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The Atac feels very cheap to use. With a damage drop off of 50 meters, it breaks the balance of close ranged weapons because of how accurate, easy to control, and fast it is. With all of those things combined alongside a mobility sling perk (which is something that already comes with 2 pre-modded Atacs), the Atac as an assault rifle, does the job of a sub-machinegun better than a sub-machinegun would, because they don't sacrifice medium range fighting capability for short range accuracy and mobility (by a significant margin at least). Not to mention just how accurate it is compared to other smgs as well. 

I honestly think it needs a bit of nerf on the movement accuracy side so that sub-machineguns would at least have better movement accuracy to compensate for the lack of damage they do down range. As you can tell, my opinion of the weapon is quite negative even though I frequently use it but I would like to know the opinion of others for this matter as well, see if there's anything that I got wrong. So what do you think? Is the Atac a yay or nay?

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Posted (edited)

There was a discussion on here about the ATAC recently and yeah, it's a very broken weapon with high reward for not much effort and not much skill. It definitely needs a nerf to be in line with other weapons, but then again, the entire weapon arsenal of APB is busted right now as the last few rebalances have completely set everything off balance, which is why the game has been extremely stale in recent times.

 

However, it is not better than SMGs as actual SMGs have the advantage of mobility (being able to hipfire with full accuracy) while the ATAC lacks that. But it is still very good at hipfiring in CQC regardless.

Edited by Flaws
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atac is fine

 

if orbit is determined to nerf it, just dial back the range to 40m like it initially had

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Posted (edited)

You know the problem? people complain about weapons that are accurate, since majority are RNG fools that take more luck than skill to use.

Edited by Resine
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34 minutes ago, Resine said:

You know the problem? people complain about weapons that are accurate, since majority are RNG Removed inappropriate language.    - Azukii that take more luck than skill to use.

In a game where most of the weapons are RNG based and you can lose fights purely due to your RNG being worse than the enemy even if you are basically hardlocked on them, yeah, weapons that are too accurate and have smaller amounts of RNG (than average) will be a problem. I despise the whole RNG thing but I don't see that ever changing in APB.

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34 minutes ago, Resine said:

You know the problem? people complain about weapons that are accurate, since majority are RNG Removed inappropriate language.    - Azukii that take more luck than skill to use.

You're not that bright, are you?

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2 minutes ago, Flaws said:

In a game where most of the weapons are RNG based and you can lose fights purely due to your RNG being worse than the enemy even if you are basically hardlocked on them, yeah, weapons that are too accurate and have smaller amounts of RNG (than average) will be a problem. I despise the whole RNG thing but I don't see that ever changing in APB.

 

I don't know why though.

There was massive feedback all over the years from all kind of players - mostly high threat, to balance weapons around its designed range, damage per bullet and time to kill, but majority of times weapons are RNG trash, and if they make something right by mistake they usually nerf it with ridiculous amount of random shaking, recoil or their favorite feature adding raw bloom numbers.

To me it's simple:

Make weapons accurate and limit their range to keep them from sniping people out of their niche.

The lower STK the longer TTK - it's a golden thing needed for years! So you have to choose corner advantage or open field advantage, over the years shotguns were meme, since they were corners Gods and could fight open field since TTK is same or even lower than SMG weapons.

It's so frustrating to play, I mean it always have been, if Goddess is nice to you, you melt people, if she's not you start questioning why you even bother...

 

 

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11 minutes ago, WorldDominator said:

You're not that bright, are you?

It actually makes perfect sense.

 

Someone with bad aim will struggle with a really accurate weapon up close as it is tougher for them to keep a small area of bullet spread on an opposing player.

 

However, using a hip firing atac with a larger area of bullet spread in cq means that a few bullets still hit even with bad aim.  And if they can stay alive long enough then they may eventually kill them.

 

This player will usually lose against anyone with good aim but anyone with average or similar skills then they have a decent chance.

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Posted (edited)
19 minutes ago, WitchQueen said:

Someone with bad aim will struggle with a really accurate weapon up close

Correction : someone with bad aim will struggle with everything he holds in his hands until he eventually gets better and learn more about recoil control and Rng, which guns like atac nearly eliminate from the game making its user not able to learn anything or improve since it's a pretty brain dead weapon that requires no actual skill what so ever yet somone who can't aim in general will still be bad with it and it'll bring him down even more the more he gets used to playing it only or any kind of similar weapons.

and sorry for repetition i just thought that i needed to stress that on that point since there's alot of guys like you and him in here.

Edited by WorldDominator

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1 hour ago, WorldDominator said:

Correction :

I think we already established that up close - and I was only talking about up close - that people with bad aim AREN'T struggling up close due to the things I said. Yes they get beaten by people with good aim (most of the time) but they are doing ok against others.

 

Up close recoil isn't really an issue for most weapons. And you don't need to know anything about RNG. Knowing about it doesn't make you better or worse.

 

An atac user could still improve mouse control, positioning etc and move to a different weapon to get better results when the rng factor becomes too frustrating.

 

Also don't forget that everyone is different and don't learn in the same fashion and you might.

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1 hour ago, WorldDominator said:

Correction : someone with bad aim will struggle with everything he holds in his hands until he eventually gets better and learn more about recoil control and Rng, which guns like atac nearly eliminate from the game making its user not able to learn anything or improve since it's a pretty brain dead weapon that requires no actual skill what so ever yet somone who can't aim in general will still be bad with it and it'll bring him down even more the more he gets used to playing it only or any kind of similar weapons.

so the atac only makes bad aimers worse and good aimers would benefit more from other guns, doesn't seem like a problem to me

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i have good news for you, LO is great at nerfing. ATAC is next on the list after OCA and N-TEC.  then comes the Obeya and PMG.

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Best fix for Atac is to increase its ttk and keep it accurate and long range as it is now, any changes to its accuracy/bloom will render it useless, and this way it won't be a FAR reskin

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How about we don't nerf it and just tweak it a bit??? Like a nerf to its actual range or even a slight TTK increase; you don't gotta gut a weapon to balance it and buff some other lesser weapons while we're at it.

I bet if the ATAC did get nerfed, the next weapon would be the Raptors.

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Posted (edited)
3 hours ago, WitchQueen said:

I think we already established that up close - and I was only talking about up close - that people with bad aim AREN'T struggling up close due to the things I said. Yes they get beaten by people with good aim (most of the time) but they are doing ok against others.

Ok buddy, Since you clearly have so much knowledge about how the game works and it obviously did you good, I have no choice but to step down.

there you won, congrats.

Edited by WorldDominator

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2 hours ago, dr0zone said:

i have good news for you, LO is great at nerfing. ATAC is next on the list after OCA and N-TEC.  then comes the Obeya and PMG.

PMG getting nerfed would be a day to live for as 80% of the community will flood the forums.

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Quote

THE ATAC, YAY OR NAY?

HUH....

We have just to finish discuss about it neither 10 days ago and here we go again....

 

No bro, the problem is your newbie mentality, every weapon is killing you think is OP/P2W, especially if you cant purchase it from NPC's contacts, dont worry everybody here when we join in APB thought the same thing.

 

I dont get it why Flaw with his experience and being a good player is so mad against the atac, but cleary after +35m atac lose a lot accuracy(u showed also several times a full mag it isnt enough for killing ones after 30m ), and in close range is inferior against CQC weapon specialist such as Oca, PMG, JG etc..

 

6 hours ago, WitchQueen said:

This player will usually lose against anyone with good aim but anyone with average or similar skills then they have a decent chance.

I really like this syntesis about Atac..

 

Bye

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Posted (edited)

seems way too versatile for a weapon that is so easy to use, i don't mind that it's noob friendly, but it's just that this weapon allows anyone to do good without any effort, i honestly think slightly more bloom is all atac needs, so people that just hold down LMB can't just laser kill you at 50m

Edited by Ketog

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Posted (edited)

I haven't played in 4 months, but I've never had a problem with the ATAC, people who us the ATAC, or using the ATAC myself. I don't see anything really wrong with it.

 

It kinda feels like a flashier STAR, but that's probably just me being weird. I bought an account bound R&D 3 version, but I almost never use it.

Edited by EvaPooh

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The Atac is OP to starting players who are still not very experienced with other more advanced weapons. By learning to control your fire, and knowing what weapons to use depending on the current situation, you will soon realize that the ATAC is not really as good as it seamed compared to other weapons in the game.

 

Coming from someone who has 3 of them thrown somewhere in the locker after impulse buying them when everyone kept killing me years ago.

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It's fine. It is defs a strong weapon but that is mainly because it can do well without much effort.

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i just dont like its range... it should be a close range assault rifle/tommygun style weapon. you can just point and click and 100-0 someone at past 50m easily with this weapon

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If I prefer CR-5 over my ATAC... then it's self-explanatory.

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14 hours ago, PingOVER9000 said:

No bro, the problem is your newbie mentality, every weapon is killing you think is OP/P2W, especially if you cant purchase it from NPC's contacts, dont worry everybody here when we join in APB thought the same thing.

 

Did.. Did you not read my post at all? I said I've frequently used it and it felt cheap to me. 

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Posted (edited)
4 hours ago, Naphta1ene said:

Did.. Did you not read my post at all? I said I've frequently used it and it felt cheap to me. 

My apoligize I havent been clear, My answer wasnt just for you but also the others ones who continue opening discussion, sincerly talking you dont seem/ have to ever use it, but that's a nevermind guess at the end, so more logic think you are a new player, then as I told we have already discussed about it, check at search next time.

 

Now for clarify, You continue to tell the atac  break the balance between SMG and assault rifles cause it's cheap, but that's just a matter of effective/ skill curve of weapon.

 

I mean take one player with a ATAC and one player with JG.

 

 A player using ATAC will start pretty well cause it's effective and work well from the begin, no need a lot skill for perform well with atac, cause as u told is CHEAP. 

Putting in example number, player first times using ATAC is 6.5/10..... but at max using it will reach 7/10.

At the end For 7/10, I mean u have between your hands a good weapon for casual matchups, perform well in everything but it doesnt excell in nothing.

 

Instead, at the beginning a player using the CSG/JG will perform pretty bad cause the "skill curve for a good effective use" is quite higher than atac.

Putting in example number, player first times using CSG is 4/10.. but at max using it, and for max using it I mean everytime 2 clear shots for kill in CQC, he will reach..                                                                                                                                                                                                                                                                      10/10

 

For 10/10, what I mean? a very good player, yep player not just the weapon, that he's using at the fullest of his potential a shotgun in APB, and in CQC there isnt faster or worse meet of one able to bishotting you almost everytime.

 

I hope now this analogy make your thoughts clear.

 

Bye

 

 

 

 

Edited by PingOVER9000

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