicknames are displayed as they should (always): Do not say that you hear about this problem for the first time.
  17. Tekarukite1

    Error code 4

    Soo after the servers went up i wanted to try and play the game but i cant. Every time i tra to login it says: failed to login please check your ID or password if they are correct. soo i checked and they are. any help ?
  18. Client version: 1.19.7.805863 Summary: Consumables don't work properly Description: Character Consumables don't work properly, can only be destroyed by chatacter/vehicle collision Steps to reproduce: 1. Launch the game 2. Login to character 3. Join Any Dynamic Event 4. Deploy any consumable on the ground and shoot it/throw granades or rockets, whatever you want, will see nothing happen 5. Video Demostration https://www.youtube.com/watch?v=PK1AcUEoIQc How many times have you recreated this bug: 5/5 Results: Can't do any damage to consumables Expected results: Can damage and destroy consumables like in a normal district
  19. Skerza

    Xbox

    The comparing system they have on xbox for stats is kind of bugged. I know this was posted before but i just wanted it to be known again, when comparing with friends it only shows a certain character stats for example kills but for playtime its okay. Also the achievements are also bugged by focusing on one character and some are unobtainable even if you do the requirement
  20. Hello everyone. Idk if its only me , but when im playing im always always being kicked from the servers , and this message appears. I play with 97FPS and 56ms , and its the third time this happens to me Thanks for your attention.
  21. I can't log in into my account 1. I allowed it thru the firewall 2.rebooted my modem(my phone) 3. I restarted the game. one thing is I use Advanced APBLuncher and when I updated the game it downloaded Direct X and installed it and after that, the error code 9# started showing up. is it the server or me? I couldn't find anything about server nor game update. so I assumed it was me so, please help me. I will Repair the see if it works.
  22. The video explains it all. Send help Matt. Summary: Serverkill Description: Server killed the mission with 35 seconds left on the clock Steps to Reproduce: Not found yet. Results: Tied the mission Expected Results: Win the mission
  23. I recently got unbanned and I made roughly 100k today from missions and selling things... I log out and log back in: All gone I cannot do missions and try to make money back because you are still taking it Edit: I'm assuming it's only unbanned accounts but I've heard it's possibly affecting everyone
  24. Guest

    Sliding Character | Bug Report |

    Client version: 1.19.7.803441 Summary: Character keep sliding Description: If the game hit and go above 145.01 FPS your character will start to slide forward (when you move it a bit), i think this could be the issue, not sure Steps to reproduce: 1. Launch the game 2. Login to character 3. Join Any District 4. Can hit more than 144.9 fps Video Demostration: https://www.youtube.com/watch?v=Vjgh1NL-7i8 How many times have you recreated this bug: 100% Results: Character keep sliding Expected results: Nothing
  25. Way back in the day when GamersFirst acquired APB and made it into APB Reloaded, myself and many others who were/are passionate about this game due to its unique gameplay experience, worked on a lot of feedback (some going above and beyond in terms of effort). Unfortunately almost all of that feedback was ignored and we realized G1 had seemingly no real interest in improving the game, only trying to wring as much $$$ out of it as possible. I'm hoping Little Orbit is different. Sure, LO has to make $$, I get that, but I hope they are committed to breathing life into APB in order to make it last. It will be beneficial to both the players and subsequently themselves in the long run. Here are is a list, mostly off the top of my head, of things that if fixed/changed, should greatly improve the overall quality of the game: <<< Additions >>> Ability to see secondary weapons / grenades on score screen, possibly without revealing mods Ability to put a resupply box (consumable) in the trunk of a vehicle and resupply from the trunk area (similar to the vehicle mod Mobile Supply Unit) Better friends list akin to modern games (friend request, account-wide adding, etc...) Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking (sort of how WoW's phasing system works) High res setting for primitives Loose ping restrictions -- Boot players out of the district if their ping exceeds 350 for x minutes maybe Make "non-meta" vehicles viable --> Give vehicles bonuses to certain mods (Han Veo = radar range, Ceresco = % bonus to the cargo expander, etc...) Mission-length replay (very similar to the replay systems of PUBG and Fortnite) Permissions system: Allow us to set permissions on our creations be they clothing or otherwise so other people can modify what they buy or obtain from other players Return our precious bullet tracer effect (with optional toggle inside the options menu!) Weapon/equipment loadouts with save slots (this might make some weapon switching unfairly quick? idk!) <<< Quality of Life >>> Ability to join a queue for full districts Account-wide storage (Sending legendaries or mods to other characters on the same account is tedious as hell) Account-wide currency ($$ & JT) Add a delay/invulnerability when switching to a stage that involves takeouts Allow players to attach multiple items to an in-game mail Better weapon sorting (Would love things to be alphabetical right now, but I'm sure the whole interface could use a revamp) Change how yellow mods work: Either make them unlimited (no cap) or when you hit the cap, stop receiving extras (mail spam) Consistency, consistency, consistency! One of my biggest gripes with the game since my first day back in 2011. Sometimes I have to aim behind people to 'hit' them, other times I can shoot where their actual player model is. Also this sort of ties in with inaccurate cross-hairs and client-side blood splats / hit-markers Dampen the sounds of people outside of your current mission slightly + have an option to 'mute' out of mission players (voip only) Different color 'tie' score screen (Green is currently shown for a win and a tie) Eliminate client-side hit markets / blood splatters and other things that can mislead players Ensure weapon reticles and such reflect a true accuracy Fix certain fence walls being unable to be shot through Fix certain map geometry to prevent seeing/shooting through Fix LOD on map geometry (certain walls, etc... disappear at strange ranges) Fix objectives (vehicles) in vehicle delivery missions from exploding in certain areas when you enter their vicinity -- Cant remember the mission name(s) but I run into this often in Financial around Fix progress on a point carrying over to another mission (Example: A break-in door objective that had progress on it but was never completed will have the same progress for whomever has their objective at the same door later on) Fix that one vehicle spawn in Waterfront that spawns vehicles facing the wall Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP. Fix vehicle spawn areas so that, no matter the size, two vehicles can always spawn side by side Gas Can 4 has had a loose vertex forever which results in it 'exploding' during animation/use Item jump/drop 'trick' -- This was fixed for heavy items years ago but not for medium items. In lieu of this 'feature' give a player carrying a medium / heavy item x% more HP (only while holding said item). Make out-of-mission vehicles have 0 collision aka 'ghost' for people inside the mission but ONLY WITHIN x RADIUS OF AN OBJECTIVE Make sprinting 'always on' by default (auto sprint) -- There is little to no reason to ever not sprint in APB Minimize 'cheap' hold areas and other supreme choke zones by adding more ways to reach certain areas (There was an excellent thread with pictures on the APB forums years and years ago about this) More control over our settings in-game to remove the need for tools like Advanced APB launcher, shader edits, etc... More meaningful gun statistics (in-game) instead of the obscure bars we have now News / updates 'panel' on the login / character select screen to keep non-forum goers in the loop Only allow ammo/weapon switching at proper locations (ammo vendors / contacts / deployed ammo). Right now players are able to change weapons and such at mail boxes and car spawners which feels silly Remove the 'rocket protection' -- When you aim over a car, even if you have clearance, your rockets will shoot off to the side to 'save' you (this also affects grenades) Remove the various district specific compat files from the official game. There is no need and it causes problems. Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind! Revamp the tattoo system as it is easy to delete layers unintentionally, the layers are sorted backwards, etc... <<< Revisit >>> Contact vehicle unlocks -- Why would a new player use anything other than their starter car (1 slot with mobile spawner) when it takes a long time to grind up a 1 slot car? Differences between both factions (restricted spawners, vehicle types) Equip times on certain weapons (I'm looking at you Silver Nano) Gun preset mods -- Most preset guns you buy have awful mods for the modern era of APB (HB3 SHAW / HB3 Alig / Any shotguns with reflex sight / etc...) Kevlar Marketplace 20% tax Out-of-bounds system -- This needs some tweaks (several rooftops can still be exploited by crouching) as well as perhaps some slack for people goofing around outside of missions P5 / N5 -- Getting these in a mission usually causes the person doing good to lose the objective and can be very annoying. Ram raiding (does anyone do this for $$ anymore?) Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers. Threat system (Though I'm not sure anything can be done to make things better given the # of people per district) TTK -- Some weapons, especially in CQC situations, can kill people before they can react and this seems a bit silly (Yukon is probably the worst offender) Tutorial district (or something similar) Two equipment slots are still locked Vehicle carry limit (Namely for the Vaquero and Mikro as they cant carry a heavy item without a special blue mod. This was done for ram raiding years ago, seem archaic now)
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