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  1. I'd hate a healthbar in APB. It was a bad change to APEX. All it did in APEX (thats excluding the initial and possible ongoing issue of it negating mirage's invisibility) was basically scream "APE THIS GUY HERE". If they didn't add it, people would still play aggressively but now it just feels worse when you missed a single bullet and he got away, or you know you really should charge because if you don't hes going to heal up from 2 bullets to down, at least before you could estimate via damage numbers and make a decision, but now it's laid out in a way encourages you to push and finish enemies quickly where before you may have been more passive about it. The game is about survival, but they once again made it about getting more kills instead after they upped red zone damage so people -won't- run straight into red zone for kills. In APB I can see it being a negative change, especially if you sniped someone, and your teamates spamming chat HIT HIM ALMOST DEAD SHOOT HIM NOW DAN!@#!@#!%$ like ugh.
  2. I think @VanilleKeks has a point, concerning NO real ramifications for using 3rd part tools. On one point, the solution would be to ban the offender to insure fair game play. APB has followed this Mantra for a some time.. Just like any other gaming company. The other argument is to segregate the offenders to match up with other offenders, assuming that all have reached the “Cheat Point” threshold. Citadel, may very well survive this approach, as their population’s high point, on any given day is around 350 players. Probably less time to wait for a “K” up mission to start. Jericho will have a problem, as their population on a good day is around 120. I hope Jericho's population decline is not because of players using 3rd party tools...... Smaller pool of players to create segregation pools based on “Cheat Points” A legit player, or even a segregated player will probably have to wait longer for a district match up in Jericho. Penalties: Penalties for using 3rd party tools to gain an advantage. A) Perma ban.. Lose character and Inventory. with a possible unban 2 or 3 years later. (the unban is not a guarantee) (Goal of the cheater is to test the efficacy of 3rd party tools, and to forward all ill-gotten gains to the primary account - Non-cheating account) (alt accounts are throw aways) Pros: Clean district for a very short window of time for competitive game play. (window of time has been around 3-10 days) Cons: Banned player starts new account with anon email of 20+ waiting to start up. (need to direct proceeds to Primary (non-cheating) account.) (money, weapons, etc) Report discrepancies to “Tool Maker” for updates. As Matt Scott has explained.. “Rinse & Repeat” B) Segregation: Players using 3rd party tools to gain advantage earn “Cheat Points” to create a segregation pool for match up. Might be effective depending on what server. Server with a larger player base might work. Question: If players using 3rd party tools to gain an advantage will only be segregated and not banned, or at the very least, lose some inventory, does that not “promote” the concept of…. “When in Rome”.. I mean, everyone could use 3rd party tools with no concerns of being banned. Would that not bring us back to competitive game play ? Albeit with the help of some 3rd party tools ? (this discussion should be interesting .. haha) C) Inventory Loss: Player achieves a certain threshold of “Cheat Points” Segregation and the following potential losses. Let’s use a Cheat Point score to 100. 1) 25-50 Segregation 2) 50-75 Segregation Loss of money & 2-3 inventory items (player receives email of Cheat Point notoriety) (they have 20+ email accounts, will they ever see the email ?) 3) 75-100 Segregation Loss of money & most of their inventory items Maintains a threshold of 75-100 for a period of time. Bank Wipe.. Also, let us keep track of who they are trading with. Co- Conspirators… or maybe the Primary account. Yeah, no punishment… I dunno, maybe we should all just jump in the pool.
  3. none of em can compete with ntec. They ruined the far long time back, they nerfed it adding bloom and less swing. Saying it was ruining cq or too op. The Far I'm talking about. Seems the nerfed the cobra about the same time. Of course it's bar chart stats are the same as as ntec but not so much in game. The Cobra was a favorite, supposedly having slightly more punch/damage with slightly less range. According to the bar chart. Misery was a good gun but its just too slow. Ah one day someone will buy the company that understands how guns work. What they do to the body when hit. The idea of being Fair, Gun fights aren't Fair, You want to win or survive and that means You want a bigger badder gun than the other guy.
  4. Ya, then they wonder why Mack calls conspiresy. Matt always shows up says some stuff, n disappears for months. You never see him in game. To witness what he has created. Too see the 'Scope' of the hacking and toxics. Since they took over, his demeanor and actions have consistently been favorable to hackers and toxics, and unfavorable to legit customers. I would venture to say that any revenue coming from said hackers and toxics, is Dirty money; as in money acquired thru dishonest means. There is a few that would have financial means and buy hax just to be able to Play and survive with the pool of hackers. That may in addition to the hax be able to afford armas items. The rest, the Career Hackers I don't see as honest working people. Since Matt desegregated the game has been ruined, and solely a hackers game. Every anti cheat has been determined as False Bans or Won't Work with engine. Contact was put in the Hacker Happy District where its all snipers. Anyone rolling up a new character already had too many levels and contacts in wf. And releasing thousands of hackers from the FF days based on false positive testing of the newest pos AC. So from my point of view, He let the hackers in to thwart progression of the few Legits. To make the grind longer. His story about the false positive test of eac and the claim that it false banned, is complete hog wash because the only people banned from NA were manual bans for behavior and 2 auto bans, one for a layering program in designer, and one legit for being legit and out of bounds. So All these vast boat loads of people come in I haven't seen since 2016 were not banned by EAC. So they let them in, when we already had loads of hax, and put in a contact to make people work thru hackers. Told us the GM's would be watching. They were around a couple hrs for two days. Then Mass Hackery and Chat Bashing goes on day in, day out. People troll flipping your car so ya can't play. Hard game to just walk away from but that's where I'm at.
  5. Ive had quite afew times where my Jericho has tanked more then my Pioneer since the car rework. Nitro is timed and all cars have it (if equipped but 99.99% of us equip it by default) so thats negated, fast cars still get to destination first so the slower team is automatically at a disadvantage. You can equip steel plating and there you go you have more speed then a pio and the armor. There are plenty of cars out there that can seat 4 and have more speed then the pio. Car armor dont mean much nowadays since not as many ppl run as there used to be. Biggest reason for car armor is halloween and even then the faster cars do alot better at surviving cause they can run fast and menuver better. If car surfing was a thing during the event like back when the event was at its prime ok pio. But thats not the case anymore. As for cargo space you dont put all you eggs in one basket. The mission where you have to pick up 50 objects isnt that common so storage space isnt a top priority. And even so a cargo van or pickup yields some good cargo space and speed. Armor is on the lower side but if you can hightail it before the other team can get their cars youve gotten the obj done. Speed is the #1 thing in a car and after that you can pick and choose what you want more. With this new car being buffed it now rivals the 4x4 and can seat 4. The only thing faster is the non 4x4 vegas so the pio while once a top choice isnt so high on the order anymore.
  6. Bronzes should be occluded on the radar that's not going to be a huge benefit but it'll give them slightly more survivability while keeping the game more interesting for silvers and golds. You could also reduce the negatives on character mods, like on Kevlar Implants reduce the downside for bronzes if their threat level goes up the stats return to normal.
  7. I did receive some lights a couple days ago, but the car isn't War worthy enough for WF. beings its a 'light weight'. The car is easy to flip or damage by troll. If you're gonna play apb you have to first survive the mission trolls just to get to the mission is a challenge. Without a reason to play missions, having and painting up the car is useless. they have zero player base outside of hackers to 'show the car off to' Not to mention the 100 dollar spawn fee. I been driving my old no slot pick up, cuz they wont make a real pick up a full sized truck. Only 5 levels left to fight hackers for. no reason or need for the car as I will quit as soon as that cop is maxed
  8. LO, you're sitting on easy money here. There are a good few car kits that are faction exclusive; The Bishadier Kissaki, V20 Pursuit Special, Packer Vengador, Charge Raptor, Espacio Bighorn, and the Pioneer Waragi (enfo) LAV are all ENFO exclusive, so as a crim I can't get them. Likewise as a crim I can get the Bishadier Mako Racing, V20 Nightrider, Packer Toreador, Charge Cheetah, Espacio Mammoth, And Pioneer Waragi (crim), but enforcers can't get these. Likewise there are a few clothing packs that have been labelled as cross faction, but aren't really. The heavy duty pack share some items (Denim Jacket, Military Jumper, Reinforced Combats, Tactical Boots), the there are still faction exclusive items within each factions variant; Enfos get Hammerhead Helmet, Machinegunner Vest Config, Nanofiber Vest. Crims get Sabertooth Helmet, Machinegunner Chest Rig Config, and Ceramic Plated Vest. Another example is the Guerra Libero/Guerra Vigilum sets - they share some items (Cargo Capri Shorts, Cropped Hooded Jacket, Slim Padded Jacket), but other items aren't shared, named the Spray Cans Leg Configs and Grenades Chest Rig Config (both crim only), and the Utility Pouches and Grenades Vest Config (both enfo only). There are some other different items in this pack but they can be obtained from other cross faction packs (Tactical Urban Warfare and Paramilitary). As a quick aside, on the cross-faction page on Armas there are the two Wargear bonus packs - I don't know if this is intentional, the criminal bonus pack has the stuff you get from the criminal Guerra Libero pack - so to say they're cross faction isn't really true. Same for the enfo equivalent. I don't know about other players but I would quite happily spend my money on some of these packs/items that right now I can't get. Sorry if this has been raised before, but I want some of this gear. I've put 10 odd years into my crim and don't fancy making an enfo just to access these kits, and essentially have to start again. Some of the vehicle kits would look really good with some crim and some enfo parts together, like the Waragis, the Raptor and Cheetah kits, and the Mammoth and Bighorn kits. LO please consider just doing away with the cross faction exclusivity and open all items up to everybody. You'd be pleasing a lot of players who want this gear they can't get, and probably making some easy money. Taint
  9. Introduction: APB: Reloaded, an intricately designed massively multiplayer online third-person shooter, stands as a testament to the evolving paradigms within the realm of digital gaming. Meticulously crafted by Reloaded Productions, this opus has captivated the gaming community for its sui generis amalgamation of frenetic action, expansive open-world dynamics, and the dialectic tension between criminal proclivities and the mantle of law enforcement. In this expository essay, we embark on a comprehensive exploration of APB: Reloaded, unraveling the nuances embedded within its multifaceted gameplay mechanics, visually resplendent aesthetics, narrative profundity, and the synergistic interplay between denizens of its persistent online milieu. Gameplay Mechanics: At the epicenter of APB: Reloaded's allure is an amalgam of avant-garde gameplay mechanics. Unfolding within the sprawling urban panorama of San Paro, players find themselves ensconced in a veritable crucible, where criminal machinations vie for ascendancy against the backdrop of law enforcement imperatives. The expansive open-world design, an apotheosis of player agency, foments a sense of autonomy seldom witnessed in the annals of online multiplayer sagas, as participants embroil themselves in the throes of dynamic skirmishes across the urban sprawl. Distinguishing itself is an unparalleled customization system, affording players the latitude to meticulously curate every facet of their avatars, armaments, and vehicular appendages. This apotheosis of personalization not only engenders a heightened sense of ownership but also augments the game's intrinsic replayability. The strategic divergence between roles, be it the mantle of an enforcer or the machinations of a criminal mastermind, injects a stratified profundity, engendering an ever-shifting power dynamic within the game's richly layered fabric. Visual Aesthetics: Graphically, APB: Reloaded stands as an opulent tapestry of visual splendor. The metropolis of San Paro is rendered with an assiduous attention to detail, from the chiaroscuro of gritty back alleys to the vertiginous majesty of towering skyscrapers. Character models and weapon designs, meticulously crafted, attain a verisimilitude that augments the immersive facet of the gaming experience. The diurnal oscillation and dynamic meteorological tapestry further contribute to a panoply of visual diversity, ensconcing players within a living, breathing virtual cosmos that metamorphoses with their chosen roles. The artful interplay of lighting effects, particularly conspicuous, imbues the atmosphere with a palpable tension, underscoring the perpetual struggle between the criminal underbelly and the vigilant enforcers. Narrative Profundity: Whilst APB: Reloaded is predominantly oriented toward gameplay, it does not eschew narrative depth entirely. The game introduces a semblance of diegetic narrative through dynamically curated missions and player-forged content. These missions, whether undertaken as a nefarious criminal mastermind or an arbiter of justice, coalesce into an overarching narrative tapestry that mirrors the ongoing socio-political struggle within the confines of San Paro. A cardinal feature is the player-driven narrative paradigm, wherein participants actively shape the evolving story through their actions and consequential decisions. This adaptive narrative architecture adds a stratum of unpredictability, fostering an innate sense of agency among players navigating the intricate tapestry of crime and justice. Symbiotic Player Interaction: APB: Reloaded's preeminence lies in its emphasis on symbiotic player interaction, catalyzed by the crucible of online multiplayer dynamics. The ethos of the game fosters a crucible wherein collaboration, competition, and emergent gameplay experiences burgeon. High-stakes shootouts, adrenaline-fueled car chases, and meticulously orchestrated heists demand a sophisticated interplay of strategic acumen and adaptability as players traverse the dynamic landscape crafted by their virtual counterparts. The symbiosis between adversarial forces—criminals and enforcers—necessitates sagacious thinking and a proclivity for adaptability, contributing to an ever-evolving ecosystem where player skill and cooperative synergy reign supreme. The game's matchmaking and social systems further elevate this communal facet, cultivating a community-driven experience that transcends the conventional confines of contemporary multiplayer opuses. Conclusion: APB: Reloaded ascends as an unequivocal magnum opus within the pantheon of online multiplayer gaming. Its avant-garde gameplay mechanics, visually opulent aesthetics, semblance of narrative profundity, and the symphony of symbiotic player interaction contribute to an immersive, multifaceted gaming experience that transcends the conventional boundaries of its genre. As a dynamic confluence of criminality and justice, APB: Reloaded stands as a paean to the evolving landscape of digital entertainment, proffering participants an immersive, ever-evolving crucible for their criminal machinations or valiant law enforcement endeavors.
  10. I'm sorry I don't mean to insult you, I don't know You. But how you are doing math or counting 300. The max is like 30, maybe 40 on the weekend nights when I no longer play that late. and of that 30 there are 2 bronze and bout 6 silvers, rest are golds with new names ya never seen before, talkin in chat like they god n been there for years n years, next day all the gold name will change but it be the same hoodlums just there to torture non hackers. So its not other players, its the same 30. Hackers are just women who haven't gotten the nursing license yet, they legally can't work in a hospital and annoy and stab defenseless people, so they buy hax and torment the patients while they're at home. So they can't have any fun in life while they aren't at a hospital to stab n take coffee from n then fire off 2-300 questions at the patient that the nurse and fake half doctors should already know. I got news for ya, The Devil isn't a Man, its a Woman, a Nurse. I want this woman arrested for 415-I Thats disturbing the peace /Inciting a Riot or violent reaction in a person or group of persons via verbal insult or signs. This is a californa state law, n I want that witch to do Time. I aint mad at the trainie with the 10 inch long 5 mm needle that needed a sound scope to find veins. in n out with this long ice pick whilst the devil nurse asks stupid questions to someone she knows has adhd, and was robbed of his coffee, water any liquid to wet and use your voice box. so she knew every answer hurt my throat. The only reason I'm not suing that dungeon hospital is I won't live long enough to see justice on that nurse. But the one with the dagger needle in n out starts it at the wrist goes all the way to the elbow just under the skin. n just for a blood sample and maybe an iv if i need one, cuz they used gas to put me down. I aint that mad at her, she was kind and ya know some people make mistakes, it was her first time using this scope with a needle, she was nervous and by her cloths i could tell she was a trainie not a full nurse, n then they decide to abort the big needle, n they pull it out, and a dude nurse came, used a regular sized needle n poked it right in. So the pain of that needle was just physical, not mental. That witch with the questions was mentally tormenting me specifically to get me give up n leave the hospital so they could keep the insurance money but not do anything. So a Thief and a attempt to fraud me and she was kin to the Devil. Now I got the hershey squirts n peanuts n I know they put them in me cuz i aint ate nothing. So they tried to kill me, they put tylonol pills in my stomach, knowing it would race my heart out, they tried to kill me. HOw ya gonna explain these tylonol peanuts when i aint ate nothing. So the Devil lost this round, I survived their attempt to kill me, but only cuz god saved me only to keep alive longer so they could all watch me get tortured by another nurse later on. Sociopathic Demons and their gold daughter spawn. Imma come in there n run u fake doctor womans over (in-game) Thats right, thats how its twisted now. Hackers are actually female demons, n one with dark hair and a pony tail an No hair net, with her pointy nose. Ya know it was an operating room, where th fk is your hair net.
  11. VIP missions are a great concept, but only work for certain mission sizes and balanced teams. Those are rarely met. 2v2 VIPs suck, even if the players are evenly matched, because half of the VIP team is marked, and they can only die 7(?) times. And getting 23 kills on the non-VIP team is absurd in that time, so the best chance is to hole up in some camp spot and wait out the long mission timer, and the camp spot only lasts until the grenade/rocket spam starts. It's honestly in the best interest of the attacking team to just throw themselves at the VIP with little care of survival, because they'd be hard pressed to run out of lives before the mission ends. Go the opposite direction to massive 4+v4+ VIP missions, and now the VIP defenders can just go crazy, their deaths won't hurt the mission, and they just need to run up the kill count. I feel the best solution that isn't just disabling VIP missions is to even the playing field and give both sides VIPs and death limits for the non-VIPs.
  12. For APB to survive, LO needs to wage an all out war againts cheaters. If they don't, the game will fall. Good matchmaking does not mean much when you get repeatedly curbstomped into quitting. I do hope that the new matchmaking takes into account stuff like accuracy, precision and other factors. So if a player is deemed "too good" he will be matched againts others who are "too good" These players who are god tier will be closed off into their own little matchmaking pool, away from the majority playerbase. I don't see any other way.
  13. clones never happy, although the game is hard to play without min 1 maint the day on week end. clones adept in the way pop is low, none rly play, starts a longterm craft on saturday and thats it, until monday as always the smartest survive. and its 100% about time, so i dont stare thr screen for nth, prolly gets dmged with understanding, Cloey
  14. So basically not a single new thing? No unique backpack, no unique clothes, not a single new item. Just refurbish of all old stuff. Such buffed cisco is still gonna be crap compared to vegas 4x4 which can ram it into building and blow it up, while driver of vegas survives the impact. That one year we got unique clothing fishnets for xmas...the good years when it was actually worth it to enter apb. Instead of buffing weapons which are useless and always were useless and will be useless now after this buff, you should nerf .45 pistol which is destroying your game in front of your very eyes. Put at least 1 more bullet to kill or change ttk.
  15. Short anser: Yeah DO IT ... but I bet it will change NothinG, despite agree the game and a lot of weapons are bad balanced. the game is around CA3 but at least for this Christmas you'll be happy with this present... Longer one: joke aside, Just give up with KV3 and I bet just buffing also until %HP will be useless and I double bet no devs will smash their heads on how balancing it, being just little tanky and a lot of more slow with the same firepower/TTk and bloom/ precision of everybody doesnt worth the candle, being fast has always been solid because you've the best potential survival skill of any game: Choosing your fights and the option of retreat for then give your peace ... on your bitter ones.
  16. Ditto here. I fear the server hamster didn't survive last nights maintenance - may his furry soul rest in peace.
  17. There are already good questions on the comments before than me, so I want to suggest something else. Could there be a map where players are not against each other or a new mod where both enforcers and crims fight together maybe. Something PvE but also rewardful. Could be a mod that everyone is trying to survive, there can be many other scenarios. I have been playing fight clubs only and I would love to play such map/mod Just for having fun. It's like playing aram and fun mode games instead of rankeds in League of Legends for example.
  18. the most fun in apb was when you got p5/n5 just as you finished the mission, and then you can go straight to the enemy contact and try to farm as many ppl you can before dying. or camp rooftops, or drive around trying to survive. so yeah i understand that 100%. p5/n5 is one of the unique features of the game, that makes it more than just team vs team and actually makes the district feel alive.
  19. I liked the bounty feature when the final mission rewards were linked to your notoriety. Surviving with a bounty meant extra money and standing. G1 removed that feature, so it ended up being an annoyance with no rewards. Even then, I wouldn't have had an issue with it if enforcers and criminals levels increased at the same rate, and if it started at 3 or 4 star each mission instead of rolling over from previous missions.
  20. not for competition, but i managed to kill 4 survivers with osmaw right after that :DDD sry brothers and sister, its such a betrayal... (i blured curse words)
  21. sreenshot tells everything, but its a very cool story i was riding with my friend trying to survive, last of people against pumpkin horde (full district) they managed to destroy our car, my friend died, it was horrible, but i took another car and escaped, but not for long 1 minute remains, im last surviver of all, my car destroyed, and around of 5-10 people right behind me, im running 30 seconds remain, i climbed on the roof (left on screenshot) and trying to shot back, but its useless 15 seconds remain, grenades grenades and grenades on my head, some of pumpkins right behind me 5 seconds remain, i have a shield for one side, and wall from another, but a very low hp, and pumpkins are running... 4... 3... 2... 1... 0... and i survived barely, maybe 10% HP. it was soooo cool, its almost impossible to survive without glitches when a district is full, but i managed) very cool event, 10/10 of killed friends by pumpkin horde
  22. Did you get banned and had to create another account? I won't say there aren't cheaters. There's some on Twitch that LO intentionally ignore, like the one who used to be named after a zombie survival game, or the one who's in game name is a spin off of Mr Beast's video intro. But, big but, the way threat is calculated causes players with a massive skill gap to be matched together frequently. Low to high gold is like brand new player to expert veteran. Mid bronze to mid silver is completely random. It comes down to what score bonuses the mission applies rather than skill. Green is harder to get than bronze, due to the anti dethreat mechanic that prevents threat from changing if your score is too low. There's also a massive difference in network performance between players, which can make some look like they're cheating. Some have perfect hitreg despite having 300ms living in Australia, while others with less than 20ms get no hitreg because their packets are being dropped somewhere inside LO's network. Generally I can 2 pump shotguns on EU with 90-300ms varying latency, but on US East it takes 3+ shots. On US West I'm better off trying to throw my car at them.
  23. The season of ghouls brought us a breath of fresh scare! And you all have been a patient lot, so we've decided to finally keep our part of the deal and once again welcome you to the APB Halloween event. From the 25th of October to the 8th of November, all San Paro residents are invited to use their street war knowledge against the ghastly calamity in known and loved seasonal challenges! Choose "Headless Horseman" or "Pumpkin Pickin'" events, or do both for a chance to bank a sweet amount of Joker Tickets and one or more unique seasonal titles. Completing the following objectives will award you with 500 Joker Tickets and one of the seasonal titles (per objective): Become a Headless Horseman by raiding special Halloween districts for pumpkins in the "Headless Horseman" event. You may lose your head over it, but 500 Joker Tickets and the "A Scythe to Behold" title are well worth it! Keep coming back for more, and we will notice! If you play 25 or more games during the event, we will acknowledge your persistence and give you your well-earned 500 Joker Tickets and the title of "Bullet Fiend". Pumpkin heads are back in season! They’re not only gourd looking but also send a strong message... mainly that you have squashed some poor souls along the way. And if you’re counting 25 and over, we have no choice but to award your efforts with 500 Joker Tickets and title you "Hollow". If you're one of the lucky ones who avoided being Jack-o'-Lantern-ized that one wonderful night in October, then you have something to be proud of! Slay 100 vengeful spirits, and we will send you home with 500 Joker Tickets, the "Reaper's Friend" title, and something to tell your future grandkids about. Or maybe you're just happy to be a one-hit horror lead role. Survive Headless Horseman havoc without being converted to the Pumpkin Head, and you'll get yourself some well-deserved respect, 500 Joker Tickets, and the "Trick or Trigger" title! Oh! And remember to visit our two good seasonal friends along the way. Contacts Trick and Treat are back to visit Halloween Waterfront for a limited time. Level them up to access their unique stash of seasonal items only available for the event. So there you have it, and we hope you have one hallow-a-time! ...Just watch your back Still here? Well, we may have one more thing for you. If you like to share screenshots of in-game actions, why not do so and potentially earn a valuable reward? For the duration of the Halloween 2023 in-game event, we will also hold a G1 Forum and Social Media competition for the three best Halloween 2023 event screenshots! Keep an eye for a specialized contest thread around here for more information, rules and a place to submit your best Halloween 2023 APB moments. 1st prize - 2000 G1C 2nd prize - 1500 G1C 3rd prize - 1000 G1C
  24. Thers tens of thousands downloaded the console versions and hundreds spend money on this game(this numbers can be even more)so people have the right to play it or come back to it.Is G1 fault with their decision back in the day to make also consoles besides the PC engine upgrade when they knew dat the code base is a mess and this is complicated game to deal with.Now we have sht-the engine was cancel by the new "experts" we have and the consoles r dead.But back in 2013 they was like "hey we survive the gta5 express train and we goin big now too" fkn idiots..dat decision actually killed the game and i told dem back there(to focus just on PC)
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