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  1. Very respectable opinion. I agree with your points, it's just the last bit of hope we have, so like you said, they should at least consider giving people the access to help and hoping for the best...
  2. After reading the last few engine updates, it's clear that at this point Matt is coding through the engine upgrade by himself. Any software engineer/programmer would know that it's usually infeasible to handle an executive job as well as developing a game that's broken in so many ways. And given the endless amount of issues that still have to be solved, it would be impossible for Matt to finish this himself, and I suspect that financials aren't going as planned so hiring a paid team might not be an option. So maybe the only option left is turning APB into a crowd-developed project. It would be great if we have a discussion with Matt or some of the moderators if this is a feasible option in terms of legal/technical/other standpoints. I understand that games being crowd-developed is sometimes challenging especially regarding sharing source code (which can cause a huge number of legal/vulnerability issues). But it would be great if this option is taken into consideration, especially that I'm sure that there are hundreds of experienced programmers ready to help save this game together.
  3. Nope not confusing them, I used both for quite a while. I believe both weapons are balanced very well (or at least used to be). But the ntec offered a little more punishing power when you learn to tap shoot, while the STAR was a great weapon for people to start learning tap shooting without being pushined so hard by accuracy loss. But the Ntec used to also be a jack of all trades, just when players start tap firing it and not spraying it, which I believe is a perfectly well thought out drawback. The whole idea of LO nerfing the Ntec was that it was so much of a jack of all trades and a master of none, to the point that they wanted to push it into a niche, and you can see Matt Scott talk about that a lot in previous weapon change updates, and that's a pretty unwise decision imo.
  4. I'm still amazed LO keeps breaking the Ntec (and its variants) rather than accepting that it was one of the very few weapons that have been built properly, and that the other weapons should be equally as usable as the Ntec in their own ways. How I see it is that the Ntec-5 (used to be) the jack of all trades but a master of none, and the Ntec-7 being very close to that with just a *slight* disadvantage in closer ranges and a *slight* advantage in longer ranges and looking way cooler (imo) than the Ntec-5. The recent changes now is revolved around breaking the Ntec and trying to push it into a niche were it doesn't belong and where there are other variants of weapons that excel in those niches. Like how the Obeya now demolishes the Ntec-7 and how the FAR variants easily defeats the Ntec-5 in medium ranges and the Whisper now being the go to for closer ranges. I understand that the Ntec was the meta for quite a while, and I believe it is because the weapon was actually consistent and usable, unlike so much other weapons that I really question its existence in the first place. And because of that, LO was keen on nerfing the meta in order to allow newer players to be able to join the game and have fun, but lets be real here. How many new players actually try apb and stick to it even after such changes keep coming over and over? How many games have metas and still have many players joining the game and having fun and be able to grow on the skill gap scale? Is removing metas actually a significant change compared to better game performance, game marketing, gfx improvements, better matchmaking, server performance, etc..? Especially in a game which breaking the weapon variety stability will only piss off current players but is insignificant to newer players because they don't feel compelled to the game (or don't even know about the game) due to a million other reasons. Aside from actually a few wise decisions regarding weapon changes, I think you guys did enough damage and stop tinkering with the weapons hoping that new players would appreciate such changes.
  5. If the Ursus is gonna get nerfed and treated like a long range weapon, I'd like to see the range/dmg to be buffed up to be suitable for such use, because with the given changes, it will literally be rendered useless. Other long range weapons like the Obeya will be a much better option in this case since the Ursus will eventually be forced to be used as a semi-auto rifle with such stats but just suffer from inferior range/dmg. I would actually love to see weapons buffed to the Ntec-5 & Ntec-7 usability, rather than nerfing everything. The Ursus is a BALANCED weapons, and other weapons should be balanced up to the Ursus' and Ntec-5's standards and usability. Please LO, stop tinkering with unneeded changes, especially with weapons that have gained notorious reputation, not because of them being overpowered, but actually because some people put enough time and effort into mastering such weapons.
  6. I'd defintely disagree on the placement of the Bloody Mary, this thing is deadly when used right (not letting it bloom) and is the absolute best finisher in the game imo. But hey, that's just because of my preferences, which is why I'm against putting weapons into "tiers" as I'm sure a lot of people have mastered some other weapons and can make pretty good use of them. However, some weapons deserve the F and E tier, as weapon "balances" have nerfed so much weapons which makes them worse in every aspect possible and do not excel in any playstyle. Anyway, it's nice of you sharing your thoughts about what you consider good and bad weapons according to your style, which should always be welcomed.
  7. That would be amazing, since the infinite degree of customization makes it a potentially very compelling experience for car lovers. However in that case, we would need reworked mechanics like you said, but also a huge arsenal of cars. Me being someone who loves car games, I love trying and customizing many cars of completely different tastes.
  8. Yeah, that event made me earn my permanent Joker CR5 (w/ IR3 & HS3) which is till this day my favorite and most-used weapon. Considering that the driving experience in APB is not its strongest point by a long shot, I don't think it will. Every time I let one of my friends try out APB, their first or second comment is "hey what the f*** is wrong with cars in this game". I honestly believe that the only way of saving APB and Matt Scott not losing a sh*t ton of money is an engine upgrade, fixing game performance, better matchmaking for new & existing players, and a Steam (proper) relaunch of the game. Otherwise it will be just be money spent wrong. LO MUST hear the feedback directly from players instead of focusing on "strategic" thinking like G1 did. Strategic planning can do wonders, but if the game gets back on its knees, otherwise the game engine will be out when the graphics are too outdated for its time (which already is starting to age bad).
  9. yeah it was get some team kills and u earn Bullshark and FFA R&D III JMBs. The reward was nice, but the objective was stupid.
  10. That's one of the best pieces of news I've heard about APB in a long time.. I don't get the point of this to be honest. This events' main purpose is to give people reason to come back to the game; therefore, allowing you to find people to do those missions with. Your analogy of "If I can't get it, no one should" is just wrong in so many ways I have no energy/time to elaborate. I hope you understand my point though.
  11. Would you like to have those weekly activities that we had in the days of (ehmm..) G1, where you used to do a certain set of objectives and you'd get in return a Joker Tickets/skin/cash/JMBs/etc..? It made me always come back for APB.. Let us know your opinion about them.
  12. I hope we can have gun games every week till the quarantine is over. IMO it's the best event that has happened to APB in a while due to the Joker Tickers rewards.
  13. You know what you're right, after rethinking again, yes the Nano is not special, it just happens to be a good secondary for people with horrible ping so you can just spam spray it. But the Ursus, I feel like it's dead accurate on its first shot, and the increased damage makes a difference against players with fragile or when you wanna finish someone off with your secondary after dealing some damage. That's why the Ursus is in such high demand, because if it was for looks/sounds it wouldn't have been worth 100k in the MP.. And I can see the solution you're proposing to be the ideal case, but there would be 3 problems with that. Previous buyers of weapons would give LO sh*t for that. The MP would be nearly rendered useless, as weapon trade is the most used feature of the MP. Current owners of the weapons already transferred the weapons they needed for the character they're maining for the time being, so an account-bound version wouldn't be much of a compensations for them. I think it needs more thinking to find the least destructive solution because there will always be an angry mob after each change, including better cheat detection or an engine upgrade (lol as if it will every come before this game is dead)...
  14. I completely agree with you. Although I highly disagree on the Ursus and Nano. The ursus gives the milliseconds edge you need over other rifle in medium combat, it makes a big difference. And the Nano is just the best fool proof gun out there, it's NEARLY a primary weapon to be honest. However, yes "legendaries" should have much more unique and balanced mechanics as you said. Mind explaining why so instead of just spreading toxicity? I don't understand, I always try to be decent with you, yet you're always just spreading negativity in the replies..
  15. So, as we all know out of all the legendaries out there, there are only a few that actually show some kind of stopping power/useful scenario cases, and we can see that direct inflicting their prices. And given the fact that all legendaries actually cost the same to buy their boxes, and all have the same drop rate, do you believe that lower end legendaries should have their specs adjusted to show some sort of resemblence to actually being a legendary weapon. Just before I get some replies I know I'll get if i don't point this out, I am not asking for legendary weapons to be more powerful than normal weapons, however, what I'm asking for is to make those low end (in terms of demand/price/usefulness) weapons to have an actual unique point of advantage. To add, some legendaries have had advantages that are no longer in the game (such as removing tracers) that are considered as an advantage and countered with a disadvantage, which leaves those weapons with practically more disadvantages than advantages. TLDR; Do you think legendaries should be balanced, but Useful & Unique in their own situations, not just different looking/sounding weapons? Sorry for the long post, if you read all what I've written, here's a heart
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