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Everything posted by Flaws

  1. That is a mechanical exploit which many other popular games have to some extent and you cannot get banned for it, especially if the devs are unwilling to fix it. If anything, moving at sprint speed with medium items should be a part of the game. Who in their right mind would carry around a briefcase the way they do in APB when they are being shot at? Anyone would just hug it for example and make a run for it.
  2. I don't know whether you are serious or not, but regardless, speed hack is a sort of lag switch in APB and no anti-cheat could efficiently stop it to my knowledge. It had to be dealt with manually.
  3. The half working EAC that delivered the best results of all anti-cheats that have ever graced APB in their full versions? The half-working anti-cheat that was one of the very few things that made the game tolerable? Thats the logic. EAC even in just it's client side was more powerful than all the others in their full capacity and that is a well known fact. I am pretty confident that I can tell who cheats and who doesn't the best out of anyone in this thread. I just have the experience and knowledge for it. But if you don't want to listen to me, you can read the tons of comments from other players on the forums in the different threads discussing the issue, stating that they've also felt an increase in cheaters since BE. Kind of a thoughtless comment from you there.
  4. I don't think they plan to touch anything prior to the engine upgrade anyway.
  5. Definitely should've stuck with EAC at all costs because this switch back to BE could very easily mean the actual fatal end of the game. We can't have a second FFbans era. That would finish the game off.
  6. It was actually a rather confusing statement many people interpreted in different ways. I for one thought that it was EAC that was dropping APB but then other credible sources have said otherwise. I would also like another post that makes it clear for everyone.
  7. A warning would do nothing against cheating. Every player that uses any kind of hack or cheat is aware that they will be punished severely if they get caught and they are willing to take that risk and suffer the consequences. Regarding any hate speech and harassment it should be obvious that it is unacceptable and will be punished severely as well. This is what the Terms of Service (ToS) and the End User License Agreement (EULA) are for. Sure, some players might be unfamiliar with common rules across most online video games or they might "forget" in the heat of the moment, but that does not invalidate the rules or make you immune to them. There is definitely an influx of cheaters since the switch back to Battleye, that is undeniable. Battleye is simply an inferior anti-cheat compared to EAC but it really isn't as bad as you've described it, not yet at least. First, you need evidence to back up your claims of players "walling" or "botting". Any player can say anything and they do that, in most cases very uneducated players of lower skill level who are just suffering the poor matchmaking of the game, being matched up against high skill players who mop the floor with them. That is one of the most common sights in APB. Being able to jump-carry medium items is not a cheat, hack or any type of bot. It is an "exploit" of the game mechanics which you can do easily with just a mouse and keyboard, you do not need any type of software, cheat, hack, macro or bot to achieve and as such it is not bannable. Also, they cannot "carry the item faster than you can chase them" because the exploit only allows you to move the item at sprint speed, which you are already moving at while you sprint normally (and chasing after them). You cannot do this with heavy items anymore, you could do that many years ago but the best you can do now is pick it up and drop it so you skip just a little bit of space but you cannot efficiently do it in mid-air anymore. I wonder what you mean with "track you through buildings". First, if anyone is wallhacking and they are looking at you through a wall, you likely wouldn't know about that unless you can see their position and you can tell that they are moving towards you, pre-nading you or pre-firing you without having any solid knowledge about your position repeatedly (keep an eye out for Spotter, Tagger mod users and Firework Launcher users). Someone could be wallhacking and you would never know if they are experienced in the field. And if you just mean that players are shooting at you through walls, where they cannot deal damage to you, that doesn't help them in any way so I'm not sure what you're on about here. I do not understand what "bobfire bot" and "fasthandswap bot" mean. You cannot alter any weapon stats/values as they are server sided, even if you installed any type of cheat or macro, so you cannot make them fire any faster than you could with clicking it. Granted, that kind of clicking would require high mechanical skill, those players are usually just more experienced with those weapons. This isn't to say that there aren't players who triggerbot and macro said weapons, but they aren't as many as you claim there are. You can make a weapon such as the Joker SR15 Carbine fire really fast once you get used to the timing between shots in order to maximize firerate, especially with Cooling Jacket on it. This goes for every semi-auto weapon and even burst weapons such as the OBIR or OSCAR. Regardless, you mentioned that you came back for the Beta but you did not mention how long your break from APB has been. Perhaps you are just rusty after a long while of being away from the game and you need to re-learn some aspects?
  8. Oh no, neither of the options are good. Did we already forget how bad the matchmaking was when we had no threat segragation and silvers got even more bullied by actual good players (not even dethreaters) meanwhile the good players just kept quitting for the day after 5 consecutive missions against bronzes and trainees because of how dreadfully boring and awful the game was? Absolutely no removing the already barely functioning matchmaking system. It will be detrimental to the game as new players will get deterred from APB 10x times more and so will veterans who just can't get opp that is worth their time. Keeping everything as it is is also a really poor choice because its only half-functional. Everyone is basically playing in the wrong districts and matchmaking is still messed up regardless. What we need is phasing + making gold more difficult to achieve, maybe even forcing some low golds down to silver when it comes to it, depending on how they scale it and make them work for gold after said changes have taken effect (if they have what it takes). Make all threat levels have players for them so the system can correctly indicate skill level. Now and for many years back, its been easier to be silver/gold than it is to be green/bronze and that truly speaks for itself. Gold needs to mean something and silver shouldn't indicate that you are simply bad, which it realistically currently does because you can't even get gold (no offense). Its really easy to be gold if you've played for years, assuming you don't play at sub 60fps stable or you don't have anything major getting in your way of course. We all know that there are golds and there are golds. Some golds don't even come close to scratching the surface of the amount of skill and experience other golds have and that is only one of the major issues.
  9. Download my config and take a look at the localization folder. Its available on my twitch stream link in my signature. You can open up the files individually and edit everything using my config as a base and as a reference.
  10. It depends on what kind of aim you want to practice. If you want to practice point and clicking then use sniper rifles, OBIR, OSCAR, pump shotguns. If you want to practice tracking - N-TEC, OCA, Carbine, PMG, FAR, Obeya CR762 are probably your best bets. There is a difference between the two types of aiming so you need to pick your weapons depending on which you want to work on. Regardless, I wouldn't recommend relying on APB to improve your aim all that much. If you want to get good raw aim you'll need to move your attention towards an FPS aim trainer of some kind, for example Kovaak's 2.0: The Meta on Steam. Raw aim > game-specific aim.
  11. I've never had this issue before, not with APB footage and not with any other. I'm assuming that there is something off with the render settings or project properties. Though to me it looks like an MBL filter being applied on top. Maybe try some of the other presets Vegas has to offer and see if it still does it.
  12. That just looks like you have some type of filter on top, no? If you just put a raw video file in Vegas it shouldn't darken it, at least it never has in my years of using it.
  13. Which reminds me that the "Item not ready yet" red text should go away completely from the game and the indication for ability being on cooldown should just be a little flash/glow effect around the ability you are trying to use each time you click the button.
  14. These sound good on paper, I've been asking for that 3rd change for a long while now. Not sure about the time and cooldown changes but we will have to see about those in-game. However, I assume that you just made it so it appears on top of the player model so if you want to check, you'd need to pan your camera up? If that's the case, we will need a more robust notification which appears on the HUD/UI itself somewhere which should also work for Firework Launcher markers and Tagger mod tags, at some point in the future.
  15. Deleting accounts in games is never a good idea unless its for some actual serious security reasons where you want to disappear/hide your identity online etc. I highly recommend that you just take a break from the game like most of us do every once in a while and come back at a later date and give it a shot again. I know many players over the years who sold off their accounts or deleted them outright and ended up coming back, having to start over and thats no fun.
  16. It being bumped to 40 (20vs20) players per district probably has to do with server capacity limitations that they have right now. Purchasing more servers just for 2 weeks of an event isn't really worth it. Not to mention them having to host the Open Beta which will surely take it's toll on their server capacity. Regardless, its still much better and more playable than 80 player gungames.
  17. At this point I completely stopped reading the post because its all nonsense. This is genuinely the best event LO has made so far, finally putting gun games in the right districts for it (fight club) and reducing it to 20vs20 like it should be. I love the prototype mode because its a fun, refreshing mode that does things that we've never seen before. I am glad that they took the freedom to do that. The only issue with the framerate comes from the True Ogre because shooting it creates way too many particles but if they were to patch that somehow, there wouldn't be any fps issues. 80 person gun games were an absolute whackfest, I don't know why you or anyone would ever want to see that ever again. It was horrible, completely luck ridden, 0 skill requirement, it lagged more than anything in the whole game and the spawns were probably the worst part of it all. On top of that it only ran for an hour on weekends SOMETIMES. Now we have it on demand, it is much more about skill and less about luck (save for the prototype one, that one is just for fun and it should remain that way), and the lag only occurs during the prototype one anyway which can be fixed easily UNLIKE the 80 person gungames which cannot possibly be fixed or made fun in any capacity. I sincerely hope LO do not take your criticism to heart because it is clearly not even trying to be objective. It all just seems like the usual APB player salt that originates from other things and you decide to take it out on the game and whatever is happening in it currently.
  18. Its probably not going anywhere anytime soon and by the time anything as good as EAC (or better) comes along for APB, it'll be far too late.
  19. The only problem is that APB is too old and too shit to have EAC's server side implemented, which is what would catch triggerbots easily in most cases. We were only running the client side and it was the best period of APB to date (regarding cheaters). Now we're back to a shitty client side which doesn't detect anything and is relatively easy to bypass. I don't believe you because I'm clearly seeing the slow but gradual growth of cheaters on Citadel. And even if "the triggerbotters are gone" (which they aren't), the tradeoff isn't worth it whatsoever because now we have semi-private full package cheats (aimbots, wallhacks, triggerbots, etc) that work flawlessly and don't get you banned regardless of how hard you're cheating with it. I've seen it with my own eyes, I know it for a fact.
  20. That's such a terrible excuse. We already know for a fact that BE doesn't stop actual cheats like aimbot/silent aim/wallhack of all types and triggerbots nearly as well as EAC did. Without playing NA I can promise you that that's nothing but placebo.
  21. We're slowly approaching the old days of ffbans without the ffbans part. It will take a bit more time for it to get that bad again but I've already seen more than enough both in-game and outside of it to know that we're going nowhere good. EAC was one of the key requirements for APB to make it into anything and its now gone for good. But its important to note that it isn't LO's fault for this as it was EAC that dropped APB and not the other way around.
  22. Even if we look past the horrible weapon changes that are completely disconnected from reality, the switch to an inferior anti-cheat which lets players cheat blatantly for weeks/months on end concerns all of us equally. I don't see APB going anywhere without a good anti-cheat considering that cheating has always been one of the top problems in APB. I've already seen enough this past week to know where we're heading again. Anyway, I do not want to derail the thread but I just think that hoping for new districts is unrealistic at this stage. Not to mention that Financial and Waterfront were made by completely different people, a decade ago, who had a very different vision. If LO were to start work on a new district it probably wouldn't be of the same "aesthetic quality" (for a lack of better wording) as the ones we already have. It is too big of an undertaking considering all the other problems that are plaguing APB that require quick response. I've said it before - both us and them needed to focus on the most urgent issues and not on "racing district", "social minigames" or "new map" etc. There would be time for that later if things ever even got to that stage.
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