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Nitronik

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Everything posted by Nitronik

  1. I like this idea - the only issue I can imagine is.. how do you make districts not feel empty? I guess you'd have to cordon off sections of the city for every round to reduce downtime
  2. when enough information is known, it's fair to make assumptions Though in this case we literally have no idea how much cash it'll take, or how long that'll take to gather
  3. the "switch" to UE4 is in no way comparable to this For this project, they're updating the underlying core of the game - it's still going to be Unreal Engine 3 The UE4 switch, assuming it'll ever happen, will basically be APB2. They'll have to rebuild everything from scratch
  4. CSGO weapons have predictable recoil patterns, but they also always have some inherent spread, which worsens on the move - so even while standing perfectly still there will be minor deviation to your shots (though it's irrelevant for anything past extreme ranges) You did not get it right A major issue with curve mechanics is that the current position along the curve is not communicated well, if at all - it's part of the reason why they had to buff the SWARM to follow the predetermined sway pattern for a lot more shots, because you, a player WITHOUT debug tools, can't quite tell if you've recovered enough to take advantage of predictable recoil (in the case of SWARM) or avoid bloom exploding (in the case of the NTEC) The raptor tries to avoid this by using the Speaker icon on the HUD, and it's one of the few, if not the only time the mechanic is comunicated properly
  5. the curve based bloom nerfs were asinine so I can get behind this feeling
  6. lol I like how matt has actually replied to OP
  7. there was a fuckhuge thread with a lot of really good suggested map changes, but so far it seems to not even have been acknowledged by LO - not even a "hey we saw this!"
  8. btw you might want ot specify which kind of lease we're talking about Slotted weapon leases are pretty hard as nonpremium, standard ones are chips
  9. Thank god that was Reloaded Production's doing, then
  10. since no one seems to have answered : Standard RFP has 40m drop off range RFP Fang has 47m drop off because of IR3 RFP Talon has 30m drop off range for some reason (mod description says nothing of this)
  11. Agreed. I understand the name has a nice ring to it, and may represent LO's actual mission - but the history associated with the brand is just doing LO no favours. I wonder if they are sticking with it due to reasons unkown to us, however
  12. scaleform is already in.... and it's already deprecated. Whoops!
  13. But you do want to try and defuse a bomb - there's a difference between losing a couple experts to a botched defusal attempt vs losing hundreds of people to an uncontrolled explosion.
  14. This really went off topic hard There's a lot of opinions going around regarding weapon balance - would be nice to know if LO has any short term plans however.
  15. my limited UE3 experience suggests they have to recompile pretty much every ., unless I am mistaken? Shouldn't be any different in the future if that's the case
  16. the S1-FA is pretty much a 7stk NTEC , even the TTK is similar, and that's the problem It sucks at range which is the only niche where the NTEC can dominate since it has godawful hipfire
  17. I am actually proposing to give you back the CSG There are a few weapons that are a bit too good and a few that are a bit too bad If they start taking small baby steps in balancing we're gonna be one small baby step closer to a more varied meta. There is no need to completely rework weapon categories - this only results in a balancing clustertruck
  18. Due to APB's competitive nature, it is important for the game to be well balanced, with no item or weapon being clearly superior to another. This is currently not the case for a good chunk of weapons - Some are woefully underpowered, while others dominate their range bracket. Following the recent shotgun changes, Little Orbit has seemingly abandoned all weapon balancing efforts, possibly in hopes of not angering the community further. While I sympathize with the mindset that led to this approach, this is not a healthy way to go on about it - and has in fact caused more harm than good. While the pellet scaling changes were great, the stats given to some shotguns have led to them being underwhelming (e.g. JG, CSG) or extremely annoying to fight against (NFAS, DOW) Some very good changes (OCA TTK nerf on OTW) were also never pushed to the live servers, contributing to some weapons being further cemented as the best option LO has not communicated at all on the topic of weapon balance ever since. There are a lot of small changes that could contribute towards a much more varied meta, but if all of them are being put on the backburner indefinitely (as far as we know), at least let us know!
  19. reminder not to feed the troll
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