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Leefekyn

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About Leefekyn

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    LtL Nerd

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  1. Yeah, RIP to the $240 billion company.
  2. Hey Everyone! The last few years I've been doing 24 hour streams for Extra-Life, mostly comprised of APB with some other games when population dips a little too low for matches. I'll be doing it again this year on November 7th at 11am Est. I'll also be raffling off some legendary weapons (Jericho Only) and allowing viewers to alter my loadout as donation incentives on gameday! For anyone unfamiliar with Extra-Life, it's a fundraising platform which helps provide funds for Children's Miracle Network Hospitals. I have their about page in the links below for anyone who wants to take a look! Links Extra-Life's About Page My Extra-Life Fundraising Page My Twitch Page
  3. I think it would be best to have them all available in any given district. Maybe apply a bonus to prestige for contacts in their correct district?
  4. Specs: Xeon E-2288G @4.5GHz Vega Frontier Edition 32gb DDR4 @ 2666MHz Performance even on minimal seemed worse than on live in many instances. On live, I'm easily getting above 70fps, while on minimal settings in beta I'm dropping below 35 in many cases, especially while looking around. I didn't notice a large increase in input latency, but that may be due to the inconsistent fps I was getting. I did get a nasty fps spike on each stage progression during missions, which was horribly distracting to me. Even if it is predictable, it was the bane of a few firefights throughout the night. Many fences throughout the map are now treated as solid walls, and block bullets from passing through. (Particularly along the overpass throughout financial). Not sure if this was a deliberate choice, but this will drastically alter how the map is played for better or worse. Bullet tracers don't quite seem to follow, or may be out of sync with, actual bullet trajectory. I don't know if this is fixable at all, but I could definitely see it misleading new players. Many times it seemed as though bullets were ~1m away, but still hit (Something I would have never questioned without tracers). Not being able to see players (even as texture-less blobs) past 50m on minimum is unacceptable. This needs to be set to 100m regardless of the preset setting. Players looking to play on lower settings to get more fps, should in no way be punished via player culling. If players want to lower it beyond that, go ahead, but it shouldn't be in one of the presets. On the plus side, no nasty spikes every minute for garbage collection.
  5. Sad to see more ltl synergy go, here's hoping we can slowly reintroduce some after the main weapons are in balance!
  6. This could easily push missions well beyond any desired play time, Overtime is meant to give a losing team a chance to come back, if you need to make it into overtime, then your team was most likely underperforming. How about adding a 5-10 second timer from when item objectives change teams, to when points start to count up again? That way teams can't just run in and press F during overtime to win.
  7. Nah, I almost exclusively use LTL on enforcer. I just didn't like where the Pig was, or where Stun Grenades are. I did also recommend buffing the other LTL weapons.
  8. Wild, seriously appreciate everyone on the team.
  9. Plug your monitor(s) into your motherboard and restart your pc.
  10. I like to think that outside of launchers, 1 shot tactics don't belong in the game at all. With the little synergy there is between normal an ltl weapons, it's probably best to use an ltl weapon when using stun grenades anyway. Lowering the stun damage would just remove a pretty cheap playstyle.
  11. It's not incredibly hard to toss a stun nade 70m, so I'm not sure what you mean there. They are also one of the best corner camping tools, as you can one shot anyone that isn't wearing flak. I use them all the time as they're the only dedicated stun option (Hopefully EMP grenades can function as an alternative), and I've found them to be incredibly cheesy. Nerfing them down to 850 still allows you to follow up with any dedicated ltl weapon. It would still stun with single shot, or two in the CCG's case, so they'd be perfectly serviceable as an ltl mainstay still, while not having them be annoying.
  12. Like the PIG changes, can I recommend stun grenades get nerfed to 850 stun damage as well? Maybe buff the ltl primaries too? Also, bloom recovery on the TG-8 could be buffed, as it stands it can be a bit inconsistent. (Recovery Delay is too long, but recovery per second is very good.) Also you nerfed the snub? The equip time was the only reason to use the gun in any situation. Could have been better to add some timer to the JG instead of nerfing a meme weapon. Also, I don't think the PIG nerf will alter PIG+Perc much. Damage dropoff doesn't start until 3m (out of the 5.5m radius) with the percs, so there is still a decent buffer for missing. I definitely need to test it in game to be sure though. I'm still all for the PIG change, but don't think it will nerf that playstyle at all.
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