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illgot

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  1. Why would LO spend time and balance these things when the new engine could change how the weapons work and how they function. Work on the new engine then work on gun balance once the game is stable.
  2. so it's a bad thing to give people an option? Some of the death themes were intentionally high pitched and annoying, so much so that you would have to /ignore almost everyone on the opposing team.
  3. anyone that beats you is apparently a try hard.
  4. The Volcano or OSMAW/OPGL are probably going to help you the most. Mainly because they are useful tools in any vehicle mission or spot where enemies are camping on roof tops. Beyond that I found none of the Legendaries really that useful. They are fun because they offer a slightly different play style, but the Ntec (3 slot) is the most useful weapon in the game. No legendary is more useful than the Ntec.
  5. I'm not sure I understand this. Anyone wearing Kevlar is basically a free kill. Kevlar should be slower to start running then speed up to normal run speed after 2-3 seconds. The permanently slow part kills the mod.
  6. I'm still irritated at the model change. The original model for the scoped N-Tec was the only reason I bought it.
  7. Ignore preme. You can't change his mind, he already decided about ltl without ever using it. He just a bronze who is frustrated that players using the worse weapons in the game are dominating him. Put him on ignore. He's living in this thread in dire need of attention because he has nothing else to do.
  8. Preme is a bronze crim that got destroyed by a silver enforcer using LTL. I've seen this type of posting before and it always turned out to be a low skilled crim who has never touched LTL. There is no point in debating LTL with a person who can not even be bothered to use LTL on their second free character slot. No one who has maxed out the cop role would seriously consider LTL overpowered or even on the same level as lethal.
  9. you obviously have never really used LTL or maxed cop role. Tell you what, max out cop role (or play it a few rounds) then come back and give feedback on how strong LTL is.
  10. Is there a death cam for being arrested like there is dying? How many times have you been instantly resurrected after dying? Because a stunned and arrested player can be released and is back in the game. A killed opponent is always going to go through the death cam, wait to respawn, then run back to the point. The argument that "an arrested player is taken out of the game twice as long" is a weak considering the fact that an arrested opponent can easily be freed by a team mate bringing them instantly back into the action. Plus you are ignoring all the limitations of using ltl weapons vs lethal weapons.
  11. The gun was originally designed to be an effective 10 meter range double tap stun. Then when G1 took over they decreased lethal TTK and increased non lethal TTS. Basically G1 gutted LTL and LO is continuing to make it useless. The PIG has been useless against lethal since G1 nerfed it. You had to be A LOT better than your opponents to use it effectively even with 1 shot doing 90% of a persons stamina. I maxed out my cop role long long time ago so I no longer care about how effective LTL is versus lethal, but at least I put in the work and realize how broken and useless LTL has been since G1.
  12. That's just it, real golds have to do A LOT of work to lose their actual threat just to curb stomp people with little effort. A real gold doesn't even find most silvers a challenge. I doubt there are many real gold threat players actively dethreating. Most of the people you see dethreating are silvers who got gold in the bronze district playing against bronze players and need to drop back down to silver so they can go back to the bronze servers. Don't let a players rank fool you, even rank 255s who have been playing for years are stuck in bronze/silver threat.
  13. The people in the bronze district aren't gold threat players when you compare them to all the players active in APB Reloaded. They are players who are somewhere in the silver range; low to high silver threat. They are only considered gold threat players when they are playing against the lowest rank players, aka bronze threat. The problem with having such a low population in this type of game is threat is only based on how that player has done against who they are playing against. True gold threat players are permanently gold. They don't drop to silver and they are stuck in the Silver/Gold districts. Mid-high Silver threat players ping back and forth from Silver to Gold depending on who they have been fighting, bronze... they are still trying to figure out how to not perc themselves to death. If you ever see a gold threat player in the bronze district, just understand they are not real gold threat players. That if this game had a healthy population those players would be silver, maybe tap gold every once in a while, but mostly the players you see would be silver.
  14. threat and mission rewards used to be bolstered by the fact that you won the game solo versus a team. the old system also had no restrictions on kicking players for the leader. If the leader did not like you for what ever reason, say you were doing better than them, they could kick you so they could be the top player. People used to exploit this by kicking their whole team as they finished the last step of a mission. I had one guy do this at the last spray point of a mission. He kicked everyone right after we wiped out the opposing team. I happened to be near my car so I hopped in and disrupted his ability to spray the point. When the enemy showed up they destroyed him and we all laughed at him getting angry and yelling in chat. Threatened to get us all banned for interfering in his mission. Still one of my fondest memories of dealing with a toxic player.
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