-
Content Count
354 -
Joined
-
Last visited
Everything posted by Yapopal
-
The AP 45 is balanced for playing without lags and delays. An unmodified copy of the game is not capable of stable operation. Removal from the server also plays a role. Using this gun provokes the player to enter the gray area. The AP 45 needs a nerf, at least until the developers solve the problem of lags and delays (that is, never).
-
Илюха забей болт. Этим очень глубоко уважаемым сеньорам абсолютно параллельно.
-
There is always a pool of free players. One player or ten - it doesn't matter. Escalation, cancellation of district threats, reduction of the maximum number of players in the district - all these are negative factors that reduce the pool of free players. The first factor, escalation, has been added to the game to balance missions. But in fact, escalation has the opposite effect. She randomly changes the balance of power and does not strive for balance. There is also a high chance of a complete breakdown of the mission. The second factor is the cancellation of district threats. The cancellation occurred due to the outflow of population on the American server. The administration did not bother and canceled the threat on all servers. The result was a decrease in the population of the European north, which led to an even greater collapse. It was a wrong move. It was worth changing the deterrent factor - the multiplier of experience points. The multiplier of experience points and currency should be much smaller. That is, a conditional gold player in the bronze district cannot earn anything because of the experience point multiplier equal to 0.1. It is also necessary to change the player's search system. Upon receiving five stars, the player is hunted for a certain period of time, the death of the player does not cancel the hunt. And the third factor is the decrease in the maximum number of players in the district. This decision was made due to the heavy load on the servers or the game. The result is lags, stuttering. I do not know what exactly lies at the root of the problem. But perhaps optimization will be the solution. For example, canceling the download of prints of clothes of third-party characters. Blocking part of the traffic packets responsible for the shots (you don't care who shoots at whom not in your mission?) If something does not work correctly, it must be destroyed, turned off, redone from scratch. I'm annoyed by such a dumb approach to things. If you have a system that does not work well, you need to understand why this is happening. To do this, you need to make small adjustments to the system and draw conclusions from the results obtained. Based on the findings, make new adjustments until the desired operating mode is obtained. If changing the system becomes unprofitable, then only then it needs to be deleted and a new system built. For example, the fundamental problem of the game is the imbalance of the opponents. The imbalance is caused by a low pool of available players who match each other in terms of playing skills. The quality of the player pool depends on the presence or absence of district threats. District threats are a great system, but it didn't work like shit! And it didn't work because of the crappy setup! At the heart of this system is the deterrence factor - the multiplier of experience points and currency. That is, the efficiency of the system depends on the change of this multiplier. Just a few numbers in the code. What is the administration doing? The administration ignores the system settings, simply turns it off. Without offering any alternatives, it disables one of the main game systems affecting its quality. The inter-district selection of rivals is wet dreams. With a reasonable approach, this system should have been ready before shutting down the old system. Its production required too many resources... why am I writing all this? I want to explain to the administration why they fail so often. And I want to explain why this is happening.
-
To eliminate the problem of unbalanced missions, it is necessary to speed up player rotation and increase the pool of available players. Escalation reduces the pool of available players and causes a problem with a long search for tasks. A disorderly escalation challenge breaks the mission. Escalation is not able to balance the mission. Escalation brings practically no benefit, but causes major problems. It gets to the point that the game becomes simply unplayable. It is impossible to ignore and delay the decision. Escalation is not viable and only causes harm.
-
Low TTK is one of the reasons for the population decline. This would have a right to exist if this game had a lot of local servers with low latency. It was much, much more comfortable to play on the Russian server. In most cases, I fail just because of connection delays and low TTK. It comes to the point of absurdity when a character dies after two gun shots.
-
I am glad to see developers working on such things. It is a pity that this has not been done before. Please don't slow down, the game needs it badly. Please make shotguns really dangerous. I'm talking about bringing back the old characteristics of the NFAS shotgun. He was competitive and dangerous at short distances. But thanks to the whining of players who prefer a flat playing style and do not recognize anything but meta, this shotgun has become shit. It is also worth increasing the damage of shotguns to critical at short distances (up to 5-7 meters). Pioneer N50 A - increase the ground clearance. Vegas G20 - reduce its ability to ram or reduce its mass. At the moment, it's a crazy iron on wheels. Balkan Varzuga Rally - make it all-wheel drive, reduce weight, lower the center of mass lower, increase power, reduce traction. Make a crazy stool out of it, with a crappy grip on the road, constantly drifting even in a straight line. It's going to be a real Rally. Redesign the Mirage rims.
-
Are there any plans to repair graphics settings, as well as a clear 1000% ban on editing client files? By allowing such manipulations, you expose yourself with a bare patootie. For the tenth time I will write about the hatred of AP 45. It just shouldn't exist in a game with such shitty lags and delays. His TTK is much lower than stated. This gun could exist in a smoother game with less response delay. Third-party graphics customization tools solve the problem. But to see the graphics so poor is the lot of cyber athletes.
-
Are there any plans to repair the collection car? Will the OPGL grenade collision be fixed? Are there plans to improve the performance of shotguns when shooting at VERY close range? Shotguns are useless and do not provide any advantages at a distance of more than 15 meters. Why doesn't it work backwards? A shotgun has no chance against any cannon at a distance of 50 meters, but any cannon (almost any) easily competes with a shotgun at short range. It doesn't seem right to me. Please correct the particle effect on the bullet marks of the shotgun. This particle effect creates a large load on the graphics card, which leads to a decrease in frame rate. It is necessary to reduce the resolution of the texture, as well as reduce the number of particles. The problem manifests itself when firing an automatic shotgun with a high rate of fire, when one effect is superimposed on another.
-
The main goal of the game is to have fun. This game is less and less capable of that. The player does not set himself the task of finding out who is cheating and who is not. The search for evidence is the work of an anti-cheat. I just played against two players from the Turkish Monsters clan. I cannot say anything because I am not competent in this matter. But I definitely don't want to cross paths with them in the future. Many gold players have a number of similar features. They have no server and client latency at all. The character moves chaotically, movements occur in jerks, this can be called a teleport. They lack the very concept of sight reduction. My character dies after two shots from the AP 45, and then I hear the rest of the shots. I would like to emphasize that such situations happen only with gold players. The characters of the silver players are moving normally, the sight is reduced for a while. They react normally, with a delay, to contact and shots. And all this shit happens on one mission. Tell me why the fuck should I keep fighting in these situations? I can spend one or two hours a day playing. I want normal shootouts with normal players. That's why I insist on adding the above functions to the game. I don't think adding these will fix the situation. It's just a compromise between the capabilities of the current administration and the desire of NORMAL players to play. Pay attention to the size of the population. It's going down again. The normal interested players came, looked at this shit and took off. The reason for this is the complete disregard of problems, the tacit support of the players of the gray zone, which most of the gold ones are.
-
Exiting the game is necessary in order to exit the game. Logical isn't it? The player does not receive a penalty using this function.
-
Do you often encounter similar situations now? Every innovation must have its “BUT” (Little Orbit often neglects this). I suggest unlocking the mission exit button BUT I also suggest adding an equivalent penalty for this. If my proposal causes the problems you mentioned. It is worth raising the fine amount.
-
I don't quite understand what you mean.
-
There is nothing worse than a cheater on the enemy team, and a leader - a stubborn sheep who does not want to kick and encourages you to continue the useless match.
-
This is a good strategy. But it has disadvantages. The first disadvantage is the decrease in the number of free players in the district. The second disadvantage is that players lose time and interest. I have long been proposing to unlock the exit button from the mission, with the deprivation of experience points and game currency. It is also worth expanding the capabilities of the blacklist. Make matches with blacklisted players impossible for several hours after being added to the list. It is also worth redoing the system of assigning the fifth threat level. This system does not affect the game at all right now. I think it should be used for players whose level of play is much higher than the bulk of the server's population. If the player receives the fifth threat level, then he becomes the target of the entire area for a few minutes. This will allow you to balance the matches, as players who have not merged the threat will be distracted by defense. These innovations will lead to a reduction in toxicity. All groups of players will have a choice. The number of available players will increase, which will increase the chances of getting a balanced match. The escalation system requires a little refinement - the vote of the whole team. All the innovations mentioned above do not require much time and money. But they will seriously change the game for the better.
-
Player Decline Incoming
Yapopal replied to Some Dude From APB's topic in Social District (General Discussion)
They don't give a shit about your opinion. They're listening to a bunch of cybercotlets discussing how many bullets a god like AP 45 should fire per second. They don't give a shit about the problem of ultra-short kill time in a game running on two servers around the world. They can't understand that a normal player won't stay in a game where ALL the changes come down to getting an advantage for veterans. They do not seek to balance different types of weapons among themselves. Instead, they close the anal circle around the OBIR and give him a buff. It's so fucking important! The management's policy is to keep the game running for nostalgia. This game ceased to be commercial after an unsuccessful engine update. The latest update is indeed the latest. Say thank you for being able to play this game in 2024. -
Calling escalation in most cases is simply a whim of the leader, not a necessity. The decision to call an escalation must be made by a vote of the entire team.
-
Your arguments are logical and reasonable. The main advantage of trucks is not used. These vehicles must gain speed quickly in order to quickly evacuate the cargo. Vegas 4v4 does a much better job of this at the moment, it's horribly unbalanced.
-
Sigh. How wonderful it would be if new functions appeared in the game that would allow you to leave the mission and block the possibility of fights with dirty players... Years will pass, the game will sink into oblivion, but the developers will never realize that the main consumer of their product is the average silver rank player. But they stubbornly continue to listen to a bunch of cybercutlets arguing about how many shots per second their favorite broken rifle should fire... Your game belongs to a bunch of golden cybercutlets, over the years they have created ideal conditions of existence for themselves. And all this happens because the developers continue to listen to them and take their problems seriously.
-
Shooting from this pistol results in freezes. To avoid this, you need a graphics config. The player character using the graphics config moves unpredictably. He can suddenly change direction or teleport to a place where he shouldn't be. This makes it difficult to aim at him. It is also worth considering server lags. In most cases, I hear the shots of this fucking pistol after I die... AP 45 is a weapon for gray zone players or cheaters. A normal player who wants a fair game will not use this crap. Crappy optimization simply won't allow you to play normally with this pistol. The very fact that this topic was created on the forum indicates that there is a problem. This problem can be solved by prohibiting any editing of game files and the use of mice with macros. The use of graphics configurations due to low PC power does not seem to be an argument in 2024. I can literally build a PC for APB for free while living in a Russian village.
-
New Horizon AMA with Matt!
Yapopal replied to MageLO's topic in Social District (General Discussion)
Hello. I don't see the point in asking questions because I don't trust your words. But I have a proposal. Hold a competition to update the merchandise in the social district cinema. -
The issue will be resolved if the vulnerability causing the issue is removed from the game. Weakening characteristics is not an option. But something needs to change, and urgently.
-
Does this game even have support now?
Yapopal replied to DouglasFalcon's topic in Social District (General Discussion)
EasyAntiCheat has blocked me forever. 4 attempts to file an appeal ended with the removal of the appeal without explanation. The response time was about a week. My account was saved thanks to a general amnesty. The developers have lost my trust and I have refused any donat. -
Some random boys still speedhacking
Yapopal replied to Easiest's topic in Social District (General Discussion)
I think the developers should make an immediate adjustment to the selection of rivals. This should be done in the coming days, before the population declines. It is necessary to reduce the circle of search for rivals. -
Please prohibit any graphics changes not provided by the developers. Please throw the Colby 45 pistol into San Paro Bay. Please unlock the exit mission button. Stop already breaking what you've been building for so long!