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  1. Identity theft is not a joke Shui! Millions of families suffer every year!
  2. Either I missed something or someone stole the Little Orbit Logo: https://apps.apple.com/de/app/orbit-satellite-tracking/id1141694548
  3. Remove all action districts - problem solved
  4. What difference does it make anyways. As soon as the engine upgrade is done you'll get notified via newsletter.
  5. This issue is already know and can only be fixed fixed with the engine upgrade since the actual engine doesn't support raytracing
  6. Please upgrade to unreal engine 5 k thx bye
  7. It would be nice if there was an option in the menu to disable any licensed ingame music completely (including radio of other players). This is an important feature for streamers and content creators so they can avoid copyright strikes on video platforms.
  8. It may have been expensive but only because of budget mismanagement. If you'd develop the game today without doing those mistakes and with current technology it would be much cheaper to produce.
  9. Thanks for the info. In that case I'm glad to make it accessible again for everyone here since it answers so many questions about this game and it's unique history.
  10. Matt might be a pro but ofc he should get support. It'll even make it easier for him to find employees. As it looks right now the engine upgrade won't be finished within the next 3-5 years anyway since devs don't even know what they're dealing with. According to the engine upgrade progress thread their is always a new huge problem which throws them back big time. So they might as well start from scratch with sustainable clean code which will also be easier to maintain and expandable in the future.
  11. Dunno if this has been posted before, at least I couldn't find anything similar. Here's an interesting article from "The Guardian" with insights on why developing APB was so unnecessarily expensive and how much went wrong while development - with statements from RTW ex-employees: https://www.theguardian.com/technology/gamesblog/2010/aug/27/realtime-worlds-collapse
  12. This article will give you insight on why this game was so expensive back then: https://www.theguardian.com/technology/gamesblog/2010/aug/27/realtime-worlds-collapse Their budget was way too high back then. That's why they spent so much on it - because of wrong decisions. Developing the game with todays technology would also be much cheaper since lots of tools didn't existed back then and had to be crafted exclusively for this game. Now you can use existing third-party solutions or outsource tasks to develop cheaper and faster.
  13. Please read everything before commenting What if Little Orbit: - deletes APB Reloaded completely (including accounts, progress etc.) - develops the game entirely from scratch with Unreal Engine 4/5 - compensates every player after release of the new game with the amount of credits they spend in the old version of APB This way devs don't have to waste their time by working through junk code from RTW/G1 times. Instead they focus on developing the game on current technology with clean code. Also it might be easier to find new employees since new blood devs are more likely to have learned working with newer versions of Unreal Engine rather then older versions. And with the compensation, starting from beginning won't be a big deal for players since they can re-purchase everything. And they can re-explore the game with all it's new features and optimizations while working their way back to the top.
  14. Roadmap 2021: - surviving Corona But seriously: Developing a game takes around 5 years. And since Reloaded Games didn't do anything for engine upgrade, LO had to start from scratch. 2023 would be a realistic estimation for release date atm.
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