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Yapopal

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Everything posted by Yapopal

  1. Today I noticed that there are a lot of high-ranking players with a silver threat level. And I got an idea. Maybe add another layer of threat? Platinum. This will help balance the skill of the teams. I have a low skill level, I am a gilded silver player. There are players with great skill. They are like professional athletes. And all the other players are amateurs. I think they deserve a separate threat level - platinum.
  2. Will it be interesting for you to fight with an easy opponent? A game in which you are like Neo, tossing Smith's agents like empty cardboard boxes? Veterans today have more reasons to leave the game. I am a veteran, and I am not interested in fighting bronze without straining my strength. Also, I'm not interested in fights with stupid jumpers who fire a pistol faster than Clint Eastwood.
  3. The purpose of the system is to make the game interesting. Gold players will not be harmed. They will receive opponents whose skills are artificially increased, opponents with whom it is interesting to play. At the end of the mission, they will be given an increased reward comparable to the difficulty level. If one gold player wins a battle with four silver players, he receives 10,000 experience points. If he fought one rookie he will receive 100 points. The higher the stakes, the greater the reward.
  4. I despise such actions and do not want them to happen.
  5. Any player has a limit to their abilities. The time will come when the player will be close to his limit. He will either win and receive a multiplied reward, or he will lose. If the player has not coped with the task, then the system will make the game easier. Difficulty should be constantly changing, responding to changes in the composition of the teams and to the actions of the players.
  6. Recently, the developers turned off the threat level in the districts. You are aware of the negative consequences of this decision. But there are also pluses. Now you don't have to hold back so as not to become gold. Now you do not need to specifically lose missions in order to reduce the level of threat. Now my friends can easily switch to one copy of the area. Matching opponents has become faster and easier. To combat the negative consequences, it is necessary to develop a difficulty system as in conventional games. This system should change the difficulty of passing missions, focusing on the level of play of players and teams. This system should compare the level of play of teams and players at the beginning of the mission and change the difficulty of the game for the team. After completing the mission, players should receive a reward corresponding to the level of the game. There will be no division into gold, silver and bronze. The system will change the complexity of the step for the team. For example, the speed of a player or a car carrying a load, the speed of breaking a door, the number of kills at the last stage of the mission. Also, the action of the system can be applied to the player without changing the parameters of the mission. For example, the stock of ammunition, and the speed of recovery of consumables. Correct system setup will automatically correct the balance of teams and players. The system should change the level of difficulty of the game after each mission, focusing on the result of the previous mission. There should be no delays when changing difficulty, this will eliminate the problem when the player throws grenades at his feet and injures the team. The reward for a difficult mission must be worthy. If one player pulled the whole team or fought one against four, he should receive three to four times more points in case of victory. Let's consider the situation from the point of view of a beginner. He will have more ammo, equipment is restored instantly, the time to capture a point is minimal - he has every chance of winning. BUT he will receive a minimum of points at the end of the mission. This encourages you to level up your game. At the beginning of the next mission, the system will increase or decrease the difficulty level. It is important to avoid a situation where the old player decides to cheat, creates a new account to defeat newcomers. The system should increase the difficulty after the first completed mission. If a player has not entered the game for a week, the difficulty of the game should decrease. How do you like the idea? It is interesting to know your opinion.
  7. Dear Administration, tell us about your nearest plans. There is a problem of decreasing the population of the game. Please tell me why people leave the game? Why are they losing interest in her? I am worried about the fate of this game. I do not see the administration's interest in increasing the interest of the game. You can reconfigure an existing version of the client to improve the situation. But one gets the impression that the Administration is working with lowered hands, showing no interest in the game. One Matt, like a slave on goler, rowing day and night.
  8. This is within the normal range. Teleports have appeared recently. Sometimes cars explode incorrectly in a collision. I hear gunshots all the time after killing a character. This problem is less pronounced if you are playing in a non-residential copy.
  9. Good comment. I am the hen who was thrown from time to time out of the bronze chicken coop into the silver forest to the wolves. I, like a chicken with ten years of experience, demand that my cozy chicken coop be returned to me. Let the wolves gnaw each other, they like it. Administration, please cut the rope between the sinking Jericho and the leaking Citadel. I am begging you!
  10. Matt is on the topic of engine upgrades. Now the development team is making version 2.0 AGAIN. They do not rely on version 2 running on consoles. If you are interested in the topic of updating the engine, read the forum dedicated to this topic.
  11. There is a drawback. He is big. If you do not notice this, then everything is bad with you. Evidence: heated discussion on the forum, population decline. I go to the game to relax. This is currently not possible.
  12. There is a saying. Seven people are not waiting for one. For some reason, the administration thinks that seven people are waiting for one. If the American server is dead, why are you trying to finish off the European one? Similar mistakes were made by the administrators of the Russian server. During the time of clan warriors, strong players temporarily merged into mega clans. They destroyed everyone for the sake of victory. The administration came up with a grandiose solution to the problem. The maximum number of players in the clan has been cut. As a result, the real clans with strong social ties were divided. The separation led to the destruction of social ties, interest in the game dropped. Innova collapsed because they believed that seven people should wait for one.
  13. Why would I take a shotgun when I can pull the NTEC trigger? Why take a sniper rifle, if the maximum distance is 100 meters, you need to play with NTEC. All people play with NTEC, I will also play with NTEC. Other weapons in the game are used by fools who know nothing about how to shoot with NTEC. The Obey rifle, of course, can still be taken, but this is on Tuesdays, on the day of macros.
  14. Right now I was writing a long, long commentary in the translator. But I got a great idea. What for? For whom? What's the difference? In short: the balance of weapons is useless, disabling the hazard level causes negativity. About me: I only play APB, 11 years of experience, I go three times a week for an hour or two. Constantly changes the threat level between silver and gold. The difference between the level of play in the silver and bronze areas is about the same as between the sky and the earth. Now everything is mixed in a heap. Consequence: Gold players will squeeze Silver players out of online. In your game, there will be 25 masochists, 33 cheaters, 21 fathers, 1 new player who does not understand how he ended up here.
  15. I am also a fan of this game. It pains me to see new players leave disappointed. I see a huge difference in the skill of the bronze and silver players. This difference is due to several factors: 1. The difference in the strength of the players. 2. Network and server latency. (Most Russian players avoid the silver copy because of this factor. The player does not have time to react to the shot.) 3. Using macros. I was amazed at the developers' decision to make automatic running and squatting legal. This gives older players an edge in the game. And further increases the difference in skill between old and new players.
  16. The concept I proposed is rough and needs some work. I have a thought. What if we add fatigue levels to the game. The fatigue level will increase or decrease the spread of the weapon
  17. I have a thought. Change the player's health level or weapon damage in real time. Focus on the number of kills and deaths in real time, as well as the player's play recently (30-60 minutes). The game calculates a multiplier that changes the health level or weapon damage. This will allow new players to compete with veterans, remove the importance of macros, and allow high-latency network and server players to compete with low-latency players. What do you think of it?
  18. This is just a great theme! I lost interest in the game due to sync issues. You can still do something in the bronze copy, because the level of the players is lower and they spend more time on kills. In the silver copy, I see my character fall, and then I see him get killed. I guess the server load is higher in silver copy due to the speed and playstyle of the players. The situation has worsened since the last update.
  19. Yapopal

    Remove danger level

    I am a mid-level player. I have been playing this game since its release in 2010. I know her all about her. I spent 20,000 hours in it, this is 2.2 years. I'm not a noob. I do not use macros, cheats and bugs. I'm tired of the huge skill difference in the silver area and the bronze area. Play is not interesting. In the silver area I lose with the score 0 10. In the bronze 10 0. Give me the middle! Remove the danger level!
  20. This rifle was nerfed. This happened during the last major weapon upgrade. Nerf killed this rifle. Now it is useless.
  21. Espanzo, Pioneer and Vegas must be nerfed. These tanks cannot be destroyed even by a rocket launcher. These are just big cars. I believe that all cars should have the same supply of health. Health reserves must be changed by modifiers.
  22. Yapopal

    Ghost cars

    Cars of players who are not participating in the mission cannot be used as shelter from bullets. This creates bewilderment for inexperienced players. There is shelter, but it is not. This is perceived as a mistake. I suggest fixing this error. I suggest adding a key to fight ghosts. A ghost car becomes vulnerable if players on the same team, performing one mission, complain about it. In this case, the car owner does not receive damage.
  23. Three cars are popular in the game: Patriot Vegas Seio espaco Newlander Pioneer. These cars have high strength. Other cars are far behind. This is evidenced by their high popularity, this is bad.
  24. The game uses few car models. This is the main problem, cars need competition.
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