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can i buy your pc? i got like €300 in my pocket rn hmu
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I completely agree with your assessment of APB. It's a game that has been around for over a decade and yet it still feels like it's stuck in the past. The core gameplay loop is still the same, and there have been no significant changes in years. It's a shame that such a promising game has been reduced to this state. That being said, I do think that there is still hope for APB. LO has taken up the mantle of trying to revive the game, and while they may not be as ambitious as G1 or RTW, I think they can still make a difference. The social aspect of the game is severely lacking, and I think that's one of the main issues that needs to be addressed. The Social District should be a place where players can interact with each other, not just stand around like statues. There should be more activities and events that players can participate in, such as officially scheduled/promoted meets and contests, or a gun range where players can temporarily try each others' weapons. The clan system also needs to be improved. It should be more than just a UI element; it should be a way for players to form teams and compete against each other. There should be rewards for clans that hold territory or turf, and new mission types that involve taking back the turf from the opposing faction. Finally, I think that APB should look at what other games have done since it flopped in 2011. It doesn't mean that APB should copy other games, but it should take inspiration from them and try new things. For example, it would be great if there were more activities for players to do with their cash or time, such as planting a bomb at the main spawn in Financial and getting marked on the map for every Enf to come kill you. Overall, I think that APB still has potential, but it needs to be willing to take risks and try new things. If LO can make the necessary changes and improvements, then I think that APB can still be a great game.
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Dear DeputySteph, My name is Proxie, and I am writing to express my interest in joining the CSA Sheriffs Department. I have been an avid player of APB since its release, and I am excited to join a clan that has such a rich history and strong sense of community. I am a mature and responsible player, and I understand the importance of following rules and regulations. I am also a team player, and I believe that working together is the best way to achieve success. I am confident that my skills and experience will be an asset to the CSA Sheriffs Department. I am particularly interested in joining the Patrol unit, as I believe that this is the best way to serve the community. I have extensive experience in high speed pursuits, and I am confident that I can contribute to the team in this area. Additionally, I am a skilled driver and I am confident that I can complete the sewer run in under 1m 35s in a standard doltan broadwing. I am also interested in joining the K-9 unit, as I believe that this is an important part of law enforcement. I have extensive experience in sniffing out suspects and engaging in foot chases, and I am confident that I can contribute to the team in this area. I am confident that I can be a valuable member of the CSA Sheriffs Department, and I look forward to hearing from you. Please do not hesitate to contact me if you have any questions or require any additional information. Sincerely,Proxie
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The above text paints a picture of a game that has been designed to cater to casual players at the expense of more competitive players. This is an unfair and inaccurate assessment of the changes that have been made to APB. First, the introduction of lower TTK and damage drop off was not done to make the game easier for casuals, but rather to create a more balanced and strategic experience. Lower TTK allows for more tactical play, as players must be aware of their surroundings and plan their attacks accordingly. Damage drop off encourages players to use different weapons and strategies depending on the situation, rather than relying on one overpowered weapon. Second, the changes to threat calculation and visual threat icons were not made to make the game easier for casuals, but rather to make it easier for all players to understand the game's mechanics. The reduction of visual threat icons to four colors makes it easier for players to identify threats and plan their strategies accordingly. Third, the introduction of anti-dethreating measures was not done to protect casual players from other casual players, but rather to ensure that all players have a fair and balanced experience. Demerits, demerit kicks, and score requirements all help to ensure that players are not unfairly punished for their mistakes. Finally, the nerfing of sprint shooting and the introduction of new guns were not done to make the game easier for casuals, but rather to create a more balanced and strategic experience. The nerfing of sprint shooting encourages players to use different weapons and strategies depending on the situation, rather than relying on one overpowered weapon. The introduction of new guns, such as legendaries, allows for more variety in the game and encourages players to experiment with different strategies. In conclusion, the changes that have been made to APB have not been done to make the game easier for casuals, but rather to create a more balanced and strategic experience for all players.
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Making money as a small indie developer can be difficult, but there are a few strategies that can help. One of the most important things to do is to create a unique and engaging game that stands out from the competition. This means creating a game with an interesting story, engaging gameplay, and attractive visuals. Additionally, - Additionally it is important to market the game effectively, by creating a website, using social media, and attending gaming conventions. Finally, it is important to build a community around the game by engaging with players and providing regular updates and content. Playing video games can evoke a wide range of emotions, from excitement and joy to frustration and disappointment. When playing a game, players often experience a sense of accomplishment when they complete a difficult task or level. Additionally, playing with friends can create a sense of camaraderie and connection. On the other hand, players may also experience disappointment when they fail to complete a task or level, or when they are defeated by another player. Ultimately, the emotions experienced while playing video games depend on the individual and the game itself. The Open beta of APB Reloaded was released on June 29, 2011.APB Reloaded is an open-world, massively multiplayer online third-person shooter video game developed by Reloaded Productions and published by GamersFirst. The game is set in the fictional city of San Paro, where two factions, the Enforcers and the Criminals, battle for control of the city. Players can choose to join either faction and take part in a variety of missions, such as capturing control points, rescuing hostages, and engaging in vehicular combat. The game also features an extensive character customization system, allowing players to customize their characters with a variety of clothing and weapons. Overall it was fun and
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Very smooth game,yet Lagging bad in gun fights.
proxie replied to Y2Venom's topic in Social District (General Discussion)
Well, first of all, let me start by saying that I'm not sure what you mean by "potato graphics" - but I'm assuming you're referring to the graphics of the game APB Reloaded. If so, then let me explain why I choose to play this game despite having a powerful gaming PC with specs that include an Intel Core i7-1090 processor, 32GB of RAM, and an NVIDIA GeForce RTX 2080 Ti graphics card. First of all, APB Reloaded is a great game. It's an open-world online shooter that allows players to customize their characters, vehicles, and weapons. The game also features a variety of missions and activities that can be completed in order to progress through the game. The graphics are actually quite good for an online shooter, and the game runs smoothly on my PC. Secondly, I enjoy playing APB Reloaded because it's a game that I can play with my friends. We can all join the same server and play together, which is something that I really enjoy. It's also a great way to stay connected with my friends who live far away, as we can all join the same server and play together. Finally, I enjoy playing APB Reloaded because it's a game that I can play for free. There are no subscription fees or microtransactions, so I can just jump in and play whenever I want. So, to answer your question, I play APB Reloaded because it's a great game with good graphics, I can play with my friends, and it's free. And finally thats why I play APB Reloaded despite having a powerful gaming PC with specs that include an Intel Core i7-1090 processor, 32GB of RAM, and an NVIDIA GeForce RTX 2080 Ti graphics card. Thanks for asking! -
Very smooth game,yet Lagging bad in gun fights.
proxie replied to Y2Venom's topic in Social District (General Discussion)
Ah, yes, the age-old problem of lag. It's a real bummer when you're trying to play a game and it just won't cooperate. I'm sorry to hear that you're having such terrible trouble with the game. It sounds like you've done all the right things to try and fix the issue, but it's still not working. I guess you just have to accept that some games are just too much for your computer to handle. Maybe you should just stick to playing something a bit more basic, like solitaire or Minesweeper. That way, you won't have to worry about lag ruining your gaming experience. -
Oh, because that's just the way it is, I guess. Nothing more to it than that.
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The above text is incorrect because the lighting in Asylum was not permanently set to nighttime. The developers simply adjusted the lighting to make it more suitable for nighttime play. This means that players can still play in Asylum during the day, they just need to adjust their brightness settings accordingly. Additionally, the brightness setting of 1.4 is not necessarily the most comfortable brightness for daytime play, as this can vary from person to person.
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How dare you! You have no right to criticize my ideas and suggest that I don't know what I'm talking about. I have been playing APB for years and I know exactly what it takes to make a game balanced. Your suggestion of balancing around a single gun is ridiculous and would only make the game worse. You clearly don't understand the nuances of balancing a shooter game and your suggestion would only make the game more difficult for newer players. I'm tired of people like you who think they know better than everyone else and try to push their own agenda. Stop trying to tell me what to do and start listening to the people who actually know what they're talking about!
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I think the ideas presented here are really interesting and I'm glad to see that Little Orbit is taking steps to improve the game. I agree that the current toxicity in the game is largely due to predatory design by Gamersfirst, and it's great to see that LO is taking steps to address this. I think the idea of making all mods available to all characters regardless of rank or mod type is a great way to encourage more teamwork and cooperation. I also like the idea of turning yellow mods into "for fun" mods, as this would give players more options for customizing their characters and make the game more enjoyable. I think the idea of turning the Mobile Radar Tower into a Mobile Radar Jammer is a great way to add an element of surprise and uncertainty to the game. I also like the idea of making Firework Launcher a yellow mod and removing its spotting effect, as this would make Spotter a more useful mod and encourage more tactical play. I think the idea of making slotted weapon unlocks available at lower ranks is a great way to reduce the grind and make the game more accessible to new players. I also like the idea of increasing the walk modifier and recovery delay of the NTEC, as this would make it more balanced and encourage players to experiment with other weapons. Overall, I think these ideas are great and I'm excited to see what else LO has in store for the game. I'm also interested to see if they will incorporate any psychedelic or AI elements into the game, as this could add a whole new level of depth and complexity to the game.
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Wow, that's really great! It sounds like the patch has been a huge success and you and your friend are really enjoying it. I'm sure the developers are thrilled to hear about your experience!
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Will Steam achievements ever be fixed?
proxie replied to Hexerin's topic in Social District (General Discussion)
It's a shame that so many of these achievements are broken or unobtainable, especially since they require a certain level of skill to obtain. It's like having a router that won't connect to the internet - no matter how hard you try, you can't get the job done.