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Yapopal

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Everything posted by Yapopal

  1. Why do I criticize developers. I don't mind paying for something I like. But at the moment the game does not bring me pleasure. Matches are boring, rarely come across an opponent with whom it is interesting to play. Lately, I prefer to stand aside and wait if I know the outcome of the match. Very annoying broken cannons, and the players who use them. Very annoying lack of support when the enemy is clearly stronger. I don't like GTA online because of the constant waiting and loading of the mission, a waste of time. Now it's present in the APB, wait, wait, wait. You have to constantly wait for an interesting enemy to appear. You constantly have to wait in line for the area, rebalancing guns, banning idiots, finishing a stupid mission, ENGINE. All this is very annoying, so I criticize LO.
  2. I sympathize with you. The security of your account is in your hands.
  3. The most annoying thing is that there is no easy way out of this situation. Realizing that you are meat, you play the role of meat to the end. You have to re-enter or ask for a kick. It's stupid. Jericho is dead. Beginners are meat. What is the benefit of this decision? It was possible to reconfigure the selection of opponents for a long time. You also have game logs, you have a bunch of messages on this topic, your population is clearly shrinking. The problem is in plain sight! This is easily solved by reconfiguration. Simple reconfiguration, no adventures. Why can't you find the time to do this? I can't understand. I'm sorry that you feel this way about this game. I very rarely leave the game in a good mood. I'm silver. I've been playing for 10 years. I don't know how to fire a pistol in bursts. Jump with a duck. Twitch from side to side with OBIR. The game has a basis for development in different directions. But in 10 years APB has turned into a run-shoot shooter. Imagine if, instead of adding new guns, new cars, new driving mechanics were added, editors improved, and events not dedicated to shooting were organized. The game would have been different. And I think it would be much more interesting than a shooter.
  4. Thanks for the email to the developers. When changing the characteristics of weapons, you should think about ordinary players, this is the main resource for the existence of the game. You suggested increasing the characteristics of weak weapons, which is good, but. Consider the fact that the players are located in different parts of the world. Accordingly, the ping is different for everyone. I'm having trouble with my high ping. In the game, the time to kill is too short, especially with meta weapons. Perhaps the question should be looked at differently? Maybe lower the stats of the meta weapon? And perhaps it is worth removing the rate of fire from the game, which can be constantly used by resorting to a macro?
  5. The weapon balance from the fans of the game is scary. In this matter, you can not listen to the fans at all. Especially when it comes to weapon buffs. Time to kill and so below nowhere. You need to understand that the players live in different countries, there is a server delay, there is a network delay. Meta weapon, the best of the fact that the enemy does not have time to react due to ping. To balance a weapon, it is necessary to collect usage statistics and understand what this weapon is intended for. Balance means BALANCE. The weapon should be interesting to use, have its own zest. The DMR sniper rifle has its own character, playstyle, and is an interesting weapon. I doubt the competence of the authors of the letter if they want to remake this weapon.
  6. This is not the first time I hear this from you. You are talking about the number of murders, but I wrote about the ratio of murders and deaths. These are different things. The kill to death ratio is a good indicator of a player's abilities. Merged. I offered several options for finding the balance of the team. I don't know if they will work or not. To do this, you need to introduce them into the game and test them. To say for sure that this is the worst idea that I have heard is not reasonable. This topic discusses the inequality in the level of play of opponents. Everyone knows that it is difficult to pick up an enemy because of the small population. This problem cannot be solved by separating areas according to threat levels. We need a balance of power between the teams. Not by individuals, but by teams. This balance must be found at the beginning of each mission and changed as you progress through the stages. This will make the gameplay really interesting. The weak will receive support, the strong will be restrained within certain limits. If the teams are initially equal in strength, then they will not notice any changes in the gameplay at all.
  7. Another option is to compare the scores of rivals. Very simple. The ratio of kills to deaths affects the remoteness of the spawn point. Killed three, died 1 time - respawn 300 meters from the point. Your score is 10 to 10 - respawn 100 meters from the point. You are a noob with a score of 0 to 5 - respawn 50 meters from the point. When the multiplier is increased by one, the spawn point moves away by 100 meters. With a negative multiplier, the spawn point gets closer by 10 meters. Merged. Today I played for three hours. All missions were difficult for me, it is exhausting and demotivating. Playing the role of a piece of meat is not fun. Removed all the mechanics that restrain strong players from the game. The fifth threat level is now meaningless. There is no division of regions. Everything is aggravated by the loss of frames during a shootout, macros, high ping, long processing of data on the server. We are all waiting for 10 years of wonderful moment, customer upgrade! We look forward to and believe in this as in the third coming! Especially developers. They are diligently repairing the engine, but do not pay attention to the fact that the gas is almost over. And all you need to do is to hammer a small stick into a leaky gas tank!
  8. Dialog: Players - Dude you got a flat tire. LO - OK. (wipes windshield) Players - Dude, your gas is leaking! LO - OK. (hitting the wheel) Players - Dude, your steering wheel is off! LO - OK. (presses accelerator pedal) Annoys!
  9. Why do you think players leave the game? Why are you saying that most of the community does not experience the problems described above? Active players make up a small part of the community. The ones you know are a small part of an active community. They are not the majority. Maybe my internet connection is not the best. But this is enough to play any online shooters except APB. Sometimes APB is reminiscent of the homemade SAMP I played 15 years ago.
  10. I wrote about the fact that the character dies first, and then the enemy starts shooting. I don't know exactly why this is happening. The reason may be in the server, in the internet connection, in bad code, in my PC. The problem is exacerbated if the enemy shoots quickly. What is not clear?
  11. You're right. But that's how it often happens. All hits are counted at the same time. The victim does not have time to make decisions. This is due to some kind of prolong with the server or the game. The problem becomes much more serious if you use a mouse with a macro or inertial wheel.
  12. The fifth level of danger will be given to the player only if the enemy team is clearly inferior in strength. If the teams are clearly not rivals to each other, then what kind of competition can we talk about? Players are just waiting for this boring mission to end.
  13. Fraudsters and experienced players will not have to brag about this badge for long. They are kicked out of the district. The number of kills in the mission will decrease due to third-party players. Children with severe ADHD will finally be of some use. Noobs will stop calling experienced players cheaters because experienced players will be in a different area.
  14. You're talking about distracting other players. But the player is free to choose what to do. The fight will start only after he agrees to it. If the player really has something to do, he will not pay attention to the cheater. If the player maintains a threat level of 5 at all times, then they are either a cheater or too skilled for this copy of the district. In this case, it must be warned and then kicked out, limiting entry into the copy for some time.
  15. The highest level of threat does not provide significant benefits. What is the purpose of seeking it? The cheater will ruin the game anyway. He is doing it now. An honest player will receive 500 bucks for each kill of a cheater. The cheater will be distracted from the main mission, thereby giving the enemy a chance.
  16. Fraudsters do not have a positive attitude towards society. That is why they are called scammers. The option I proposed does not require much effort to implement. The game is in the state of a living corpse. Therefore, the introduction of a new one that can help will not cause a negative reaction.
  17. How about making the fifth level of threat work as an anti-cheat? The number of murders and deaths is estimated. If the player seems suspicious, they are temporarily assigned the fifth level of threat, say, for 4 minutes (the time of the passage of the mission stage). The fifth level of threat does not disappear even after death. The fifth level of danger disappears if the number of kills and deaths falls below a certain threshold.
  18. The method proposed by the administration to deal with griefers is ineffective, takes a lot of time and is done manually.
  19. All my suggestions will be aimed at maintaining the health of the nervous system. Button to exit any mission. Postpone closing private messages of blacklisted players for a few minutes. Disable the need to press Tab after a mission. Voting of all team members for the exclusion of any player without penalty medals. Unlocking the exit button from the district during a mission. Change 3D scenes and music when starting the game, they always look like crap. Possibility to stand in line to enter the district. Fight against broken game mechanics, for example, the rapid movement of cargo, a sharp increase in the rate of fire while maintaining a certain timing. Merged. Easy to win by using a pistol at close range against a shotgun, or a Kalashnikov against a sniper rifle at long range. Developers should think about creating a tool aimed at studying the balance of weapons. This tool should collect weapon data such as popularity, distance to kill, time to kill, and more. In the future, the collected data should be presented in a well-understood form for comparison. Find out why the weapon is not popular or very popular, and fix it, find its place. This will increase the variety of game mechanics.
  20. You just added to my answer. My explanation is superficial, but it explains the general principle of the system. Disputes are inappropriate, it is enough to compare the table of mission results. I'll turn around. The matchmaking system has a ceiling that can be broken through. After that, the selection of the enemy does not work correctly.
  21. Here's how it used to work: B-bronze S-silver G-gold B=B S=S G=G ------ BB=S BBB=G BS=G ------ SS=G SSS=GG BSG=GG This can be easily verified by looking at the mission results table. The problem is that there are players whose level of play is much higher than the rest, they have broken through the golden ceiling, the level of their game is somewhere in the stratosphere. This moment is not taken into account when picking an opponent. I have a gold level, but I feel powerless if I meet such opponents. The game leaves me no choice, I understand that I will lose, but I have no way to call for help or leave the mission without penalties or shutting down the game. The game tells me to be meat for the next 5 minutes. The number of people on the server, the division of threat areas, does not exclude the occurrence of the situation described above. The system of taking on the enemy is necessary, and most importantly, it is possible to change it right now. The system should not be loyal to veterans, as it is now. The system should be loyal to inexperienced, new players. They are the bright future of this game. New players enter the game because they have an interest in the gameplay, in editors, in customization. They don't know about Armas, cool guns, keys to the city, premium subscription. They are not interested in new contacts 255+ rank. The new long-awaited update WITHOUT CHANGING THE OPPOSITOR SELECTION SYSTEM does not accept new players into the game, the old ones will come, they will come to look and leave. And if you ask them why are you leaving? They will answer - NOTHING CHANGED IN THIS GAME. I am surprised by the people in whose hands this game was and is. Isn't what I wrote above obvious? You have invested your own money and time in this game. You have the problem of losing population, the main resource needed for the game to work. The problem can be solved now, yesterday, a year ago, 10 years ago. And you don't have time. The game has become a classic. Sometimes messages from players appear in the game chat with memories of their CHILDHOOD times, about how well they played this game. You are developing a new version of the game, you are talking about new contacts, more stable fps. Yes, it is interesting to people who know about this game. Will it be of interest to new players? I think no. When you are bent, you don't think about how to open a new contact, you think about how to run away.
  22. The boiler with mash was boiling for 13 years. All the alcohol that gives joy has long flown out of it. All that was left was a foul-smelling goo that caused vomiting. I feel uncomfortable when I play this video game. It all came down to the Vegas, the NTEC, the fast-shooting rifle or pistol. There is no variety. It's a shame that the game has become shit.
  23. Is it really so difficult not to promise what is not required of you? This is how irresponsible assholes behave. The problem with this game is assholes.
  24. A few years ago, the pioneer server was closed. The events of that time are now being repeated. The game is very outdated. There is no hope. The chance is gone. Matt did his best. Thank you. There is no point in investing in this. I hope someday there will be an alternative to this game. I hope.
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