Cutey Posted August 4, 2018 Posted August 4, 2018 A few suggestions: + add delay to switch back to pistol. or + reduce weapon damage with this mod. 3-Point Sling 3 shoud be ballanced. 3
Hexerin Posted August 4, 2018 Posted August 4, 2018 (edited) Honestly, it needs to be slightly reworked. Increase percentage on tier 1/2/3 from current 13%/26%/39% to new 20%/40%/60% Scale percentage down based on weapon's mobility stat (heavies like HVR or OSMAW get reduced effect) Have the percentage apply to switching away from the weapon as well. Consider how the sling works in reality to understand why. Due to the sling being extra equipment you have to carry, introduce the downside of reduced reserve ammo. 10/20/30% would probably work. Edited August 4, 2018 by Hexerin
Inquitoria Posted August 4, 2018 Posted August 4, 2018 Tagger doesn't have negatives either, don't see you complaining about that. 3
Deathshow99 Posted August 4, 2018 Posted August 4, 2018 The only complain about this is that people are furious about other people quick switching which is being nerfed in the next patch... The mods are good as they are now and shouldn't be touched. 2
Crunk Posted August 4, 2018 Posted August 4, 2018 negative- it's purple, and takes up a mod slot that could be filled with better mods, like tagger.
DouglasFalcon Posted August 4, 2018 Posted August 4, 2018 2 minutes ago, BlitzKitty said: negative- it's purple, and takes up a mod slot that could be filled with better mods, like tagger. If there are better purple mods then why should we nerf 3PS3? :Thinkong:
Crunk Posted August 4, 2018 Posted August 4, 2018 3 minutes ago, DouglasFalcon said: If there are better purple mods then why should we nerf 3PS3? :Thinkong: eeeeeeeeeexactly.
CookiePuss Posted August 4, 2018 Posted August 4, 2018 Huh, never heard people complain about purple mods before. 1
vsb Posted August 4, 2018 Posted August 4, 2018 2 hours ago, BlitzKitty said: negative- it's purple, and takes up a mod slot that could be filled with better mods, like tagger. tagger isn’t really worth much imo, it’s pointless in premade voip groups and pugs are pugs 2
Nite Posted August 4, 2018 Posted August 4, 2018 16 minutes ago, BXNNXD said: tagger isn’t really worth much imo, it’s pointless in premade voip groups and pugs are pugs I've had pug teammates do somewhat better against tagged/spotted enemies, probably a YMMV thing
LazyLizard Posted August 4, 2018 Posted August 4, 2018 Tagger is op in pugs because it points to people who's been tagged! /thread.
GhosT Posted August 4, 2018 Posted August 4, 2018 While we're unnecessarily nerfing mods, can we nerf IR first so it actually has a downside?
Cocoonutz Posted August 4, 2018 Posted August 4, 2018 Purple modifications having a downside would kinda suck because you have to put into account that you are already getting a downside both the Hunting Sight 3/Reflex Sight 3 and Improved Rifling 3/Cooling jacket 3 so having a third downside on the purple modification would in my opinion be too harsh on the weapon depending on what type of negative effect. for example like having reduced damage on a purple mod while running IR3 or especially CJ2/3 which increases your overall bloom would very much be "eww". (Cant think of any other negative effects sorry xD) I'm no expert on how modifications work and what would be the best but I do personally think that chucking a downside on 3pointsling or any purple modification in general would probably destroy a weapons functionality a little much and I would probably avoid using them overall.
Zolerox Posted August 5, 2018 Posted August 5, 2018 What the heck Presets can use double red mods why can't we? PLZ FIX and on the way make tagger reduce damage (ever used RFID rounds irl?)
vsb Posted August 5, 2018 Posted August 5, 2018 1 minute ago, Zolerox said: What the heck Presets can use double red mods why can't we? PLZ FIX and on the way make tagger reduce damage (ever used RFID rounds irl?) presets can double up on the colors because they aren’t exploitable mods that reduce damage immediately go to the bottom of the barrel in apb, you’d kill off what little use tagger already has
Davess Posted August 5, 2018 Posted August 5, 2018 On 8/4/2018 at 12:24 AM, Hexerin said: Honestly, it needs to be slightly reworked. Increase percentage on tier 1/2/3 from current 13%/26%/39% to new 20%/40%/60% Scale percentage down based on weapon's mobility stat (heavies like HVR or OSMAW get reduced effect) Have the percentage apply to switching away from the weapon as well. Consider how the sling works in reality to understand why. Due to the sling being extra equipment you have to carry, introduce the downside of reduced reserve ammo. 10/20/30% would probably work. this makes absolutely no sense, putting a 3ps or a safari sling on a rifle has absolutely no downsides ; in fact many slings have places for more ammo capacity
Zolerox Posted August 5, 2018 Posted August 5, 2018 6 hours ago, BXNNXD said: presets can double up on the colors because they aren’t exploitable mods that reduce damage immediately go to the bottom of the barrel in apb, you’d kill off what little use tagger already has More realistically. Make tagger reduce total ammo by 20% (i don't actually think tagger is op) It's a placebo knowing exactly where the enemy is makes you fight better.
CookiePuss Posted August 5, 2018 Posted August 5, 2018 Dear LO, Please for the love of all that is holy, ignore this thread. 1 2
Similarities Posted August 6, 2018 Posted August 6, 2018 12 hours ago, BXNNXD said: presets can double up on the colors because they aren’t exploitable mods that reduce damage immediately go to the bottom of the barrel in apb, you’d kill off what little use tagger already has wdym bro heavy barrel is EPIC and GOOD
Crunk Posted August 6, 2018 Posted August 6, 2018 I feel like people forget Mobility Sling is a purple mod, with the downside of increased equip time. so there are purple mods with downsides, just not Tagger/3PS
neophobia Posted August 6, 2018 Posted August 6, 2018 13 hours ago, Zolerox said: What the heck Presets can use double red mods why can't we? PLZ FIX and on the way make tagger reduce damage (ever used RFID rounds irl?) one weapon can and that is also rather old and currently retired so pls no (i guess you were kidding, still) 6 hours ago, Zolerox said: 13 hours ago, BXNNXD said: presets can double up on the colors because they aren’t exploitable mods that reduce damage immediately go to the bottom of the barrel in apb, you’d kill off what little use tagger already has More realistically. Make tagger reduce total ammo by 20% (i don't actually think tagger is op) It's a placebo knowing exactly where the enemy is makes you fight better. seems reasonable, would probably impact weapons like the TAS too greatly (and it doesn't benefit that much from tagger already) they could also do it more drastic - like 50% reserve reduction, 10% magazine and let it behave like spotter but that's very far off. (i know this is an unpopular opinion - and not my honest opinion, i think it's fine as it is but i guess mods should never be straight upgrades in this game.)
LilyV3 Posted August 6, 2018 Posted August 6, 2018 (edited) On 8/4/2018 at 10:08 AM, Inquitoria said: Tagger doesn't have negatives either, don't see you complaining about that. But tagger does not improve a guns performance, it just marks someone, which also might be a good information for the opponent knowing to be hit. Also, for tagger wyou may have to sacrifice a true performance improving mod, like TPS. On 8/4/2018 at 4:12 PM, GhosT said: While we're unnecessarily nerfing mods, can we nerf IR first so it actually has a downside? like upping bloom per shot so that the gun acts more sniperlike by having to fire with less ROF or get a penalty in accuracy. max bloom is hardly used at any gun you just tapfire, or shotties, and those wepaons who are used as spamfire weapons don't use IR. Edited August 6, 2018 by LilyV3
Kempington Posted August 6, 2018 Posted August 6, 2018 3PS3 is a bit of a weird one. The benefit it provides doesn't necessarily directly improve the weapons performance, but it does reduce the delay when you need to react to something quickly. In some smaller cases, it can result in quite ridiculous maneuvers. I had quite a think about this. What if 3ps3 gave the weapon a similar effect that replicates the HVR's equip accuracy? Benefit: You equip the weapon faster. Downside: Gun stays at "equip bloom" for longer. You can choose to shoot during this time, but the gun won't be as accurate as possible. Please note. "Equip bloom" would be an amount of bloom to the weapons minimum accuracy, not maximum. For example, it would bloom the guns accuracy to 40% of max. Obviously, the length of this effect would be prolonged dependent on which 3ps you use. As a random stab at the dark for values, the delay before the gun recovers accuracy from this equip bloom could be: 0.5s/0.8s/1.1s (again random example) What do you reckon? 1
K4SS Posted August 6, 2018 Posted August 6, 2018 this game's balance has got a lot bigger issues than 3ps3 having no downsides 1
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