Jump to content

Boba

Members
  • Content Count

    60
  • Joined

  • Last visited

Community Reputation

27 Excellent

Recent Profile Visitors

476 profile views
  1. I'd defintely disagree on the placement of the Bloody Mary, this thing is deadly when used right (not letting it bloom) and is the absolute best finisher in the game imo. But hey, that's just because of my preferences, which is why I'm against putting weapons into "tiers" as I'm sure a lot of people have mastered some other weapons and can make pretty good use of them. However, some weapons deserve the F and E tier, as weapon "balances" have nerfed so much weapons which makes them worse in every aspect possible and do not excel in any playstyle. Anyway, it's nice of you sharing your thoughts about what you consider good and bad weapons according to your style, which should always be welcomed.
  2. That would be amazing, since the infinite degree of customization makes it a potentially very compelling experience for car lovers. However in that case, we would need reworked mechanics like you said, but also a huge arsenal of cars. Me being someone who loves car games, I love trying and customizing many cars of completely different tastes.
  3. Yeah, that event made me earn my permanent Joker CR5 (w/ IR3 & HS3) which is till this day my favorite and most-used weapon. Considering that the driving experience in APB is not its strongest point by a long shot, I don't think it will. Every time I let one of my friends try out APB, their first or second comment is "hey what the f*** is wrong with cars in this game". I honestly believe that the only way of saving APB and Matt Scott not losing a sh*t ton of money is an engine upgrade, fixing game performance, better matchmaking for new & existing players, and a Steam (proper) relaunch of the game. Otherwise it will be just be money spent wrong. LO MUST hear the feedback directly from players instead of focusing on "strategic" thinking like G1 did. Strategic planning can do wonders, but if the game gets back on its knees, otherwise the game engine will be out when the graphics are too outdated for its time (which already is starting to age bad).
  4. yeah it was get some team kills and u earn Bullshark and FFA R&D III JMBs. The reward was nice, but the objective was stupid.
  5. That's one of the best pieces of news I've heard about APB in a long time.. I don't get the point of this to be honest. This events' main purpose is to give people reason to come back to the game; therefore, allowing you to find people to do those missions with. Your analogy of "If I can't get it, no one should" is just wrong in so many ways I have no energy/time to elaborate. I hope you understand my point though.
  6. Would you like to have those weekly activities that we had in the days of (ehmm..) G1, where you used to do a certain set of objectives and you'd get in return a Joker Tickets/skin/cash/JMBs/etc..? It made me always come back for APB.. Let us know your opinion about them.
  7. I hope we can have gun games every week till the quarantine is over. IMO it's the best event that has happened to APB in a while due to the Joker Tickers rewards.
  8. You know what you're right, after rethinking again, yes the Nano is not special, it just happens to be a good secondary for people with horrible ping so you can just spam spray it. But the Ursus, I feel like it's dead accurate on its first shot, and the increased damage makes a difference against players with fragile or when you wanna finish someone off with your secondary after dealing some damage. That's why the Ursus is in such high demand, because if it was for looks/sounds it wouldn't have been worth 100k in the MP.. And I can see the solution you're proposing to be the ideal case, but there would be 3 problems with that. Previous buyers of weapons would give LO sh*t for that. The MP would be nearly rendered useless, as weapon trade is the most used feature of the MP. Current owners of the weapons already transferred the weapons they needed for the character they're maining for the time being, so an account-bound version wouldn't be much of a compensations for them. I think it needs more thinking to find the least destructive solution because there will always be an angry mob after each change, including better cheat detection or an engine upgrade (lol as if it will every come before this game is dead)...
  9. I completely agree with you. Although I highly disagree on the Ursus and Nano. The ursus gives the milliseconds edge you need over other rifle in medium combat, it makes a big difference. And the Nano is just the best fool proof gun out there, it's NEARLY a primary weapon to be honest. However, yes "legendaries" should have much more unique and balanced mechanics as you said. Mind explaining why so instead of just spreading toxicity? I don't understand, I always try to be decent with you, yet you're always just spreading negativity in the replies..
  10. So, as we all know out of all the legendaries out there, there are only a few that actually show some kind of stopping power/useful scenario cases, and we can see that direct inflicting their prices. And given the fact that all legendaries actually cost the same to buy their boxes, and all have the same drop rate, do you believe that lower end legendaries should have their specs adjusted to show some sort of resemblence to actually being a legendary weapon. Just before I get some replies I know I'll get if i don't point this out, I am not asking for legendary weapons to be more powerful than normal weapons, however, what I'm asking for is to make those low end (in terms of demand/price/usefulness) weapons to have an actual unique point of advantage. To add, some legendaries have had advantages that are no longer in the game (such as removing tracers) that are considered as an advantage and countered with a disadvantage, which leaves those weapons with practically more disadvantages than advantages. TLDR; Do you think legendaries should be balanced, but Useful & Unique in their own situations, not just different looking/sounding weapons? Sorry for the long post, if you read all what I've written, here's a heart
  11. I don't think you acknowledge it's more complicated than that. For myself, I've been playing the game for 1.3k hours and I'm R255, but I've always played like shit due to my hardware & internet limitations. You cannot generalize according to play time since some people have been in the same skill area for years and years. However, I am completely against people who obviously don't fit in the bronze server, which I think most of us know by name (yet we see them complaining about how the game is dying for "some reason" in forums) and also against using R195 mods against them. I usually take it very easy against new players, and I know a lot of people who do the same. I also think removing that stupid R195 mod restriction and allowing OSMAW & OPGL to be bought with much less play time would be a good idea.
  12. I just logged on my phone and thought it was a problem with my phone.
  13. maybe it's just me, but I've never been able to master the FBW's fire rate even after 1.3k hours, which makes it a really bad gun for me. Especially when I'm in an intense firefight and/or I get a frame drop. The FBW is useless to me so idk tbh maybe it's better than the nano but I just suck? Merged. FBW might be a viable competitor imo yeah. But the .45 sucks man, like really sucks... Idk but the fire rate of the FBW kills it for me, especially being a potato pc user, I get A LOT of hiccups playing and mastering the FBW's fire rate is pretty hard for me. Nano just makes you forget all the hassle, to add the no bloom is such a huge advantage over the FBW which people underestimate. I'd take the more 0.05 sec higher TTK over than missing a shot with the FBW cuz of the bloom or even worse jamming the gun due to clicking rythm. Also the FBW's range is kinda useless due to the high bloom anyway so the +10m it has over Nano is kinda useless. The only real advantage of FBW is the low equip time over the Nano. Nano's equip time is enough to get shot, killed, and cremated.
  14. 30m effective range super good accuracy no bloom no need to learn clicking intervals 1.05 ttk incredibly low firing sound 1.2 sec reload time, which is relatively very low in secondaries a clip can take out 2 enemies easily very easy to use while hugging others in cqc and also does pretty damn good in longer ranges upto 30m as the accuracy is very good only downside is the equip time, but at this point it's nearly a primary weapon. compare those specs to other secondaries other than the ones I stated before and you'd realize there is not much left to use other than those 3 secondary weps.
×
×
  • Create New...