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About NotTheEnforcer

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  1. Another crybaby who cant stand shotguns? Add it to the pile lmao
  2. Definitely not a previous #1 APB player in the world because theres no such leaderboard to actually state anything like that. Also, your rig is definitely shit if thats the type instability youre experiencing. Back before I quit a few months ago I got a constant 144FPS, and my ping never went above 80ms at the worst. So here's what we learned: -You're a liar. -With a shit rig -And shit internet -And you quite obviously know nothing about improving any of that so you cry on the forums. Sounds about right.
  3. And youre crying because shotguns ingame can do something that shotguns can do literally by nature. Cry more, nobody else gives a shit lmao
  4. I mean, G1 wasnt a good guy dude. They're singlehandedly responsible for some of the worst mechanics in the game, not including the long hated Joker Boxes in which they would make a horrificly overpowered weapon, keep it that way for a month or so as the buys pile up, then nerf it to oblivion and release a new box, rinse and repeat.
  5. Have you fuckin slam-fired a shotgun before? Shotguns can shoot really fast, and thats assuming its even a pump action, whereas the SPAS can be semi auto lmao Also RIP, they decided to finally do a balance pass after a year of sitting around doing fuck all. Yeah, this patch will totally affect the remaining 10 players on NA. Congratulations, such a huge and amazing accomplishment deserving of every award ever made, hurrah
  6. Can someone trip over the life support already? The cord is just laying on the floor in the open
  7. Yeah I legitimately wouldnt mind a character merge. I dont think my ms would be much higher anyway. Maybe like 70-150? I grew up with like 270-300ms average so thats nothing lmao
  8. Oh I didnt necessarily mean it like right this second lol, like when both servers are actively ready. Then merge them, when there wont be a production conflict.
  9. They shoved Han in Jericho, why wouldnt Jericho-Citadel merge be possible. Also, you seem to be extremely negative on the forums. Not to mention not really coming back with anything that could help Jericho.
  10. Having personally witnessed the awful decline in population over the last few years, I think its safe to say Jericho, or what remains of it, needs to be merged with Citadel. Its Tuesday, and as of writing this at 5:19EST, this seems to be the highest pop of the server time at 38 players, with 14 of those players being in social district, and the other 24 being a pretty even 11-13 split. Earlier today around 2PM it was 20 people, with 8 of them being in social. I personally think we should just rip off the band-aid and do the merger. There's no sense in dividing what little population this game holds among continental servers.
  11. Itll even itself out, assuming it regains population. Like the similarities with DayZ, there are plenty of servers that just hand you everything so you can PVP without a grind or anything, however those servers retain either a very specific-minded community, or just cycles through people who try it, dislike it, and leave. But with every private server that hands everything out, there will be geometrically more servers that will retain the normal game style. For DayZ as an example, there is maybe 10 private servers that focus purely on PVP that retain any consistent population. And yet, theres several THOUSANDS of other servers that remain the normal game, or a more hardcore-style game. The cheaters will still be a problem, sure, but thats MMO's for you. However, theyre surprisingly rare on DayZ. Maybe because BI does a good job with BattlEye, or maybe because theyre all on the PVP servers. Either way, theres ways to combat cheaters.
  12. Do they really still have it in the character creator stage? Then what the hell is stopping them from putting the main menu back lmao, since apparently the resources are still there. Hell, the entire old main menu system is probably still in the files somewhere, just waiting to be called on
  13. Without a doubt. I remember a game, I dont know what it was, but the studio was dissolving and going bankrupt, and as a last ditch attempt to keep the game alive despite the studio dissolve, they gave everything to the community. All the source code, all the tools they used, every bit of info and tech they could think of. And the community used to all to the max and kept the game well alive for more than a decade. Ill try to remember what it was sometime
  14. I dont know how to actually input the video into the forums instead of just linking, RIP Man, I remember my very first memory of playing this game. I was maybe 12-ish. My character, as per the comical norm, was a grossly fat man with an afro. I ran out into the road, having unknowingly gotten into a mission. No idea what to do, and then proceeded to get run over by a car. Didnt know if it was traffic or a player, couldnt tell what was going on. It was chaos and it was perfect. Then I started learning, and having the most fun I had ever had. Some of my best memories in gaming still lie with APB. Days long gone...
  15. Considering exactly this happened to DayZ Standalone, after the studio inside Bohemia Interactive that was handling DayZ effectively collapsed it became a mostly community-produced game. Many vehicles, guns, systems, etc, that shouldve been in the game years ago all got made within the span of a few months by dedicated people who wanted to see the game's vision thoroughly, and made quite high quality stuff. Take the Namalsk map for example. Sumrak built his own cold mechanics, frostbite mechanics, AI, spawn systems, etc. He alone changed the entire course of DayZ through his release. Unfortunately for APB, that kind of community doesnt really exist here anymore. Im sure theres a few who can probably make some stuff happen, but APB is spaghetti-coded to oblivion and outdated by a long time. DayZ was at least relatively modern and used the same mechanics as the ArmA series so a huge amount of people already knew their way around the code and knew what to do from the start. I think it'd be hardpressed to find many people capable of community-producing this game, much less people willing to learn. Dont get me wrong, I like the idea and think it'd be a good move to at least give people the access to create shit for the game, but Im not sure theres much that can be done at this point.
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