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Nitronik

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Everything posted by Nitronik

  1. Frenzy is an NTEC at its core, treat it as such without the added bonus of being able to use HB1 Rabid fires pretty darn fast but it needs hunting sight to not have vomit tier accuracy, and even then it'll still fail to shoot straight. Melts opponents if you are close enough Manic is one of the best SMG/AR hybrids, mobsling is the only one mod that you absolutely need, after that it's up to preference. I've seen some madmen run HS3 IR3 on it, some run RS instead.. CJ makes the bloom cap a bit shit so try to avoid that
  2. New Breed best time period hands down miss those ccu counts
  3. reminder that the issr-b, much like the manic and the old troublemaker, is paywalled Which is why you don't see as many as you would otherwise
  4. Pretty happy to see essentially all concerns I raised in a thread ( *cough* ) addressed. January was a somewhat slow month with the promotional car being the only real piece of content, together with the news about the engine update being a tough bone to pick I was worried we'd fall for the good old G1 switcheroo. I'm glad you guys recognized exactly that, and I'm glad for everyone that I got proven wrong Cheers matt
  5. It's been a while and the higher ups have been rather quiet as of lately. I'm slightly concerned - with the guise of "stopping all content development to focus solely on the engine update" , G1 essentially put the game on life support until the acquisition Are we seeing something like that about to happen again? Are there any plans to deliver any content and/or fixes for older bugs while we wait for the release of the Engine Update?
  6. That's something I hadn't considered, interesting!
  7. it's based on your screen refresh rate iirc, I have a 144hz monitor and my cap is set to 145
  8. when the puppy can be sued and denied access to the testing environment, I think it's fair for it to behave I guess acting like professionals is a bad thing now?... ...well, they do say dogs are better than people
  9. Not sure bumping character poly count is a good idea - you'd have to rebake most of the normal maps for instance*, potentially even reworking the geometry for each clothing asset (given how they're kind of "stitched on" to the human mesh)
  10. that's more of an art style description thing - APB on consoles runs at what would probably equate to medium settings on PC, so textures are muddier than they really are. Plus the game has horrible streaming issues so a lot of things will look like they're made out of clay regardless
  11. I'm assuming this isn't on an SSD I wonder what's happening under the hood to improve load times so much
  12. "We are going to need to do some work on the districts themselves. Missing kiosks need to be replaced. Some elements need to be removed, and collisions will need to be thoroughly gone over. " "...and collisions will need to be thoroughly gone over." https://www.youtube.com/watch?v=3GwjfUFyY6M
  13. allowing breach of NDA for a cause like this? d'aww matt
  14. keep in mind shotguns have as little as 7.5m effective range, and generally inflict less than 700 damage (aside from the strife's 900). The CSG sits at 621 damage for example.
  15. Some extra thoughts : While it would make HB on shotguns not a noob trap I'm not sure there's much of a reason to use it over IR for some of them Although I'd rather see a mod with a niche effect than one with no effect at all Problems there could be with this Strife : great damage, could become a 800 damage CQC nuke? The TTK is nearly 1.2s however CSG : with HB1 / HB2 it could be pretty nice at range but it has a near .8 TTK Shredder : super tight spread, although the damage and drop off are pretty bad, and it'd make it even worse in CQC
  16. Heavy Barrel currently has no effect on shotguns. As a test, it would be interesting to give Heavy Barrel the added benefit of reducing shotgun pellet spread. -10 / 20 / 30% Accuracy loss NEW : -9 / 12 / 15% Shotgun pellet spread ( a far cry from the DOW's 35% ) -5 / 10 / 15% weapon damage This would reward players who keep their aim on-point with more pellets-on-target, allowing shotgun users to also harass people down range more consistently. The effectiveness at range would still be kept in line by the damage reduction, seeing as shotguns don't have great drop-off ranges. The likeliness of partial hits in close quarters will also be slightly reduced unless your aim is on point.
  17. Adding a single point of health damage (175 -> 176) to the STAR 556 would allow players to equip Heavy Barrel 1 without increasing the weapon's TTK. It'd be nice to see the STAR get more mod options that don't completely ruin it, and IMO would help set it further apart from the FAR rifle
  18. It can also be fired out of car windows iirc The gun was heavily reworked, I forgot which patch it was but it went from a crappy 3 shot, 50m drop off weapon to the current 4 shot, 90m (minus m7 from silencer) beast
  19. I was going through some old screenshots and noticed that indeed the civilian Han Veos are missing. They were probably gutted in order to make way for the Veo taxi, iirc the vehicle spawn list is limited
  20. at least we know *something's* happening in the background. thanks Matt
  21. See that's the problem - if the facts are wrong then the whole thing falls apart
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