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Nitronik

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Everything posted by Nitronik

  1. Very interesting news. I guess a year of studying the codebase made this a lot more feasible. Take it piecemeal and bring much needed fixes instead of one giant shitshow of a transition Fingers crossed
  2. if it doesn't, the game dies, simple as. From what one can gather reading the forum posts however, LO will only really begin a big marketing push when the engine is released to the public (rightfully so)
  3. 100 mil was the company's total capital. A lot of which went to project MyWorld
  4. My inventory stacks of medium boxes is already quivering
  5. What was the reasoning behind nerfing the SWARM's hard damage?
  6. the math literally says it's been made much better even under the absolute worst case scenario.
  7. I'd argue it makes it a bit *too* good - which is probably why it's a gun-game thing only
  8. those who do nothing but absolutely play the most optimal way, even when their opposition is outnumbered or clearly outmatched I've seen people carplaying in a vegas 4x4 pushing the enemy team's spawns - and we were matched against bronzes and silvers. What the fuck? There's a surprising amount of people, aside from that friend of ours, who do this
  9. Yukon is likely carrying its bad reputation from before LO took over Bullshark goes from gimmicky to laser of death as you build up bursts, it's pretty funny
  10. I missed a good chunk of the Q&A - can't wait to get back up to speed
  11. Sure looking forward to that lighting pass...
  12. I'm not sure how they work under the hood - but if the minigames take place in decent areas (i.e. actually has cover) they could be fun Also I reckon there's lower stakes at play than the skin/title
  13. I'm bad at the game so FBW Otherwise .45 all day
  14. I still don't get why the Strife cannot 1shot fragile users anymore Also cba joining since we were ignored both during the RFP changes and now
  15. I disagree with most of these but I really enjoy seeing them laid out so cleanly
  16. considering ninjaripper works by injecting itself like a cheat - this is just asking for trouble
  17. The handling factor which people forget to include goes out of the window when you're talking about the Vegas 4x4
  18. I haven't seen many RTW vets bring this old style of balance up - the game wasn't exactly well off during RTW in terms of balance either As usual there's people clamoring for the balance dated to when they started playing - like 2012 balance with .6 TTK carbine, or 2014 balance where shotguns still had perfect circle spread and could be abused easily A few of the guns you mentioned would be a perfect place to start drawing the line - OCA is pretty balanced (if not a tiiiny bit UP) , SHAW and ALIG each fill unique niches in the LMG category (in which the only outlier is likely to be the AMG-556) etc...
  19. I wonder if faster decay of prestige/heat would help thwart the issue. A lot of complaints stem from P5/N5 proccing at the absolute worst moment, and if memory serves it isn't difficult to increase and mantain P/N with sporadic kills and assists
  20. I think this idea is flawed. Weapons don't have to become jack-of-all-trades useable in all situations for them to be balanced or worth using - some of the meta weapons established themselves as such due to some outstanding characteristics APB by design should give you an advantage or disadvantage based on the weapon you are using in a given scenario - it's why you're always enticed to switch weapon when the situation demands it I like thinking of APB weapon balance as a straight line, with each weapon laid on it side by side. Some go above the line due to them being all around good - some are a few notches below due to their suckines. Slightly nerf those weapons that are over-performing and buff / slightly buff those deemed to under perform, adjusting them further upwards/downwards as necessary tl;dr "I don't think either option will help balance the game!" EDIT : Pretty sure the purpose of ray scaling was making their damage output more consistent and less based on luck / hitreg's feeling at that moment
  21. I remember that skins broke blue muzzle flashes for sure. Tracers being busted happened later IIRC
  22. Ah crap. Had the Hammer twice on there - fix'd
  23. Calling the Hammer's "percussion" grenades is somewhat dishonest - they will not detonate on impact below a certain distance traveled and generally do not behave as you would expect percs to. It's a bit easier to use than the Kickback due to the more lenient safety & iirc lower windup, but the Kickback is overall just better (also due to the extra mod slot) Hammer Deep Impact is interesting due to its "sticky" concs acting as landmines of sorts too, so OP can give it a spin if they'd like
  24. Perhaps for the better Careful around this community, or it will bite!
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