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TheHidden-Tember

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About TheHidden-Tember

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  1. Since you do not want to read I will copypaste my actual suggestions here: - Remove the huge icon over a P5/N5 player's head - Remove the message that says "there's a bounty on "X", kill them now" - Might as well remove the bounty counter for when you press M or select your spawn - Decrease the prestige penalty when you're an enforcer killing a P5 enforcer OR increase the notoriety penalty when you're a criminal killing an N5 criminal.
  2. literally read better, please. I am not saying that the bounty system should be back to how it was before, I am saying that since the bounty system has been practically removed (aka you cannot kill bounties not in your mission anymore), then I want to stop seeing all those UI elements which tell me to kill bounties. Also, the fact that bounties are asymetrical in terms of enfs/crims is still not fixed.
  3. Hi, it's been what, 3 years now. The bounty system is still in its broken useless state. I understand that you'd want to remove it but please then also consider: - Remove the huge icon over a P5/N5 player's head - Remove the message that says "there's a bounty on "X", kill them now" - Might as well remove the bounty counter for when you press M or select your spawn - Decrease the prestige penalty when you're an enforcer killing a P5 enforcer OR increase the notoriety penalty when you're a criminal killing an N5 criminal.
  4. u get blu heart u meanie
  5. 1v1s still happen. I had a lot of them lately. Just because some patch notes somewhere say they don't happen anymore doesn't mean they don't. Also I'm not just talking about 1v2 but with 1 player disconnecting, I legit mean 1v1 matches. I am guessing that maybe having a mission start in a group of 2, then having one player leave, then having one opponent show up is what might be triggering this from the opponent's point of view, but it still happens.
  6. Hear me out. An APB tournament, but where the goal is not to win but to actually entertain the audience by picking the most despicable strategies. There would be some guidelines (not rules) of course, such as "avoid stalling coz that's boring'. (even though I could imagine implementing a run clause, where if you ever are to run away you must warn the enemy team beforehand this way they can prepare their equipment for a car chase) Anything could be done as long as there's clear telegraphing. Going full sniper, full explosives, rushing with percs, car gameplay, glitching items, using physics to attain unreachable spots, paying an enemy player to sabotage their own team, taunting the enemies in chat, listening in on their voice comms, use your imagination! Would be more like pro-wrestling with some teams having specific flavors and both team can agree secretly beforehand on a general mission layout to create a short storyline out of each match. As for actual winners/prizes there could be some audience votes or something, I haven't thought that far. Help me out plz.
  7. This ruleset you describe seems like it would be a boring game.
  8. it hasn't happened yet, therefore u can't say it's the worst thing that happened, dummy
  9. That third bullet point is really the only thing necessary. Spotter duration and cooldown modifications are uncalled for IMO.
  10. oh hey infinito I was never really gone, just farming marksman kills in the shadows.
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