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  1. rank have no place in matchmakin ? like time pasted in game ? like global kill ? like number of char on account ? like bein in an "easy team" ( i ve nothing against facing low lvl newbie,,, but they should find the B key,, i need 3 or 4 of dem to not find this borrin ... ) lvl up, is part of the game... and faction/clan should have more place
  2. Phasing would be one of the best things to ever happen to APB, especially if the full plan with a single World works out. It would solve many issues, certainly. And I'm certain that new players would have a much more playable experience then so it's bound to attract more of those.
  3. So ... why should I play the game then? Thats really not the right way to go. I want to have a rank. A rank I and my enemies can see. We are not gone, only waiting for the EU. Scared you wont reach it, scrub? Sounds nice. I would (srsly no joke here) make hundreds of accounts to make all these scrubs silver. idgaf They should get temp/perm banned. If they want to play together the scrub can join the higher district and get shit on. And not the veteran claps the scrubs and fks the playerbase. Like in every other game. The older character keeps the name, the newer one will get a name change. With your "modern naming system" there would be many fakes ... ^this It was nice that people were already scared from my rank. Now Im just another gold until I clap them. Yep, I think the same. But I am optimistic it wont be that bad.
  4. Every Tier 1 contact requires total standing of 7,500 to max out. Every Tier 4 contact - 180,375 to max out. Every Leader - 288,750 to max out. Every Specialist - 716,300 to max out. Pray tell, how do you imagine this would work? As in, how would you execute the part with boosting/skipping? Are there any limits to who can be skipped? How many skips can be bought/used per character/account? Would the price vary depending on which contact is meant to be skipped? Doesn't this essentially remove half of the game (R195 -> R255) if someone pays to skip their Specialists? Hard pass from me. I get that APB's monetization is largely "pay for convenience", but taking it to such an extent feels like a bad idea.
  5. My friends and I have been discussing this for a little while, but how difficult would it be to finish and release the midtown map that as to my knowledge is more than half done? I feel like this would be a huge move to bring back a lot of players and give the players a new environment to play in. (Also as a former map maker this to me seems like by far as the easiest way to refresh the game play experience for the community. This ties into the idea of un-restricting contact progression to specific districts , with population so low on N/A servers players end up being "stuck" in a specific district and not making progress if you don't have a contact in that district, this could be easily managed through the tab in game where you pledge to contacts through the "J menu". Lastly, isn't it time to do a database name wipe? Specifically for banned player names, or decade old inactive no login accounts. Thoughts and feedback would be nice, especially on a new map/district.
  6. There is just a random chance of getting a specific reward, I've sadly gotten the same as you before as well, https://kevkof.com/WeaponList/Perm1.html on the bottom there's a list with all the ones I deleted after asking the old support team if I'd be allowed to send them to other characters on my account (even the same server) and being told No.
  7. Developers of APB Reloaded I despise you, it's been 3 days since I received the ban, but I still can't log in to my account via steam. I used to play APB with a friend and I even did it, most of all I liked the customization in your game, and now everything is ruined, it's unclear why I was given a ban that has been hanging for a long time, and I didn't even break anything, I just downloaded APB through steam and that's it, while people are sitting with with macros and cheats, I get banned for nothing, I don't have the strength anymore, I did so much for that account and you just took it and erased it, we had a lot of planned things with a friend, but you took it all away from us, destroyed it. If there are people who will say that I used otherworldly software, you do not understand what kind of despair a person is that he played by the rules, followed all the laws, did not offend anyone, and still gets banned. Now I'm sitting with a bottle of beer, and I've already stopped hoping for the restoration of my account, I don't care anymore, I don't care, this game has already been erased from my life for me. Utter despair enveloped me. And I just wanted to play with a friend, go on missions, compete with symbols, but alas, you destroyed these actions, I can only say that I will never enter your game in life again, even if you unban my account, I will never return there again because you have lost my respect, goodbye.
  8. As I said before, games like CS GO and R6 have proper matchmaking BECAUSE they have thousands of players at any given time. Can't do that in APB. Default matchmaking algorithms are bound to be bad if you only have 40 players on. Also YES, fixing the matchmaking IS a good thing. It's just REALLY hard to do in the game's current pop state. Just imagine that none of the teams can be balanced so the system tries to pit whoever can against each other.
  9. the disadvantage lasts until you die as long as you continue playing missions as you were, therefore it has a theoretically infinite duration we're just going in circles at this point, because enforcers being intended to reach bounty more often for the same mission gameplay as criminals is still poor game design there is no need to consider the entire picture - a successful ltl takeout requires a stun and an arrest vs a successful lethal takeout that only requires a kill, and players that are arrested still receive a grace period before they are completely removed from combat the only mechanic i can think of that compliments enforcers being p5 is the ridiculously small boost to kill rewards yes all of those were intended, other than the xmas contacts which was likely a bug - little orbit owns the game, whatever the original creators intended for the bounty system is irrelevant once little orbit modifies it a bounty can have a large (negative) impact on a mission, this is not equivalent to the outcome of a mission being decided as soon as bounty is earned understanding how to use modifications and aiming at an enemy are basic game skills, that doesn't mean spotter's advantage is acceptable for that level of engagement 2d radar is considered a wallhack even tho it doesnt show players through walls yes i think the bounty system is more poorly implemented than the spotter modification, no i don't think the spotter modification is balanced - yet again these things are not mutually exclusive you spoke as if bounties were automatically free kills, i guess we're both spinning things around i can get more objective then - having an out of mission player being able to participate in any mission is an unfair mechanic, as it entirely disregards the game's attempt at matchmaking most enemies won't allow you to just walk away from combat i've already addressed the "assumption" there's no contradiction here tbh, bounties can hang around or they can blast through an area i simply chose the highest potential option which is something that needs to be taken into account for any balancing, but even one extra person fighting against you regardless of matchmaking is generally unfair there's no need for anyone to specifically hunt you down for this to become a problem, the nature of almost every mission requires players to move throughout the map how am i wrong? if the bounty system is intended to balance "too good" players, then allowing players that are not "too good" to receive the same balancing is a failure of the system you're quoting my summarized list of different explanations in this thread about what the bounty system is "intended" for, obviously i'm going to use the word intent when discussing them the quote doesn't mean they are mutually exclusive as stated above there's no need for anyone to chase down an n5/p5 player, just being vulnerable to 40 people instead of 4 is a significant risk increase and the rewards are not proportional over time is the same as "in the long run" but we can disagree if you want i'd argue a slow steady increase in rewards over years is the opposite of high risk/high reward mechanic values not being optimal is a system failure, to use your previous example shotgun rayscaling was a failure because damage was frontloaded - a value that was easily changed and yet it was still a failure factionkilling is not intended so im not sure this example makes sense, but i'm all for fixing this uneven punishment
  10. What a heap of *...., to put it as politely as I can The game is 10 years old, it's lower than ever population because: 1) age, hello the game is a decade old and has terrible performance despite being an old game. 2) the game never got updated as promised for 6+ years, player-bases have patience, but not limitless patience. 3) APB has a LOT of troubles with cheaters and when LO took over the spiral restarted itself with all the old ones coming back cause of having access to all their primary accounts again "2nd chance". (I know friends that quit over simply seeing names they knew got banned for GOOD reasons, back playing on their main accounts and hiding behind "false ban excuse" of a few legits among hundreds of cheaters unbanned. Funniest part is how you mention current player-base dwindling, and as far as I can tell, with each patch lately, LO has listened to someone who only gives them half the story And yet they implement the changes and suffer the fall-out and realize too late they should revert it. Imo problem is the people they are listening to atm, they're the ones speeding up the death of this game. APB isn't CSGO, as another user kindly said it. APB is about diversity and combining a lot of different cool things, into 1 complete game. APB "competitive" should not be FORCED down the throats of every player, the game itself always had clans that went and organized their own rules and tournaments. The population being tiny now, doesn't mean everyone should adhere to your way of playing APB, and while you're trying to force it, you're just killing the game that much faster. Bounty changes. Grenade supply changes and general focus of eliminating "explosives spam" even though, i don't friggin' see any explosives spam, but i see a lot of NTEC spam:) Weapon changes that wasn't needed. I can already predict next moves, if they keep listening to the same few people... "nerf remote deto, its too strong" (even though it's used by like 2% of playerbase, while all tryhards use spotter lel) "nerf volcano pls, it kills us when we are hiding with JGs behind corner" "nerf grenades, they are too effective at clearing corners! don't let ppl refill them either" (oh wait, this change already happened, indirectly mega buffing JG's even more than they already were) @mattscott I don't know if you play the game as an actual player and tried missions... if you do/did, you would see yourself whats the truth... what do people use (abuse) 95% of the time versus what's only used by very few players effectively and in-effectively by most.
  11. Prior to Little Orbit, players involved in the free Tiggs box scandal were allowed to pay money for the boxes opened in order to get their accounts unbanned. In some cases this amounted to hundreds of dollars. Same happened with the players who bought cheap packs from third party sites. Though undoing a ban for cheating (in exchange for money) is something Ive not heard of.
  12. i just tried to understand back then why Join Dates of Account change between the game and the forum, i mean, if your account got registered/created that date why would we need 2 different dates?
  13. 8 shots on a 5 htk weapon at 80m is broke, especially when they want snipers to be the dominator at 70-100m. Obeya is still great as is imo, and its great on waterfront, aight on financial. Some weapons are not meant to perform as well in certain areas an maps and that's why WF and Finanical have different weapons that are heavily used in each or change based on location. Also, thats a 1.848 ttk perfect, vs 1.34 ttk for 11 vs 8. When even the HVR has a 1.75TTK. Which means that the obeya is put at range, on a similarl-ish level as the HVR if at perfect ttk currently. Which is a good balance imo. Obeya shouldn't be easily harassing snipers at 80-100m imo. So 11 shots to put it on about equal footing is A-Okay. It could be put down to 10 shots if you account for non-perfect ttk and average play standards, but 8 is certainly too low, 11 is fine for upper tier skill level since they can make the most out of it even at 80+m with the 11 shots. RFP was broke strong, I agree it's in a bad place atm though. But we don't want it to be on the same level as the old sprint shooting or even 0-40m melter that it used to be either when it wasn't balanced right. Also, it's still a decent, gun, but it's more situational, I'd still run it over the NFA and a few other joker box legendaries. I disagree that they overnerf everything. The game's gun balance is in one of the best places it's been. Though it definitely needs a few touchups. And to say that anything that is on equal footing with the .45 is balanced, is a far cry from reality as well. .45 is not greatly balanced, Fr0g however, is in comparison. .45 could take a hit to damage, similar to that as the fr0g's and it'd still be good. Though it might need a +1 shot in the mag to compensate.
  14. The weekly installment of the "LAPD Squad Meet Up" is being held in its usual time slot on Wednesday, taking place in combination with the "Chipp's Car Club" (CCC) player event. The starting time for the "LAPD Squad Meet Up" is around 19:00 GMT*. We usually meet up at least an hour or two before CCC starts and do regular patrols together as well as custom high speed chases (depending on whether or not open world crime is going on). If you want to participate - on the cop or the criminal side - just let us know. The CCC player event does start at 21:00 GMT* and the location for this week should be in one of the Financial districts (see the disclaimer below). Please use either the CCC Discord LINK or the CCC APB Forum LINK for more details about the CCC event and the specifics about the district's event location. Members of LAPD Squad will again take care of traffic control during the street races after the CCC car show (where participants present their newest customisations). Any other enforcer or criminal interested in helping out - and thus doing something entirely different in game for a change - is welcomed to keep the traffic at bay with us. If you have time to attend, we'll see you on the streets. In any case: Please stay safe out there and use all necessary precautions to stay healthy! ---------------------------------------------------------------- BEWARE: Due to the recent removal of threat levels (September 2021), and thus threat districts, there could be serious issues with finding a moderately empty server to run events. At the moment only very few servers are available when logging in, so it remains to be seen if player events can take place in specified districts. It is also impossible to say if there are going to be enough free slots for all who want to participate (if the district is not empty). Whether or not those random players present will grief and interfere with the race and traffic control on purpose is also a hit and miss thing at the present. The same issues exist regarding open world crime activities, and it amounts to pure luck if units on patrol in available districts come across any of those. --------- * Make sure to take "Daylight Saving Time" (DST) into account in regard to the starting times for both the LAPD Squad Meet Up (19:00 GMT) as well as Chipp's Car Club (21:00 GMT) in case you hail from a country not using DST! Links to a time zone converter, showing your corresponding local time, have been inserted for your convenience.
  15. Officer Foxtail and I went on patrol for a few hours yesterday and had quite a bit of fun - especially during those awesome and very challenging chases with Rivona, who pulled quite a lot of aces from her sleeves trying to escape the pursuing officers. Thinking about the messed up jump that took both of our squad cars out of commission still makes me laugh! ------------------------------------------------------------------------- The weekly installment of the "LAPD Squad Meet Up" is being held on Wednesday and, as always, takes place in combination with the "Chipp's Car Club" (CCC) player event. The starting time for the "LAPD Squad Meet Up" is around 19:00 GMT*. We usually meet up at least an hour or two before CCC starts and do regular patrols together as well as custom high speed chases (depending on whether or not open world crime is going on). If you want to participate - on the cop or the criminal side - just let us know. The CCC player event does start at 21:00 GMT* and the location for this week should be the Financial Gold district. Please use either the CCC Discord LINK or the CCC APB Forum LINK for more details about the CCC event and the specifics about the district's event location. Members of LAPD Squad will again take care of traffic control during the street races after the CCC car show (where participants present their newest customisations). Any other enforcer or criminal interested in helping out - and thus doing something entirely different in game for a change - is welcomed to keep the traffic at bay with us. If you have time to attend, we hope to see you on the streets. In any case please stay safe out there and use all necessary precautions to stay healthy! --------- * Make sure to take "Daylight Saving Time" (DST) into account in regard to the starting times for both the LAPD Squad Meet Up (19:00 GMT) as well as Chipp's Car Club (21:00 GMT) in case you hail from a country not using DST!
  16. The weekly installment of the "LAPD Squad Meet Up" is being held on Wednesday and, as always, takes place in combination with the "Chipp's Car Club" (CCC) player event. The starting time for the "LAPD Squad Meet Up" is around 19:00 GMT*. We usually meet up at least an hour or two before CCC starts and do regular patrols together as well as custom high speed chases (depending on whether or not open world crime is going on). If you want to participate - on the cop or the criminal side - just let us know. The CCC player event does start at 21:00 GMT* and the location for this week should be the Financial Gold district. Please use either the CCC Discord LINK or the CCC APB Forum LINK for more details about the CCC event and the specifics about the district's event location. Members of LAPD Squad will again take care of traffic control during the street races after the CCC car show (where participants present their newest customisations). Any other enforcer or criminal interested in helping out - and thus doing something entirely different in game for a change - is welcomed to keep the traffic at bay with us. If you have time to attend, we'll see you on the streets. In any case: Please stay safe out there and use all necessary precautions to stay healthy! --------- * Make sure to take "Daylight Saving Time" (DST) into account in regard to the starting times for both the LAPD Squad Meet Up (19:00 GMT) as well as Chipp's Car Club (21:00 GMT) in case you hail from a country not using DST!
  17. On Wednesday the weekly installment of the "LAPD Squad Meet Up" is being held and - as always - it is taking place in combination with the "Chipp's Car Club" (CCC) player event. The starting time for the "LAPD Squad Meet Up" is around 19:00 GMT*. We usually meet up at least an hour or two before CCC starts and do regular patrols together as well as custom high speed chases (depending on whether or not any "open world crime" is going on). If you want to participate - on the cop or the criminal side - just let us know. The CCC player event does start at 21:00 GMT* and the location for this week should be the Waterfront Gold district. Please use either the CCC Discord LINK or the CCC APB Forum LINK for more details about the CCC event and the specifics about the district's event location. In line with the established tradition members of LAPD Squad will take care of traffic control during the street races after the CCC car show (where participants present their newest customisations). Any other enforcer or criminal interested in helping out - and thus doing something entirely different in game for a change - is welcomed to keep the traffic at bay with us. If you have time to attend, we hope to see you on the streets. In any case please stay safe out there and use all necessary precautions to stay healthy! --------- * Please make sure to take "Daylight Saving Time" (DST) into account in regard to the starting times for both the "LAPD Squad Meet Up" (19:00 GMT) as well as "Chipp's Car Club" (21:00 GMT) in case you hail from a country not using DST!
  18. The weekly installment of the "LAPD Squad Meet Up" is being held on Wednesday and, as always, takes place in combination with the "Chipp's Car Club" (CCC) player event. The starting time for the "LAPD Squad Meet Up" is around 19:00 GMT*. We usually meet up at least an hour or two before CCC starts and do regular patrols together as well as custom high speed chases (depending on whether or not open world crime is going on). If you want to participate - on the cop or the criminal side - just let us know. The CCC player event does start at 21:00 GMT* and the location for this week should be the Financial Gold district. Please use either the CCC Discord LINK or the CCC APB Forum LINK for more details about the CCC event and the specifics about the district's event location. Members of LAPD Squad will again take care of traffic control during the street races after the CCC car show (where participants present their newest customisations). Any other enforcer or criminal interested in helping out - and thus doing something entirely different in game for a change - is welcomed to keep the traffic at bay with us. If you have time to attend, we hope to see you on the streets. In any case please stay safe out there and use all necessary precautions to stay healthy! --------- * Make sure to take "Daylight Saving Time" (DST) into account in regard to the starting times for both the LAPD Squad Meet Up (19:00 GMT) as well as Chipp's Car Club (21:00 GMT) in case you hail from a country not using DST!
  19. I don't use any "haxed triggerbots", lmao. As a matter of fact I do not have any cheats/hacks on my computer whatsoever, as I mostly play multiplayer games and use mods for singleplayer ones anyway. I haven't played this game in several years and why would I cheat on an account with over 1k G1C? I have also tried to restart, then turn off Razer Synapse, but still cannot get ingame. I really like your logic tho @TheSxW
  20. fucking p2w cheater can't play with the free guns - every free account
  21. We will not comment about how this dude just basically created account to post here? Hm...
  22. Overlays aren't inherently banable, I've been using HudSight as a crosshair overlay as the devs of the program specifically stated that its whitelisted by EAC, Matt has also stated in the past that THEY THEMSELVES as in Little Orbit will not stop you from using crosshair overlays aslong as you aren't editing gamefiles to get them as they know its a common feature request for the game and there's also nothing they can do to stop you from using monitor based crosshair overlays or even taping something on your screen. There's a russian overlay to design symbols that has been causing players to be banned by EAC and while those players are crying foul, the program itself lights up as malicious on like 40+ different antivirus scans on virustotal which would imply that the program does a lot more in the background than just draw an overlay on your screen which makes it shady as hell. Players are in charge of their own accounts, this also includes not running malicious software on your pc that hooks into the game and should therefore never run anything that isn't specifically stated to not cause conflicts with the Anti-cheat, also I am pretty sure the thing Matt said was not about overlays whatsoever and was also related to the reintroduction of BattlEye so it has NOTHING to do with EAC.
  23. any sort of over lay is bannable with eac This seems to be the only thing it does is harass the designers. In a effort to stop crosshair overlays, but it still doesn't detect teleports, aimbots, or smooth aim. Which is why we wanted an anticheat, for combat hackers. Matt did tell us here on the forum to turn off our over lays, but not everyone reads the Forum. GIVE HIM HIS ACCOUNT BACK, THATS WRONG
  24. There really isn't a lot of unique gun mods that do that, All of them are considered "Bound" mods and are more of a place holder for custom coded weapons that are built deliberately. Even if these guns had their mod slots unlocked and the "mod" was removed, the affects of the mod would not be. If you remove the Intelligent recoil stabiliser from a AMG-556 Medusa, the gun wouldn't change at all, It wouldn't behave like a AMG-556 Euryale. Those "mods" are part of the gun's custom made properties and cannot be removed.
  25. With the release of Blender 2.8 and the highly anticipated Eevee viewport and render engine, it is now time for me to push out the updated rendering tutorial (accessed here) as well as the brand new Eevee-only character materials. These materials have several major improvements versus the cycles-compatible material, which can be viewed in the change log at the end of the post. Material link | updated generic characters As with all major overhauls, there are bound to be issues. if you encounter any with the tutorial or the new materials, please either PM here on the forums, or preferably send me a DM on discord (Whiskey#4737) Material change log:
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