-
Content Count
468 -
Joined
-
Last visited
Everything posted by Yapopal
-
Every fucking day, new players come into the game. They look at this shit and delete the game to hell. Every fucking day is no longer a bunch, at most a handful of potential customers who put an end to this game. With this approach, they will never restore the player base...
-
Yesterday I created this theme by folding the game. I just wanted to vent my negative emotions somewhere. Injustice is very annoying. And constant bugs, lags, esports players at every turn. It was all covered with a long and thick one...
-
Loyalty to the macro + broken weapons + server instability = it is impossible to play. The game is terrible, terrible, terrible. Friezes are becoming more and more frequent in the full district, the whole clip flies into you at one moment. At the same time, there is no packet loss, and ping is 60. Macros, broken Colby 45 pistols and Obeya long-range rifles, server lags - make the game unplayable. How angry I am at the developers, at their stupid decisions, at their incompetence. Developers are killing their own game. They made the "Joker" sound quieter, they don't understand why it's broken. They don't understand that they are to blame for everything! Infuriating! Infuriating! Infuriating! I'll regret writing this later. But playing a pawn on a broken chessboard is not cool. Perhaps it is worth reducing the population of the district to 30? Introduce at least some semblance of machemaking? Unlock the exit button from the mission with the enemy, so as not to restart the game? Separate the newcomers from the veterans.
-
The real priorities are others, but...
Yapopal replied to DouglasFalcon's topic in Social District (General Discussion)
I agree with you. Meta weapons are not fun to play with. These guns are forgiving and make the game as flat as a table. I can understand a beginner using this weapon. But when these guns are used by veterans, it looks mean and contemptuous. Once upon a time, meta weapons were periodically replaced. The Thomson machine gun, the Colby shotgun, the OCA, the long-range STAR have gone through this. Ursus has been on the throne for too long. I also consider the technique of rapid fire from a pistol and a long-range rifle to be a bagoyuz. This is killing the game. I also think that the administration is making a mistake by supporting all sorts of macros. For example, running without holding down a key. -
Annoying parrots repeating other people's words. The pool of players is small, 50 people is not enough, and so on... Have you noticed that in the supermarket goods with a certain price, volume and properties are divided into shelves? The seller arranges the goods so that it would be convenient for the buyer to find the right product. So, in APB, the seller used to do his job poorly (now he doesn’t do it at all) and it was difficult for the buyer (the matchmaking system) to choose a product. It is necessary to return the old system. But add harsh nerfs and apps for trying to enter districts with an inappropriate level of play. If you initially seat the players on the appropriate shelves, then the problem will be solved. All these thoughts about interdistrict matchmaking are doomed. And the main thing is that the work will take not years but weeks. There is a huge hole in the game! Patch it up somehow! What's wrong with this plan? My chair is on fire from inactivity in this problem!
-
Thank you so much for solving the problem with the screaming Joker! Can you share information about fixing the matchmaking system settings? Matchmaking has been disabled to extend the life of the North America server. It's been over a year now. Don't you think that you have lost much more new customers than the whole population of the North American server?
-
I'll just write a comment while there is an appropriate mood after exiting the game. My buttocks are burning. Machemaking takes out brains. The Joker takes out the brain with his screaming laughter. It's not terribly pleasant to play! Hire someone to fix the current bugs! You're hammering a fucking mine, but you don't put up piles! Someday it will collapse! Not a game, but a demotivator of some kind.
-
Thank you for fixing the audio issues! It was very annoying.
-
Top Tier Recommendations [Somewhat Satire]
Yapopal replied to Jama's topic in Social District (General Discussion)
Add inter-district matchmaking. The game isn't crappy enough yet. -
APB will die as shitty as she was born. A huge number of functions, settings and rules were violated in it. The game is as bad as possible for beginners, and the further, the worse. I spent a year of playing time in the game, and it's a shame that my favorite game has degraded for 10 years due to incompetence of developers. I have absolutely no desire to spend money on this game. The customization system does not make sense because of social atrophy. Meta guns are such because they are broken. This game is comfortable for players with connected automatic running, macro, and NTEC. It's time to change the genre of the game. She has long been a meat simulator or a simulator of a machine gunner stung in the patootie. Some points of the roadmap hint that the developers sincerely do not understand what is wrong with the game. None of the items on the list will attract the main resource - new players.
-
-ADD MATCHING- OR THE GAME WILL KEEP DIEING
Yapopal replied to JOSELA's topic in Social District (General Discussion)
Developers are too ambitious. Their main mistake is that they look far ahead without paying attention to today's problems. It is necessary to solve the problems of live matchmaking, it can simply be reconfigured. A small population is not an argument. It's easy to understand when a clearly weak team has no backup. But there are free players in the area! They are waiting for the mission and write to the chat "press K". Why even start a mission when the outcome is clear? Why waste time? It's infuriating! I wrote many times how to reconfigure matchmaking. Write again. 1. It is necessary to assign a danger level to the area, so that the players would be oriented where to go. Are there few players in the area? For that, they have the same level of skill, respectively, the enemy is easier to pick up. 2. Do not restrict entrances to areas with unsuitable levels. Degrade a player's performance if they enter a zone with a low level of danger. Let's say a player with a danger level of 100% enters an area with an average danger level of 50%. His health is reduced by 50%. A weak player (beginner) playing in the danger zone should receive bonus points for faster development These rules are needed in order for the players to be interested in being in the area corresponding to their level of play. 3. To curb macro cheaters, as well as players who like to play with noobs. The wanted level system needs to be overhauled. If a player gets wanted level 5, he is declared wanted and becomes visible to all players. The player gets Threat Level 5 for a few minutes, even if they die. Other players can only start interacting with the wanted player after pressing ALT (same as in the robbery mission) If a player reaches wanted level 5 for the second time in an hour, they will complete the mission and be automatically kicked out of the district. Without the possibility of re-entering this district within an hour. 4. Unlock the exit button from the mission with the enemy. If I don't want to play with a certain player I press this button, get a penalty medal and wait for the next mission. If I get 5 medals in an hour, I am automatically kicked out of the district without the possibility of re-entering for an hour. With this feature, the matchmaking system will become easier to work with. The chance of getting worthy help will increase. Useless unequal matches will disappear. The mission exit button is unlocked after completing the first stage, or after the player dies at the hands of an opponent. -
Very smooth game,yet Lagging bad in gun fights.
Yapopal replied to Y2Venom's topic in Social District (General Discussion)
Video stuttering is observed when players interact, as well as when interacting with the outside world. The game freezes before car collisions, before gunshots, and during combat. Also freezes occur before playing jingles, when working with inventory. It's most annoying when using a shotgun. In beta, the inventory worked very well. In the live version, the inventory works just as badly as the old one. It is very annoying when the game freezes, and then a message arrives that you were killed by some monkey with NTEC or Ursus. -
03/15 Maintenance Announcement (Build#1359)
Yapopal replied to Ritual's topic in General Discussion Archive
I assume that the last update was made for study. The developers slightly changed the game parameters to make sure that everything works fine. -
03/15 Maintenance Announcement (Build#1359)
Yapopal replied to Ritual's topic in General Discussion Archive
-
How annoying are the Joker's screaming ammunition replenishment points. The voice and laughter themselves are terribly infuriating, but they weren't so loud before. Maybe you should just turn off the sound until you find a solution to the problem? The problem with the Joker ammunition replenishment point is quite revealing. Imagine what will happen when a new matchmaking is added. The new system will change the rules of the game in a way. There will be a lot of problems. For example, disappearing mission markers. Given the pace of developers, we won't see normal matchmaking even in a year. They will add new contacts and a car (oh yes, mob, you will be given a whole one car!) but matchmaking will not be completed.Figure out the current matchmaking system before making a new one. I am sure that the current system is good, but needs to add new features and configuration. I am sure that with your approach, the new system will not work better.Don't you think the situation is repeating itself? You again want to take a great height in one jump. You'll end up breaking your legs. The speed of cars is limited due to the low loading speed of the surrounding space and streets. At least that's how it used to be. If this problem is solved now, perhaps it is worth increasing the speed of vehicles? Sports cars Cisco, Bishada will finally occupy their niche. Why not make really fast cars out of them?
-
We need to release a mod for the online game cyber garbage. The game is ready.
-
At the expense of disabling collision. You have disabled bullet collision for non-mission players' vehicles. I noticed that beginners often lose because of this. If you add an ignore button, then this miserable crutch can be removed.
-
New matchmaking will turn the game into a waiting simulator. There is no need to completely redo the matchmaking. It will simply cause new problems that you do not know about and in the end you will again reconfigure everything, redo it. Improve the current matchmaking system by focusing on its shortcomings. Seat players initially in districts with a certain skill level. Limit skills for entering a district with a low level of danger. Reward players with points bonuses for entering a district with a high level of skill. Put on the wanted list of players with the fifth level of threat for a few minutes. To limit their clear advantage on a mission. I think a wanted level system would be a great help in balancing the forces. I think she was originally needed for this. This system was destroyed by one of its minuses. The player did not repeatedly receive the fifth level of danger after death. That is, the period of time in which this system limited the player was very small. Skills of units can be balanced by assigning the fifth level of danger for several minutes. This is a very important part of the game that has been pushed far to the shelf. I WILL WRITE IN CAPITAL LETTERS THAT A PLAYER CANNOT GET THE FIFTH LEVEL OF DANGER COMPETING WITH HIS EQUAL OPPONENT.
-
Why does everyone have to suffer because of the problem of a handful of streamers? Is someone stopping you from completing your mission? Move the crosshairs over this person, in the window that appears, click on the IGNORE button. All problem solved! Again, do not solve the problems of some at the expense of others! You've already done this when you were trying to resolve server issues in North America. As a result, you have lost half of Europe's population. The presented matchmaking model will turn APB into fucking GTA online! With such a matchmaking system, you constantly need to wait for someone, someone will come out, someone will come in, then the game crashes, starts to lag. As a result, in an hour you will complete one really good mission.
-
I have the same problem since Monday. The delay value increases to 1300 ms. Packet loss does not occur. I wanted to find out because of him it happens. But I don't know how to do it.
-
Have you measured the speed of cars? According to my calculations, the maximum speed is 72 kilometers per hour. Measurements were made on the highway, the reference point is the distance to the contact.
-
Useless polishing of the chessboard.
Yapopal replied to Yapopal's topic in Social District (General Discussion)
This thread is dedicated to explaining the reason why completely new players who are not familiar with the game do not stay in it. The first post explains why this is happening. Let LO release 10 patches with new content. It won't change the shitty rules that ruin the game.