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Nerima

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About Nerima

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  1. it's sarcasm. but different res for different guns is not tho. yep. potato graphics also makes it easier, without particles, fog, and all other distracting details. actually, 1280x720 is lowest res on new engine, so no more ntek gods
  2. There is. Again, recoil shaking is pixels based (which is stupid) and you get way more control on shaking guns like, for example, s1-na manic. And also there is "oddity" on recoil range itself but it's not something I can easily and graphically show. I could record videos of me controling hard kicking guns on low and hight resolution, but it would not look objective. It's not. Again, distance on which you have to move your mouse to compensate recoil it is quarter shorter. We're not talking bout different screens or monitor position, we talking about the exact same monitor, but different recoil range. This actually makes a difference when you controling a gun. This weird action consists of many details, I just mentioned the ones which are obvious and easy to show. As I said, in-game recoill kinda stays the same, but your perception of it does not. Playing on lowres is just easier, that's it. Same thing? My point was that playing on low resolution is easier, thought you guys doubt it
  3. okay bois @SquirrelFace@404 never expected to be disputed on such case, but here we go then apb reloaded resolution 101 Recoil consist of two things: vertical/horizontal range and shaking. As my lovely biscuit mentioned, shaking is pixel based, and this is a huge deal for all kind of weapons, from for example rough 45ap (which recoil and shaking kick hard) to machine guns This is the reason why many guns feel way smoother on low reasolution than on normal fullhd. But okay, this is minor advantage, recoil is the same, case closed huh? But then aspect ratio kicks in. No one plays on lowres because they have 4:3 monitor in 2020, or with black stripes on the sides, right? Graphically, this is how the exact same pattern look on different resoultion if you bring it into a more visual form, this is what we get Basically, it's 25% reduced vertical range, distance on which you have to move your mouse to compensate recoil it is quarter shorter. For game like apb it's huge advantage. About aiming convenience, it's even easier to explain, It's just goddamn easier to track the hitbox if it's wider, angles has nothing to do with it So basicaaly, in-game recoil range stays the same, but on your screen it's lower and you moving your mouse less more than that, our apb esports community derived the formula of perfect resolution for every gun in the game (yes, different resolution suit differend weapons better) and i'm not even kidding.
  4. the pattern is the same, resolution won't change it, that's true but how it feels is drastically differend
  5. apb is a smol game but over 10 years we've had hundreds of video creators and thouthands of fragtages, if you don't even remember how character looked i don't think anyone is able to find it
  6. You miss the whole point of engine upgrade, how game looks is last (and least) point of it. Do you research before whining This one may come as a suprise but they play on such res not to improve game's performace, but because of norecoil bug and cuz on lower resolution it's easier to aim wannabe esportsmans
  7. When I work on my montages, I select suitable footage very meticulously, according to a lot of criterias. The problem here is that because of it I keep stacking huge amounts of extra footages that just aren't good enough and wasting huge amount of storage on it. This video is no exception, but just deleting everything that didn't make its way to final timeline would be even more of a waste so I decided to compile some of the leftovers In a separate video. Enjoy <З This thumbnail is brilliat, I know
  8. oscar is never 'bout spamming dude it's actually closer to obir then to carbine This one is pretty accurate actually, expept for trouple maker and cap-40 In my opinion First one is not as OP as it originally was (thanks god), but it's still decent enough to be 1 tier higher While cap-40 is a more tricky case, Sergeant is pretty poitless with its modification but 2-slotted version is on point with oca or maybe just tiny bit weaker About oscar, luckily it's game breaking in a right pair of hands, for average players it's uncomfortable and weird thats freaking wierd, R-2, cr-5 and n-tec always been literally the same and r-2 is still the exact copy of n-tek for sure, if cr-5 is different I'm gonna be surprised, haven't touched it in few years gonna try it out
  9. ehh??? they are just reskins, aren't they?
  10. yes but as far as i know it's not connected with how symbols look on cars/characters
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