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Yapopal

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Everything posted by Yapopal

  1. Right now I was writing a long, long commentary in the translator. But I got a great idea. What for? For whom? What's the difference? In short: the balance of weapons is useless, disabling the hazard level causes negativity. About me: I only play APB, 11 years of experience, I go three times a week for an hour or two. Constantly changes the threat level between silver and gold. The difference between the level of play in the silver and bronze areas is about the same as between the sky and the earth. Now everything is mixed in a heap. Consequence: Gold players will squeeze Silver players out of online. In your game, there will be 25 masochists, 33 cheaters, 21 fathers, 1 new player who does not understand how he ended up here.
  2. I am also a fan of this game. It pains me to see new players leave disappointed. I see a huge difference in the skill of the bronze and silver players. This difference is due to several factors: 1. The difference in the strength of the players. 2. Network and server latency. (Most Russian players avoid the silver copy because of this factor. The player does not have time to react to the shot.) 3. Using macros. I was amazed at the developers' decision to make automatic running and squatting legal. This gives older players an edge in the game. And further increases the difference in skill between old and new players.
  3. The concept I proposed is rough and needs some work. I have a thought. What if we add fatigue levels to the game. The fatigue level will increase or decrease the spread of the weapon
  4. I have a thought. Change the player's health level or weapon damage in real time. Focus on the number of kills and deaths in real time, as well as the player's play recently (30-60 minutes). The game calculates a multiplier that changes the health level or weapon damage. This will allow new players to compete with veterans, remove the importance of macros, and allow high-latency network and server players to compete with low-latency players. What do you think of it?
  5. This is just a great theme! I lost interest in the game due to sync issues. You can still do something in the bronze copy, because the level of the players is lower and they spend more time on kills. In the silver copy, I see my character fall, and then I see him get killed. I guess the server load is higher in silver copy due to the speed and playstyle of the players. The situation has worsened since the last update.
  6. Yapopal

    Remove danger level

    I am a mid-level player. I have been playing this game since its release in 2010. I know her all about her. I spent 20,000 hours in it, this is 2.2 years. I'm not a noob. I do not use macros, cheats and bugs. I'm tired of the huge skill difference in the silver area and the bronze area. Play is not interesting. In the silver area I lose with the score 0 10. In the bronze 10 0. Give me the middle! Remove the danger level!
  7. This rifle was nerfed. This happened during the last major weapon upgrade. Nerf killed this rifle. Now it is useless.
  8. Espanzo, Pioneer and Vegas must be nerfed. These tanks cannot be destroyed even by a rocket launcher. These are just big cars. I believe that all cars should have the same supply of health. Health reserves must be changed by modifiers.
  9. Yapopal

    Ghost cars

    Cars of players who are not participating in the mission cannot be used as shelter from bullets. This creates bewilderment for inexperienced players. There is shelter, but it is not. This is perceived as a mistake. I suggest fixing this error. I suggest adding a key to fight ghosts. A ghost car becomes vulnerable if players on the same team, performing one mission, complain about it. In this case, the car owner does not receive damage.
  10. Three cars are popular in the game: Patriot Vegas Seio espaco Newlander Pioneer. These cars have high strength. Other cars are far behind. This is evidenced by their high popularity, this is bad.
  11. The game uses few car models. This is the main problem, cars need competition.
  12. I suggest expanding the “leave the mission” button so that it can be done at any time. You can leave the mission now by entering the lobby, but this is not correct, the RAM is filling up to 200 - 300 megabytes, you need to restart the game. Dear developers, activate this button in the mission. This will expand the player’s capabilities, avoiding situations in which the player will have to wait 15 minutes, losing. Dishonest competitors and comrades will think about their behavior.
  13. Dear developers. You need to determine the role of each shotgun, they should be different, like girls. Curly red-haired, spectacular blonde, strict brunette, arrogant hipster, well, you know ... At the moment, all the pistols are one-sided, these are just copies with dyed hair. 1. JG - shotgun, from which the player should expect the classic behavior of a shotgun. 2 shots = corpse, range up to 20 meters, heavy damage from close range, absolute uselessness at a distance of more than 30 meters. 2. CSG weapons for aiming firing from a shelter, at a distance of 15 to 40 meters. Low efficiency when driving. 3. NFAS one store = one corpse. High firing speed, long reload time. 4. Strife = HVR from a short distance, low running speed, very strong recoil, three bullets in the store. Huge damage to cars when firing at close range Calabria takes serious damage with one shot at point blank range. 5. Schrоder - automatic CSG for aimed shooting. Low reload speed, a small amount of ammunition, accuracy decreases with prolonged shooting 6. OGRE - one clip = 2 corpses. High recoil, long reload time, reduced accuracy during prolonged shooting. 6. OGRE - one store = 2 corpses. High recoil, long reload time, reduced accuracy during prolonged shooting. Shotguns should have an advantage at a distance of up to 30 meters! And no rifle should have superiority at these distances! Organize a test. Two players stand at a distance of 15 meters, one uses JG, the other NTEC. Players cannot move, but can crouch. Changing the parameters of the gun can be considered successful when the JG is superior to NTEC.
  14. Yapopal

    Grenades fly right

    If you throw a grenade in a sitting position, grenades fly to the right of the sight. This situation is not common. I use billiard balls. Before using a grenade, I aim to use a pistol scope for greater accuracy.
  15. OPGL grenades fall underground in the territory of roads, sidewalks, curbs. This problem does not always happen, but it happens quite often.
  16. Hey guys, are you aware that when you bought a gamefirst did you get a deadline? You are aware that new players are coming into the game, after training they click on the beautiful picture of the area selection and go to hell. Then, heating the chair a little under it, having cursed enough, go out of the game and remove it. These people create a negative impression about the game, they will not return to it. It happens every day, every day you lose potential buyers, it's like an hourglass. The game is boring, incomprehensible, uninteresting for new players, you understand this. A situation has arisen when old players throw new ones out of the game, the selection of opponents plays an important role in this. If 1 old player comes out against 40 noobs, he will win! Do something with a threat level, and the selection of opponents, it is easier than the engine and rebellion. Also, only old players write on the forum, and they write something that is beneficial to them, new players are silent, they cannot write to you what they want. And they want fun, happiness, pleasure from the game. But in the game it is not! Goodbye, look at the other place.
  17. In the game I often meet people with whom it is impossible to play for various reasons. These people can play on my team or on an adversary team. They can sleep the entire mission or jump with N-TEC, like a kangaroo, making 100,500 kills per minute. I do not want to play with them, and I can not refuse to perform the task with them. I have to either wait for the end of the mission, stand still, be cannon fodder, play swearing in rage. I propose extending the “leave the mission” button so that it can be done at any time.
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