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GhosT

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About GhosT

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  1. Shh, don't let jericho players hear that. They're gonna tear you apart.
  2. I don't know why people keep comparing them to regular grenades. The hammer doesn't explode on impact. The deep impact fires better conc grenades. The kickback pretty much fires pre-nerf yields. The best one is up to the user, the impact is godly when you hit that one shot, but the kickback has three and more spamable and thus easier for people who aren't precise with nades. The hammer is essentially just a weaker kickback with more ammo.
  3. It's a free to play game. It's a dying game with super low population. It is impossible to avoid cheaters. You gotta learn to deal with it I guess.
  4. ... what happened to posting news in social district? At least crosspost them, please. It's the most populated subforum and many people don't even look at any of the others. It has always been this way :(
  5. The first pay2win weapon... (or did they release the Scout before the CSG?) Yeah, I have deep memories of this absolute monster... was fun, but wasn't at the same time.
  6. Ray scaling ruined many shotguns and broke a few so hard they had to hit them with the nerf stick way too many times. No thanks.
  7. I really don't understand why you guys absolutely want to experiment with shotguns. Shotguns were the most balanced class in the game, except the shredder needing a tiny buff. Why can't we just revert them?
  8. Quite irrelevant in the N-TEC meta, they have no place other than the ALIG destroying/stopping vegases? vegasi? that people run away in.
  9. Afaik it's easier to load them all seperately using a bunch of text lines reading loading positions, scale and colors rather than having every single user uploading a shitload of data everytime they join a district.
  10. His old name is Neume, don't be too harsh on him.
  11. Always said that RIOT should've been regular action districts but with new riot-themed missions. Would've probably worked out a LOT better than the cheap attempt to hop on the battle royale hype train which wasn't actually hyped anymore at that time.
  12. Oh god, the god damn BEES. Don't remind me. Feels like I'm getting PTSD right now.
  13. Does the game even make textures out of symbols once displayed somewhere? Last time I used that I didn't get any of the player symbols around.
  14. y..wh... what? Every single thing you wrote is absolutely wrong.
  15. Yeah no, nothing about this is "super easy". Moving to UE4 would be even harder, since APB uses a heavily modified version of UE, it's way, way more than just copy paste. By the way, it's anything but easy to create new maps for games, especially for games like APB.
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