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Yapopal
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Why Matt Scott support cheaters?
Yapopal replied to PonuryZniwiarz's topic in Social District (General Discussion)
Matt is the last person you should trust. He has discredited himself many times. This anti-cheat story has been going on for many years. Every time we hear what a wonderful anti-cheat we're going to have, and then all these words go down the drain. Developers have been standing still for many years, wasting resources nowhere. They are negotiating with the developers of anti-cheats to introduce a free version of anti-cheats into the game. The free anti-cheat begins to create a orgy. Matt bangs his head on the handle of the rake again. I believe that the problem of fraud can be solved by refining matchmaking. Include in the calculation the number of murders, deaths, and the time spent on it. It is also worth considering the possibility of abandoning the mission before it begins, with the introduction of fines. Most players can figure out who is in front of them. You don't need an anti-cheat for this. There will always be cheats, and their development will not stop. Little Orbits DOESN'T have the resources to keep up with them. -
Why all this crap and masterly calculations of characteristics? The problem is not the characteristics of the gun. The problem is with the game. The game does not adequately provide information to the attacked player. Changing the size of the magazine or the power of the bullets will not lead to anything. The players will take the hands of the FBI or Frog. And everything will continue further. New topics about the FBI nerf or Frog will appear on the forum. The gun is not the problem. The problem is the fools who decided that this game (which was originally created as an RPG) would make a COMPETITIVE FUCKING SHOOTER! I just can't track the movements of the player using this gun. He moves from side to side almost teleporting, without inertia. I hear 1, 2, maximum 3 shots before I die. Never 5 shots. It 's annoying . The players using this gun are very skilled, there is no doubt. But it doesn't have to be that way. The character shouldn't move like that, it looks like a scam, speed hack, teleporter, whatever you want to call it. This game will become a competitive shooter when it can provide equal conditions for all players. She is very far from that.
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My concern is that the administration doesn't pay attention to this for too long. It was the same a year ago with the anti-cheat. There is also a situation with obvious problems related to third-party configurations and high FPS. LO does not see the problem where it clearly exists and does not hear the community.
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04/10 EMERGENCY MAINTENANCE
Yapopal replied to MageLO's topic in Social District (General Discussion)
Confessions of a burnt patootie. Stop taking this game seriously. Take an example from the developers. -
AP 45 is an indicator of the current state of the game. The problem here is not the characteristics of the weapon. The problem is how information from the shooter is transmitted to the server and then transmitted to the victim. My usual fight against a player with this gun ends in failure. I will definitely freeze the game. The enemy necessarily teleports to the left and then to the right, without giving a chance to aim. Very often, I don't get any information at all about being shot at. The character loses most of his health before the first shot is fired. Please note that I have no problems with ping. The game outputs 120 frames per second. But I don't use any tricks or modifications of the client. My experience of playing on an American server was also more successful. Because my American opponents reacted with a delay to what was happening. Based on my observations, I concluded that the problem was not with the gun. The problem is in the game itself, which is not working properly, and in the administration, which is dealing with the next change of unnecessary anti-cheat. I am sure that most of the complaints about cheaters are related to the inadequate operation of the game and the unwillingness of the administration to do something about it.
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04/04 MAINTENANCE ANNOUNCEMENT
Yapopal replied to MageLO's topic in Social District (General Discussion)
Please remove the possibility of calling for help if there is less than a minute left on the timer. -
So when do we revive APB?
Yapopal replied to VanilleKeks's topic in Social District (General Discussion)
I once owned a Toyota Lite ace minibus with rear-wheel drive. He skidded on any surface. For example, he could slip on wet grass for no reason. This game reminds me of him. The developers are working hard, delving into the task. But it always turns out to be a minibus that is stalling. -
03/28 MAINTENANCE ANNOUNCEMENT
Yapopal replied to MageLO's topic in Social District (General Discussion)
If it takes a long time to launch a new matchmaking service, please reconfigure the old matchmaking service. The situation is just terrible! -
03/27 EMERGENCY MAINTENANCE
Yapopal replied to MageLO's topic in Social District (General Discussion)
Recently you had to return the old system of selection of players. Playing now, we can objectively conclude that inter-district matchmaking is much better than the old system of selection of players. Thanks to the new system of selection of players, the population of the server began to grow, missions became more interesting. A huge minus is the loading between missions, which worsens the performance of the game. I hope that by the next major patch we will be able to return to the new matchmaking. Thank you. -
OSMAW s the only protection against "players" with a modified client and AP 45. I wonder why developers indulge such players. Some people call them "veterans." As far as I'm concerned, they're just crooks, crooks with experience. Crooks exploiting the vulnerabilities of the game and the rules. Why is this considered the norm? This is not normal.
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Thanks for the reply. I like this weapon because of the idea it contains. This cannon is useless due to its performance flaws. Like all other shotguns, it is very limited in use. Even at short range, the use of shotguns is unjustified. The mechanics of shooting shotguns are too complicated, the damage is unpredictable, the particle effects are not optimized and unnecessarily strain the system. Guns like the OCA are much more profitable to use in an enclosed space than any shotgun. A shotgun lacks an advantage where it should be at short range. In my opinion, the SG 21 shotgun should kill with one shot at a distance of 5-10 meters, this really justifies its use.
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Back in the Streets AMA with Matt
Yapopal replied to MageLO's topic in Social District (General Discussion)
Unfortunately, it's difficult for me. -
Back in the Streets AMA with Matt
Yapopal replied to MageLO's topic in Social District (General Discussion)
Please tell us briefly what Matt was talking about. -
Back in the Streets AMA with Matt
Yapopal replied to MageLO's topic in Social District (General Discussion)
A very relevant question... When will shotguns become more dangerous than a rubber banana? There is a whole type of weapon dead in your COMPETITIVE game. I believe that the old NFAS specifications were competitive. This weapon ruled where it should rule, and lost where it was needed. Limited fans of a limited style of playing with a machine gun and a pistol are to blame for this. They are also to blame for the nerf impact grenades. A smart person will die once from NFAS or shock grenades, then they will draw conclusions and change the style of the game. A fool will run to scribble complaints and insult players in a game chat. Tell me Matt, why do you listen to fools? -
Back in the Streets AMA with Matt
Yapopal replied to MageLO's topic in Social District (General Discussion)
I envy you. You must be playing a different game. In my game, TTK is determined by the presence or absence of delays and lags. In my game, a character dies from two pistol shots. In my game, it is not clear whether the bullets hit the character or not. Competitive play should have equal conditions, but APB cannot provide them. Everything you are talking about is relevant for a bunch of gold players.