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Everything posted by Nitronik
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increase rate of fire, aim for a 0.76 / 0.75 ttk Decreasing STK would be pretty risky since you buff its kills-per-mag and TTK greatly
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Some thoughts from ya boy to keep this thread going : Strife : There's two types of "fair" : fair on paper and feeling fair. The SG-21 being able to oneshot Fragile users is not really fair on paper, but due to the cumbersome nature of the weapon it still feels fair to face. I don't understand why we're nerfing a weapon based on Fragile, which has been underperforming since its release. I'd rather see Fragile buffed. JG , CSG : Not sure why they need completely redesigned from scratch AGAIN. I'd like to see the current LIVE versions get tighter pellet spread to start off with. Althought that might make Improved Rifling too good, would still be a boon to their consistency problems NFAS-12 : Making such a sweeping change doesn't bode well. It is true that you can very easily 3shot someone even by grazing them with a few pellets while landing one/two accurate shots, so I'd like to see the pellet scaling gutted in order to make graze shots far less rewarding instead of seeing the weapon be gutted ACT, RSA : Doesn't matter how hard you wreck the RFP - these guns have a variety of issues that keep them from being a worthy pick The RSA has extremely pitiful damage for its long TTK and non pinpoint accuracy, which makes it nigh impossible to use against Clotting Agent 3 & Kevlar 1 users. The ACT *feels* fairly inaccurate at longer ranges, and with its TTK being not competitive in CQC or even mid range, people find it's just not worth picking most of the time. RFP-9 : Opinion : the RFP-9 should not be looked at as a long range secondary. It was designed to be an extremely high power close range weapon. For that purpose, it works fairly well - the 8 stk makes it rather easy to get consistent kills in CQC, perhaps a slight damage nerf to reduce overdamage is still in order? While this weapon in particular has ALWAYS been an issue in regards to balancing, the current series of events has been kickstarted by its 10m drop off range buff. I suggest reverting its range to 30m, possibly coupling it with a slight damage nerf, and see what happens from there. EDIT : For the 'Fang' specifically, I suggest swapping out Improved Rifling 3 for a lower level of the mod, possiblly 1 Your planned changes would make every RFP that isn't the "Fang" useless.
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kinda omitting the part where it has HS3
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Am I the only one using decent graphic settings?
Nitronik replied to Seedy's topic in General Discussion Archive
The problem is that even rather adequate setups still get crappy FPS, stuttering, and freezing. For some, dropping all settings is a way to help, others are edgy and do it for the advantage, and some are straight up just used to it -
Colby RSA 'Hunter' i like it, but...
Nitronik replied to gordIsMyName's topic in General Discussion Archive
not until I get a green light I'm not EDIT : Found the original tweet. Good lord, january! -
I'd love to see it tested on OTW at some point - pipe dream however! Been a bit since I did the math but the damage reduction would (barely) even out, allowing you to hit further out and even improve 2shot distance On-Topic : I voted Heavy Barrel. TTK and Accuracy go hand in hand - bad accuracy will worsen your TTK. So if you give means to improve overall accuracy, you decrease damage to compensate. Works out on paper but in practice the mod is awful, increases STK on almost all guns, and still loses out to IR and CJ
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reminder it's very easily possible to add a scope to the current RSA without breaking the rest of skins on it
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Volunteer GMs now issuing bans???
Nitronik replied to CookiePuss's topic in General Discussion Archive
Seems like the only difference between LO and G1 at this point is that LO makes exceptions for more likeable people I guess -
true if big sizeable if corroborated
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June 2019 - Engine Upgrade progress (screenshots & video)
Nitronik replied to MattScott's topic in General Discussion Archive
Can you guys stage a shot showcasing the tracers? -
We still haven't received any UE3.5 news since Matt's tweet mentioning "UE3.5 news hopefully next week" I hope you understand the concern
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TL;DR Yes, LO please fix the car stats thank you First off - LOL. The meta does NOT favor the Vegas as much as you think it does. Far, far from it. That said, Yes, goddamnit. Vehicles need a stat rework, and bad. Everyone with half a brain has been saying it, and everyone who plays the game can see it - SP3 / Nitro Pioneer, SP3 / Nitro Pioneer, some SP3 / Nitro Espacios, a Vegas 4x4 sprinkled here and there... That is, if you want to *win*. If you're just HaViNg FuN you may also spot the odd Mikro around town. Paging my man @Thaumaturge to get his awesome "so you want to win" flowchart posted, since a picture's worth a thousand words The vehicle health buff that happened way back in 2013-2014 was what made the current Pioneer meta cement itself. It's extremely boring and made a good 90% of cars in this game redundant. I miss the 2011-2012 vehicle variety, whereas people actually drove the Jericho and Bishada. That said, I do like how the Fresno is a pretty competitive 2seater atm due to its tankiness, so they did get that right.
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The re-spawn after death tends to be way too far into gased areas, and this makes it extremely frustrating. Chain deaths because the game screwed me over aren't fun. I'm not sure I like the first respawn being absolutely free - I'd like to see you test the need to unlock the ability to respawn at all, maybe with RIOT cash, allowing players to then enjoy a free respawn and pay for subsequent ones Speaking of respawns, might want to do more than double the cost each time. Third respawn at 2k felt a bit too easy to achieve. Map feels too big even with all those areas closed off at the start. Consider having more zones gased at match start Level Design tweaks are fairly lackluster. Ignoring limitations that prevent you guys from adding craters, damage, broken down buildings... some of the structures and damage you tried adding to the city don't really make sense
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Mitne RIOT rant - aka. how not to do BR in small population.
Nitronik replied to Mitne's topic in General Discussion Archive
I don't like how the first respawn is pretty much on the house - I think you should earn the ability to respawn at all -
Mitne RIOT rant - aka. how not to do BR in small population.
Nitronik replied to Mitne's topic in General Discussion Archive
"Legging it across map (Boring. Boring. BOOOORING. Stray cars on the street. Too much to ask? Why even put OSMAW or LMGs, if you don't plan to put in usable vehicles?)" I've mentioned loosely before that using the whole Financial map is probably a bad idea if you want some consistent action. I think a good chunk of the district should already start off as off limits, in order to reduce the actual play area -
What? that's never been the case. At most you get a webpage after the purchase that lays out the item list.
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Undocumented features in recent patch
Nitronik replied to Bishada8800's topic in General Discussion Archive
This was actually tested some 3-4 years ago, and the community (rightfully) told G1 en masse that it sucked, after which it got promptly reverted I think they messed up district rules and "leaked" RIOT's weapon drop into action districts by mistake -
Overdamage allows its range to be indirectly extended, as well as bypassing Kevlar - something to consider!
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apb sempre in manutenzione perche'
Nitronik replied to SHARONY's topic in General Discussion Archive
"Let's not cut out a bad figure again" would probably be a better translation -
apb sempre in manutenzione perche'
Nitronik replied to SHARONY's topic in General Discussion Archive
Per favore, non facciamo altre figure del cavolo.. ci sono un sacco di italiani che parlano comunque inglese. Il gioco è offline per via della patch, stanno per aggiungere la modalità RIOT assieme ad altri contenuti nel Joker Store -
tbh I see no reason for a health bar to be added. Other than that, I'm surprised most of this stuff is still not part of the game