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About Nerima

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  1. sometimes i dont get whether you speak seriously or not, your level of irony is unreachable for me biscuit
  2. Ahh yea i released another video 3 month ago but this forum section is so dead I forgot to put it here it works on samsung @ proxie
  3. Generally speaking people who can unmistakably distinguish a hacker from a really good player do not hackusate. You need a lot of expirience to do that, and when you get to this point you don't really care anymore. So I never had a feeling that whiners in chat treat themselves as a gamegods.
  4. Nerima

    Forum segregation

    Why do we still have such a huge amount of forum sections and rules of topic segregation are still in tact? I mean, entire community corner is completely dead (obviosly) in early August i visited breakwater galleria to post some recent videos and wrote this Now after entire 2 months I came back to check that secion and there is not even a single new topic or even reply - my post is still on the very top And my 18 month old post is still on the first page, at this point it's simply a contrary to common sense I'm not complaining about low forum activity of course, It's unavoidable, but If we have only one last forum section somewhat alive why don't allow players post EVERYTHING game-related here?
  5. Thats true. Been a while since i was making videos regulary, so It's kinda challeging to keep everything in touch, especially audio. Gonna work on that in upcoming videos. About anime thing - actually I'm not really that of an anime guy. But Im into japanese electronic music scene (and it's huge) so it's native for me to base my editing on that, and all the other anime vibe comes after it to keep everything consistant.
  6. I simply hate when stuff like this happen. If you making adjustments to weapons make sure you do it properly, keeping in mind things like presets. This is simply how it should work in the correct game development process. I'm not against this obeya nerf, I'm against this hell of a mess. I fell into this before - with jg knock knock. When cj in jg was meta I decided not to buy 3-slotted version in favor of knock-knock, simply because keeping enough modification when you have 10 characters is near impossible. Then they ""adjusted"" cj in shotguns and ever since then its a deadweight in my inventory. I even contacted support a few times about this topic - and of course they wont do nothing. Even such a simple thing as changing my unplayable knock-knock to proper 1140. This is not fine at all, regardless if bz was a good gun or not. God talking about this without swearing is tough.
  7. i wounder why would we still have an entire separate secion for stuff like this when the only one section that still alive is general discussion like "breakwater galleria" is cool and all for like 2013, but not for the current times when we have like 4 new topics here per year with no activity in them whatsoever for me as one of a few players who still make apb content not having any opportunity to actually show it to remaining playerbase is extremely frustrating and exhausting here's new short video tho. nothing serious, gonna upload something better later much love<3
  8. So I assume this gun's name now refers to its damage, right?
  9. it's sarcasm. but different res for different guns is not tho. yep. potato graphics also makes it easier, without particles, fog, and all other distracting details. actually, 1280x720 is lowest res on new engine, so no more ntek gods
  10. There is. Again, recoil shaking is pixels based (which is stupid) and you get way more control on shaking guns like, for example, s1-na manic. And also there is "oddity" on recoil range itself but it's not something I can easily and graphically show. I could record videos of me controling hard kicking guns on low and hight resolution, but it would not look objective. It's not. Again, distance on which you have to move your mouse to compensate recoil it is quarter shorter. We're not talking bout different screens or monitor position, we talking about the exact same monitor, but different recoil range. This actually makes a difference when you controling a gun. This weird action consists of many details, I just mentioned the ones which are obvious and easy to show. As I said, in-game recoill kinda stays the same, but your perception of it does not. Playing on lowres is just easier, that's it. Same thing? My point was that playing on low resolution is easier, thought you guys doubt it
  11. okay bois @SquirrelFace@404 never expected to be disputed on such case, but here we go then apb reloaded resolution 101 Recoil consist of two things: vertical/horizontal range and shaking. As my lovely biscuit mentioned, shaking is pixel based, and this is a huge deal for all kind of weapons, from for example rough 45ap (which recoil and shaking kick hard) to machine guns This is the reason why many guns feel way smoother on low reasolution than on normal fullhd. But okay, this is minor advantage, recoil is the same, case closed huh? But then aspect ratio kicks in. No one plays on lowres because they have 4:3 monitor in 2020, or with black stripes on the sides, right? Graphically, this is how the exact same pattern look on different resoultion if you bring it into a more visual form, this is what we get Basically, it's 25% reduced vertical range, distance on which you have to move your mouse to compensate recoil it is quarter shorter. For game like apb it's huge advantage. About aiming convenience, it's even easier to explain, It's just goddamn easier to track the hitbox if it's wider, angles has nothing to do with it So basicaaly, in-game recoil range stays the same, but on your screen it's lower and you moving your mouse less more than that, our apb esports community derived the formula of perfect resolution for every gun in the game (yes, different resolution suit differend weapons better) and i'm not even kidding.
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