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Nitronik

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Everything posted by Nitronik

  1. If you're using the gun to abuse what amounts to an exploit I have some bad news for you Starting a CQC fight at half health with no real counterplay is the antithesis of fun. This is a perfectly fine way to balance.
  2. We shouldn't be calling out people for being silver or even bronze, but threads like these are why it started
  3. From my understanding APB Reloaded is unchanged - but LO got a nice check out of it that they'll hopefully invest in APB
  4. I'm no Matt Scott but from what I recall it's basically engine upgrade v2. There is a reason the mention was only brief.
  5. The UE4 rebuild spearheaded by the Australian team that was mentioned some time ago, early during LO's acquisition
  6. So : APB Reloaded is quite literally unchanged (as you claimed) but LO can't come out with , say, APB Vendetta, or APB Salami, or APB SKay's Birthday without Unit's approval?
  7. My reading comprehension is failing me Did you guys sell the APB Brand and IP to Unit Game Or are you allowing Unit Game to sell APB Brand and APB IP related products or neither
  8. Nitronik

    Kevlar 3 NVHR Bug

    Not a bug. Kevlar being useless is another matter entirely.
  9. This cannot change. There's simply not enough people to put them up against right now.
  10. Pretty sure it's the same sound as the SHAW Unpopular opinion : I dislike the sound of the DMR-AV The bass/boom at the start sounds like an overpowered NL-9 (it very much does sound like an overpressurized LTL weapon at a distance) , and the mechanical sounds don't really help it much
  11. I want a rabbit in a hat with a bat and a six-four impala
  12. RTW had a whole team of SFX engineers on it G1 had Farfletched who had both highs and lows I don't know what the fuck happened after the edinburgh team was dismantled
  13. I'm surprised the TTK was nerfed in Test-B actually. I'd like to see it returned to a 3 burst kill, albeit with less overdamage The reduced overall damage greatly affects its effectiveness both close up and at range
  14. And higher travel speed And a flatter travel arc And faster cooking speed
  15. APB's seems to be pitched up just a bit with some extra echo. If you get wounded badly (HVR tag) you'll notice the pitch stats matching better Also, unrelated to this specific sound, but the conversion to WWise has actually caused many sounds to change a slight bit (FBW wasn't as clicky in marksman as it is now, the Tommygun sounds a bit more washed out, etc...)
  16. Oh - I totally misinterpreted your post lol. They definitely have a bit of a stock library mix in there - for instance the STAR 556's sound is found in other games and media, such as Team 17's Army Men : Major Malfunction
  17. OSCAR due to IR3 + mobility OBIR due to QS and lean flick capabilities Feeling half tempted to include .45 due to range + TTK too
  18. IIRC they will replace your nickname with something compatible, after which you will get a free namechange to decide your new nickname
  19. Hopefully this will be the best of both worlds type solution Although I can't help but take this merger as a sign the times are dire
  20. Which N-TEC's ? The SR-15 used to have the same sounds as the CR762
  21. a lot of new sounds can p much be described that way.
  22. The sound in this game is so weird. The RTW era guns and some exceptions (N-SSW) are pretty nice, most others are passable, the late G1 sounds are pretty bad (e.g. AMG 556, Curse) Some weapons also sound completely different when someone else is shooting them (compared to shooting them yourself) such as the OCA
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