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Yapopal

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Everything posted by Yapopal

  1. I have exactly the same screenshots stored in a separate folder. Over the years of the game, one wagon and two carts have accumulated. I make new ones every day. Should all screenshots be posted here?
  2. I came across a model of a district that is not in the game. Comparing the location of buildings, models of stairs, water towers, billboards, you can make sure that they are similar to in-game ones. https://sketchfab.com/Ellix2020/models
  3. I write about this very often. The dude suffers from the selection of opponents.
  4. Graffiti bug. Draw your own symbol on the billboard, replace the symbol with another one, drive 100 meters away, go back. The texture of the old symbol will become blurred.
  5. An opgl grenade falls under the map if it falls between the yellow marking line and the curb of the road. If you blow up an explosive package and almost immediately die. The explosive package will appear inside the character after rebirth. This often happens when catching enemy drivers on live bait. The collision of the explosive package prevents the character from moving if he is released. All these bugs migrated to the new version of the game
  6. You described a situation in which 3 Serbs and 1 Gold are fighting against 3 Gold. This is a classic indicator of the inoperability of the selection of opponents. You want to protect yourself from incorrect operation of the matchmaking system. You don't need to defend, you need to attack. If the system does not work well, you need to reconfigure it. It is also necessary to avoid a situation in which players with a huge skill gap can meet. For this you need: 1 bring back the threat of districts. 2 divide the threat levels by more than three. 3 to create a system of rewards and HARD punishments for players playing in districts that do not correspond to the level of danger. 4 unlock the button to exit the mission with the enemy, with a use limit and loss of reputation.
  7. The main thing is to wind up more tape and everything will work - the motto of the one who did it.
  8. Figured it out. Grenades fly to the right or left of the target, depending on the camera position. This happens if the character is near a car with which he can interact. It is necessary to sit on the right or left side of the car. You need to throw grenades towards the car. Grenades fly past the target regardless of the character's posture. If you move away from the car, the bug will disappear. This bug is critical if you use billiard balls. Because you need to throw them at an impressive distance. Further research revealed that OSMAW and OPGL type explosive devices behave in a similar way. The character is located near the side rearview mirror. I squat, get up, shoot through the car. The rocket is flying sideways. The bug is present in version 1.30. Firework, and OPGL behave the same as in the live version. Other types of explosive weapons are not available to me.
  9. I can't find billiard balls in the new version of the game. In the live version there is a bug due to which the balls fly past the crosshair if the character crouches down.
  10. Why waste time on something you don't like? Why kill teammates to get a kick? Why restart the client? Why arrange these dances with a tambourine by the fire? If you don't like it, you press the button, you get a fine, keep playing. I emphasize that the exit button from the mission must be added only after the introduction of threat districts. Otherwise there will be chaos.
  11. Only fines medals. Five medals - kick. Otherwise, this button is useless. Time penalties are annoying. It will be easier to restart the client. An exit mission with an opponent button will allow players to choose who they fight. There will be more free players in the district. The matchmaking system will work better. Players will not waste time on useless missions. It is necessary to return the threat to the districts. The threat of areas gives players an understanding of where they should go in order not to waste time. A simple situation - you are smashed with a score of 15-0. You leave the mission and get a penalty for 15 minutes. Is it fair? People are not robots, they are able to understand that the enemy is not suitable for them. A fine is needed, but not so serious. A kick for five fines will be enough.
  12. I agree with you. The main menu now looks disgusting. Presentations with 3D text look about the same in the old version of the Word program.
  13. I'm sorry that I'm writing off topic. Developers are actively reading this topic now. That's why I do this. Thank you for doing something that many people before you could not do. The next problem of this game is matchmaking TEAMS. This system works very poorly. A tool is needed that initially divides players according to the level of the game in different districts. There is no need to restrict movement between districts. Add a system of rewards and penalties for visiting a district with an inappropriate level of play. It should work as before, but much harsher. For advanced players, the set of points is not so important. For advanced players who have visited the bronze district, limit the choice of weapons, reduce health, speed, submit information about the mission with a delay or limited. For weak players who have visited the golden district, increase the number of points earned. This can be done without resorting to significant time costs. The popularity of the game will not suffer from this. finally, the genocide of new players will stop. Merged. Need a button to exit the mission with the enemy. I'll do it anyway by earning a fine, or I'll quit the game. But it's annoying and takes up my teammates' time.
  14. Launched the old version of the client without closing the new version of the client. The new version of the client has closed and the old one has started. I went to the Financial District. I wrote a message to the chat. Opened the menu, change of area, social. When loading, the sound became like 8 bits. The bug has not disappeared in the social area.
  15. The basis of this game is the confrontation of teams. All messages about scammers, macros, as well as a spoiled mood appear due to a sense of injustice. The game does not fairly dispose of the selection of opponents, there is no balance of teams. The game does everything for the player, giving no choice but to turn it off. If I don't want to fight with a particular team or player, let me do it without turning off the game. Make a scale of danger areas. So that the player knows where he goes. Make the score multiplier responsive to the level of the opponent's game. If the opposing team is clearly weak, why give points for defeating it? And of course it is necessary to reconfigure the selection of enemies!
  16. 1. Remove bad screensaver with bad music. And to replace it with something of artistic value, the first impression is important. 2. Release a patch that solves the problems of stuttering, long loading, crashes, incompatibility of rtx cards, support for multi-threaded processors, support for modern anti-cheat, painless adding of new patches. 3. Change the balance of opposing teams. Earn experience points based on the level of the enemy's game. Make it impossible to mix opponents with a huge difference in gaming experience. Add a button to exit missions, without restarting the client. Add the ability to refuse to fight with the proposed team or player. Keep statistics on the use of weapons for subsequent reconfiguration. Reconfiguring top weapons will lead to a deterioration in performance. This is necessary to increase the TTK. TTK should be increased due to the delay in processing and transmission of information packets between the server and clients. 4. The game has development potential. Developers have always gone in the direction of shooters. The game can be compared to a tadpole with a large tail and small paws. Grow paws! The game has excellent customization, but few people need it in a shooter, APB has the tasks of a racing game, add secondary activities for relaxed communication. Develop sociality, add goals to be achieved only by clans and teams. 5. Do not add things similar to the ship from version 2.0. It looks extremely bad, tasteless, hacky! There are similar things in the current version of the game, for example, tuning IO Growl. 6. The game lacks photogenicity. Many streamers use potato graphics, this is not allowed. 7. Listen to the opinions of players, especially new ones.
  17. Why do I criticize developers. I don't mind paying for something I like. But at the moment the game does not bring me pleasure. Matches are boring, rarely come across an opponent with whom it is interesting to play. Lately, I prefer to stand aside and wait if I know the outcome of the match. Very annoying broken cannons, and the players who use them. Very annoying lack of support when the enemy is clearly stronger. I don't like GTA online because of the constant waiting and loading of the mission, a waste of time. Now it's present in the APB, wait, wait, wait. You have to constantly wait for an interesting enemy to appear. You constantly have to wait in line for the area, rebalancing guns, banning idiots, finishing a stupid mission, ENGINE. All this is very annoying, so I criticize LO.
  18. I sympathize with you. The security of your account is in your hands.
  19. The most annoying thing is that there is no easy way out of this situation. Realizing that you are meat, you play the role of meat to the end. You have to re-enter or ask for a kick. It's stupid. Jericho is dead. Beginners are meat. What is the benefit of this decision? It was possible to reconfigure the selection of opponents for a long time. You also have game logs, you have a bunch of messages on this topic, your population is clearly shrinking. The problem is in plain sight! This is easily solved by reconfiguration. Simple reconfiguration, no adventures. Why can't you find the time to do this? I can't understand. I'm sorry that you feel this way about this game. I very rarely leave the game in a good mood. I'm silver. I've been playing for 10 years. I don't know how to fire a pistol in bursts. Jump with a duck. Twitch from side to side with OBIR. The game has a basis for development in different directions. But in 10 years APB has turned into a run-shoot shooter. Imagine if, instead of adding new guns, new cars, new driving mechanics were added, editors improved, and events not dedicated to shooting were organized. The game would have been different. And I think it would be much more interesting than a shooter.
  20. Thanks for the email to the developers. When changing the characteristics of weapons, you should think about ordinary players, this is the main resource for the existence of the game. You suggested increasing the characteristics of weak weapons, which is good, but. Consider the fact that the players are located in different parts of the world. Accordingly, the ping is different for everyone. I'm having trouble with my high ping. In the game, the time to kill is too short, especially with meta weapons. Perhaps the question should be looked at differently? Maybe lower the stats of the meta weapon? And perhaps it is worth removing the rate of fire from the game, which can be constantly used by resorting to a macro?
  21. The weapon balance from the fans of the game is scary. In this matter, you can not listen to the fans at all. Especially when it comes to weapon buffs. Time to kill and so below nowhere. You need to understand that the players live in different countries, there is a server delay, there is a network delay. Meta weapon, the best of the fact that the enemy does not have time to react due to ping. To balance a weapon, it is necessary to collect usage statistics and understand what this weapon is intended for. Balance means BALANCE. The weapon should be interesting to use, have its own zest. The DMR sniper rifle has its own character, playstyle, and is an interesting weapon. I doubt the competence of the authors of the letter if they want to remake this weapon.
  22. This is not the first time I hear this from you. You are talking about the number of murders, but I wrote about the ratio of murders and deaths. These are different things. The kill to death ratio is a good indicator of a player's abilities. Merged. I offered several options for finding the balance of the team. I don't know if they will work or not. To do this, you need to introduce them into the game and test them. To say for sure that this is the worst idea that I have heard is not reasonable. This topic discusses the inequality in the level of play of opponents. Everyone knows that it is difficult to pick up an enemy because of the small population. This problem cannot be solved by separating areas according to threat levels. We need a balance of power between the teams. Not by individuals, but by teams. This balance must be found at the beginning of each mission and changed as you progress through the stages. This will make the gameplay really interesting. The weak will receive support, the strong will be restrained within certain limits. If the teams are initially equal in strength, then they will not notice any changes in the gameplay at all.
  23. Another option is to compare the scores of rivals. Very simple. The ratio of kills to deaths affects the remoteness of the spawn point. Killed three, died 1 time - respawn 300 meters from the point. Your score is 10 to 10 - respawn 100 meters from the point. You are a noob with a score of 0 to 5 - respawn 50 meters from the point. When the multiplier is increased by one, the spawn point moves away by 100 meters. With a negative multiplier, the spawn point gets closer by 10 meters. Merged. Today I played for three hours. All missions were difficult for me, it is exhausting and demotivating. Playing the role of a piece of meat is not fun. Removed all the mechanics that restrain strong players from the game. The fifth threat level is now meaningless. There is no division of regions. Everything is aggravated by the loss of frames during a shootout, macros, high ping, long processing of data on the server. We are all waiting for 10 years of wonderful moment, customer upgrade! We look forward to and believe in this as in the third coming! Especially developers. They are diligently repairing the engine, but do not pay attention to the fact that the gas is almost over. And all you need to do is to hammer a small stick into a leaky gas tank!
  24. Dialog: Players - Dude you got a flat tire. LO - OK. (wipes windshield) Players - Dude, your gas is leaking! LO - OK. (hitting the wheel) Players - Dude, your steering wheel is off! LO - OK. (presses accelerator pedal) Annoys!
  25. Why do you think players leave the game? Why are you saying that most of the community does not experience the problems described above? Active players make up a small part of the community. The ones you know are a small part of an active community. They are not the majority. Maybe my internet connection is not the best. But this is enough to play any online shooters except APB. Sometimes APB is reminiscent of the homemade SAMP I played 15 years ago.
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