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  1. Like Revoluzzer already said, flack jacket was just a band aid for low yields, it isn't even close to being the solution.
  2. you literally didn't give a single good reason why explosives should be kept, if anything you just gave good reasons to remove them. More than half of the asylum is enclosed area, with tons of narrow hallways with 40 players. Nobody said the problem is only in those areas, people spam opglSSSS from across the spawns through small window holes into the main area in asylum which is pretty big and open but by the time it lands it's LITERALLY impossible to dodge it, which plenty of people have died to multiple times or multiple people take lots of damage just from opglsss and just get easily picked up by OTHER PEOPLE PLAYING FC. Stop trying to make it sound like opgl people are the only ones in the fc and as if one person just plays it, which is LITERALLY almost never the case. But sure, everyone should just run in the open areas in asylum and just get easily picked by people playing snipers or ARs or osmaw people that camp outside asylum just waiting for someone to cross, hahaha ;)))) I did say that because someone here seems to have some real personal issues, it wouldn't surprise me if they voted from multiple accs They just do the same thing i do except they turn the story around and make up imaginary scenarios in their head that LITERALLY don't happen. And i did play like that, YESTERDAY. I just got on late and was tired, i couldn't care less if i played good or not, which is why i played completely different and took the full noob loadout. I did switch back after some good players finally joined, just like you did since you saw that it's not doing anything anymore since i actually tried. But it's funny how you took opgl thinking it would make me angry, lol. OPGL is not much of a problem when there is barely anyone playing. Also lol at the fact that you think this many people voting is enough to decide whether it should be kept or not. And just look at what those people wrote that voted no, voting no because that's their main or that's what they mostly play, voting no because removing weapons is wrong and makes the game worse, because explosives are totally comparable to WEAPONS voting no just because????ok and this is my favorite one, wanting them removed but voting no because they "know" they are not going to change anything, just let that sink in. I watched past broadcast that's how i know they want them removed. I can only imagine other people that voted no. very few gave an actual reason on why when voting no. But people don't play fc like they used to before, just like before i would disagree with removing joker ammo outside kitchen even though nades didn't have resupply delay,i would say yes now. People have been spamming it more than ever before even though there is a delay. Just like car cancelling animation wasn't that much of a thing years ago, until certain streamers started doing it and then suddenly a lot more people started doing it.. like i already said NHVR is annoying, opgl is not and i don't want NHVR removed. But some people are just stupid and too literal to understand what that means.
  3. Holy fuck you are stupid, i am not gonna call you any names since i already got a warning because of people like you, not that people like you deserve to be talked to any better. And from what i have seen people on discord don't seem to think much better of you than me, you are quite "something" VanilleKeks knew i wasn't talking about nades, "I don't really think this is a good idea. If you remove explosions from Asylum it will just turn into even more of a frag grenade spamfest." but sure, choose to be a "redditor" and poke the smallest holes to try and "prove your points", keep thinking you did something by making long paragraphs and lying, it will get you somewhere. Seems like this is your life, lying and poking the smallest holes in things that everyone knows what someone was talking about already, pathethic and miserable, yikes. I stopped reading after that, it's not even worth it, bye
  4. nobody talked about removing nades. Lol you trying to make it sound as if the opgl person is the only person to deal with, sure, other people don't exist in fight club. Timer starts once it's fired, not when it falls on the ground, again, you trying to make it sound as if most opgl players just shoot opgl up close or in front of themselves. It's totally not the case that all opgl users spam it from far away and by the time it lands the timer is already up and it's literally impossible to dodge it, even if spotted and trying to run away that's not enough. Osmaws winding up and then have to check 10 corners to make sure it's not fired towards us, osmaws camping on a corner, literally impossible to dodge, even if spotted and start running away it's not enough. It's fight club, literally almost nobody is never not tagged, even a little damage from someone and then opgl or osmaw landing decently far away from the player is enough to kill. I didn't even start talking about the other opgl that explodes as soon as it hits something and deals tons of damage, super fast between each shoot, the same with the other one shooting concs. And don't even get me started on stun opgl. I still remember the time when there were 2 trolls playing stun opgls, it went from 20v19 to 20v8 in under 5 mins, and that was just 2 stun opgls. AND don't even get me started on when multiple people use opgls shooting it from far away and exploding as soon as it lands, doesn't matter if spotted. But ofc you will just say oH kEep BEing Mad, not even worth arguing with you and the problem is not just on the team side, Oh yOu Don't KnOW HoW tO pLAy Opgl Don'T UsE iT Noob, YoU aRe JuSt maD BeCaUsE YouR TEammAte taGGS you WiTH opgl, no, stop trying to turn this around Literally nobody is praising opgl players when they are "playing good", you are lying. OCA can't be fired away from 100m away and explode as soon as it lands and kill or tag multiple players 95, again, literally nobody complains about oca except shotgun , flack jacket and medspray user. So no, you are lying too. NHVR can't be fired away from 100m away and explode as soon as it lands and kill or tag multiple players 95. NHVR is annoying, opgl is not. nade spamming could easily be fixed by removing joker ammo I am fine with jg being removed from the game Literally nothing to do with frustration, stop lying. And the "MAJORITY"(LOL) it's just people sitting on forums that are voting and those that use explosives, if actual players saw and voted it would be WAY more yes votes. I have seen TONS of people wanting explosives removed from fc, this people just don't use forums, i made this thread expecting them to see it but oh well, it's just people like you that use forums now.
  5. was thinking about adding it, also was thinking about making voters public. I wish i did since i want to make sure that someone doesn't vote twice from different account and who actually voted can it be changed
  6. So many of them right now, get a GM to log in and ban them finally since anticheat is not doing anything almost. One round they are speedhacking the other closeting and there were so many of them today it's becoming unplayable.
  7. + i5 4690k 4.8 gtx 980 was gtx 660 OEM in 2015-16 and i was getting 120+ Now i dip down to 100 sometimes but not often. I have more of a different problem where the game doesn't feel as smooth as the fps i am getting. Sometimes 130fps can feel less smooth than 120, 120 and 140 can feel the same level of unsmoothness and so on. This wasn't a thing back in 2015-16 for me. Pretty much why i no longer play district anymore, financial 110+fps and it feels SO unsmooth, feels like 80fps. Also not even gonna talk about the bugs LO made into features, nades no longer make sound, people used to mention back in the day but now no one talks about it because it happens to the point that it can be considered a feature. Hitmarks, SERIOUSLY, why are hitmarks SO horrible lately, the same goes for hitreg. It's never been this bad Oh and one of the most important ones i started noticing not too long ago, if you start shooting when server lags your bullets will just ghostshot, but not really like back in 2014 teabag shooting with ntec where on the enemy screen it looks like the enemy is just teabagging in ADS, BULLET COUNT STAYS THE SAME, unlike now. Bullet count goes down and on the enemy screen it looks like you are missing, sometimes it's easier to spot this because of little micro teleports you will be getting while shooting.
  8. Are you sure you did it correctly, you may have just deleted 60hz pc resolutions. They should be in the "Extensions blocks" after you open CRT, when you open it you should see TV Resolutions Video capability and some other stuff Open TV Resolutions and remove them all I have those resolutions too but i didn't try to remove them since for me they go all the way to 120hz. I did some testing and even when i am in fullscreen game at 1080p native but different resolution on desktop it uses 60hz 1080p for whatever reason, not sure if ultra HD or just PC. But your Desktop resolution should match the in game resolution even if it's fullscreen, also select the refresh rate for desktop that you want to have in game. Also try reinstalling newest gpu drivers with clean installation to remove any weird res presets if you have any. Do this before doing any of the above stuff. Also make sure you right click the game>Properties>Compatibility>check Disable Fullscreen Optimization
  9. Download CRU Open and remove resolutions with refresh rate below 120hz and/or Open Nvidia Control Panel Manage 3D Settings Program Settings Find the app you want, add if it's not there Set Preferred Refresh Rate to Highest available To fix RTX crashes set Max Memory Cache Entry Texture Streaming Memory Texture Pool Memory Mesh Streaming Memory to minmum, everything else can stay at vanilla For the biggest FPS boost from cfg editing set Particle Space Area at 0 or 5 if it causes stutters Texture Creation Per Frame 2 VFX Textures 16 Render Target Textures 16 Double buffering should always be on unless you are playing with constant +120FPS, otherwise you will gain more input lag than reduce it. https://forums.tripwireinteractive.com/index.php?threads/regarding-one-frame-thread-lag.73155/
  10. You putting those things under quotation marks and trying to make it as a joke is enough to tell that you unironically hold down m1 with oca and pmg on 15 and blame it on the RNG...Assault rifles are auto, you don't just hold down m1 on 15m because it's auto and blame it on the RNG because the weapon bloomed out too much and you didn't get to kill player by that time. I was talking about the default oca with cj3 and rs3 which doesn't fully recover bloom between shots but i would assume they already knew about which oca and with which mods on it i was talking about since they seem to show such a huge knowledge about apb weapons and stats..Also good job at putting that link about something that was clearly stated to falsely ban so many people, but ok. Also didn't just happen in APB, Rainbow Six Siege, if i am not wrong and some other games, you can just google it... Am sure there are a lot more games with it but can't be bothered searching for them..Also good job at just putting the first part in bold but not the other where i said "which isn't really a new movement but still it would make micro strafing a lot faster to the point it could be considered a new movement." Using null movement for strafing is faster than letting go of A and then press the oppositte and vice versa..tested this myself in cs go and l4d2. However i tested this on a non mechanical keyboard so i don't know exactly how quicker it would be, with a mechanical one vs null movement, still should be added because it wouldn't hurt it and buying a good mechanical keyboard just to be able to strafe faster in apb.... "i don't understand what a skill based movement mechanic is" again, good job at ignoring the rest where i said "And obviously you can press W or S when going left and right to avoid cancelation but that is a lot more predictable movement, a lot less of micro tracking and a lot easier to track. Also losing less velocity when just strafing left,right/front,back." Using w or s while strafing left and right is already a skill based movement because you won't cancel your movement. I have actually encountered this quite a lot which makes players a lot easier targets. Once i have started focusing a lot more on my movement rather than my aim i got so much better at the game. Knowing when to use which. Also you just keep asking to add all those crazy movements to make players like monkeys thinking it will make the game harder rather than focusing on mastering the current movements, even though there isn't much it's not easy to master and once you do game becomes so much easier. I am sure that people who play Valorant or CS GO are very bored of just using W,A,S,D and SHIFT. Also in apb just like in CS GO there are movements to master, when stopping instead of just using the opposite key of the direction you are going to stop yourself you are supposed to use SHIFT as well and knowing when to stop at the corner, not too early, not too late..while in apb it isn't as competitive as it is in CS GO there surely is a lot to learn. Also there are plenty of jumps you can do to boost yourself to the spots you would normally have to use ladders to get to which could in some cases require an extra 5-10 seconds which could get you killed and so on... 3 STK shotgun wouldn't work because of how fast they are shooting..i literally explained enough with the simple example of how it would play out, which if you play the game you would know. Unless they have no cover, which even currently is not that hard to beat with oca. By the time you go all the way behind the corner where the player is hiding, depending on how far the corner goes you would already take 2 shots and by the time you come around the corner and start shooting the player will already be ready for the 3rd shot.I don't know if i want to talk about the exact stats shotguns should have but the problem with the shotguns currently is not in the damage (obviously inconsistency is another one), but the fire rate. Also reduce amount of pellets because often server won't register all of them (even when you see bullets hit the ground, sometimes the server will register those that hit the ground but not those that hit the player) , tighten the spread, lower the range.. And obviously shotguns need to have higher TTK even though they are CQC, you don't just take weapon that fires one shot and does so much damage into low TTK..Also STRIFE has it's flaws which is why i said "some balance". Wall jumping wouldn't work because of hitboxes, that being one of the reasons. Hitboxes are already bad enough when ending climbing up the ladders, there is actually a split second in which you are in god mode because of how slow the server takes to update the hitbox( i will try to find a twitch clip of it). And wall jumping which everyone would use almost all the time, i don't even want to think about it... Also that wouldn't work well even on their new servers they used for beta test. Like i said, they would need higher tickrate server for that, but i am probably wrong on the tickrate for this one. Since there is an article about it but idk how good it is: https://www.gamepur.com/guides/what-is-the-apex-legends-server-tick-rate idk how much of it would apply to APB and blabla i can't be bothered reading anymore, i will edit later if i missed something...
  11. Oh and i went out of my way to find the media player with the most precise timer i could find and i tested both Exoticz and my clip https://www.twitch.tv/exoticz/clip/HonorableElatedClamHotPokket-Ii6w8EL2UbM3JSrW nade lands at 12:350, lands the shot at 15.350 Here is a video of recovering from a low yield https://www.youtube.com/watch?v=n82XwKY-99E nade lands at 06:975, fully recovers at 13:413, probably a few milliseconds off. But i bet you will just say Oh WeLl YoU DiDn't SaY FulLy ReCoVeR, which again proves you can't read or can't comprehend what you are reading since i have clearly stated that my point was not why he didn't get a kill. Here's a tip. Stop sitting and reading APB;DB all day like you are preparing for a school test thinking you have all the knowledge of APB because you know the current weapon stats and professional terms for what each thing is called and play the game instead, otherwise stay the fuck away from trying to bring "balance to apb weapons", i hope neither you or the other dude ever become SPCTs because that will be the definite end of APB. I have read a few things you wrote about weapon balance. Whenever there's a thread about weapon balance thread as soon as people see your name or the other dude they should just keep scrolling and ignore yours because you don't know single shit about how weapons should be balanced, clearly.
  12. And the only new movements i would agree on are null movement, which isn't really a new movement but still it would make micro strafing a lot faster to the point it could be considered a new movement. It might already be possible to set up null movement in config but i highly doubt the game has that built in. And obviously you can press W or S when going left and right to avoid cancelation but that is a lot more predictable movement, a lot less of micro tracking and a lot easier to track. Also losing less velocity when just strafing left,right/front,back. You talked about wall jumping and what not, like what???????????? and yet you say "yet one game is not like the other", and it's clearly not supposed to be, stop pushing so much trying to make apb like apex lol. Wall jumping would never work in apb, and you thinking that tracking a target moving in a straight line just because there is more recoil kick is harder than micro tracking is just yikes. APB definitely has RNG but not as much as you make it out to be. Like .45 needing to have it's sprinting accuracy matching it's jogging accuracy and jogging accuracy should match it's standing still accuracy. OCA have it's accuracy increased. You just sound like someone who holds down m1 with oca on 15m and blames it on the RNG when that other person kills you, because you don't realize you are supposed to tap fire more often. Oh and here is a little tip from someone who clearly has no experience, you can tap fire PMG at the almost exact fire as just holding down m1 and all your shots will go in the center. But i am sure you would just blame it on the RNG if you were to 1v1 someone with PMG and lose because you don't know how to control the weapon. Also LOL at the fucking 3 shots to kill shotgun, that wouldn't work for shit. Way way slower fire rate on shotguns 2 shots>3 shots to kill. By your logic it makes more sense to be able to pop 3 times from the corner super mega fast, by the time you push the corner you will already take 2 shots to the face and unless you have a godlike aim which i highly doubt you have, you are going to die anyway, also it's not like they can't just push back to another corner. The only shotgun that has some balance to it is STRIFE. And for the TTK i was OBVIOUSLY talking about OCA. OBVIOUSLY snipers, assault rifles...take a lot more....
  13. Sorry, meant NOT red when he fired, didn't even notice that i didn't have it there. Also my point was not at all why he didn't kill him. Obviously he regened from the first 2 shots and, since Exoticz has regened and took a lot more damage, but he definitely didn't regen from that low yield, that was a direct hit and as soon as the nade exploded he was already below and there is no way he regened after he missed just 1 shot. My point was how slow the server updates, crosshair was red and the moment it turned white he fired but because of the hitbox not being updated to where he exactly was the server shows blood making him think he landed the shot or a partial hit. Again, record a video of yourself at 120fps playing with a csg and i am sure you will find better examples
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