Too many mistakes were made in there, I'm afraid. I'm determined at this point that you are just a casual-fan who doesn't know things too well to make proper connections.
You actually used Dirty Bomb as an example of high-ttk & situational awareness, wow... is there a single shotgun on APB capable of downing an opponent in a single shot?! Dirty Bomb has that.. Dirty Bomb also comes with headshot multipliers and special abilities.. You also seem to forget that maps in Dirty Bomb are too linear to miss someone getting through. The game is pretty much a re-skinned Counter Strike with a twist and that's why it works. It doesn't support your point of view at all.
The same can be said for Quake. Not only ttk isn't high for the game's layout but you also forget that THERE IS NO PASSIVE HEALING in that game, at all (unlike APB of course). Which is yet another reason as to why you don't just copy other games and expect that to work for APB. Here are examples of how devastating Quake Weapons can be: https://www.youtube.com/watch?v=A-2dlAx73hg
Apex Legends ttk is high? Nonsense.. pure nonsense, just watch this: https://www.youtube.com/watch?v=GM8ywIBMyro
There are weapons in there that kill as fast as the better ones in APB do, some are even faster than current OCA. There are even 0.4s ttks in there!
- Moreover, Apex features headshots (something APB clearly doesn't), so there are weapons that can kill instantly in that game that aren't just 'OSMAW'.
- Apex's maps are also larger with less cover (WaterFront Haters will hate being there, no joke). This effectively makes the game more playable and dangerous with its given ttks.
- Additionally, Apex's sole point is to kill and survive as it is a 3-squad BR so you are expected as a Player to be with your Squad at all times. APB is mission-based so it is possible to be separated when multiple-objectives demand so. So in Apex it is more likely to get fewer 1v1 fights
- There is also less situational awareness in Apex as you can tag opponents without them knowing, something that changed APB forever the day Spotter-Mod got introduced.. Coincidence?
Plus, I already thanked you for trying. You just proved that you can't read anything presented to you hence no wonder you got all your knowledge wrong, both in APB and in other games.
I missed nothing, you simply didn't pay any attention to how things were done and failed for APB. LO's mistakes with RIOT were NOT the fault of the existing engine and it would've went down the same with the new engine...
APB's BR RIOT was at its prime exactly before it didn't try to be "it's own thing". LO ignored all feedback and did exactly the opposite, every single round.. They made the BR 'APB' by doing everything APB does in a mission district, such as spawning with purchased weapons upon death, being allowed to buy them rather than hunt for them in the first place, etc... It is very clear what happens when APB tries to be itself, its death accelerates. Streamers quit streaming RIOT, Players stopped playing and adding 3-skins as prize for grinding RIOT clearly didn't change anything (yes, this required insane skill and grind as it was contact-based reward, it clearly paid off, hmm?). It got ultra-bad to the point where it was impossible to launch a BR-round, especially in Jericho as getting that 15-Player requirement was nothing but a dream.
There is nothing as "proper air straffing and wall jumping" and I can judge because I know for a fact they won't work in APB. Ladders exist to be climbed.. any day-1 New Player can laugh at you for saying what you have said. What kind of a game APB would be if it just let you wall-jump all the way to the roof?! Are you thinking straight, Sir? What is there to run from here exactly, the fact that APB isn't the game for you?
Please, I experienced and played all your 'favorite' games and copying them doesn't work for APB, if you like them that much, just play them, yes? plain and simple. They are guaranteed to do what you want better.
And again, Epinephrine isn't a movement system nor a mechanic, it is simply a consumable that modifies existing stats for a set time. Kindly put some effort to understand this simple difference. You didn't really have any point there.
What makes you sure about this? Are you trying to be a meme? Where is your source on this impossible claim? Did you miss all the people who asked for more content? The reason why they are dishing the new engine to make adding them easier?
Yes and no. Chance is an aftermath of your loadout that you are 100% free to choose. Some weapons come with heavy-RNG yes (and hopefully that gets reduced), but for the time being others are extremely reliable. You always have the choice to pick something that doesn't add fatal-RNG after a couple of shots 'till the dream comes true'. And a lot of them happen to be meta weapons as well so you aren't losing much here other than your favorite weapons that could use a buff.
They better not be your suggestions of wall-jumps and exaggerated air control as those aren't small nor positive QoL changes.
Both WaterFront and Financial feature unbalanced mission areas. WaterFront is simply more range-based and therefore most players won't like it because most players also happen to be CA3-abusing short-mid range players who like to run around walls and stairs to heal the damage they received from running around in the open. They'll naturally play in Financial more as it lets them do that more often. I personally don't mind both maps as there do exist strategies to play in either.
People whom are playing right now are either passionate Streamers, those who like to keep their aim from going rusty or simply mind-ill Players. Mind-ill as in enjoy dethreating to feast on weaker/new players or to simply behave wrong towards others because APB is the easiest game that lets them do that (if it wasn't caught on Stream or with unquestionable video evidence, they won't be touched). They'd be banned in other games (if they weren't already) and that's why they dwell here.