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Everything posted by PingOVER9000

  1. After 1 year abudant, I guess, we may consider the poll complete and we may throw the ball to LO, always if actually they are in good mood.... Thanks all for your time and considerations, here we may close. bye
  2. .... for what I see until now, seem the matter how it is all managed these balancing.... I mean, after just spit out a weapon balance for a certain tier, "someone" just jump to another one, assuming the previous balance is well done and complete. spct or who make test/ change dont care about feedbacks, complain, or better manage a poll after some time the change, I didnt see nothing of at all for what I see after a first try, the change is permanent or 98% of times if there is a next changelog, it will just ruin (or at best incostitent) more the weapon/s itself (shotgun tier, far, rfp, thunder etc docet) , dont dare to tell your opinion or waste your time, until competent LO team get the time for doing it properly and shut down people such Frosi and Ghost seem we will see incostitent change for a long time. of course honestly not all it is such a waste, the cars change is a cleary exception and a well done balance
  3. PingOVER9000

    Med spray.

    Right.... I am against a nerf but in case they add a + 35 %/ 40 % vulnerability to bullets for 3 seconds and one of 50% vs explosive weapons for 5 seconds (I like a lot this last one and has more sense ) , I will like it give a try.. Anyway, I know why a lot of you want to nerf it, stop being mad because I and the 3 brothers in arms of mine spam fart + med spray animation in districts directly your face in all our mighty after a so deserved arrest
  4. One of the problems, and I repeat one of the several ones, seem seeing the result, and in kind words, we have some stubborn cocky SPCT members spamming bullspit after one as a machine gun, without curing about the crap let at the floor before to recharge the magazine and shoot another unfortunate one (in this case I mean the several crap of shotgun balances in these last 2 years leaving at the end pratically just one weapon competitive ..) I am telling is it so easy? no of course not, but not also a so difficult task eh, just reminding someone of them spct in theory they shall rapresent the players but prefer spam eyesore speeches, seeing the results someone there dont understand a freak zero of balance include someone in the game team because is still listening these ones probabily. Ah no problem, as others and a lot of better advices, I will be ignored or the reply I will receive is for complaining the reality "insults" (nor my intention..) not the cause. Bye
  5. nerf also to 750 too I dont care... just buff the freak walk modifier, move a little w-a-s-d and it's a miss 60% of time at least, very frustating.
  6. Nah... I am just a little upset for these weapons balance patches, still disgusted from shotgun one and seem I lost any hope... Of course no one will replay about it or better just half ignore the fact going trough a way without count the stink let at the bottom or the corner of it... Then I mean, LO make money from Armas and legendaries etc.. what's the point having 8/9 on 10 weapon so useless or utter spit compared to the same around 10 competitive ones, FOCUS to buff them in a way to make them compared to them, a PROFiT for all, you LO and players
  7. One shall a little silly to do not appreciate the sweet warm cuddles witches in a glory night of Halloween night
  8. No, the issue is buffing the ntec and meanwhile nerfing the far .... no logic no sense At this point one sane person for comparing, he should have expected a buff to the Far too for comparing the Ntec buff, not instead a more nerf to its accuracy/ TTK Same speech for the other AR too, I understood all the thought was around to remove the ntec from indisputable throne of AR while still being good and having a fair competition with other weapons same role, but what I see until now it's a fail, FAR is a example, it become worse than before . Then again, Ursus precision nerf while moving in markmanship mode is an another bullspit.
  9. Short answer: Just do it as below.... My question: WHy use the far if I have the ntec is better in everyway for its role, a precise assual rifles for medium range? Why increasing the bloom and adding less precision to the Far while having the weird mechanical horizontal recoil inherited from the star? Dont get me wrong, the jumpshotting nerf for FAR it was a good one, but the other changes around for some other weapons too I am speechless. Agreed... Agreed, but I hope LO will not touch or adding it "Nerf the walk modifier - so it's accuracy break to shit once u try to move while firing" for other weapons. The actual Ursus has my total disgust for it. LO shall focus a little too for previos Old (un)balanced patchs such as for shotgun... just there killed 3/4 weapons without a reason.
  10. UL-3 arent excatly to avoid, but it's not a bad advice get your hands far away from using them.. Slight exception the jersey devil, but the nfa9 is 10 times better and less costly from npc Ursus is total rubbish after the last nerf where it's accuracy get freaking worse while moving a little in markmanship mode, other AR>>> Ursus Condor is fun if you want to play stealthty but it's kinda mediocre. Yukon is meh.... same its armas counterpart Showstopper Thunder is meh.... total destroyed after last shotgun updates/ spct suggests DOW Thumper... same as above Cap40 is ok, very fun when your opponent forget you can hit him in covers and a little oppressive when u die for being hitted after u were covering yourself behind a wall and you tumble down like a sack of potatoes because u forgot about it. Firework launcher is so nice if you are with a premade team otherwise you are wasting slot and playing without a secondary. Volcano is a must or just pay 40k per 10 days. osnaw 3 slot in joker's ticket store is solid option too. Other legendaries are meh or rubbish in disguise. Call it mediocre, it's an insult for all the people after they purchased it for then they resell asap in around 10/ 20 min after trying it Well about nano, I'll give you about that.
  11. Interesting. Must be what that other stat i was looking at then. Scoped has less marksmen but also has a shorter recoil time. Actually appreciate that, thanks. Anyway that doesnt make the scoped ntec better or in pair than the normal one. in addition to the less marksmen, The main matter of the scoped is you have just to press a little or accidentally w-a-s-d for complete ruining your accuracy and starting to fire bullets in horizontal and meanwhile your recoil recovery is also become a lot slower. The normal Ntec is still better, the recoil is mainly vertical and especially doesnt suffer of movement penality while in markmanship mode, so more versatile and rewarding if you spent a decent time with it, scoped ntec actually is a sadly mix of Ntec & Ursus with 6 shots per kill than 5. I wish "someone" at LEAST removing is accuracy penality while moving in markmanship mode or in trade adding more range for both ursus and scoped, both of them haven't any sense to be used with the actual Ntec, one has always be and ursus become too very frustating weapons to use.
  12. for hardware change do u mean too a different computer than my usual one logged in my account?
  13. Because I dont know what to think or explain me that sincerly, so I am trying suppose, the only thing came in mind it was that. Anyway, there is also the fact there are several links of APB advanced launcher for ex the one below: https://apb.house/advanced-apb-launcher/ I didnt get it from there because in forum I didnt noted SPCT or team telling about this site... without count the archieve or last activities are from early 2019...
  14. Hi guys a question I got my trade locked some days ago for 3 days, I logged again today and it got extented for other 3 days... At first I thought it was for a windows update I have doe recently, but just for replying to my doubts it may be this version of the advanced launcher I recently installed from this link below? It was suggested from a SPCT, I guess is ok no? I dont know what to think now
  15. ,,,,, I guess you have already written known the answer , despite some drawing a blank there and somewhere... Anyway closing the joke. for a moment.. if in future you may give some suggestions to "someone" for giving some dignity to the RFP it may sound very nice.... Unfortunately RFP is not the only one of the last weapons has losted its chair in the meta tier for passing directly to "hot trash" tier after a weapon balance, sometimes I give the idea seem almost are silvers with a pair of hours are testing and balancing the weapons... absurd
  16. ..... I dont want to accusate in particolar someone, but maybe you should tell too who give the ""suggestions"" to ""balacing" the weapon to from a pocket obir to a total hot trash using your words since over a year at now..... But at least I see a improving than last year, the opinion of "someone" until some time ago were completely different and defend strenuously telling the RFP now it was perfectly balanced
  17. If I am not wrong CA3 work like: - 1.6 delay - then grossly 8/10 seconds for reaching 1000 health Trying to explain me better.... The idea I was thinking it maybe increase the delay before starting the regeration of 1 second (or also 0.5/0.6 may be better, 2.1 or 2.2 seconds sound fair ) and this 1 second added may be removed at the time of regeneration for speeding it and maybe also adjust the regeneration time making it more plain? Then for what I remind,the regenation time is not so square ( I mean it's not always 8/10 seconds), If I am right it still like in the video below, anyway that 1.6 s is very short and the regeneration of CA3 is speeder when u receive low/ mid damage in the health than heavy damage, giving problems to some weapon under the Weapon's Curves, medium/ slow firespeed and without a so high overdamage such as Frog, RSA (one of main matters because this weapon will not shine....), old scout (that still in my weak opinion doesnt need any change..) , NSSW in a certain way etc About the Video Below: ..... I guess we both know it's ""kinda possible, but rare"" for several variabilities you may kill or get killed by someone in 1 second or less is not excatly so often, and I guess we are of the same opinion that's not for what this mod was created... then if you think it may be bad for the game either, but at this point... why getting so much effort for re-balance the mods (and weapons ) if the idea is from the beginning is having CA3 always better than other mods and at the center of the game for other changes with weapons, mechanics etc? In paper a TTK of 1s and less is possible, but pratically we are from the 2 seconds to above, so that the reason I would like you give a thought about it, startint the delay at least from 2.00 second or above. Then from what I understood the main game shall be going around a "permanent CA2" not a CA3... or I misunderstood something around? Nice, I like it... Then I guess in case is too strong, it may reversed at a regeneration of CA1... anyway nice thought Frosi, I really appreciate this idea, keep it on.
  18. I like it... I have a good feeling about this.. I have some question Rosi: -In your opinion, the actual delay of starting regeneration of CA3 is 1.6 seconds, for mechanics and weapon balancing as I wrote above, may it worth to switch in 2.6 seconds? In your opinion may we resolve just adding one second some weapon balance issue? - About Fragile what are your thought Rosi, do you have some plan? Sincerly I am not so dissapointed for how it is , but I would like to see it with JUST little buff to normal run speed (also at the cost of a little less health), I dont know I have always feel it missing something little with this mod.
  19. Clotting agent 3 is too good and reduce the effectivness of several weapons... it need da slighty nerf adding 1 second... the regeneration may increase delay from 1.6 to 2.6 for a first test? it's YEARS since someone is making this suggestion in forum and we may have a lot of weapons balanced with this change, Fr0G, Scout (for me it wasnt necessary the last change and actual one I retain it is a slighty nerf... REVERT IT?), NSSW etc.. Anyway, after the healing spray adjustment, kevlar (2) become a good combo with it, work well in 2 vs 2 or 3 vs 3, not a lot in 6vs 6, it's just a situational mod and work quite well in CQC, maybe in case clotting agent 3 is still predominant after a nerf, I would like to test or see something like that below maybe? - Kevlar 2 EFFECTS DescriptionMultiplierAddType +20% player health1.2000.00028 -20% sprint -10% run speed REMOVE or pass it to 5% speed ???? - Kevlar 3 +30% player health1.3000.00028 -20% sprint -20% run speed CHANGE to -10%/ 5% ??? Anyway, Before to increase anything about health or make other change , I prefer to being a little cautios because as I told before consumables has a interesting synergy with kevlar.
  20. you are confusing game... XD SOrry and sorry, I didnt resist to the call XD Anyway, LO make it a new eskin for shaw, I would like it as Minigun Version edit... Sadly shaw and I guess this weapon too (in case) will be never meta and retained ""bad"" from the players
  21. It was already bad since almost forever ... weird or more horizontal/ vertical recoil, move a little anything is or w-a-s-d and let's the rampage begin for the missing shots...
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