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  1. Thank you, it's clear now about the schedule. Would it work to pin that schedule somewhere, so we can throw a link to people, when they are asking? I'm sorry but if that schedule was pinned somewhere, I completely missed that point, and nobody showed me any link. Considering CS I read that as follows: 'they are supposed to reply to CS tickets' but people claim that their CS requests have not been answered in 5 days, what happened on 6th day, perhaps, they lost hope to get answer... what is the ETA for CS response than, is it 6 days or 7 days? I mean, if I want to send a CS ticket, I'd love to know when I should expect the answer. I'm sorry, but that fact that game has no revenue for the company touches me not so much, honestly: it's none of my business how Little Orbit runs their business. It's Little Orbit decision on which terms the game is hosted: completely free or non-free. Most MMOs are f2p with p2w options, and many people play them without cash, so I honestly think that game being free is not something very extraordinary. Except for restarts on weekends, are there other possible solutions? If some community members were intentionally causing issues in January by exploiting the bug that was later fixed, but that affected game performance for everyone, then ban for those community members would have been a logical solution, no? This weekend game was running smooth for everyone without any server restarts till certain moment... Would that mean that maybe bug is not completely fixed, and somebody's still exploiting, or there are other bugs which are being exploited as well?
  2. 1. Thank you for your response. 2. I'm sorry but 'restarting server on day-offs' sounds like the part of the problem to me. You sometimes can restart it, that means that sometimes it is running, but most time it does not, as you cannot restart it. So that solution is not working. None of my business how you actually spend your days off, but something like 'restarting server on days-offs' sounds way too unhealthy like an unpaid job during non-working hours. Is it possible to solve the problem of stability on weekends somehow? I mean, i think it's better, if you have your day-offs, and we have the game running on weekends, if it's possible. I don't suggest to answer that immediately (lol), I suggest to discuss it with your team (LO) and let the community know which decision was made as a result of that discussion. Btw this weekend (February, 4-5) the game is running surprisingly smooth. Only minor lag presents, but doesn't matter. Was happy to log in on Saturday after the short break and see that the game is running. 3. Thank you for passing that info. I think more comm from Little Orbit side can mitigate the issue and other issues that pop up. Official CS doesn't respond client tickets. I mean, if CS exists, it should respond, and there should be ETA for the response. If there's no official CS, so CS doesn't work, I think it should be stated clearly that CS doesn't work. None of my business how do you guys handle your business but CS job is good to be handled by CS. 4. Thank you, I got the idea about the feedback in general. 5. Events are important, because they push up player activity. However, stability, i think is very important. What I personally observed in December-January was like that: a. many people came to play when Grunch event was up. There was much activity. (good) b. maintenance was decent during Christmas holidays. There was decent comm from the side of GMs also during that period of time. (amazing) c. at start of January servers were literally left as they are without word about maintenance. The only post in #fe-status during January is Ritual's post at January, 2. Game was unstable in January. (awful: first you pull players than push them off, and no comm from publisher = product is abandoned, that's how it looks, imo).
  3. It was said that game was *launched for community* (so it's *running*), then there are 2 simple questions to Little Orbit: 1. When are you going to address general game performance issues such as: - unplayable due to lag on weekends and not only on weekends - sometimes down without any warning/ETA to fix - no warnings about potential performance issues and outbreaks Any plans to address that issue in general? Any plans to warn users (yeah, there are *some* warnings in LO discord, do you consider it enough)? 2. Who is your game community? - how do you see your game community? - whom do you want to be your community? - what do you want/not want from community? - do you in general want feedback from your community? - will you continue to host the game, if there are no players (no community)? etc. Please, describe your game community, as you see it. @Emilydid I tag you correctly? @Alarisasked me to tag Emily dev from LO team
  4. If you experience 1-2 FPS when you launch the game on a new iGPU such as Intel UHD 630, then the workaround fix is as follows: - Install VMWare player (free) and setup a Windows Virtual Machine. You need ISO, so can use Windows Media Creation tool for simplicity. - After Windows install power off the Virtual Machine, enable 3D Acceleration for that machine, power it on and install VMWare Tools - You can get Direct X from Windows Download Center - Install and play the game on Virtual Machine. With low settings should be 60+ FPS. If you did everything alright, than Graphics Card on your virtual machine should show VmWare SVGA 3D If you game doesn't patch and load, but internet connection presents on your Virtual Machine, then add Firewall Exclusion Rules for FE updater and FE client. Game was tested to run on legacy Intel HD 4000, so it should run better on new iGPU, just problems with drivers+game interaction: it won't use iGPU for render, which is clearly seen on GPU performance graphs. Hyper-V will most likely not work (GPU partition method should be slow for that card, and pass-thru is disabled i new versions, unless you hack it somehow) Virtual Box will most likely work.
  5. Hey, guys, I just wanted to highlight the features that should be improved (IMHO) if you consider game relaunch in feature. 1. Chat engine. 1.1 In general in MMO people use in-game chat to communicate, lol. Yes, there are TS and discord, but chat in game is still very important. Especially for casual players, who want it simple. At the moment top problem of chat engine that it doesn't support any symbols except those fitting standard US keyboard. For example, I cannot copy-paste Japanese, Cyrillic, Arabic letters to chat. They are not decoded. That alone can push out many players from Japan, Korea, China, who actually spend lots of money on MMO games. 1.2 Translation function should also be available. It's very important for comm and keeping game population alive. 1.3 Ability to create custom player channels is also very important. Players normally form communities, which can keep them together for a long time. Communities that give them more freedom than any guilds do. 1.4. Existing default chat channels, such as Auction (Trade): region limitation makes no sense. etc. 2. UI in general: It's great that UI is easily customizable in FE, however, some UI elements are pretty hard or not possible to customize. So it's either giving people more options to customize (maybe in form of a small app) or making more UI elements and polishing the existing ones.
  6. After trying to play with rearranged default windows, I made this one. I will maybe continue to work on this one. If you need this UI/better screens, please, message me here or in-game. I can upload to github. 0. Based on antique. 1. Cross-hair (texture) is attached to "Vitals" UI (AP/Cmdr stats/HP/Stamina/Gamma bars UI). Background is transparent, so it's rather hard to mess the cross-hair position by occasionally moving the window. 2. HP/Stamina/Gamma bars are changed to provide better visibility (and not to annoy at the same time, so colors of Stamina/Gamma bars are changed). 3. Target HP bar (party member HP bar) is adjusted for better visibility. I tried to make it wider, but then finally came to idea that the default size is the best. At 50% Opacity (which I use as default often): At 100% Opacity (which I never had to use, as it's bright enough at 50%): At 0% Opacity:
  7. Thank you very much for the review. \m/ However, I changed all already. After progressing further I realized that this build won't be good, as it's a mix of everything, so it's bad.
  8. Hello, guys After around 6 or more years break I decided to hop back to FE. In the past I started to level up a neat dual melee/TK build, but of course I lost it, and I want to try pistols now. I already forgot many things that I studied in the past, as well as haven't really reached endgame in the past. So, if any veterans who min/max are around, please, be gentle and review this build: https://aethaeran.github.io/Fallen-Earth-Build-Planner/#37013641494A62624C4941B7019301BA01010196ABAB0101B98281018A010101010101B4 Coordination is raised slightly mostly to reach Armor Use 183. Dexterity is kept as low as possible to reach Pistol 150 and Precision 171 and to avoid that case when Precision cap is too high, but no more AP to toss into Precision. Stance that I plan to use 99% of the time is Desperado, so pistol 150 for Rank 3 Desperado. Endurance is maxed for Armor Use 183 and high HP. Intelligence is maxed for Telekinesis 180, as well as extra gamma, and high Tradeskill cap. Perception is raised slightly to get high First Aid 186. Also allows to lower dexterity (for Pistol 150). Extra bonus is a raised Dodge cap and slightly higher Tradeskills. Strength is raised slightly to reach Power 171 for Dent Armor and higher Arp. Remaining points are put into Dodge Mutations: Thermal Control is 180 without investment to Willpower. Empathy 129 (minimum) for self/group heals/revives Illumination for Aura (Thermal Control and heals eat lots of Gamma). Drawbacks that I know about: - in PVE only 2 stuns (Disrupt + Dent Armor). - only one Debuff (Dent Armor) - no Snares - Aura is not the strongest. Support in group PVP should probably have stronger Aura. Thank you for your time
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