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About Zatro

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  1. I don't care about winning/rewards per se. I care about having fun, and 4 out of 5 missions in silver districts, I can't have any. I don't try playing there too often, but when I do I just feel so useless and I get stumped on, I try focusing on the mission / communicating / using meta weapons even if I don't like them and I still don't stand a chance. It's not that I need to win to have fun, but being honest with you, going 2-8 for 4 missions straight feels like shit. Some years back I actually tried to improve so I could play at silver district the whole time, but eventually gave up on it because I'm not that type of player, I'm just really casual. On top of that I play with 250ms so it's even hardr to face true golds. The thing is, the skill gap in this game is so huge, whenever I play 2 missions in bronze district, I go gold. So if I play 10 missions, I will need at least 3 missions of purposely dethreating afterwards to go silver again. My policy is that if I face people below rank ~40, I will go easier on them, let them kill me in convincing ways so they get some fun. The worse they are the easier I'll go. This way I don't "upthreat" SO quickly and I luckily don't make new players quit. I try avoiding the "lose on purpose and go 1-17" dethreating style because it makes everyone's experience awful in the mission, but if I want to play APB but I'm gold, enter silver district and get my patootie handed to me 3 missions straight and I'm still gold, then yes, I will go 1-17 next mission in an attempt to go back to bronze district. I guess a lot of people are like this. Others might play with friends who only play in bronze. And others might simply enjoy getting 20-kills-streaks out of people who just started playing and don't even know what an objective is because it boosts their egos or something
  2. I'm so glad the bernoulli process was brought up here. The apb playerbase isn't that dumb after all
  3. I think there should be threat segregation but only for actual new players (bronze or lower threat and less than 50 hours maybe?) so they get a taste of the game. I have no idea how you would implement that and if these districts would have enough population though. Also the game should kind of tell new players how the whole threat segregated districts work so they know where they should be playing. I feel like a lot of newcomers have a very hard time in APB
  4. I feel your pain, I get x2 the latency in West for some reason. It used to be like x1.3
  5. Expected number of tries until you get the permanent: ~12.9 -> 13 So, 32500JT, that costs 6500g1c, if you buy all of them (all of this is an average, you might be luckier or unluckier) 100 JMB, the expected number of boxes to get the legendary, costed 9900g1c And now you can also buy it with ingame currency without having to trade with someone else Pretty good
  6. In any case it would be pay for variety. Winning and using JT/ARMAS guns are not correlated. And, strictly, it's not "pay" for variety either since you can use JT. What are you on about?
  7. I'd love it if they removed RIOT achievements too. Those red locks are awful there
  8. As far as I'm concerned there's absolutely NO WAY of interacting with h5s. Even if both the H5 and a random player are not on a mission, they can't interact. So yeah, why have a hud pop-up telling us there's a H5 if you can't do literally anything about it lol
  9. God, after the changes to Bounty I can actually see this* happening and that worries me a hell lot. I hope they dont try to make APB a competitive game so much that it ends up being Generic Shooter #412 with its only "unique/rare" perks being that -it's third person (not that rare I know) -it has customization -it's dead *And other things such as headshots/bodyshots/limbshots, scopes, getting slowed down when shot at, etc; I'm not saying those are bad features to a game but I like it that apb is not like 99% of shooters and has an RNG element to it
  10. Yeah I got an average of 5.7, although I got lucky and got 30 1 mission plus the sample size was smaller than yours When they introduced this system I calculated an average out of 100 missions and it turned out to be 0.83 tickets a mission. I know I got the numbers written down somewhere but I really can't be assed to go look for them So if double the rate and triple the amount, it should be a x6. 0.83 * 6 =~ 5 so it makes sense I'd really like it if it would stay like this. With FC and Dailies (if you're R255) you can make like 1600 JT a week. It'd be nice if 70 missions a week could get you an average of 400 JT, so someone who plays 10 missions a day could get 2000JT a week. That would be an average of 5.71 JT a mission, so kinda like it is right now during the event. Maybe a little higher
  11. The reason why I never believe hackusators is because of how often I get called a botter/macroer/cheater/whatever myself. When I know for a solid fact I'm legit (and not only legit, but bad too, I can hardly keep my gold). So then I assume most hackusators are calling legit people cheaters out of frustration. I also see people call friends of mine cheaters. I do NOT know for a SOLID FACT that my friends are legit, but as far as I'm concerned, they are. And, lastly, I see people on my team call some enemies cheaters when they clearly aren't, at least from my point of view. Most of the time these hackusators are just new to the game (read that as less than 250 hours). But hell if I've seen some 255s call me and other people cheaters too. Hackusators don't get my sympathy
  12. If you got stutters with that beast then yeah there's no hope for anyone, sadly
  13. I was wondering what can I do about these little screen freezes I get all the time. I know a lot of people get these "micro stutters" too, where your screen will freeze for maybe a quarter to a middle of a second. These often cost you a kill and are really really annoying. I've seen some people who run their game super smoothly in streams or youtube videos. So, what is there to do about it? Do I need a monster PC to fix this? It's weird that no matter what settings I'm using I still seem ot get the same amount of stutters. Doesn't matter if it's all Max settings and resolution, or if it's custom minima setting in 1024x768. I'll always get 60FPS (or 102 if I'm not capping it) + A lot of stutters What part of my pc should I upgrade to solve this? Or is it more of a game problem?
  14. I'm sorry if this has already been said on this thread. I really couldn't bother reading all of it. Anybody else noticed all the players we lost during those 2-3 months of no segregation we had? From my experience, most of my friends and clanmates quit the game. I knew 14 people and only 2 didn't quit. Out of the 12 that quit, only 1 of them came back. And you can also see this in the numbers. Before those 3 months we could easily reach 250 pop for a few hours, specially on the weekends. Citadel went from 900 to ~650 peaks but I recognize it's fair to assume that's related to the fact that they didn't have a european server, so the were playing with higher latency than normal. I agree, our pop is too low to support segregation. But no segregation would not be a good idea either in my opinion. I wish they focused on phasing now. I know they wanted to release the engine upgrade first but at this point the game will be dead by the time it comes out. Release some changes NOW with UE3, then when 3.5 is finally done you can apply those changes there. I think it's the best thing to do if the goal is to keep this game (at least NA) alive until 3.5
  15. I was spiking like hell too. Same thing happened to me yesterday evening in Bronze Financial (I dont recall whether it was East or West) Like I get increased latency, but not a lot either, just a 30% increase than normal. But I constantly teleporting back and forth and it's impossible to play. If it's not me then I'll be glad it's not a me-problem, and I hope it eventually gets fixed or goes away. You say other people noticed this too?
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